22 Commits

Author SHA1 Message Date
5b3e6ec931 fix setup.py 2019-10-03 21:34:55 +02:00
0970e1f6df V0.3 Release
New musics
Piece lock optimize
2019-10-03 21:33:39 +02:00
f48f1fc000 redefine consts in TetrArcade.py 2019-10-03 18:14:07 +02:00
5f137a62ec V0.2 Release
Music
Soft drop autorepeat delay set to fall delay / 20
2019-10-03 01:41:21 +02:00
ec42f17ca7 soft drop autorepeat delay set to fall delay / 20 2019-10-03 01:32:52 +02:00
0d6386d22b music!
change API (pieces are attributes of TetrominoContainers)
2019-10-03 01:26:31 +02:00
abaeb3be9a v0.1 release 2019-10-02 23:14:41 +02:00
dff4ae487a setup.py 2019-10-02 17:19:11 +02:00
5c830fd828 update setup.py info 2019-10-02 16:44:25 +02:00
a46c07af8b add start menu shortcut for windows installer 2019-10-02 16:39:37 +02:00
338371f443 fix resize error since texture use 2019-10-02 16:37:39 +02:00
a95463438e Add screenshot 2019-10-02 16:22:16 +02:00
06fe72d8db Merge branch 'master' of https://git.malingrey.fr/adrien/TetrArcade 2019-10-02 15:44:02 +02:00
4a69c12349 no python2 2019-10-02 14:51:56 +02:00
2bd75be892 Arcade require Python 3.6+ 2019-10-02 13:07:30 +02:00
3015a36984 case insensitive keyboard conf 2019-10-02 12:36:03 +02:00
7fc342e061 V0.2-dev 2019-10-02 12:35:35 +02:00
0e68ea4e51 build-requirements.txt 2019-10-02 12:16:41 +02:00
b95478ea8d use texture, import from, black 2019-10-02 11:54:50 +02:00
df8257c4da held mino sprite 2019-10-02 09:00:35 +02:00
0b3dd847d3 exclude Qt from build 2019-10-02 02:29:00 +02:00
2a7900586c Autorepeat in conf 2019-10-02 02:28:49 +02:00
27 changed files with 394 additions and 285 deletions

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@ -2,9 +2,11 @@
Tetris clone made with Python and Arcade graphic library
![Screenshot](https://malingrey.fr/images/fMd4EseZ/VtwJIMyQ.png)
## Requirements
* [Python](https://www.python.org/)
* [Python](https://www.python.org/) 3.6 or upper
## Install
@ -30,6 +32,6 @@ Use key name from [arcade.key package](http://arcade.academy/arcade.key.html).
## Build
```shell
python -m pip install cx-freeze
python setup.py build
```
python -m pip install -r build-requirements.txt
python setup.py bdist
```

View File

@ -1,34 +1,48 @@
# -*- coding: utf-8 -*-
import sys
import locale
import time
import os
try:
import configparser
except ImportError:
import ConfigParser as configparser
try:
import arcade
except ImportError as e:
sys.exit(str(e) + """
sys.exit(
str(e) + """
This game require arcade library.
You can install it with:
python -m pip install --user arcade"""
)
import pyglet
import tetrislogic
import locale
import time
import os
import itertools
import configparser
from tetrislogic import TetrisLogic, Color, State, Coord
# Constants
# Matrix
NB_LINES = 20
NB_COLS = 10
NB_NEXT = 5
# Delays (seconds)
LOCK_DELAY = 0.5
FALL_DELAY = 1
AUTOREPEAT_DELAY = 0.300
AUTOREPEAT_PERIOD = 0.010
# Piece init coord
MATRIX_PIECE_COORD = Coord(4, NB_LINES)
NEXT_PIECE_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
HELD_PIECE_COORD = Coord(-5, NB_LINES - 3)
# Window
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
WINDOW_MIN_WIDTH = 517
WINDOW_MIN_HEIGHT = 388
WINDOW_TITLE = "TETRARCADE"
MINO_SIZE = 20
BG_COLOR = (7, 11, 21)
# Delays (seconds)
@ -41,57 +55,84 @@ GHOST_ALPHA = 30
MATRIX_BG_ALPHA = 100
BAR_ALPHA = 75
# Sprites
WINDOW_BG_PATH = "res/bg.jpg"
MATRIX_BG_PATH = "res/matrix.png"
HELD_BG_PATH = "res/held.png"
NEXT_BG_PATH = "res/next.png"
MINOES_SPRITES_PATHS = {
"orange": "res/orange_mino.png",
"blue": "res/blue_mino.png",
"yellow": "res/yellow_mino.png",
"cyan": "res/cyan_mino.png",
"green": "res/green_mino.png",
"red": "res/red_mino.png",
"magenta": "res/magenta_mino.png",
}
# Mino size
MINO_SIZE = 20
MINO_SPRITE_SIZE = 21
# User profile path
if sys.platform == "win32":
USER_PROFILE_DIR = os.environ.get(
"appdata", os.path.expanduser("~\Appdata\Roaming")
)
if getattr(sys, 'frozen', False):
# The application is frozen
PROGRAM_DIR = os.path.dirname(sys.executable)
else:
USER_PROFILE_DIR = os.environ.get(
"XDG_DATA_HOME", os.path.expanduser("~/.local/share")
)
USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
# The application is not frozen
PROGRAM_DIR = os.path.dirname(__file__)
RESOURCES_DIR = os.path.join(PROGRAM_DIR, "resources")
# Sprites
IMAGES_DIR = os.path.join(RESOURCES_DIR, "images")
WINDOW_BG_PATH = os.path.join(IMAGES_DIR, "bg.jpg")
MATRIX_BG_PATH = os.path.join(IMAGES_DIR, "matrix.png")
HELD_BG_PATH = os.path.join(IMAGES_DIR, "held.png")
NEXT_BG_PATH = os.path.join(IMAGES_DIR, "next.png")
MINOES_SPRITES_PATH = os.path.join(IMAGES_DIR, "minoes.png")
Color.PRELOCKED = 7
MINOES_COLOR_ID = {
Color.BLUE: 0,
Color.CYAN: 1,
Color.GREEN: 2,
Color.MAGENTA: 3,
Color.ORANGE: 4,
Color.RED: 5,
Color.YELLOW: 6,
Color.PRELOCKED: 7,
}
TEXTURES = arcade.load_textures(
MINOES_SPRITES_PATH, ((i * MINO_SPRITE_SIZE, 0, MINO_SPRITE_SIZE, MINO_SPRITE_SIZE) for i in range(8))
)
TEXTURES = {color: TEXTURES[i] for color, i in MINOES_COLOR_ID.items()}
# Music
MUSIC_DIR = os.path.join(RESOURCES_DIR, "musics")
MUSICS_PATHS = (entry.path for entry in os.scandir(MUSIC_DIR))
# Text
TEXT_COLOR = arcade.color.BUBBLES
FONT_NAME = "res/joystix monospace.ttf"
FONT_NAME = os.path.join(RESOURCES_DIR, "fonts/joystix monospace.ttf")
STATS_TEXT_MARGIN = 40
STATS_TEXT_SIZE = 14
STATS_TEXT_WIDTH = 150
HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
HIGHLIGHT_TEXT_SIZE = 20
# User profile path
if sys.platform == "win32":
USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
else:
USER_PROFILE_DIR = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
class MinoSprite(arcade.Sprite):
def __init__(self, mino, window, alpha):
super().__init__(MINOES_SPRITES_PATHS[mino.color], window.scale)
super().__init__()
self.alpha = alpha
self.window = window
self.append_texture(TEXTURES[mino.color])
self.append_texture(TEXTURES[Color.PRELOCKED])
self.set_texture(0)
def set_position(self, x, y):
def refresh(self, x, y, prelocked=False):
self.scale = self.window.scale
size = MINO_SIZE * self.scale
self.left = self.window.matrix_bg.left + x * size
self.bottom = self.window.matrix_bg.bottom + y * size
self.left = self.window.matrix.bg.left + x * size
self.bottom = self.window.matrix.bg.bottom + y * size
self.set_texture(prelocked)
class MinoesSprites(arcade.SpriteList):
def resize(self, scale):
for sprite in self:
sprite.scale = scale
@ -99,6 +140,7 @@ class MinoesSprites(arcade.SpriteList):
class TetrominoSprites(MinoesSprites):
def __init__(self, tetromino, window, alpha=NORMAL_ALPHA):
super().__init__()
self.tetromino = tetromino
@ -108,17 +150,13 @@ class TetrominoSprites(MinoesSprites):
self.append(mino.sprite)
def refresh(self):
if self.tetromino.prelocked:
alpha = PRELOCKED_ALPHA
else:
alpha = self.alpha
for mino in self.tetromino:
coord = mino.coord + self.tetromino.coord
mino.sprite.set_position(coord.x, coord.y)
mino.sprite.alpha = alpha
mino.sprite.refresh(coord.x, coord.y, self.tetromino.prelocked)
class MatrixSprites(MinoesSprites):
def __init__(self, matrix):
super().__init__()
self.matrix = matrix
@ -128,11 +166,27 @@ class MatrixSprites(MinoesSprites):
for y, line in enumerate(self.matrix):
for x, mino in enumerate(line):
if mino:
mino.sprite.set_position(x, y)
self.append(mino.sprite)
mino.sprite.refresh(x, y)
def remove_line(self, y):
for mino in self.matrix[y]:
if mino:
self.remove(mino.sprite)
class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
class TetrArcade(TetrisLogic, arcade.Window):
NB_LINES = NB_LINES
NB_COLS = NB_COLS
NB_NEXT = NB_NEXT
LOCK_DELAY = LOCK_DELAY
FALL_DELAY = FALL_DELAY
AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
MATRIX_PIECE_COORD = MATRIX_PIECE_COORD
NEXT_PIECE_COORDS = NEXT_PIECE_COORDS
HELD_PIECE_COORD = HELD_PIECE_COORD
def __init__(self):
locale.setlocale(locale.LC_ALL, "")
self.highlight_texts = []
@ -163,21 +217,25 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
arcade.set_background_color(BG_COLOR)
self.set_minimum_size(WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT)
self.bg = arcade.Sprite(WINDOW_BG_PATH)
self.matrix_bg = arcade.Sprite(MATRIX_BG_PATH)
self.matrix_bg.alpha = MATRIX_BG_ALPHA
self.held_bg = arcade.Sprite(HELD_BG_PATH)
self.held_bg.alpha = BAR_ALPHA
self.next_bg = arcade.Sprite(NEXT_BG_PATH)
self.next_bg.alpha = BAR_ALPHA
self.matrix.bg = arcade.Sprite(MATRIX_BG_PATH)
self.matrix.bg.alpha = MATRIX_BG_ALPHA
self.held.bg = arcade.Sprite(HELD_BG_PATH)
self.held.bg.alpha = BAR_ALPHA
self.next.bg = arcade.Sprite(NEXT_BG_PATH)
self.next.bg.alpha = BAR_ALPHA
self.matrix.sprites = MatrixSprites(self.matrix)
self.on_resize(self.init_width, self.init_height)
if self.play_music:
self.music = pyglet.media.Player()
playlist = itertools.cycle(
pyglet.media.load(path)
for path in MUSICS_PATHS
)
self.music.queue(playlist)
def new_conf(self):
self.conf["WINDOW"] = {
"width": WINDOW_WIDTH,
"height": WINDOW_HEIGHT,
"fullscreen": False,
}
self.conf["WINDOW"] = {"width": WINDOW_WIDTH, "height": WINDOW_HEIGHT, "fullscreen": False}
self.conf["KEYBOARD"] = {
"start": "ENTER",
"move left": "LEFT",
@ -190,6 +248,10 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
"pause": "ESCAPE",
"fullscreen": "F11",
}
self.conf["MUSIC"] = {
"play": True
}
self.conf["AUTO-REPEAT"] = {"delay": 0.3, "period": 0.01}
self.load_conf()
if not os.path.exists(USER_PROFILE_DIR):
os.makedirs(USER_PROFILE_DIR)
@ -201,65 +263,47 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
self.init_height = int(self.conf["WINDOW"]["height"])
self.init_fullscreen = self.conf["WINDOW"].getboolean("fullscreen")
for action, key in self.conf["KEYBOARD"].items():
self.conf["KEYBOARD"][action] = key.upper()
self.key_map = {
tetrislogic.State.STARTING: {
State.STARTING: {
getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
getattr(
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
},
tetrislogic.State.PLAYING: {
State.PLAYING: {
getattr(arcade.key, self.conf["KEYBOARD"]["move left"]): self.move_left,
getattr(
arcade.key, self.conf["KEYBOARD"]["move right"]
): self.move_right,
getattr(arcade.key, self.conf["KEYBOARD"]["move right"]): self.move_right,
getattr(arcade.key, self.conf["KEYBOARD"]["soft drop"]): self.soft_drop,
getattr(arcade.key, self.conf["KEYBOARD"]["hard drop"]): self.hard_drop,
getattr(
arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]
): self.rotate_clockwise,
getattr(
arcade.key, self.conf["KEYBOARD"]["rotate counter"]
): self.rotate_counter,
getattr(arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]): self.rotate_clockwise,
getattr(arcade.key, self.conf["KEYBOARD"]["rotate counter"]): self.rotate_counter,
getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.swap,
getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.pause,
getattr(
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
},
tetrislogic.State.PAUSED: {
State.PAUSED: {
getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.resume,
getattr(
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
},
tetrislogic.State.OVER: {
State.OVER: {
getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
getattr(
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
},
}
self.AUTOREPEAT_DELAY = float(self.conf["AUTO-REPEAT"]["delay"])
self.AUTOREPEAT_PERIOD = float(self.conf["AUTO-REPEAT"]["period"])
controls_text = (
"\n\n\nCONTROLS\n\n"
+ "\n".join(
"{:<16s}{:>6s}".format(key, action)
for key, action in tuple(self.conf["KEYBOARD"].items())
+ (("QUIT", "ALT+F4"),)
for key, action in tuple(self.conf["KEYBOARD"].items()) + (("QUIT", "ALT+F4"),)
)
+ "\n\n\n"
)
self.start_text = (
"TETRARCADE"
+ controls_text
+ "PRESS [{}] TO START".format(self.conf["KEYBOARD"]["start"])
)
self.pause_text = (
"PAUSE"
+ controls_text
+ "PRESS [{}] TO RESUME".format(self.conf["KEYBOARD"]["pause"])
)
self.start_text = "TETRARCADE" + controls_text + "PRESS [{}] TO START".format(self.conf["KEYBOARD"]["start"])
self.pause_text = "PAUSE" + controls_text + "PRESS [{}] TO RESUME".format(self.conf["KEYBOARD"]["pause"])
self.game_over_text = """GAME
OVER
@ -270,47 +314,77 @@ AGAIN""".format(
self.conf["KEYBOARD"]["start"]
)
self.play_music = self.conf["MUSIC"].getboolean("play")
def new_game(self):
self.highlight_texts = []
super().new_game()
self.matrix.sprites = MatrixSprites(self.matrix)
if self.play_music:
self.music.seek(0)
self.music.play()
def new_tetromino(self):
tetromino = super().new_tetromino()
tetromino.sprites = TetrominoSprites(tetromino, self)
return tetromino
def new_current(self):
self.matrix.sprites = MatrixSprites(self.matrix)
super().new_current()
self.ghost.sprites = TetrominoSprites(self.ghost, self, GHOST_ALPHA)
for tetromino in [self.current, self.ghost] + self.next:
def new_matrix_piece(self):
super().new_matrix_piece()
self.matrix.ghost.sprites = TetrominoSprites(self.matrix.ghost, self, GHOST_ALPHA)
for tetromino in [self.matrix.piece, self.matrix.ghost] + self.next.pieces:
tetromino.sprites.refresh()
def move(self, movement, prelock=True):
moved = super().move(movement, prelock)
self.current.sprites.refresh()
self.matrix.piece.sprites.refresh()
if moved:
self.ghost.sprites.refresh()
self.matrix.ghost.sprites.refresh()
return moved
def rotate(self, rotation):
rotated = super().rotate(rotation)
if rotated:
for tetromino in (self.current, self.ghost):
for tetromino in (self.matrix.piece, self.matrix.ghost):
tetromino.sprites.refresh()
return rotated
def swap(self):
super().swap()
self.ghost.sprites = TetrominoSprites(self.ghost, self, GHOST_ALPHA)
for tetromino in [self.held, self.current, self.ghost]:
self.matrix.ghost.sprites = TetrominoSprites(self.matrix.ghost, self, GHOST_ALPHA)
for tetromino in (self.held.piece, self.matrix.piece, self.matrix.ghost):
if tetromino:
tetromino.sprites.refresh()
def lock(self):
self.current.prelocked = False
self.current.sprites.refresh()
self.matrix.piece.prelocked = False
self.matrix.piece.sprites.refresh()
super().lock()
self.matrix.sprites.refresh()
def enter_the_matrix(self):
super().enter_the_matrix()
for mino in self.matrix.piece:
self.matrix.sprites.append(mino.sprite)
def remove_line(self, y):
self.matrix.sprites.remove_line(y)
super().remove_line(y)
def pause(self):
super().pause()
if self.play_music:
self.music.pause()
def resume(self):
super().resume()
if self.play_music:
self.music.play()
def game_over(self):
super().game_over()
if self.play_music:
self.music.pause()
def on_key_press(self, key, modifiers):
for key_or_modifier in (key, modifiers):
@ -344,26 +418,23 @@ AGAIN""".format(
arcade.start_render()
self.bg.draw()
if self.state in (tetrislogic.State.PLAYING, tetrislogic.State.OVER):
self.matrix_bg.draw()
self.held_bg.draw()
self.next_bg.draw()
if self.state in (State.PLAYING, State.OVER):
self.matrix.bg.draw()
self.held.bg.draw()
self.next.bg.draw()
self.matrix.sprites.draw()
for tetromino in [self.held, self.current, self.ghost] + self.next:
for tetromino in [self.held.piece, self.matrix.piece, self.matrix.ghost] + self.next.pieces:
if tetromino:
tetromino.sprites.draw()
t = time.localtime(self.time)
font_size = STATS_TEXT_SIZE * self.scale
for y, text in enumerate(
("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")
):
for y, text in enumerate(("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")):
arcade.draw_text(
text=text,
start_x=self.matrix_bg.left
- self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
start_y=self.matrix_bg.bottom + 1.5 * (2 * y + 1) * font_size,
start_x=self.matrix.bg.left - self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
start_y=self.matrix.bg.bottom + 1.5 * (2 * y + 1) * font_size,
color=TEXT_COLOR,
font_size=font_size,
align="right",
@ -382,8 +453,8 @@ AGAIN""".format(
):
arcade.draw_text(
text=text,
start_x=self.matrix_bg.left - STATS_TEXT_MARGIN * self.scale,
start_y=self.matrix_bg.bottom + 3 * y * font_size,
start_x=self.matrix.bg.left - STATS_TEXT_MARGIN * self.scale,
start_y=self.matrix.bg.bottom + 3 * y * font_size,
color=TEXT_COLOR,
font_size=font_size,
align="right",
@ -392,18 +463,16 @@ AGAIN""".format(
)
highlight_text = {
tetrislogic.State.STARTING: self.start_text,
tetrislogic.State.PLAYING: self.highlight_texts[0]
if self.highlight_texts
else "",
tetrislogic.State.PAUSED: self.pause_text,
tetrislogic.State.OVER: self.game_over_text,
State.STARTING: self.start_text,
State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
State.PAUSED: self.pause_text,
State.OVER: self.game_over_text,
}.get(self.state, "")
if highlight_text:
arcade.draw_text(
text=highlight_text,
start_x=self.matrix_bg.center_x,
start_y=self.matrix_bg.center_y,
start_x=self.matrix.bg.center_x,
start_y=self.matrix.bg.center_y,
color=HIGHLIGHT_TEXT_COLOR,
font_size=HIGHLIGHT_TEXT_SIZE * self.scale,
align="center",
@ -428,23 +497,23 @@ AGAIN""".format(
self.bg.center_x = center_x
self.bg.center_y = center_y
self.matrix_bg.scale = self.scale
self.matrix_bg.center_x = center_x
self.matrix_bg.center_y = center_y
self.matrix_bg.left = int(self.matrix_bg.left)
self.matrix_bg.top = int(self.matrix_bg.top)
self.matrix.bg.scale = self.scale
self.matrix.bg.center_x = center_x
self.matrix.bg.center_y = center_y
self.matrix.bg.left = int(self.matrix.bg.left)
self.matrix.bg.top = int(self.matrix.bg.top)
self.held_bg.scale = self.scale
self.held_bg.right = self.matrix_bg.left
self.held_bg.top = self.matrix_bg.top
self.held.bg.scale = self.scale
self.held.bg.right = self.matrix.bg.left
self.held.bg.top = self.matrix.bg.top
self.next_bg.scale = self.scale
self.next_bg.left = self.matrix_bg.right
self.next_bg.top = self.matrix_bg.top
self.next.bg.scale = self.scale
self.next.bg.left = self.matrix.bg.right
self.next.bg.top = self.matrix.bg.top
self.matrix.sprites.resize(self.scale)
for tetromino in [self.held, self.current, self.ghost] + self.next:
for tetromino in [self.held.piece, self.matrix.piece, self.matrix.ghost] + self.next.pieces:
if tetromino:
tetromino.sprites.resize(self.scale)
@ -499,12 +568,17 @@ High score could not be saved:
def on_close(self):
self.save_high_score()
if self.play_music:
self.music.pause()
super().on_close()
def main():
TetrArcade()
arcade.run()
try:
TetrArcade()
arcade.run()
except Exception as e:
sys.exit(e)
if __name__ == "__main__":

1
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@ -9,22 +9,35 @@ else:
base = None
icon = None
setup(
name="TetrArcade",
version="0.1",
description="Tetris clone",
author="adrienmalin",
executables=[Executable(
script="TetrArcade.py",
icon=icon,
base=base
)],
options={
"build_exe": {
"packages": ["arcade", "pyglet"],
"excludes": ["tkinter"],
"include_files": "res",
"silent": True
}
},
excludes = [
"tkinter",
"PyQt4",
"PyQt5",
"PySide",
"PySide2"
]
executable = Executable(
script = "TetrArcade.py",
icon = icon,
base = base,
shortcutName="TetrArcade",
shortcutDir="DesktopFolder"
)
options = {
"build_exe": {
"packages": ["arcade", "pyglet"],
"excludes": excludes,
"include_files": "resources",
"silent": True
}
}
setup(
name = "TetrArcade",
version = "0.3",
description = "Tetris clone",
author = "AdrienMalin",
executables = [executable],
options = options,
)

View File

@ -1,15 +1,17 @@
# -*- coding: utf-8 -*-
from TetrArcade import TetrArcade, tetrislogic
from TetrArcade import TetrArcade, State
game = TetrArcade()
game.new_game()
game.move_left()
game.move_right()
game.swap()
game.rotate_clockwise()
game.rotate_counter()
for i in range(12):
game.soft_drop()
game.matrix.sprites.refresh()
game.on_draw()
while game.state != tetrislogic.State.OVER:
while game.state != State.OVER:
game.hard_drop()

View File

@ -1,5 +1,5 @@
# -*- coding: utf-8 -*-
from .consts import NB_LINES, NB_COLS, NB_NEXT
from .utils import Movement, Rotation
from .utils import Movement, Rotation, Color, Coord
from .tetromino import Mino, Tetromino
from .tetrislogic import TetrisLogic, State, Matrix

View File

@ -10,11 +10,10 @@ NB_NEXT = 5
# Delays (seconds)
LOCK_DELAY = 0.5
FALL_DELAY = 1
AUTOREPEAT_DELAY = 0.200 # Official : 0.300
AUTOREPEAT_PERIOD = 0.010 # Official : 0.010
AUTOREPEAT_DELAY = 0.300 # Official : 0.300 s
AUTOREPEAT_PERIOD = 0.010 # Official : 0.010 s
# Piece init coord
CURRENT_COORD = Coord(4, NB_LINES)
NEXT_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
HELD_COORD = Coord(-5, NB_LINES - 3)
MATRIX_PIECE_COORD = Coord(4, NB_LINES)
NEXT_PIECE_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
HELD_PIECE_COORD = Coord(-5, NB_LINES - 3)

View File

@ -2,8 +2,8 @@
import random
import pickle
from .utils import Coord, Movement, Rotation, T_Spin, Line
from .tetromino import Tetromino, T, I
from .utils import Coord, Movement, Rotation, T_Spin
from .tetromino import Tetromino, T_Tetrimino, I_Tetrimino
from .consts import (
NB_LINES,
NB_COLS,
@ -12,9 +12,9 @@ from .consts import (
FALL_DELAY,
AUTOREPEAT_DELAY,
AUTOREPEAT_PERIOD,
CURRENT_COORD,
NEXT_COORDS,
HELD_COORD,
MATRIX_PIECE_COORD,
NEXT_PIECE_COORDS,
HELD_PIECE_COORD,
)
@ -30,11 +30,33 @@ class State:
OVER = "OVER"
class Matrix(list):
class PieceContainer:
def __init__(self):
self.piece = None
class HoldQueue(PieceContainer):
pass
class Matrix(list, PieceContainer):
def __init__(self, *args, **kargs):
list.__init__(self, *args, **kargs)
PieceContainer.__init__(self)
def cell_is_free(self, coord):
return 0 <= coord.x < NB_COLS and 0 <= coord.y and not self[coord.y][coord.x]
class NextQueue(PieceContainer):
def __init__(self):
super().__init__()
self.pieces = []
class TetrisLogic:
NB_LINES = NB_LINES
@ -44,19 +66,18 @@ class TetrisLogic:
FALL_DELAY = FALL_DELAY
AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
CURRENT_COORD = CURRENT_COORD
NEXT_COORDS = NEXT_COORDS
HELD_COORD = HELD_COORD
MATRIX_PIECE_COORD = MATRIX_PIECE_COORD
NEXT_PIECE_COORDS = NEXT_PIECE_COORDS
HELD_PIECE_COORD = HELD_PIECE_COORD
random_bag = []
def __init__(self):
self.load_high_score()
self.state = State.STARTING
self.held = HoldQueue()
self.matrix = Matrix()
self.next = []
self.current = None
self.ghost = None
self.held = None
self.matrix.ghost = None
self.next = NextQueue()
self.time = 0
self.autorepeatable_actions = (self.move_left, self.move_right, self.soft_drop)
self.pressed_actions = []
@ -88,8 +109,8 @@ class TetrisLogic:
self.matrix.clear()
for y in range(self.NB_LINES + 3):
self.append_new_line_to_matrix()
self.next = [self.new_tetromino() for n in range(self.NB_NEXT)]
self.held = None
self.next.pieces = [self.new_tetromino() for n in range(self.NB_NEXT)]
self.held.piece = None
self.state = State.PLAYING
self.start(self.update_time, 1)
@ -102,7 +123,7 @@ class TetrisLogic:
return self.random_bag.pop()()
def append_new_line_to_matrix(self):
self.matrix.append(Line(None for x in range(self.NB_COLS)))
self.matrix.append([None for x in range(self.NB_COLS)])
def new_level(self):
self.level += 1
@ -113,20 +134,19 @@ class TetrisLogic:
self.lock_delay = 0.5 * pow(0.9, self.level - 15)
self.show_text("LEVEL\n{:n}".format(self.level))
self.restart(self.fall, self.fall_delay)
self.new_matrix_piece()
self.new_current()
def new_current(self):
self.current = self.next.pop(0)
self.current.coord = self.CURRENT_COORD
self.ghost = self.current.ghost()
def new_matrix_piece(self):
self.matrix.piece = self.next.pieces.pop(0)
self.matrix.piece.coord = self.MATRIX_PIECE_COORD
self.matrix.ghost = self.matrix.piece.ghost()
self.move_ghost()
self.next.append(self.new_tetromino())
self.next[-1].coord = self.NEXT_COORDS[-1]
for tetromino, coord in zip(self.next, self.NEXT_COORDS):
self.next.pieces.append(self.new_tetromino())
self.next.pieces[-1].coord = self.NEXT_PIECE_COORDS[-1]
for tetromino, coord in zip(self.next.pieces, self.NEXT_PIECE_COORDS):
tetromino.coord = coord
if not self.can_move(self.current.coord, (mino.coord for mino in self.current)):
if not self.can_move(self.matrix.piece.coord, (mino.coord for mino in self.matrix.piece)):
self.game_over()
def move_left(self):
@ -142,13 +162,11 @@ class TetrisLogic:
self.rotate(Rotation.COUNTER)
def move_ghost(self):
self.ghost.coord = self.current.coord
for ghost_mino, current_mino in zip(self.ghost, self.current):
self.matrix.ghost.coord = self.matrix.piece.coord
for ghost_mino, current_mino in zip(self.matrix.ghost, self.matrix.piece):
ghost_mino.coord = current_mino.coord
while self.can_move(
self.ghost.coord + Movement.DOWN, (mino.coord for mino in self.ghost)
):
self.ghost.coord += Movement.DOWN
while self.can_move(self.matrix.ghost.coord + Movement.DOWN, (mino.coord for mino in self.matrix.ghost)):
self.matrix.ghost.coord += Movement.DOWN
def soft_drop(self):
moved = self.move(Movement.DOWN)
@ -165,38 +183,33 @@ class TetrisLogic:
self.move(Movement.DOWN)
def move(self, movement, prelock=True):
potential_coord = self.current.coord + movement
if self.can_move(potential_coord, (mino.coord for mino in self.current)):
if self.current.prelocked:
potential_coord = self.matrix.piece.coord + movement
if self.can_move(potential_coord, (mino.coord for mino in self.matrix.piece)):
if self.matrix.piece.prelocked:
self.restart(self.lock, self.lock_delay)
self.current.coord = potential_coord
self.matrix.piece.coord = potential_coord
if not movement == Movement.DOWN:
self.current.last_rotation_point = None
self.matrix.piece.last_rotation_point = None
self.move_ghost()
return True
else:
if prelock and not self.current.prelocked and movement == Movement.DOWN:
self.current.prelocked = True
if prelock and not self.matrix.piece.prelocked and movement == Movement.DOWN:
self.matrix.piece.prelocked = True
self.start(self.lock, self.lock_delay)
return False
def rotate(self, rotation):
rotated_coords = tuple(
Coord(rotation * mino.coord.y, -rotation * mino.coord.x)
for mino in self.current
)
for rotation_point, liberty_degree in enumerate(
self.current.SRS[rotation][self.current.orientation], start=1
):
potential_coord = self.current.coord + liberty_degree
rotated_coords = tuple(Coord(rotation * mino.coord.y, -rotation * mino.coord.x) for mino in self.matrix.piece)
for rotation_point, liberty_degree in enumerate(self.matrix.piece.SRS[rotation][self.matrix.piece.orientation], start=1):
potential_coord = self.matrix.piece.coord + liberty_degree
if self.can_move(potential_coord, rotated_coords):
if self.current.prelocked:
if self.matrix.piece.prelocked:
self.restart(self.lock, self.lock_delay)
self.current.coord = potential_coord
for mino, coord in zip(self.current, rotated_coords):
self.matrix.piece.coord = potential_coord
for mino, coord in zip(self.matrix.piece, rotated_coords):
mino.coord = coord
self.current.orientation = (self.current.orientation + rotation) % 4
self.current.last_rotation_point = rotation_point
self.matrix.piece.orientation = (self.matrix.piece.orientation + rotation) % 4
self.matrix.piece.last_rotation_point = rotation_point
self.move_ghost()
return True
else:
@ -211,20 +224,15 @@ class TetrisLogic:
)
def lock(self):
self.current.prelocked = False
self.matrix.piece.prelocked = False
self.stop(self.lock)
# Piece unlocked
if self.can_move(
self.current.coord + Movement.DOWN, (mino.coord for mino in self.current)
):
if self.can_move(self.matrix.piece.coord + Movement.DOWN, (mino.coord for mino in self.matrix.piece)):
return
# Game over
if all(
(mino.coord + self.current.coord).y >= self.NB_LINES
for mino in self.current
):
if all((mino.coord + self.matrix.piece.coord).y >= self.NB_LINES for mino in self.matrix.piece):
self.game_over()
return
@ -233,12 +241,12 @@ class TetrisLogic:
self.restart(self.repeat_action, self.AUTOREPEAT_DELAY)
# T-Spin
if type(self.current) == T and self.current.last_rotation_point is not None:
if type(self.matrix.piece) == T_Tetrimino and self.matrix.piece.last_rotation_point is not None:
a = self.is_t_slot(0)
b = self.is_t_slot(1)
c = self.is_t_slot(3)
d = self.is_t_slot(2)
if self.current.last_rotation_point == 5 or (a and b and (c or d)):
if self.matrix.piece.last_rotation_point == 5 or (a and b and (c or d)):
t_spin = T_Spin.T_SPIN
elif c and d and (a or b):
t_spin = T_Spin.MINI
@ -247,18 +255,14 @@ class TetrisLogic:
else:
t_spin = T_Spin.NONE
for mino in self.current:
coord = mino.coord + self.current.coord
del mino.coord
if coord.y <= self.NB_LINES + 3:
self.matrix[coord.y][coord.x] = mino
self.enter_the_matrix()
# Clear complete lines
nb_lines_cleared = 0
for y, line in reversed(list(enumerate(self.matrix))):
if all(mino for mino in line):
nb_lines_cleared += 1
self.matrix.pop(y)
self.remove_line(y)
self.append_new_line_to_matrix()
if nb_lines_cleared:
self.nb_lines_cleared += nb_lines_cleared
@ -293,41 +297,44 @@ class TetrisLogic:
if self.goal <= 0:
self.new_level()
else:
self.new_current()
self.new_matrix_piece()
def enter_the_matrix(self):
for mino in self.matrix.piece:
coord = mino.coord + self.matrix.piece.coord
if coord.y <= self.NB_LINES + 3:
self.matrix[coord.y][coord.x] = mino
def remove_line(self, y):
self.matrix.pop(y)
def can_move(self, potential_coord, minoes_coords):
return all(
self.matrix.cell_is_free(potential_coord + mino_coord)
for mino_coord in minoes_coords
)
return all(self.matrix.cell_is_free(potential_coord + mino_coord) for mino_coord in minoes_coords)
T_SLOT_COORDS = (Coord(-1, 1), Coord(1, 1), Coord(-1, 1), Coord(-1, -1))
def is_t_slot(self, n):
t_slot_coord = (
self.current.coord + self.T_SLOT_COORDS[(self.current.orientation + n) % 4]
)
t_slot_coord = self.matrix.piece.coord + self.T_SLOT_COORDS[(self.matrix.piece.orientation + n) % 4]
return not self.matrix.cell_is_free(t_slot_coord)
def swap(self):
if self.current.hold_enabled:
self.current.hold_enabled = False
self.current.prelocked = False
if self.matrix.piece.hold_enabled:
self.matrix.piece.hold_enabled = False
self.matrix.piece.prelocked = False
self.stop(self.lock)
self.current, self.held = self.held, self.current
if type(self.held) == I:
self.held.coord = self.HELD_COORD + Movement.LEFT
else:
self.held.coord = self.HELD_COORD
for mino, coord in zip(self.held, self.held.MINOES_COORDS):
self.matrix.piece, self.held.piece = self.held.piece, self.matrix.piece
self.held.piece.coord = self.HELD_PIECE_COORD
if type(self.held.piece) == I_Tetrimino:
self.held.piece.coord += Movement.LEFT
for mino, coord in zip(self.held.piece, self.held.piece.MINOES_COORDS):
mino.coord = coord
if self.current:
self.current.coord = self.CURRENT_COORD
self.ghost = self.current.ghost()
if self.matrix.piece:
self.matrix.piece.coord = self.MATRIX_PIECE_COORD
self.matrix.ghost = self.matrix.piece.ghost()
self.move_ghost()
else:
self.new_current()
self.new_matrix_piece()
def pause(self):
self.state = State.PAUSED
@ -339,7 +346,7 @@ class TetrisLogic:
def resume(self):
self.state = State.PLAYING
self.start(self.fall, self.fall_delay)
if self.current.prelocked:
if self.matrix.piece.prelocked:
self.start(self.lock, self.lock_delay)
self.start(self.update_time, 1)
@ -361,7 +368,11 @@ class TetrisLogic:
if action in self.autorepeatable_actions:
self.auto_repeat = False
self.pressed_actions.append(action)
self.restart(self.repeat_action, self.AUTOREPEAT_DELAY)
if action == self.soft_drop:
delay = self.fall_delay / 20
else:
delay = self.AUTOREPEAT_DELAY
self.restart(self.repeat_action, delay)
def repeat_action(self):
if self.pressed_actions:

View File

@ -1,5 +1,5 @@
# -*- coding: utf-8 -*-
from .utils import Coord, Rotation
from .utils import Coord, Rotation, Color
class Mino:
@ -44,20 +44,20 @@ class Tetromino(list):
return type(self)()
class O(Tetromino, metaclass=MetaTetromino):
class O_Tetrimino(Tetromino, metaclass=MetaTetromino):
SRS = {
Rotation.CLOCKWISE: (tuple(), tuple(), tuple(), tuple()),
Rotation.COUNTER: (tuple(), tuple(), tuple(), tuple()),
}
MINOES_COORDS = (Coord(0, 0), Coord(1, 0), Coord(0, 1), Coord(1, 1))
MINOES_COLOR = "yellow"
MINOES_COLOR = Color.YELLOW
def rotate(self, direction):
return False
class I(Tetromino, metaclass=MetaTetromino):
class I_Tetrimino(Tetromino, metaclass=MetaTetromino):
SRS = {
Rotation.CLOCKWISE: (
@ -74,34 +74,34 @@ class I(Tetromino, metaclass=MetaTetromino):
),
}
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(2, 0))
MINOES_COLOR = "cyan"
MINOES_COLOR = Color.CYAN
class T(Tetromino, metaclass=MetaTetromino):
class T_Tetrimino(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 0))
MINOES_COLOR = "magenta"
MINOES_COLOR = Color.MAGENTA
class L(Tetromino, metaclass=MetaTetromino):
class L_Tetrimino(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(1, 1))
MINOES_COLOR = "orange"
MINOES_COLOR = Color.ORANGE
class J(Tetromino, metaclass=MetaTetromino):
class J_Tetrimino(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 1), Coord(-1, 0), Coord(0, 0), Coord(1, 0))
MINOES_COLOR = "blue"
MINOES_COLOR = Color.BLUE
class S(Tetromino, metaclass=MetaTetromino):
class S_Tetrimino(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 1))
MINOES_COLOR = "green"
MINOES_COLOR = Color.GREEN
class Z(Tetromino, metaclass=MetaTetromino):
class Z_Tetrimino(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 1), Coord(0, 1), Coord(0, 0), Coord(1, 0))
MINOES_COLOR = "red"
MINOES_COLOR = Color.RED

View File

@ -28,5 +28,12 @@ class T_Spin:
T_SPIN = "T-SPIN"
class Line(list):
pass
class Color:
BLUE = 0
CYAN = 1
GREEN = 2
MAGENTA = 3
ORANGE = 4
RED = 5
YELLOW = 6