Compare commits
6 Commits
Author | SHA1 | Date | |
---|---|---|---|
5b3e6ec931 | |||
0970e1f6df | |||
f48f1fc000 | |||
5f137a62ec | |||
ec42f17ca7 | |||
0d6386d22b |
230
TetrArcade.py
@ -1,26 +1,42 @@
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# -*- coding: utf-8 -*-
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import sys
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import locale
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import time
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import os
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import configparser
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try:
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import arcade
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except ImportError as e:
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sys.exit(
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str(e)
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+ """
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str(e) + """
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This game require arcade library.
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You can install it with:
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python -m pip install --user arcade"""
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)
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import pyglet
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from tetrislogic import TetrisLogic, Color, State
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import locale
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import time
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import os
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import itertools
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import configparser
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from tetrislogic import TetrisLogic, Color, State, Coord
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# Constants
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# Matrix
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NB_LINES = 20
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NB_COLS = 10
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NB_NEXT = 5
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# Delays (seconds)
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LOCK_DELAY = 0.5
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FALL_DELAY = 1
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AUTOREPEAT_DELAY = 0.300
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AUTOREPEAT_PERIOD = 0.010
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# Piece init coord
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MATRIX_PIECE_COORD = Coord(4, NB_LINES)
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NEXT_PIECE_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
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HELD_PIECE_COORD = Coord(-5, NB_LINES - 3)
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# Window
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WINDOW_WIDTH = 800
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WINDOW_HEIGHT = 600
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@ -39,12 +55,25 @@ GHOST_ALPHA = 30
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MATRIX_BG_ALPHA = 100
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BAR_ALPHA = 75
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# Mino size
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MINO_SIZE = 20
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MINO_SPRITE_SIZE = 21
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if getattr(sys, 'frozen', False):
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# The application is frozen
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PROGRAM_DIR = os.path.dirname(sys.executable)
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else:
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# The application is not frozen
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PROGRAM_DIR = os.path.dirname(__file__)
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RESOURCES_DIR = os.path.join(PROGRAM_DIR, "resources")
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# Sprites
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WINDOW_BG_PATH = "res/bg.jpg"
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MATRIX_BG_PATH = "res/matrix.png"
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HELD_BG_PATH = "res/held.png"
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NEXT_BG_PATH = "res/next.png"
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MINOES_SPRITES_PATH = "res/minoes.png"
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IMAGES_DIR = os.path.join(RESOURCES_DIR, "images")
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WINDOW_BG_PATH = os.path.join(IMAGES_DIR, "bg.jpg")
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MATRIX_BG_PATH = os.path.join(IMAGES_DIR, "matrix.png")
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HELD_BG_PATH = os.path.join(IMAGES_DIR, "held.png")
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NEXT_BG_PATH = os.path.join(IMAGES_DIR, "next.png")
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MINOES_SPRITES_PATH = os.path.join(IMAGES_DIR, "minoes.png")
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Color.PRELOCKED = 7
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MINOES_COLOR_ID = {
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Color.BLUE: 0,
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@ -56,13 +85,24 @@ MINOES_COLOR_ID = {
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Color.YELLOW: 6,
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Color.PRELOCKED: 7,
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}
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MINO_SIZE = 20
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MINO_SPRITE_SIZE = 21
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TEXTURES = arcade.load_textures(
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MINOES_SPRITES_PATH, ((i * MINO_SPRITE_SIZE, 0, MINO_SPRITE_SIZE, MINO_SPRITE_SIZE) for i in range(8))
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)
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TEXTURES = {color: TEXTURES[i] for color, i in MINOES_COLOR_ID.items()}
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# Music
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MUSIC_DIR = os.path.join(RESOURCES_DIR, "musics")
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MUSICS_PATHS = (entry.path for entry in os.scandir(MUSIC_DIR))
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# Text
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TEXT_COLOR = arcade.color.BUBBLES
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FONT_NAME = os.path.join(RESOURCES_DIR, "fonts/joystix monospace.ttf")
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STATS_TEXT_MARGIN = 40
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STATS_TEXT_SIZE = 14
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STATS_TEXT_WIDTH = 150
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HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
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HIGHLIGHT_TEXT_SIZE = 20
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# User profile path
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if sys.platform == "win32":
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USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
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@ -72,17 +112,9 @@ USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
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HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
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CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
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# Text
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TEXT_COLOR = arcade.color.BUBBLES
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FONT_NAME = "res/joystix monospace.ttf"
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STATS_TEXT_MARGIN = 40
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STATS_TEXT_SIZE = 14
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STATS_TEXT_WIDTH = 150
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HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
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HIGHLIGHT_TEXT_SIZE = 20
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class MinoSprite(arcade.Sprite):
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def __init__(self, mino, window, alpha):
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super().__init__()
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self.alpha = alpha
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@ -94,12 +126,13 @@ class MinoSprite(arcade.Sprite):
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def refresh(self, x, y, prelocked=False):
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self.scale = self.window.scale
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size = MINO_SIZE * self.scale
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self.left = self.window.matrix_bg.left + x * size
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self.bottom = self.window.matrix_bg.bottom + y * size
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self.left = self.window.matrix.bg.left + x * size
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self.bottom = self.window.matrix.bg.bottom + y * size
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self.set_texture(prelocked)
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class MinoesSprites(arcade.SpriteList):
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def resize(self, scale):
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for sprite in self:
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sprite.scale = scale
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@ -107,6 +140,7 @@ class MinoesSprites(arcade.SpriteList):
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class TetrominoSprites(MinoesSprites):
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def __init__(self, tetromino, window, alpha=NORMAL_ALPHA):
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super().__init__()
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self.tetromino = tetromino
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@ -122,6 +156,7 @@ class TetrominoSprites(MinoesSprites):
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class MatrixSprites(MinoesSprites):
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def __init__(self, matrix):
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super().__init__()
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self.matrix = matrix
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@ -132,10 +167,26 @@ class MatrixSprites(MinoesSprites):
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for x, mino in enumerate(line):
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if mino:
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mino.sprite.refresh(x, y)
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self.append(mino.sprite)
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def remove_line(self, y):
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for mino in self.matrix[y]:
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if mino:
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self.remove(mino.sprite)
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class TetrArcade(TetrisLogic, arcade.Window):
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NB_LINES = NB_LINES
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NB_COLS = NB_COLS
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NB_NEXT = NB_NEXT
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LOCK_DELAY = LOCK_DELAY
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FALL_DELAY = FALL_DELAY
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AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
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AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
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MATRIX_PIECE_COORD = MATRIX_PIECE_COORD
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NEXT_PIECE_COORDS = NEXT_PIECE_COORDS
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HELD_PIECE_COORD = HELD_PIECE_COORD
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def __init__(self):
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locale.setlocale(locale.LC_ALL, "")
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self.highlight_texts = []
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@ -166,15 +217,23 @@ class TetrArcade(TetrisLogic, arcade.Window):
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arcade.set_background_color(BG_COLOR)
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self.set_minimum_size(WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT)
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self.bg = arcade.Sprite(WINDOW_BG_PATH)
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self.matrix_bg = arcade.Sprite(MATRIX_BG_PATH)
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self.matrix_bg.alpha = MATRIX_BG_ALPHA
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self.held_bg = arcade.Sprite(HELD_BG_PATH)
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self.held_bg.alpha = BAR_ALPHA
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self.next_bg = arcade.Sprite(NEXT_BG_PATH)
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self.next_bg.alpha = BAR_ALPHA
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self.matrix.bg = arcade.Sprite(MATRIX_BG_PATH)
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self.matrix.bg.alpha = MATRIX_BG_ALPHA
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self.held.bg = arcade.Sprite(HELD_BG_PATH)
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self.held.bg.alpha = BAR_ALPHA
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self.next.bg = arcade.Sprite(NEXT_BG_PATH)
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self.next.bg.alpha = BAR_ALPHA
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self.matrix.sprites = MatrixSprites(self.matrix)
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self.on_resize(self.init_width, self.init_height)
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if self.play_music:
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self.music = pyglet.media.Player()
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playlist = itertools.cycle(
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pyglet.media.load(path)
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for path in MUSICS_PATHS
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)
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self.music.queue(playlist)
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def new_conf(self):
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self.conf["WINDOW"] = {"width": WINDOW_WIDTH, "height": WINDOW_HEIGHT, "fullscreen": False}
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self.conf["KEYBOARD"] = {
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@ -189,6 +248,9 @@ class TetrArcade(TetrisLogic, arcade.Window):
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"pause": "ESCAPE",
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"fullscreen": "F11",
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}
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self.conf["MUSIC"] = {
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"play": True
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}
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self.conf["AUTO-REPEAT"] = {"delay": 0.3, "period": 0.01}
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self.load_conf()
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if not os.path.exists(USER_PROFILE_DIR):
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@ -252,47 +314,77 @@ AGAIN""".format(
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self.conf["KEYBOARD"]["start"]
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)
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self.play_music = self.conf["MUSIC"].getboolean("play")
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def new_game(self):
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self.highlight_texts = []
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super().new_game()
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self.matrix.sprites = MatrixSprites(self.matrix)
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if self.play_music:
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self.music.seek(0)
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self.music.play()
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def new_tetromino(self):
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tetromino = super().new_tetromino()
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tetromino.sprites = TetrominoSprites(tetromino, self)
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return tetromino
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def new_current(self):
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self.matrix.sprites = MatrixSprites(self.matrix)
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super().new_current()
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self.ghost.sprites = TetrominoSprites(self.ghost, self, GHOST_ALPHA)
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for tetromino in [self.current, self.ghost] + self.next:
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def new_matrix_piece(self):
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super().new_matrix_piece()
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self.matrix.ghost.sprites = TetrominoSprites(self.matrix.ghost, self, GHOST_ALPHA)
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for tetromino in [self.matrix.piece, self.matrix.ghost] + self.next.pieces:
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tetromino.sprites.refresh()
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def move(self, movement, prelock=True):
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moved = super().move(movement, prelock)
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self.current.sprites.refresh()
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self.matrix.piece.sprites.refresh()
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if moved:
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self.ghost.sprites.refresh()
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self.matrix.ghost.sprites.refresh()
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return moved
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def rotate(self, rotation):
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rotated = super().rotate(rotation)
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if rotated:
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for tetromino in (self.current, self.ghost):
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for tetromino in (self.matrix.piece, self.matrix.ghost):
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tetromino.sprites.refresh()
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return rotated
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def swap(self):
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super().swap()
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self.ghost.sprites = TetrominoSprites(self.ghost, self, GHOST_ALPHA)
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for tetromino in [self.held, self.current, self.ghost]:
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self.matrix.ghost.sprites = TetrominoSprites(self.matrix.ghost, self, GHOST_ALPHA)
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for tetromino in (self.held.piece, self.matrix.piece, self.matrix.ghost):
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if tetromino:
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tetromino.sprites.refresh()
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def lock(self):
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self.current.prelocked = False
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self.current.sprites.refresh()
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self.matrix.piece.prelocked = False
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self.matrix.piece.sprites.refresh()
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super().lock()
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self.matrix.sprites.refresh()
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def enter_the_matrix(self):
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super().enter_the_matrix()
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for mino in self.matrix.piece:
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self.matrix.sprites.append(mino.sprite)
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def remove_line(self, y):
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self.matrix.sprites.remove_line(y)
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super().remove_line(y)
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def pause(self):
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super().pause()
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if self.play_music:
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self.music.pause()
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def resume(self):
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super().resume()
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if self.play_music:
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self.music.play()
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def game_over(self):
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super().game_over()
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if self.play_music:
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self.music.pause()
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def on_key_press(self, key, modifiers):
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for key_or_modifier in (key, modifiers):
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@ -327,12 +419,12 @@ AGAIN""".format(
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self.bg.draw()
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if self.state in (State.PLAYING, State.OVER):
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self.matrix_bg.draw()
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self.held_bg.draw()
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self.next_bg.draw()
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self.matrix.bg.draw()
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self.held.bg.draw()
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self.next.bg.draw()
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self.matrix.sprites.draw()
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for tetromino in [self.held, self.current, self.ghost] + self.next:
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for tetromino in [self.held.piece, self.matrix.piece, self.matrix.ghost] + self.next.pieces:
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if tetromino:
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tetromino.sprites.draw()
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@ -341,8 +433,8 @@ AGAIN""".format(
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for y, text in enumerate(("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")):
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arcade.draw_text(
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text=text,
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start_x=self.matrix_bg.left - self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
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start_y=self.matrix_bg.bottom + 1.5 * (2 * y + 1) * font_size,
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start_x=self.matrix.bg.left - self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
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start_y=self.matrix.bg.bottom + 1.5 * (2 * y + 1) * font_size,
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color=TEXT_COLOR,
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font_size=font_size,
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align="right",
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@ -361,8 +453,8 @@ AGAIN""".format(
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):
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arcade.draw_text(
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text=text,
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start_x=self.matrix_bg.left - STATS_TEXT_MARGIN * self.scale,
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start_y=self.matrix_bg.bottom + 3 * y * font_size,
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start_x=self.matrix.bg.left - STATS_TEXT_MARGIN * self.scale,
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start_y=self.matrix.bg.bottom + 3 * y * font_size,
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color=TEXT_COLOR,
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font_size=font_size,
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align="right",
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@ -379,8 +471,8 @@ AGAIN""".format(
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if highlight_text:
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arcade.draw_text(
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text=highlight_text,
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start_x=self.matrix_bg.center_x,
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start_y=self.matrix_bg.center_y,
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start_x=self.matrix.bg.center_x,
|
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start_y=self.matrix.bg.center_y,
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color=HIGHLIGHT_TEXT_COLOR,
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font_size=HIGHLIGHT_TEXT_SIZE * self.scale,
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align="center",
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@ -405,23 +497,23 @@ AGAIN""".format(
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self.bg.center_x = center_x
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self.bg.center_y = center_y
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|
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self.matrix_bg.scale = self.scale
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self.matrix_bg.center_x = center_x
|
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self.matrix_bg.center_y = center_y
|
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self.matrix_bg.left = int(self.matrix_bg.left)
|
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self.matrix_bg.top = int(self.matrix_bg.top)
|
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self.matrix.bg.scale = self.scale
|
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self.matrix.bg.center_x = center_x
|
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self.matrix.bg.center_y = center_y
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self.matrix.bg.left = int(self.matrix.bg.left)
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self.matrix.bg.top = int(self.matrix.bg.top)
|
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self.held_bg.scale = self.scale
|
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self.held_bg.right = self.matrix_bg.left
|
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self.held_bg.top = self.matrix_bg.top
|
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self.held.bg.scale = self.scale
|
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self.held.bg.right = self.matrix.bg.left
|
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self.held.bg.top = self.matrix.bg.top
|
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|
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self.next_bg.scale = self.scale
|
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self.next_bg.left = self.matrix_bg.right
|
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self.next_bg.top = self.matrix_bg.top
|
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self.next.bg.scale = self.scale
|
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self.next.bg.left = self.matrix.bg.right
|
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self.next.bg.top = self.matrix.bg.top
|
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|
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self.matrix.sprites.resize(self.scale)
|
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|
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for tetromino in [self.held, self.current, self.ghost] + self.next:
|
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for tetromino in [self.held.piece, self.matrix.piece, self.matrix.ghost] + self.next.pieces:
|
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if tetromino:
|
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tetromino.sprites.resize(self.scale)
|
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|
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@ -476,6 +568,8 @@ High score could not be saved:
|
||||
|
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def on_close(self):
|
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self.save_high_score()
|
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if self.play_music:
|
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self.music.pause()
|
||||
super().on_close()
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 153 KiB After Width: | Height: | Size: 153 KiB |
Before Width: | Height: | Size: 499 B After Width: | Height: | Size: 499 B |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 389 B After Width: | Height: | Size: 389 B |
Before Width: | Height: | Size: 475 B After Width: | Height: | Size: 475 B |
BIN
resources/musics/1-Song A.mp3
Normal file
BIN
resources/musics/2-!!!.mp3
Normal file
BIN
resources/musics/3-Boogie!.mp3
Normal file
BIN
resources/musics/4-Riff Blues.mp3
Normal file
4
setup.py
@ -29,13 +29,13 @@ options = {
|
||||
"build_exe": {
|
||||
"packages": ["arcade", "pyglet"],
|
||||
"excludes": excludes,
|
||||
"include_files": "res",
|
||||
"include_files": "resources",
|
||||
"silent": True
|
||||
}
|
||||
}
|
||||
setup(
|
||||
name = "TetrArcade",
|
||||
version = "0.1",
|
||||
version = "0.3",
|
||||
description = "Tetris clone",
|
||||
author = "AdrienMalin",
|
||||
executables = [executable],
|
||||
|
2
test.py
@ -6,10 +6,12 @@ game = TetrArcade()
|
||||
game.new_game()
|
||||
game.move_left()
|
||||
game.move_right()
|
||||
game.swap()
|
||||
game.rotate_clockwise()
|
||||
game.rotate_counter()
|
||||
for i in range(12):
|
||||
game.soft_drop()
|
||||
game.matrix.sprites.refresh()
|
||||
game.on_draw()
|
||||
while game.state != State.OVER:
|
||||
game.hard_drop()
|
||||
|
@ -1,5 +1,5 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
from .consts import NB_LINES, NB_COLS, NB_NEXT
|
||||
from .utils import Movement, Rotation, Color
|
||||
from .utils import Movement, Rotation, Color, Coord
|
||||
from .tetromino import Mino, Tetromino
|
||||
from .tetrislogic import TetrisLogic, State, Matrix
|
||||
|
@ -10,11 +10,10 @@ NB_NEXT = 5
|
||||
# Delays (seconds)
|
||||
LOCK_DELAY = 0.5
|
||||
FALL_DELAY = 1
|
||||
AUTOREPEAT_DELAY = 0.200 # Official : 0.300
|
||||
AUTOREPEAT_PERIOD = 0.010 # Official : 0.010
|
||||
|
||||
AUTOREPEAT_DELAY = 0.300 # Official : 0.300 s
|
||||
AUTOREPEAT_PERIOD = 0.010 # Official : 0.010 s
|
||||
|
||||
# Piece init coord
|
||||
CURRENT_COORD = Coord(4, NB_LINES)
|
||||
NEXT_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
|
||||
HELD_COORD = Coord(-5, NB_LINES - 3)
|
||||
MATRIX_PIECE_COORD = Coord(4, NB_LINES)
|
||||
NEXT_PIECE_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
|
||||
HELD_PIECE_COORD = Coord(-5, NB_LINES - 3)
|
||||
|
@ -3,7 +3,7 @@ import random
|
||||
import pickle
|
||||
|
||||
from .utils import Coord, Movement, Rotation, T_Spin
|
||||
from .tetromino import Tetromino, T, I
|
||||
from .tetromino import Tetromino, T_Tetrimino, I_Tetrimino
|
||||
from .consts import (
|
||||
NB_LINES,
|
||||
NB_COLS,
|
||||
@ -12,9 +12,9 @@ from .consts import (
|
||||
FALL_DELAY,
|
||||
AUTOREPEAT_DELAY,
|
||||
AUTOREPEAT_PERIOD,
|
||||
CURRENT_COORD,
|
||||
NEXT_COORDS,
|
||||
HELD_COORD,
|
||||
MATRIX_PIECE_COORD,
|
||||
NEXT_PIECE_COORDS,
|
||||
HELD_PIECE_COORD,
|
||||
)
|
||||
|
||||
|
||||
@ -30,11 +30,33 @@ class State:
|
||||
OVER = "OVER"
|
||||
|
||||
|
||||
class Matrix(list):
|
||||
class PieceContainer:
|
||||
|
||||
def __init__(self):
|
||||
self.piece = None
|
||||
|
||||
|
||||
class HoldQueue(PieceContainer):
|
||||
pass
|
||||
|
||||
|
||||
class Matrix(list, PieceContainer):
|
||||
|
||||
def __init__(self, *args, **kargs):
|
||||
list.__init__(self, *args, **kargs)
|
||||
PieceContainer.__init__(self)
|
||||
|
||||
def cell_is_free(self, coord):
|
||||
return 0 <= coord.x < NB_COLS and 0 <= coord.y and not self[coord.y][coord.x]
|
||||
|
||||
|
||||
class NextQueue(PieceContainer):
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.pieces = []
|
||||
|
||||
|
||||
class TetrisLogic:
|
||||
|
||||
NB_LINES = NB_LINES
|
||||
@ -44,19 +66,18 @@ class TetrisLogic:
|
||||
FALL_DELAY = FALL_DELAY
|
||||
AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
|
||||
AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
|
||||
CURRENT_COORD = CURRENT_COORD
|
||||
NEXT_COORDS = NEXT_COORDS
|
||||
HELD_COORD = HELD_COORD
|
||||
MATRIX_PIECE_COORD = MATRIX_PIECE_COORD
|
||||
NEXT_PIECE_COORDS = NEXT_PIECE_COORDS
|
||||
HELD_PIECE_COORD = HELD_PIECE_COORD
|
||||
random_bag = []
|
||||
|
||||
def __init__(self):
|
||||
self.load_high_score()
|
||||
self.state = State.STARTING
|
||||
self.held = HoldQueue()
|
||||
self.matrix = Matrix()
|
||||
self.next = []
|
||||
self.current = None
|
||||
self.ghost = None
|
||||
self.held = None
|
||||
self.matrix.ghost = None
|
||||
self.next = NextQueue()
|
||||
self.time = 0
|
||||
self.autorepeatable_actions = (self.move_left, self.move_right, self.soft_drop)
|
||||
self.pressed_actions = []
|
||||
@ -88,8 +109,8 @@ class TetrisLogic:
|
||||
self.matrix.clear()
|
||||
for y in range(self.NB_LINES + 3):
|
||||
self.append_new_line_to_matrix()
|
||||
self.next = [self.new_tetromino() for n in range(self.NB_NEXT)]
|
||||
self.held = None
|
||||
self.next.pieces = [self.new_tetromino() for n in range(self.NB_NEXT)]
|
||||
self.held.piece = None
|
||||
self.state = State.PLAYING
|
||||
self.start(self.update_time, 1)
|
||||
|
||||
@ -113,20 +134,19 @@ class TetrisLogic:
|
||||
self.lock_delay = 0.5 * pow(0.9, self.level - 15)
|
||||
self.show_text("LEVEL\n{:n}".format(self.level))
|
||||
self.restart(self.fall, self.fall_delay)
|
||||
self.new_matrix_piece()
|
||||
|
||||
self.new_current()
|
||||
|
||||
def new_current(self):
|
||||
self.current = self.next.pop(0)
|
||||
self.current.coord = self.CURRENT_COORD
|
||||
self.ghost = self.current.ghost()
|
||||
def new_matrix_piece(self):
|
||||
self.matrix.piece = self.next.pieces.pop(0)
|
||||
self.matrix.piece.coord = self.MATRIX_PIECE_COORD
|
||||
self.matrix.ghost = self.matrix.piece.ghost()
|
||||
self.move_ghost()
|
||||
self.next.append(self.new_tetromino())
|
||||
self.next[-1].coord = self.NEXT_COORDS[-1]
|
||||
for tetromino, coord in zip(self.next, self.NEXT_COORDS):
|
||||
self.next.pieces.append(self.new_tetromino())
|
||||
self.next.pieces[-1].coord = self.NEXT_PIECE_COORDS[-1]
|
||||
for tetromino, coord in zip(self.next.pieces, self.NEXT_PIECE_COORDS):
|
||||
tetromino.coord = coord
|
||||
|
||||
if not self.can_move(self.current.coord, (mino.coord for mino in self.current)):
|
||||
if not self.can_move(self.matrix.piece.coord, (mino.coord for mino in self.matrix.piece)):
|
||||
self.game_over()
|
||||
|
||||
def move_left(self):
|
||||
@ -142,11 +162,11 @@ class TetrisLogic:
|
||||
self.rotate(Rotation.COUNTER)
|
||||
|
||||
def move_ghost(self):
|
||||
self.ghost.coord = self.current.coord
|
||||
for ghost_mino, current_mino in zip(self.ghost, self.current):
|
||||
self.matrix.ghost.coord = self.matrix.piece.coord
|
||||
for ghost_mino, current_mino in zip(self.matrix.ghost, self.matrix.piece):
|
||||
ghost_mino.coord = current_mino.coord
|
||||
while self.can_move(self.ghost.coord + Movement.DOWN, (mino.coord for mino in self.ghost)):
|
||||
self.ghost.coord += Movement.DOWN
|
||||
while self.can_move(self.matrix.ghost.coord + Movement.DOWN, (mino.coord for mino in self.matrix.ghost)):
|
||||
self.matrix.ghost.coord += Movement.DOWN
|
||||
|
||||
def soft_drop(self):
|
||||
moved = self.move(Movement.DOWN)
|
||||
@ -163,33 +183,33 @@ class TetrisLogic:
|
||||
self.move(Movement.DOWN)
|
||||
|
||||
def move(self, movement, prelock=True):
|
||||
potential_coord = self.current.coord + movement
|
||||
if self.can_move(potential_coord, (mino.coord for mino in self.current)):
|
||||
if self.current.prelocked:
|
||||
potential_coord = self.matrix.piece.coord + movement
|
||||
if self.can_move(potential_coord, (mino.coord for mino in self.matrix.piece)):
|
||||
if self.matrix.piece.prelocked:
|
||||
self.restart(self.lock, self.lock_delay)
|
||||
self.current.coord = potential_coord
|
||||
self.matrix.piece.coord = potential_coord
|
||||
if not movement == Movement.DOWN:
|
||||
self.current.last_rotation_point = None
|
||||
self.matrix.piece.last_rotation_point = None
|
||||
self.move_ghost()
|
||||
return True
|
||||
else:
|
||||
if prelock and not self.current.prelocked and movement == Movement.DOWN:
|
||||
self.current.prelocked = True
|
||||
if prelock and not self.matrix.piece.prelocked and movement == Movement.DOWN:
|
||||
self.matrix.piece.prelocked = True
|
||||
self.start(self.lock, self.lock_delay)
|
||||
return False
|
||||
|
||||
def rotate(self, rotation):
|
||||
rotated_coords = tuple(Coord(rotation * mino.coord.y, -rotation * mino.coord.x) for mino in self.current)
|
||||
for rotation_point, liberty_degree in enumerate(self.current.SRS[rotation][self.current.orientation], start=1):
|
||||
potential_coord = self.current.coord + liberty_degree
|
||||
rotated_coords = tuple(Coord(rotation * mino.coord.y, -rotation * mino.coord.x) for mino in self.matrix.piece)
|
||||
for rotation_point, liberty_degree in enumerate(self.matrix.piece.SRS[rotation][self.matrix.piece.orientation], start=1):
|
||||
potential_coord = self.matrix.piece.coord + liberty_degree
|
||||
if self.can_move(potential_coord, rotated_coords):
|
||||
if self.current.prelocked:
|
||||
if self.matrix.piece.prelocked:
|
||||
self.restart(self.lock, self.lock_delay)
|
||||
self.current.coord = potential_coord
|
||||
for mino, coord in zip(self.current, rotated_coords):
|
||||
self.matrix.piece.coord = potential_coord
|
||||
for mino, coord in zip(self.matrix.piece, rotated_coords):
|
||||
mino.coord = coord
|
||||
self.current.orientation = (self.current.orientation + rotation) % 4
|
||||
self.current.last_rotation_point = rotation_point
|
||||
self.matrix.piece.orientation = (self.matrix.piece.orientation + rotation) % 4
|
||||
self.matrix.piece.last_rotation_point = rotation_point
|
||||
self.move_ghost()
|
||||
return True
|
||||
else:
|
||||
@ -204,15 +224,15 @@ class TetrisLogic:
|
||||
)
|
||||
|
||||
def lock(self):
|
||||
self.current.prelocked = False
|
||||
self.matrix.piece.prelocked = False
|
||||
self.stop(self.lock)
|
||||
|
||||
# Piece unlocked
|
||||
if self.can_move(self.current.coord + Movement.DOWN, (mino.coord for mino in self.current)):
|
||||
if self.can_move(self.matrix.piece.coord + Movement.DOWN, (mino.coord for mino in self.matrix.piece)):
|
||||
return
|
||||
|
||||
# Game over
|
||||
if all((mino.coord + self.current.coord).y >= self.NB_LINES for mino in self.current):
|
||||
if all((mino.coord + self.matrix.piece.coord).y >= self.NB_LINES for mino in self.matrix.piece):
|
||||
self.game_over()
|
||||
return
|
||||
|
||||
@ -221,12 +241,12 @@ class TetrisLogic:
|
||||
self.restart(self.repeat_action, self.AUTOREPEAT_DELAY)
|
||||
|
||||
# T-Spin
|
||||
if type(self.current) == T and self.current.last_rotation_point is not None:
|
||||
if type(self.matrix.piece) == T_Tetrimino and self.matrix.piece.last_rotation_point is not None:
|
||||
a = self.is_t_slot(0)
|
||||
b = self.is_t_slot(1)
|
||||
c = self.is_t_slot(3)
|
||||
d = self.is_t_slot(2)
|
||||
if self.current.last_rotation_point == 5 or (a and b and (c or d)):
|
||||
if self.matrix.piece.last_rotation_point == 5 or (a and b and (c or d)):
|
||||
t_spin = T_Spin.T_SPIN
|
||||
elif c and d and (a or b):
|
||||
t_spin = T_Spin.MINI
|
||||
@ -235,18 +255,14 @@ class TetrisLogic:
|
||||
else:
|
||||
t_spin = T_Spin.NONE
|
||||
|
||||
for mino in self.current:
|
||||
coord = mino.coord + self.current.coord
|
||||
del mino.coord
|
||||
if coord.y <= self.NB_LINES + 3:
|
||||
self.matrix[coord.y][coord.x] = mino
|
||||
self.enter_the_matrix()
|
||||
|
||||
# Clear complete lines
|
||||
nb_lines_cleared = 0
|
||||
for y, line in reversed(list(enumerate(self.matrix))):
|
||||
if all(mino for mino in line):
|
||||
nb_lines_cleared += 1
|
||||
self.matrix.pop(y)
|
||||
self.remove_line(y)
|
||||
self.append_new_line_to_matrix()
|
||||
if nb_lines_cleared:
|
||||
self.nb_lines_cleared += nb_lines_cleared
|
||||
@ -281,7 +297,16 @@ class TetrisLogic:
|
||||
if self.goal <= 0:
|
||||
self.new_level()
|
||||
else:
|
||||
self.new_current()
|
||||
self.new_matrix_piece()
|
||||
|
||||
def enter_the_matrix(self):
|
||||
for mino in self.matrix.piece:
|
||||
coord = mino.coord + self.matrix.piece.coord
|
||||
if coord.y <= self.NB_LINES + 3:
|
||||
self.matrix[coord.y][coord.x] = mino
|
||||
|
||||
def remove_line(self, y):
|
||||
self.matrix.pop(y)
|
||||
|
||||
def can_move(self, potential_coord, minoes_coords):
|
||||
return all(self.matrix.cell_is_free(potential_coord + mino_coord) for mino_coord in minoes_coords)
|
||||
@ -289,28 +314,27 @@ class TetrisLogic:
|
||||
T_SLOT_COORDS = (Coord(-1, 1), Coord(1, 1), Coord(-1, 1), Coord(-1, -1))
|
||||
|
||||
def is_t_slot(self, n):
|
||||
t_slot_coord = self.current.coord + self.T_SLOT_COORDS[(self.current.orientation + n) % 4]
|
||||
t_slot_coord = self.matrix.piece.coord + self.T_SLOT_COORDS[(self.matrix.piece.orientation + n) % 4]
|
||||
return not self.matrix.cell_is_free(t_slot_coord)
|
||||
|
||||
def swap(self):
|
||||
if self.current.hold_enabled:
|
||||
self.current.hold_enabled = False
|
||||
self.current.prelocked = False
|
||||
if self.matrix.piece.hold_enabled:
|
||||
self.matrix.piece.hold_enabled = False
|
||||
self.matrix.piece.prelocked = False
|
||||
self.stop(self.lock)
|
||||
self.current, self.held = self.held, self.current
|
||||
if type(self.held) == I:
|
||||
self.held.coord = self.HELD_COORD + Movement.LEFT
|
||||
else:
|
||||
self.held.coord = self.HELD_COORD
|
||||
for mino, coord in zip(self.held, self.held.MINOES_COORDS):
|
||||
self.matrix.piece, self.held.piece = self.held.piece, self.matrix.piece
|
||||
self.held.piece.coord = self.HELD_PIECE_COORD
|
||||
if type(self.held.piece) == I_Tetrimino:
|
||||
self.held.piece.coord += Movement.LEFT
|
||||
for mino, coord in zip(self.held.piece, self.held.piece.MINOES_COORDS):
|
||||
mino.coord = coord
|
||||
|
||||
if self.current:
|
||||
self.current.coord = self.CURRENT_COORD
|
||||
self.ghost = self.current.ghost()
|
||||
if self.matrix.piece:
|
||||
self.matrix.piece.coord = self.MATRIX_PIECE_COORD
|
||||
self.matrix.ghost = self.matrix.piece.ghost()
|
||||
self.move_ghost()
|
||||
else:
|
||||
self.new_current()
|
||||
self.new_matrix_piece()
|
||||
|
||||
def pause(self):
|
||||
self.state = State.PAUSED
|
||||
@ -322,7 +346,7 @@ class TetrisLogic:
|
||||
def resume(self):
|
||||
self.state = State.PLAYING
|
||||
self.start(self.fall, self.fall_delay)
|
||||
if self.current.prelocked:
|
||||
if self.matrix.piece.prelocked:
|
||||
self.start(self.lock, self.lock_delay)
|
||||
self.start(self.update_time, 1)
|
||||
|
||||
@ -344,7 +368,11 @@ class TetrisLogic:
|
||||
if action in self.autorepeatable_actions:
|
||||
self.auto_repeat = False
|
||||
self.pressed_actions.append(action)
|
||||
self.restart(self.repeat_action, self.AUTOREPEAT_DELAY)
|
||||
if action == self.soft_drop:
|
||||
delay = self.fall_delay / 20
|
||||
else:
|
||||
delay = self.AUTOREPEAT_DELAY
|
||||
self.restart(self.repeat_action, delay)
|
||||
|
||||
def repeat_action(self):
|
||||
if self.pressed_actions:
|
||||
|
@ -44,7 +44,7 @@ class Tetromino(list):
|
||||
return type(self)()
|
||||
|
||||
|
||||
class O(Tetromino, metaclass=MetaTetromino):
|
||||
class O_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||
|
||||
SRS = {
|
||||
Rotation.CLOCKWISE: (tuple(), tuple(), tuple(), tuple()),
|
||||
@ -57,7 +57,7 @@ class O(Tetromino, metaclass=MetaTetromino):
|
||||
return False
|
||||
|
||||
|
||||
class I(Tetromino, metaclass=MetaTetromino):
|
||||
class I_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||
|
||||
SRS = {
|
||||
Rotation.CLOCKWISE: (
|
||||
@ -77,31 +77,31 @@ class I(Tetromino, metaclass=MetaTetromino):
|
||||
MINOES_COLOR = Color.CYAN
|
||||
|
||||
|
||||
class T(Tetromino, metaclass=MetaTetromino):
|
||||
class T_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||
|
||||
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 0))
|
||||
MINOES_COLOR = Color.MAGENTA
|
||||
|
||||
|
||||
class L(Tetromino, metaclass=MetaTetromino):
|
||||
class L_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||
|
||||
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(1, 1))
|
||||
MINOES_COLOR = Color.ORANGE
|
||||
|
||||
|
||||
class J(Tetromino, metaclass=MetaTetromino):
|
||||
class J_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||
|
||||
MINOES_COORDS = (Coord(-1, 1), Coord(-1, 0), Coord(0, 0), Coord(1, 0))
|
||||
MINOES_COLOR = Color.BLUE
|
||||
|
||||
|
||||
class S(Tetromino, metaclass=MetaTetromino):
|
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class S_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||
|
||||
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 1))
|
||||
MINOES_COLOR = Color.GREEN
|
||||
|
||||
|
||||
class Z(Tetromino, metaclass=MetaTetromino):
|
||||
class Z_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||
|
||||
MINOES_COORDS = (Coord(-1, 1), Coord(0, 1), Coord(0, 0), Coord(1, 0))
|
||||
MINOES_COLOR = Color.RED
|
||||
|