redefine consts in TetrArcade.py

This commit is contained in:
Adrien MALINGREY 2019-10-03 18:14:07 +02:00
parent 5f137a62ec
commit f48f1fc000
4 changed files with 60 additions and 30 deletions

View File

@ -17,10 +17,26 @@ You can install it with:
python -m pip install --user arcade"""
)
from tetrislogic import TetrisLogic, Color, State
from tetrislogic import TetrisLogic, Color, State, Coord
# Constants
# Matrix
NB_LINES = 20
NB_COLS = 10
NB_NEXT = 5
# Delays (seconds)
LOCK_DELAY = 0.5
FALL_DELAY = 1
AUTOREPEAT_DELAY = 0.300
AUTOREPEAT_PERIOD = 0.010
# Piece init coord
MATRIX_PIECE_COORD = Coord(4, NB_LINES)
NEXT_PIECE_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
HELD_PIECE_COORD = Coord(-5, NB_LINES - 3)
# Window
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
@ -48,7 +64,6 @@ if getattr(sys, 'frozen', False):
DATA_DIR = os.path.dirname(sys.executable)
else:
# The application is not frozen
# Change this bit to match where you store your data files:
DATA_DIR = os.path.dirname(__file__)
DATA_DIR = os.path.join(DATA_DIR, "res")
@ -74,14 +89,8 @@ TEXTURES = arcade.load_textures(
)
TEXTURES = {color: TEXTURES[i] for color, i in MINOES_COLOR_ID.items()}
# User profile path
if sys.platform == "win32":
USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
else:
USER_PROFILE_DIR = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
# Music
MUSIC_PATH = os.path.join(DATA_DIR, "Tetris - Song A.mp3")
# Text
TEXT_COLOR = arcade.color.BUBBLES
@ -92,11 +101,18 @@ STATS_TEXT_WIDTH = 150
HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
HIGHLIGHT_TEXT_SIZE = 20
# Music
MUSIC_PATH = os.path.join(DATA_DIR, "Tetris - Song A.mp3")
# User profile path
if sys.platform == "win32":
USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
else:
USER_PROFILE_DIR = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
class MinoSprite(arcade.Sprite):
def __init__(self, mino, window, alpha):
super().__init__()
self.alpha = alpha
@ -114,6 +130,7 @@ class MinoSprite(arcade.Sprite):
class MinoesSprites(arcade.SpriteList):
def resize(self, scale):
for sprite in self:
sprite.scale = scale
@ -121,6 +138,7 @@ class MinoesSprites(arcade.SpriteList):
class TetrominoSprites(MinoesSprites):
def __init__(self, tetromino, window, alpha=NORMAL_ALPHA):
super().__init__()
self.tetromino = tetromino
@ -136,6 +154,7 @@ class TetrominoSprites(MinoesSprites):
class MatrixSprites(MinoesSprites):
def __init__(self, matrix):
super().__init__()
self.matrix = matrix
@ -150,6 +169,18 @@ class MatrixSprites(MinoesSprites):
class TetrArcade(TetrisLogic, arcade.Window):
NB_LINES = NB_LINES
NB_COLS = NB_COLS
NB_NEXT = NB_NEXT
LOCK_DELAY = LOCK_DELAY
FALL_DELAY = FALL_DELAY
AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
MATRIX_PIECE_COORD = MATRIX_PIECE_COORD
NEXT_PIECE_COORDS = NEXT_PIECE_COORDS
HELD_PIECE_COORD = HELD_PIECE_COORD
def __init__(self):
locale.setlocale(locale.LC_ALL, "")
self.highlight_texts = []

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@ -1,5 +1,5 @@
# -*- coding: utf-8 -*-
from .consts import NB_LINES, NB_COLS, NB_NEXT
from .utils import Movement, Rotation, Color
from .utils import Movement, Rotation, Color, Coord
from .tetromino import Mino, Tetromino
from .tetrislogic import TetrisLogic, State, Matrix

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@ -10,11 +10,10 @@ NB_NEXT = 5
# Delays (seconds)
LOCK_DELAY = 0.5
FALL_DELAY = 1
AUTOREPEAT_DELAY = 0.200 # Official : 0.300
AUTOREPEAT_PERIOD = 0.010 # Official : 0.010
AUTOREPEAT_DELAY = 0.300 # Official : 0.300 s
AUTOREPEAT_PERIOD = 0.010 # Official : 0.010 s
# Piece init coord
CURRENT_COORD = Coord(4, NB_LINES)
NEXT_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
HELD_COORD = Coord(-5, NB_LINES - 3)
MATRIX_PIECE_COORD = Coord(4, NB_LINES)
NEXT_PIECE_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
HELD_PIECE_COORD = Coord(-5, NB_LINES - 3)

View File

@ -12,9 +12,9 @@ from .consts import (
FALL_DELAY,
AUTOREPEAT_DELAY,
AUTOREPEAT_PERIOD,
CURRENT_COORD,
NEXT_COORDS,
HELD_COORD,
MATRIX_PIECE_COORD,
NEXT_PIECE_COORDS,
HELD_PIECE_COORD,
)
@ -66,9 +66,9 @@ class TetrisLogic:
FALL_DELAY = FALL_DELAY
AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
CURRENT_COORD = CURRENT_COORD
NEXT_COORDS = NEXT_COORDS
HELD_COORD = HELD_COORD
MATRIX_PIECE_COORD = MATRIX_PIECE_COORD
NEXT_PIECE_COORDS = NEXT_PIECE_COORDS
HELD_PIECE_COORD = HELD_PIECE_COORD
random_bag = []
def __init__(self):
@ -138,12 +138,12 @@ class TetrisLogic:
def new_matrix_piece(self):
self.matrix.piece = self.next.pieces.pop(0)
self.matrix.piece.coord = self.CURRENT_COORD
self.matrix.piece.coord = self.MATRIX_PIECE_COORD
self.matrix.ghost = self.matrix.piece.ghost()
self.move_ghost()
self.next.pieces.append(self.new_tetromino())
self.next.pieces[-1].coord = self.NEXT_COORDS[-1]
for tetromino, coord in zip(self.next.pieces, self.NEXT_COORDS):
self.next.pieces[-1].coord = self.NEXT_PIECE_COORDS[-1]
for tetromino, coord in zip(self.next.pieces, self.NEXT_PIECE_COORDS):
tetromino.coord = coord
if not self.can_move(self.matrix.piece.coord, (mino.coord for mino in self.matrix.piece)):
@ -318,14 +318,14 @@ class TetrisLogic:
self.matrix.piece.prelocked = False
self.stop(self.lock)
self.matrix.piece, self.held.piece = self.held.piece, self.matrix.piece
self.held.piece.coord = self.HELD_COORD
self.held.piece.coord = self.HELD_PIECE_COORD
if type(self.held.piece) == I_Tetrimino:
self.held.piece.coord += Movement.LEFT
for mino, coord in zip(self.held.piece, self.held.piece.MINOES_COORDS):
mino.coord = coord
if self.matrix.piece:
self.matrix.piece.coord = self.CURRENT_COORD
self.matrix.piece.coord = self.MATRIX_PIECE_COORD
self.matrix.ghost = self.matrix.piece.ghost()
self.move_ghost()
else: