use texture, import from, black

This commit is contained in:
Adrien MALINGREY 2019-10-02 11:54:50 +02:00
parent df8257c4da
commit b95478ea8d
16 changed files with 85 additions and 136 deletions

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@ -12,13 +12,15 @@ except ImportError:
try:
import arcade
except ImportError as e:
sys.exit(str(e) + """
sys.exit(
str(e)
+ """
This game require arcade library.
You can install it with:
python -m pip install --user arcade"""
)
import tetrislogic
from tetrislogic import TetrisLogic, Color, State
# Constants
@ -28,7 +30,6 @@ WINDOW_HEIGHT = 600
WINDOW_MIN_WIDTH = 517
WINDOW_MIN_HEIGHT = 388
WINDOW_TITLE = "TETRARCADE"
MINO_SIZE = 20
BG_COLOR = (7, 11, 21)
# Delays (seconds)
@ -46,26 +47,30 @@ WINDOW_BG_PATH = "res/bg.jpg"
MATRIX_BG_PATH = "res/matrix.png"
HELD_BG_PATH = "res/held.png"
NEXT_BG_PATH = "res/next.png"
MINOES_SPRITES_PATHS = {
"orange": "res/orange_mino.png",
"blue": "res/blue_mino.png",
"yellow": "res/yellow_mino.png",
"cyan": "res/cyan_mino.png",
"green": "res/green_mino.png",
"red": "res/red_mino.png",
"magenta": "res/magenta_mino.png",
"held": "res/held_mino.png"
MINOES_SPRITES_PATH = "res/minoes.png"
Color.PRELOCKED = 7
MINOES_COLOR_ID = {
Color.BLUE: 0,
Color.CYAN: 1,
Color.GREEN: 2,
Color.MAGENTA: 3,
Color.ORANGE: 4,
Color.RED: 5,
Color.YELLOW: 6,
Color.PRELOCKED: 7,
}
MINO_SIZE = 20
MINO_SPRITE_SIZE = 21
TEXTURES = arcade.load_textures(
MINOES_SPRITES_PATH, ((i * MINO_SPRITE_SIZE, 0, MINO_SPRITE_SIZE, MINO_SPRITE_SIZE) for i in range(8))
)
TEXTURES = {color: TEXTURES[i] for color, i in MINOES_COLOR_ID.items()}
# User profile path
if sys.platform == "win32":
USER_PROFILE_DIR = os.environ.get(
"appdata", os.path.expanduser("~\Appdata\Roaming")
)
USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
else:
USER_PROFILE_DIR = os.environ.get(
"XDG_DATA_HOME", os.path.expanduser("~/.local/share")
)
USER_PROFILE_DIR = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
@ -83,15 +88,17 @@ HIGHLIGHT_TEXT_SIZE = 20
class MinoSprite(arcade.Sprite):
def __init__(self, mino, window, alpha):
super().__init__()
self.append_texture(MINOES_SPRITES_PATHS[mino.color])
self.append_texture(MINOES_SPRITES_PATHS["held"])
self.alpha = alpha
self.window = window
self.append_texture(TEXTURES[mino.color])
self.append_texture(TEXTURES[Color.PRELOCKED])
self.set_texture(0)
def set_position(self, x, y):
def refresh(self, x, y, prelocked=False):
size = MINO_SIZE * self.scale
self.left = self.window.matrix_bg.left + x * size
self.bottom = self.window.matrix_bg.bottom + y * size
self.set_texture(prelocked)
class MinoesSprites(arcade.SpriteList):
@ -104,10 +111,6 @@ class MinoesSprites(arcade.SpriteList):
class TetrominoSprites(MinoesSprites):
def __init__(self, tetromino, window, alpha=NORMAL_ALPHA):
super().__init__()
self.preload_textures([
MINOES_SPRITES_PATHS[tetromino.MINOES_COLOR],
MINOES_SPRITES_PATHS["held"]
])
self.tetromino = tetromino
self.alpha = alpha
for mino in tetromino:
@ -115,14 +118,9 @@ class TetrominoSprites(MinoesSprites):
self.append(mino.sprite)
def refresh(self):
if self.tetromino.prelocked:
texture = 1
else:
texture = 0
for mino in self.tetromino:
coord = mino.coord + self.tetromino.coord
mino.sprite.set_position(coord.x, coord.y)
mino.sprite.set_texture(texture)
mino.sprite.refresh(coord.x, coord.y, self.tetromino.prelocked)
class MatrixSprites(MinoesSprites):
@ -135,11 +133,11 @@ class MatrixSprites(MinoesSprites):
for y, line in enumerate(self.matrix):
for x, mino in enumerate(line):
if mino:
mino.sprite.set_position(x, y)
mino.sprite.refresh(x, y)
self.append(mino.sprite)
class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
class TetrArcade(TetrisLogic, arcade.Window):
def __init__(self):
locale.setlocale(locale.LC_ALL, "")
self.highlight_texts = []
@ -180,11 +178,7 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
self.on_resize(self.init_width, self.init_height)
def new_conf(self):
self.conf["WINDOW"] = {
"width": WINDOW_WIDTH,
"height": WINDOW_HEIGHT,
"fullscreen": False,
}
self.conf["WINDOW"] = {"width": WINDOW_WIDTH, "height": WINDOW_HEIGHT, "fullscreen": False}
self.conf["KEYBOARD"] = {
"start": "ENTER",
"move left": "LEFT",
@ -197,10 +191,7 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
"pause": "ESCAPE",
"fullscreen": "F11",
}
self.conf["AUTO-REPEAT"] = {
"delay": 0.3,
"period": 0.01
}
self.conf["AUTO-REPEAT"] = {"delay": 0.3, "period": 0.01}
self.load_conf()
if not os.path.exists(USER_PROFILE_DIR):
os.makedirs(USER_PROFILE_DIR)
@ -213,42 +204,28 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
self.init_fullscreen = self.conf["WINDOW"].getboolean("fullscreen")
self.key_map = {
tetrislogic.State.STARTING: {
State.STARTING: {
getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
getattr(
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
},
tetrislogic.State.PLAYING: {
State.PLAYING: {
getattr(arcade.key, self.conf["KEYBOARD"]["move left"]): self.move_left,
getattr(
arcade.key, self.conf["KEYBOARD"]["move right"]
): self.move_right,
getattr(arcade.key, self.conf["KEYBOARD"]["move right"]): self.move_right,
getattr(arcade.key, self.conf["KEYBOARD"]["soft drop"]): self.soft_drop,
getattr(arcade.key, self.conf["KEYBOARD"]["hard drop"]): self.hard_drop,
getattr(
arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]
): self.rotate_clockwise,
getattr(
arcade.key, self.conf["KEYBOARD"]["rotate counter"]
): self.rotate_counter,
getattr(arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]): self.rotate_clockwise,
getattr(arcade.key, self.conf["KEYBOARD"]["rotate counter"]): self.rotate_counter,
getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.swap,
getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.pause,
getattr(
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
},
tetrislogic.State.PAUSED: {
State.PAUSED: {
getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.resume,
getattr(
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
},
tetrislogic.State.OVER: {
State.OVER: {
getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
getattr(
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
},
}
@ -259,21 +236,12 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
"\n\n\nCONTROLS\n\n"
+ "\n".join(
"{:<16s}{:>6s}".format(key, action)
for key, action in tuple(self.conf["KEYBOARD"].items())
+ (("QUIT", "ALT+F4"),)
for key, action in tuple(self.conf["KEYBOARD"].items()) + (("QUIT", "ALT+F4"),)
)
+ "\n\n\n"
)
self.start_text = (
"TETRARCADE"
+ controls_text
+ "PRESS [{}] TO START".format(self.conf["KEYBOARD"]["start"])
)
self.pause_text = (
"PAUSE"
+ controls_text
+ "PRESS [{}] TO RESUME".format(self.conf["KEYBOARD"]["pause"])
)
self.start_text = "TETRARCADE" + controls_text + "PRESS [{}] TO START".format(self.conf["KEYBOARD"]["start"])
self.pause_text = "PAUSE" + controls_text + "PRESS [{}] TO RESUME".format(self.conf["KEYBOARD"]["pause"])
self.game_over_text = """GAME
OVER
@ -358,7 +326,7 @@ AGAIN""".format(
arcade.start_render()
self.bg.draw()
if self.state in (tetrislogic.State.PLAYING, tetrislogic.State.OVER):
if self.state in (State.PLAYING, State.OVER):
self.matrix_bg.draw()
self.held_bg.draw()
self.next_bg.draw()
@ -370,13 +338,10 @@ AGAIN""".format(
t = time.localtime(self.time)
font_size = STATS_TEXT_SIZE * self.scale
for y, text in enumerate(
("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")
):
for y, text in enumerate(("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")):
arcade.draw_text(
text=text,
start_x=self.matrix_bg.left
- self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
start_x=self.matrix_bg.left - self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
start_y=self.matrix_bg.bottom + 1.5 * (2 * y + 1) * font_size,
color=TEXT_COLOR,
font_size=font_size,
@ -406,12 +371,10 @@ AGAIN""".format(
)
highlight_text = {
tetrislogic.State.STARTING: self.start_text,
tetrislogic.State.PLAYING: self.highlight_texts[0]
if self.highlight_texts
else "",
tetrislogic.State.PAUSED: self.pause_text,
tetrislogic.State.OVER: self.game_over_text,
State.STARTING: self.start_text,
State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
State.PAUSED: self.pause_text,
State.OVER: self.game_over_text,
}.get(self.state, "")
if highlight_text:
arcade.draw_text(

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@ -14,17 +14,13 @@ setup(
version="0.1",
description="Tetris clone",
author="adrienmalin",
executables=[Executable(
script="TetrArcade.py",
icon=icon,
base=base
)],
executables=[Executable(script="TetrArcade.py", icon=icon, base=base)],
options={
"build_exe": {
"packages": ["arcade", "pyglet"],
"excludes": ["tkinter", "PyQt4", "PyQt5", "PySide", "PySide2"],
"include_files": "res",
"silent": True
"silent": True,
}
},
)

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@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
from TetrArcade import TetrArcade, tetrislogic
from TetrArcade import TetrArcade, State
game = TetrArcade()
game.new_game()
@ -11,5 +11,5 @@ game.rotate_counter()
for i in range(12):
game.soft_drop()
game.on_draw()
while game.state != tetrislogic.State.OVER:
while game.state != State.OVER:
game.hard_drop()

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@ -1,5 +1,5 @@
# -*- coding: utf-8 -*-
from .consts import NB_LINES, NB_COLS, NB_NEXT
from .utils import Movement, Rotation
from .utils import Movement, Rotation, Color
from .tetromino import Mino, Tetromino
from .tetrislogic import TetrisLogic, State, Matrix

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@ -2,7 +2,7 @@
import random
import pickle
from .utils import Coord, Movement, Rotation, T_Spin, Line
from .utils import Coord, Movement, Rotation, T_Spin
from .tetromino import Tetromino, T, I
from .consts import (
NB_LINES,
@ -102,7 +102,7 @@ class TetrisLogic:
return self.random_bag.pop()()
def append_new_line_to_matrix(self):
self.matrix.append(Line(None for x in range(self.NB_COLS)))
self.matrix.append([None for x in range(self.NB_COLS)])
def new_level(self):
self.level += 1
@ -145,9 +145,7 @@ class TetrisLogic:
self.ghost.coord = self.current.coord
for ghost_mino, current_mino in zip(self.ghost, self.current):
ghost_mino.coord = current_mino.coord
while self.can_move(
self.ghost.coord + Movement.DOWN, (mino.coord for mino in self.ghost)
):
while self.can_move(self.ghost.coord + Movement.DOWN, (mino.coord for mino in self.ghost)):
self.ghost.coord += Movement.DOWN
def soft_drop(self):
@ -181,13 +179,8 @@ class TetrisLogic:
return False
def rotate(self, rotation):
rotated_coords = tuple(
Coord(rotation * mino.coord.y, -rotation * mino.coord.x)
for mino in self.current
)
for rotation_point, liberty_degree in enumerate(
self.current.SRS[rotation][self.current.orientation], start=1
):
rotated_coords = tuple(Coord(rotation * mino.coord.y, -rotation * mino.coord.x) for mino in self.current)
for rotation_point, liberty_degree in enumerate(self.current.SRS[rotation][self.current.orientation], start=1):
potential_coord = self.current.coord + liberty_degree
if self.can_move(potential_coord, rotated_coords):
if self.current.prelocked:
@ -215,16 +208,11 @@ class TetrisLogic:
self.stop(self.lock)
# Piece unlocked
if self.can_move(
self.current.coord + Movement.DOWN, (mino.coord for mino in self.current)
):
if self.can_move(self.current.coord + Movement.DOWN, (mino.coord for mino in self.current)):
return
# Game over
if all(
(mino.coord + self.current.coord).y >= self.NB_LINES
for mino in self.current
):
if all((mino.coord + self.current.coord).y >= self.NB_LINES for mino in self.current):
self.game_over()
return
@ -296,17 +284,12 @@ class TetrisLogic:
self.new_current()
def can_move(self, potential_coord, minoes_coords):
return all(
self.matrix.cell_is_free(potential_coord + mino_coord)
for mino_coord in minoes_coords
)
return all(self.matrix.cell_is_free(potential_coord + mino_coord) for mino_coord in minoes_coords)
T_SLOT_COORDS = (Coord(-1, 1), Coord(1, 1), Coord(-1, 1), Coord(-1, -1))
def is_t_slot(self, n):
t_slot_coord = (
self.current.coord + self.T_SLOT_COORDS[(self.current.orientation + n) % 4]
)
t_slot_coord = self.current.coord + self.T_SLOT_COORDS[(self.current.orientation + n) % 4]
return not self.matrix.cell_is_free(t_slot_coord)
def swap(self):

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@ -1,5 +1,5 @@
# -*- coding: utf-8 -*-
from .utils import Coord, Rotation
from .utils import Coord, Rotation, Color
class Mino:
@ -51,7 +51,7 @@ class O(Tetromino, metaclass=MetaTetromino):
Rotation.COUNTER: (tuple(), tuple(), tuple(), tuple()),
}
MINOES_COORDS = (Coord(0, 0), Coord(1, 0), Coord(0, 1), Coord(1, 1))
MINOES_COLOR = "yellow"
MINOES_COLOR = Color.YELLOW
def rotate(self, direction):
return False
@ -74,34 +74,34 @@ class I(Tetromino, metaclass=MetaTetromino):
),
}
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(2, 0))
MINOES_COLOR = "cyan"
MINOES_COLOR = Color.CYAN
class T(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 0))
MINOES_COLOR = "magenta"
MINOES_COLOR = Color.MAGENTA
class L(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(1, 1))
MINOES_COLOR = "orange"
MINOES_COLOR = Color.ORANGE
class J(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 1), Coord(-1, 0), Coord(0, 0), Coord(1, 0))
MINOES_COLOR = "blue"
MINOES_COLOR = Color.BLUE
class S(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 1))
MINOES_COLOR = "green"
MINOES_COLOR = Color.GREEN
class Z(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 1), Coord(0, 1), Coord(0, 0), Coord(1, 0))
MINOES_COLOR = "red"
MINOES_COLOR = Color.RED

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@ -28,5 +28,12 @@ class T_Spin:
T_SPIN = "T-SPIN"
class Line(list):
pass
class Color:
BLUE = 0
CYAN = 1
GREEN = 2
MAGENTA = 3
ORANGE = 4
RED = 5
YELLOW = 6