98 Commits
V1.1 ... v1.9

Author SHA1 Message Date
4dc5d2a753 Merge branch 'master' of https://github.com/adrienmalin/TETRIS3000 2019-01-25 12:12:35 +01:00
d8faef57f1 HARD DROP TRAIL 2019-01-25 12:12:32 +01:00
8600318dc7 Update TETRIS3000.html 2019-01-25 10:00:06 +01:00
549a2c4efd Update TETRIS3000.html 2019-01-25 09:57:28 +01:00
68929207d8 Update ExplodingMino.tscn 2019-01-25 08:42:34 +01:00
4b290ad45b Update Main.gd 2019-01-25 08:36:02 +01:00
adbbf97f3c update splashscreen 2019-01-25 02:45:49 +01:00
79ad3143f6 update splashscreen 2019-01-25 00:49:53 +01:00
cb6eab47aa update splashscreen 2019-01-25 00:46:45 +01:00
200e1df265 Merge branch 'master' of https://github.com/adrienmalin/TETRIS3000 2019-01-25 00:33:04 +01:00
0681cc8f98 splashscreen 2019-01-25 00:26:56 +01:00
2df1cce500 Update TETRIS3000.png 2019-01-25 00:25:00 +01:00
a8e94191bc Update README.md 2019-01-25 00:19:31 +01:00
92d81ef547 v1.8 release 2019-01-25 00:16:44 +01:00
2d7a427ba2 Update Main.gd 2019-01-25 00:06:31 +01:00
19e64e3948 fix flashtext 2019-01-24 23:50:06 +01:00
b1c37e73f4 v1.6 release 2019-01-24 20:39:07 +01:00
b7650efdf6 tweaks 2019-01-24 20:37:42 +01:00
231ba2fbff tweaks 2019-01-24 18:17:44 +01:00
a1fb70a3ee Revert "high-angle shot"
This reverts commit 8435997cc4.
2019-01-24 18:04:37 +01:00
8435997cc4 high-angle shot 2019-01-24 18:01:27 +01:00
8eb3aba5d5 tweaking 2019-01-24 17:35:56 +01:00
f3e61d319f forgot to hide grid 2019-01-24 17:30:08 +01:00
c4aee1c2bc low angle shot 2019-01-24 17:29:28 +01:00
f220739ffc compatibility with Godot 3.1 2019-01-21 16:59:47 +01:00
1b5cccd8c9 Exploding minoes instead of lines 2019-01-19 16:23:41 +01:00
685acd4589 externalize environment 2019-01-19 15:21:34 +01:00
831d07d436 boost html5 loading 2019-01-18 17:42:48 +01:00
1829102bb1 the signals 2019-01-18 16:39:57 +01:00
4cde8ff47f Update TETRIS3000.pck 2019-01-18 10:42:04 +01:00
e9152d7d81 Update Main.tscn 2019-01-18 10:41:56 +01:00
ba8184af9d Update TETRIS3000.pck 2019-01-18 01:26:26 +01:00
9f31c97391 loop 2019-01-18 01:22:07 +01:00
e5778812bc remove mesure at reprise 2019-01-18 01:08:58 +01:00
d89c65333e reduce size by removing unnecessary instruments 2019-01-18 01:07:20 +01:00
52743e8ad2 Revert "reduce size by removing unnecessary instruments"
This reverts commit 52c1300d09.
2019-01-18 01:03:16 +01:00
52c1300d09 reduce size by removing unnecessary instruments 2019-01-18 00:59:27 +01:00
50b3e35859 remove piano to line clear sfx 2019-01-18 00:58:58 +01:00
e9f3d7dc14 remix 2019-01-18 00:58:33 +01:00
c64c4afd89 web works! 2019-01-17 18:32:25 +01:00
e714b7cbaf disable Etc2 compression 2019-01-17 16:00:32 +01:00
63728c90c6 disable S 3tc compression 2019-01-17 15:52:52 +01:00
9e9779b8a9 disable S3TC texture compression 2019-01-17 15:49:30 +01:00
25d865bcbb new build 2019-01-17 15:36:51 +01:00
73d3e59d93 rename midi 2019-01-17 15:32:12 +01:00
8c7a4bef17 add midi resource 2019-01-17 15:25:09 +01:00
0b909091b7 Update TETRIS3000.pck 2019-01-17 09:57:52 +01:00
8cc69e99da Update controlsUI 2019-01-17 01:28:26 +01:00
1cec50f4f6 Update Tetromino.gd 2019-01-16 23:16:25 +01:00
6e9f5659ae t-spin only if last movement is a rotation 2019-01-16 22:53:19 +01:00
69a21fe12f randomize in main 2019-01-16 21:47:16 +01:00
11e6e07098 Revert "prepare rotate to be moved in main class"
This reverts commit a8dced21f1.
2019-01-16 19:20:00 +01:00
a8dced21f1 prepare rotate to be moved in main class 2019-01-16 18:29:51 +01:00
c338885d67 Update Main.tscn 2019-01-16 18:17:22 +01:00
dc7a6bd488 above cell 2019-01-16 18:17:17 +01:00
88f5dfb00f reduce icons 2019-01-16 18:16:13 +01:00
2417bd5b56 test t-spin only on lock 2019-01-16 18:15:56 +01:00
d7768f08ea T-Spin & stats 2019-01-16 16:31:24 +01:00
05f61c76db update hint text 2019-01-16 16:05:55 +01:00
5419864859 Hint text 2019-01-16 15:35:46 +01:00
a915251506 Update TETRIS3000.pck 2019-01-16 14:34:36 +01:00
1916c80784 action icons on control ui 2019-01-16 13:40:53 +01:00
762dd1bdf1 delays 2019-01-16 01:50:44 +01:00
6868c73e49 v1.3 2019-01-16 01:49:14 +01:00
4e33f3f78d delays 2019-01-16 01:49:00 +01:00
d972725c03 Update Main.gd 2019-01-16 01:28:48 +01:00
5832f3a317 light position 2019-01-16 01:18:41 +01:00
86218ffd84 more improvements 2019-01-16 00:35:31 +01:00
4f8a301cde break 2019-01-15 18:18:59 +01:00
a69ade5438 Update TetroI.gd 2019-01-15 17:24:45 +01:00
d4b29230c7 Tetrominoes scripts 2019-01-15 17:23:57 +01:00
e50e05558f reorg 2019-01-15 17:08:27 +01:00
5b4008a55c new level 2019-01-15 16:05:09 +01:00
2b86cdec5c commit 2019-01-15 14:56:29 +01:00
e45c31a2c6 stuff 2019-01-15 12:34:53 +01:00
47b7bc24b0 reorganize 2019-01-15 11:02:09 +01:00
74e288c870 things 2019-01-14 22:21:56 +01:00
3c5fc96be3 midi move 2019-01-13 23:16:02 +01:00
0f8ac8d6ea Merge branch 'master' of https://github.com/adrienmalin/TETRIS3000 2019-01-13 23:15:44 +01:00
9d3028961d ajust autoshift delays 2019-01-13 23:15:38 +01:00
60fbf36faa Update _config.yml 2019-01-08 17:04:56 +01:00
90d3481fb5 Update Main.gd 2019-01-08 17:04:08 +01:00
8ffd54ad8f Update screenshot.png 2019-01-08 16:44:24 +01:00
7aa08d7000 Update TETRIS3000.pck 2019-01-08 16:33:55 +01:00
78edef5396 Update MidiPlayer.gd 2019-01-08 16:33:45 +01:00
45d5e7e116 Update Main.tscn 2019-01-08 16:30:52 +01:00
6eb8ffdf86 process midi program on position 0 2019-01-08 16:26:43 +01:00
e0e92d18c0 input 2 2019-01-08 16:22:37 +01:00
5cbd793e6c replay button position 2019-01-08 15:27:36 +01:00
1359d6555a input 2019-01-08 15:16:38 +01:00
574e22ef74 Update GridMap.gd 2019-01-08 14:40:27 +01:00
ed5924f407 game over if y >= nb_lines 2019-01-08 14:22:15 +01:00
db1c211852 web v1.2 2019-01-08 14:21:51 +01:00
8009ffdf7e Explode entire minoes 2019-01-08 12:35:27 +01:00
fd4688a3ab Update ExplodingLine.tscn 2019-01-08 12:17:43 +01:00
1c79e2d57b tweak ExplodingLines 2019-01-08 12:15:53 +01:00
0194bbdc0d tweaks 2019-01-08 11:33:30 +01:00
d0f9e894ee Changed background, initial position 2019-01-07 19:32:59 +01:00
55 changed files with 13922 additions and 941 deletions

3
.gitignore vendored
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@ -9,4 +9,5 @@ export_presets.cfg
midi/FluidR3 GM.sf2
release/
*.import
*.import
*.tmp

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@ -2,5 +2,5 @@
[Downloads](https://github.com/adrienmalin/TETRIS3000/releases)
[Play in browser (experimental)](https://adrienmalin.github.io/TETRIS3000/web/TETRIS3000.html)
[Play in browser](https://adrienmalin.github.io/TETRIS3000/web/TETRIS3000.html) (Firefox recommanded)

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@ -1,2 +1 @@
theme: jekyll-theme-slate
show_downloads: true

87
source/Environment.tres Normal file
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@ -0,0 +1,87 @@
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="PanoramaSky" id=1]
radiance_size = 0
[resource]
resource_local_to_scene = true
background_mode = 0
background_sky = SubResource( 1 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 0.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0.86908, 0.949502, 0.958984, 1 )
ambient_light_energy = 2.0
ambient_light_sky_contribution = 0.92
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 3
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 0.26
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 6.17
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 0.27
adjustment_contrast = 1.0
adjustment_saturation = 0.34
_sections_unfolded = [ "Adjustments", "Ambient Light", "Background", "Resource" ]

View File

@ -10,7 +10,7 @@ func print(text):
$AnimationPlayer.play("Flash")
func _on_AnimationPlayer_animation_finished(anim_name):
texts.resize(0)
texts = PoolStringArray()
func _on_Stats_flash_text(text):
self.print(text)

View File

@ -1,62 +1,73 @@
extends GridMap
const Tetromino = preload("res://Tetrominos/Tetromino.gd")
const ExplodingLine = preload("res://ExplodingLine.tscn")
const ExplodingMino = preload("res://Tetrominos/Mino/ExplodingMino.tscn")
const EMPTY_CELL = -1
const MINO = 0
export (int) var NB_LINES = 20
export (int) var NB_COLLUMNS = 10
var exploding_lines = []
var exploding_minoes = []
var nb_collumns
var nb_lines
func _ready():
for y in range(NB_LINES):
exploding_lines.append(ExplodingLine.instance())
add_child(exploding_lines[y])
exploding_lines[y].translation = Vector3(NB_COLLUMNS/2, y, 1)
nb_collumns = int(get_parent().scale.x)
nb_lines = int(get_parent().scale.y)
for y in range(nb_lines):
exploding_minoes.append([])
for x in range(nb_collumns):
exploding_minoes[y].append(ExplodingMino.instance())
add_child(exploding_minoes[y][x])
exploding_minoes[y][x].translation = Vector3(x, y, 0)
func clear():
for position in get_used_cells():
set_cell_item(position.x, position.y, position.z, EMPTY_CELL)
for used_cell in get_used_cells():
set_cell_item(used_cell.x, used_cell.y, used_cell.z, EMPTY_CELL)
func is_free_cell(position):
func is_free_cell(cell):
return (
0 <= position.x and position.x < NB_COLLUMNS
and position.y >= 0
and get_cell_item(position.x, position.y, 0) == GridMap.INVALID_CELL_ITEM
0 <= cell.x and cell.x < nb_collumns
and cell.y >= 0
and get_cell_item(cell.x, cell.y, cell.z) == INVALID_CELL_ITEM
)
func possible_positions(initial_positions, movement):
func possible_positions(initial_translations, movement):
var position
var test_positions = []
var test_translations = []
for i in range(4):
position = initial_positions[i] + movement
position = initial_translations[i] + movement
if is_free_cell(position):
test_positions.append(position)
if test_positions.size() == Tetromino.NB_MINOES:
return test_positions
test_translations.append(position)
else:
break
if test_translations.size() == Tetromino.NB_MINOES:
return test_translations
else:
return []
func lock(piece):
for position in piece.positions():
var minoes_over_grid = 0
for position in piece.get_translations():
if position.y >= nb_lines:
minoes_over_grid += 1
set_cell_item(position.x, position.y, 0, MINO)
return minoes_over_grid < Tetromino.NB_MINOES
func clear_lines():
var line_cleared
var lines_cleared = 0
for y in range(NB_LINES-1, -1, -1):
line_cleared = true
for x in range(NB_COLLUMNS):
for y in range(nb_lines-1, -1, -1):
var line_cleared = true
for x in range(nb_collumns):
if not get_cell_item(x, y, 0) == MINO:
line_cleared = false
break
if line_cleared:
for y2 in range(y, NB_LINES+2):
for x in range(NB_COLLUMNS):
set_cell_item(x, y2, 0, get_cell_item(x, y2+1, 0))
for y2 in range(y, nb_lines+2):
for x in range(nb_collumns):
var above_cell = get_cell_item(x, y2+1, 0)
set_cell_item(x, y2, 0, above_cell)
lines_cleared += 1
exploding_lines[y].restart()
for x in range(nb_collumns):
exploding_minoes[y][x].emitting = true
exploding_minoes[y][x].restart()
return lines_cleared

View File

@ -9,11 +9,7 @@ const TetroS = preload("res://Tetrominos/TetroS.tscn")
const TetroT = preload("res://Tetrominos/TetroT.tscn")
const TetroZ = preload("res://Tetrominos/TetroZ.tscn")
const password = "TETRIS 3000"
const NEXT_POSITION = Vector3(13, 16, 0)
const START_POSITION = Vector3(5, 20, 0)
const HOLD_POSITION = Vector3(-5, 16, 0)
const THERE = Vector3(0, 0, 0)
const movements = {
"move_right": Vector3(1, 0, 0),
@ -27,55 +23,33 @@ var next_piece
var current_piece
var held_piece
var current_piece_held
var autoshift_action = ""
var autoshift_action
var playing = false
signal piece_dropped(score)
signal piece_locked(lines, t_spin)
func _ready():
load_user_data()
func load_user_data():
var save_game = File.new()
if not save_game.file_exists("user://data.save"):
$Stats.high_score = 0
else:
save_game.open_encrypted_with_pass("user://data.save", File.READ, password)
$Stats.high_score = int(save_game.get_line())
$Stats/VBC/HighScore.text = str($Stats.high_score)
save_game.close()
randomize()
func _on_Start_start(level):
$GridMap.clear()
if held_piece:
remove_child(held_piece)
held_piece = null
current_piece_held = false
next_piece = random_piece()
new_piece()
$MidiPlayer.position = 0
func new_game(level):
$Start.visible = false
next_piece = random_piece()
autoshift_action = ""
$LockDelay.wait_time = 0.5
$MidiPlayer.position = 0
$Stats.new_game(level)
new_piece()
resume()
func new_piece():
if current_piece:
remove_child(current_piece)
current_piece = next_piece
current_piece.translation = START_POSITION
current_piece.translation = $Matrix/Position3D.translation
current_piece.emit_trail(true)
autoshift_action = ""
next_piece = random_piece()
next_piece.translation = NEXT_POSITION
if move(movements["soft_drop"]):
next_piece.translation = $Next/Position3D.translation
if current_piece.move(THERE):
$DropTimer.start()
$LockDelay.start()
current_piece_held = false
else:
current_piece.translate(movements["soft_drop"])
game_over()
func random_piece():
@ -90,88 +64,92 @@ func random_piece():
add_child(piece)
return piece
func _on_Stats_level_up():
$DropTimer.wait_time = pow(0.8 - (($Stats.level - 1) * 0.007), $Stats.level - 1)
if $Stats.level > 15:
$LockDelay.wait_time = 0.5 * pow(0.9, $Stats.level-15)
func new_level(level):
if level <= 15:
$DropTimer.wait_time = pow(0.8 - ((level - 1) * 0.007), level - 1)
else:
$LockDelay.wait_time = 0.5 * pow(0.9, level-15)
func _process(delta):
if Input.is_action_just_pressed("pause"):
func _unhandled_input(event):
if event.is_action_pressed("pause"):
if playing:
pause()
$controls_ui.visible = true
elif $controls_ui.enable_resume:
pause($controls_ui)
else:
resume()
if Input.is_action_just_pressed("toggle_fullscreen"):
OS.window_fullscreen = !OS.window_fullscreen
if event.is_action_pressed("toggle_fullscreen"):
OS.window_fullscreen = not OS.window_fullscreen
if playing:
for action in movements:
if action == autoshift_action:
if not Input.is_action_pressed(action):
$AutoShiftDelay.stop()
$AutoShiftTimer.stop()
autoshift_action = ""
else:
if Input.is_action_pressed(action):
autoshift_action = action
process_autoshift_action()
$AutoShiftTimer.stop()
$AutoShiftDelay.start()
if Input.is_action_just_pressed("hard_drop"):
if autoshift_action and event.is_action_released(autoshift_action):
$AutoShiftDelay.stop()
$AutoShiftTimer.stop()
autoshift_action = ""
process_new_action(Input)
else:
process_new_action(event)
if event.is_action_pressed("hard_drop"):
hard_drop()
if Input.is_action_just_pressed("rotate_clockwise"):
rotate(Tetromino.CLOCKWISE)
if Input.is_action_just_pressed("rotate_counterclockwise"):
rotate(Tetromino.COUNTERCLOCKWISE)
if Input.is_action_just_pressed("hold"):
if event.is_action_pressed("rotate_clockwise"):
current_piece.turn(Tetromino.CLOCKWISE)
if event.is_action_pressed("rotate_counterclockwise"):
current_piece.turn(Tetromino.COUNTERCLOCKWISE)
if event.is_action_pressed("hold"):
hold()
func process_new_action(event):
for action in movements:
if action != autoshift_action and event.is_action_pressed(action):
$AutoShiftTimer.stop()
autoshift_action = action
process_autoshift()
$AutoShiftDelay.start()
break
func _on_AutoShiftDelay_timeout():
if playing and autoshift_action:
process_autoshift_action()
if autoshift_action:
process_autoshift()
$AutoShiftTimer.start()
func _on_AutoShiftTimer_timeout():
if playing and autoshift_action:
process_autoshift_action()
if autoshift_action:
process_autoshift()
func process_autoshift_action():
if move(movements[autoshift_action]):
if autoshift_action == "soft_drop":
emit_signal("piece_dropped", 1)
func process_autoshift():
var moved = current_piece.move(movements[autoshift_action])
if moved and (autoshift_action == "soft_drop"):
$Stats.piece_dropped(1)
func hard_drop():
var score = 0
while move(movements["soft_drop"]):
while current_piece.move(movements["soft_drop"]):
score += 2
emit_signal("piece_dropped", score)
$Stats.piece_dropped(score)
var translations = current_piece.get_translations()
for i in range(Tetromino.NB_MINOES):
get_node("DropTrail/"+str(i)).translation = translations[i]
$DropTrail.visible = true
$DropTrail/Delay.start()
$LockDelay.stop()
lock()
func move(movement):
if current_piece.move(movement):
$LockDelay.start()
return true
else:
return false
func rotate(direction):
if current_piece.rotate(direction):
$LockDelay.start()
return true
else:
return false
func _on_DropTrailDelay_timeout():
$DropTrail.visible = false
func _on_DropTimer_timeout():
move(movements["soft_drop"])
func _on_LockDelay_timeout():
if not move(movements["soft_drop"]):
lock()
if not current_piece.move(movements["soft_drop"]):
if $LockDelay.is_stopped():
lock()
func lock():
$GridMap.lock(current_piece)
emit_signal("piece_locked", $GridMap.clear_lines(), current_piece.t_spin)
new_piece()
if $Matrix/GridMap.lock(current_piece):
var t_spin = current_piece.t_spin()
var lines_cleared = $Matrix/GridMap.clear_lines()
$Stats.piece_locked(lines_cleared, t_spin)
if lines_cleared or t_spin:
$MidiPlayer.piece_locked(lines_cleared)
remove_child(current_piece)
new_piece()
else:
game_over()
func hold():
if not current_piece_held:
@ -180,9 +158,9 @@ func hold():
current_piece = held_piece
held_piece = swap
held_piece.emit_trail(false)
held_piece.translation = HOLD_POSITION
held_piece.translation = $Hold/Position3D.translation
if current_piece:
current_piece.translation = START_POSITION
current_piece.translation = $Matrix/Position3D.translation
current_piece.emit_trail(true)
else:
new_piece()
@ -196,50 +174,54 @@ func resume():
$MidiPlayer.resume()
$controls_ui.visible = false
$Stats.visible = true
$GridMap.visible = true
$Backs.visible = true
$Matrix.visible = true
$Matrix/GridMap.visible = true
$Hold.visible = true
$Next.visible = true
current_piece.visible = true
if held_piece:
held_piece.visible = true
next_piece.visible = true
func pause(hide=true):
func pause(gui=null):
playing = false
$MidiPlayer.stop()
$DropTimer.stop()
$LockDelay.stop()
$AutoShiftDelay.stop()
$AutoShiftTimer.stop()
$Stats/Clock.stop()
$Stats.time = OS.get_system_time_secs() - $Stats.time
if hide:
if gui:
gui.visible = true
$Stats.visible = false
$GridMap.visible = false
$Backs.visible = false
$Matrix.visible = false
$Matrix/GridMap.visible = false
$Hold.visible = false
$Next.visible = false
current_piece.visible = false
if held_piece:
held_piece.visible = false
next_piece.visible = false
$MidiPlayer.stop()
$DropTimer.stop()
$LockDelay.stop()
$Stats/Clock.stop()
func game_over():
pause()
current_piece.emit_trail(false)
$FlashText.print("GAME\nOVER")
pause(false)
$ReplayButton.visible = true
func _on_ReplayButton_pressed():
pause()
$ReplayButton.visible = false
$Start.visible = true
remove_child(next_piece)
remove_child(current_piece)
if held_piece:
remove_child(held_piece)
held_piece = null
$Matrix/GridMap.clear()
pause($Start)
func _notification(what):
match what:
MainLoop.NOTIFICATION_WM_FOCUS_OUT:
if playing:
pause()
MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
save_user_data()
get_tree().quit()
func save_user_data():
var save_game = File.new()
save_game.open_encrypted_with_pass("user://data.save", File.WRITE, password)
save_game.store_line(str($Stats.high_score))
save_game.close()
pause($controls_ui)

View File

@ -1,104 +1,21 @@
[gd_scene load_steps=21 format=2]
[ext_resource path="res://Main.gd" type="Script" id=1]
[ext_resource path="res://night-sky-background-14391263141jp.jpg" type="Texture" id=2]
[ext_resource path="res://Tetrominos/Mino/MinoLibrary.tres" type="MeshLibrary" id=3]
[ext_resource path="res://GridMap.gd" type="Script" id=4]
[ext_resource path="res://midi/MidiPlayer.tscn" type="PackedScene" id=5]
[ext_resource path="res://MidiPlayer.gd" type="Script" id=6]
[ext_resource path="res://FlashText.gd" type="Script" id=7]
[ext_resource path="res://fonts/525-ROUN.TTF" type="DynamicFontData" id=8]
[ext_resource path="res://Stats.tscn" type="PackedScene" id=9]
[ext_resource path="res://controls.tscn" type="PackedScene" id=10]
[ext_resource path="res://fonts/Gamer.ttf" type="DynamicFontData" id=11]
[ext_resource path="res://Environment.tres" type="Environment" id=1]
[ext_resource path="res://Main.gd" type="Script" id=2]
[ext_resource path="res://aperture-vintage-472251-unsplash.jpg" type="Texture" id=3]
[ext_resource path="res://Tetrominos/Mino/MinoLibrary.tres" type="MeshLibrary" id=4]
[ext_resource path="res://GridMap.gd" type="Script" id=5]
[ext_resource path="res://midi/MidiPlayer.tscn" type="PackedScene" id=6]
[ext_resource path="res://MidiPlayer.gd" type="Script" id=7]
[ext_resource path="res://FlashText.gd" type="Script" id=8]
[ext_resource path="res://fonts/525-ROUN.TTF" type="DynamicFontData" id=9]
[ext_resource path="res://Stats.tscn" type="PackedScene" id=10]
[ext_resource path="res://controls.tscn" type="PackedScene" id=11]
[ext_resource path="res://Start.tscn" type="PackedScene" id=12]
[ext_resource path="res://fonts/Gamer.ttf" type="DynamicFontData" id=13]
[ext_resource path="res://Tetrominos/drop_trail.png" type="Texture" id=14]
[sub_resource type="PanoramaSky" id=1]
radiance_size = 0
[sub_resource type="Environment" id=2]
resource_local_to_scene = true
background_mode = 0
background_sky = SubResource( 1 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 0.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0.86908, 0.949502, 0.958984, 1 )
ambient_light_energy = 2.0
ambient_light_sky_contribution = 0.92
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 3
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 0.26
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 6.17
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 0.27
adjustment_contrast = 1.0
adjustment_saturation = 0.34
_sections_unfolded = [ "Adjustments", "Ambient Light", "Background", "Resource" ]
[sub_resource type="SpatialMaterial" id=3]
[sub_resource type="SpatialMaterial" id=1]
render_priority = 0
flags_transparent = true
@ -149,35 +66,35 @@ uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ]
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Metallic", "NormalMap", "Proximity Fade" ]
[sub_resource type="CubeMesh" id=4]
[sub_resource type="CubeMesh" id=2]
material = SubResource( 3 )
material = SubResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 1, 1, 1 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="CubeMesh" id=5]
[sub_resource type="CubeMesh" id=3]
material = SubResource( 3 )
material = SubResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 1, 1, 1 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="DynamicFont" id=6]
[sub_resource type="DynamicFont" id=4]
size = 30
use_mipmaps = true
use_filter = false
font_data = ExtResource( 8 )
font_data = ExtResource( 9 )
_sections_unfolded = [ "Font", "Settings" ]
[sub_resource type="Animation" id=7]
[sub_resource type="Animation" id=5]
resource_name = "Flash"
length = 1.0
@ -220,23 +137,23 @@ tracks/2/keys = {
"values": [ Vector2( 0, 110 ), Vector2( 0, -50 ), Vector2( 0, -60 ), Vector2( 0, -100 ) ]
}
[sub_resource type="DynamicFont" id=8]
[sub_resource type="DynamicFont" id=6]
size = 20
use_mipmaps = false
use_filter = false
extra_spacing_bottom = 5
font_data = ExtResource( 11 )
font_data = ExtResource( 13 )
_sections_unfolded = [ "Extra Spacing", "Font", "Settings" ]
[node name="Main" type="WorldEnvironment" index="0"]
environment = SubResource( 2 )
script = ExtResource( 1 )
environment = ExtResource( 1 )
script = ExtResource( 2 )
[node name="Sprite3D" type="Sprite3D" parent="." index="0"]
[node name="Background" type="Sprite3D" parent="." index="0"]
transform = Transform( 19.2, 0, 0, 0, 12.8, 0, 0, 0, 1, 5, 10, -80 )
transform = Transform( 12.8, 0, 0, 0, 8.53, 0, 0, 0, 1, 4.5, 25, -32 )
layers = 1
material_override = null
cast_shadow = 1
@ -250,25 +167,25 @@ centered = true
offset = Vector2( 0, 0 )
flip_h = false
flip_v = false
modulate = Color( 0.478431, 0.478431, 0.478431, 1 )
opacity = 0.0
modulate = Color( 0.334808, 0.343253, 0.359375, 0 )
opacity = 1.0
pixel_size = 0.01
axis = 2
transparent = false
shaded = false
double_sided = false
alpha_cut = 0
texture = ExtResource( 2 )
texture = ExtResource( 3 )
vframes = 1
hframes = 1
frame = 0
region_enabled = false
region_rect = Rect2( 0, 0, 0, 0 )
_sections_unfolded = [ "Animation", "Flags", "Transform" ]
_sections_unfolded = [ "Animation", "Flags", "Geometry", "Transform" ]
[node name="Camera" type="Camera" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5, 10, 20 )
transform = Transform( 1, 0, 0, 0, 0.939693, -0.34202, 0, 0.34202, 0.939693, 4.5, 2, 17 )
keep_aspect = 1
cull_mask = 1048575
environment = null
@ -277,10 +194,10 @@ v_offset = 0.0
doppler_tracking = 0
projection = 0
current = true
fov = 70.0
fov = 60.3
size = 1.0
near = 0.1
far = 1.29056e+006
near = 0.05
far = 500.0
_sections_unfolded = [ "Transform" ]
[node name="DirectionalLight" type="DirectionalLight" parent="." index="2"]
@ -311,9 +228,28 @@ directional_shadow_depth_range = 0
directional_shadow_max_distance = 200.0
_sections_unfolded = [ "Light", "Transform" ]
[node name="GridMap" type="GridMap" parent="." index="3"]
[node name="Matrix" type="MeshInstance" parent="." index="3"]
theme = ExtResource( 3 )
transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 1, 4.5, 9.5, 0 )
visible = false
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform", "material" ]
[node name="GridMap" type="GridMap" parent="Matrix" index="0"]
transform = Transform( 0.1, 0, 0, 0, 0.05, 0, 0, 0, 1, -0.45, -0.475, 0 )
theme = ExtResource( 4 )
cell_size = Vector3( 1, 1, 1 )
cell_octant_size = 8
cell_center_x = false
@ -325,40 +261,22 @@ collision_mask = 1
data = {
"cells": PoolIntArray( )
}
script = ExtResource( 4 )
script = ExtResource( 5 )
_sections_unfolded = [ "Cell", "Transform" ]
__meta__ = {
"_editor_clip_": 1,
"_editor_floor_": Vector3( 0, -1, 0 )
"_editor_floor_": Vector3( 0, -2, 0 )
}
NB_LINES = 20
NB_COLLUMNS = 10
[node name="Backs" type="Spatial" parent="." index="4"]
[node name="Position3D" type="Position3D" parent="Matrix" index="1"]
editor/display_folded = true
visible = false
[node name="GridBack" type="MeshInstance" parent="Backs" index="0"]
transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 1, 4.5, 9.5, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 4 )
skeleton = NodePath("..")
material/0 = null
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 20, 0 )
_sections_unfolded = [ "Transform" ]
[node name="HoldBack" type="MeshInstance" parent="Backs" index="1"]
[node name="Hold" type="MeshInstance" parent="." index="4"]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, -5, 16, 0 )
visible = false
layers = 1
material_override = null
cast_shadow = 1
@ -368,14 +286,20 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 5 )
mesh = SubResource( 3 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ]
[node name="NextBack" type="MeshInstance" parent="Backs" index="2"]
[node name="Position3D" type="Position3D" parent="Hold" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 16, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Next" type="MeshInstance" parent="." index="5"]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, 14, 16, 0 )
visible = false
layers = 1
material_override = null
cast_shadow = 1
@ -385,45 +309,51 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 5 )
mesh = SubResource( 3 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ]
[node name="DropTimer" type="Timer" parent="." index="5"]
[node name="Position3D" type="Position3D" parent="Next" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13, 16, 0 )
_sections_unfolded = [ "Transform" ]
[node name="DropTimer" type="Timer" parent="." index="6"]
process_mode = 1
wait_time = 1.0
one_shot = false
autostart = false
[node name="LockDelay" type="Timer" parent="." index="6"]
[node name="LockDelay" type="Timer" parent="." index="7"]
process_mode = 1
wait_time = 0.5
one_shot = true
autostart = false
[node name="AutoShiftDelay" type="Timer" parent="." index="7"]
[node name="AutoShiftDelay" type="Timer" parent="." index="8"]
process_mode = 1
wait_time = 0.17
wait_time = 0.2
one_shot = true
autostart = false
[node name="AutoShiftTimer" type="Timer" parent="." index="8"]
[node name="AutoShiftTimer" type="Timer" parent="." index="9"]
process_mode = 1
wait_time = 0.03
one_shot = false
autostart = false
[node name="MidiPlayer" parent="." index="9" instance=ExtResource( 5 )]
[node name="MidiPlayer" parent="." index="10" instance=ExtResource( 6 )]
editor/display_folded = true
script = ExtResource( 6 )
file = "res://midi/Tetris - Song A.mid"
volume_db = -12
script = ExtResource( 7 )
_sections_unfolded = [ "Pause" ]
file = "res://midi/Korobeiniki.mid"
volume_db = -24
loop = true
loop_start = 1.81
soundfont = "res://midi/TimGM6mb.sf2"
@ -435,7 +365,7 @@ wait_time = 1.41
one_shot = true
autostart = false
[node name="FlashText" type="Control" parent="." index="10"]
[node name="FlashText" type="Control" parent="." index="11"]
anchor_left = 0.5
anchor_top = 0.5
@ -451,7 +381,7 @@ mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
script = ExtResource( 7 )
script = ExtResource( 8 )
_sections_unfolded = [ "Material", "Size Flags", "Theme" ]
[node name="Label" type="Label" parent="FlashText" index="0"]
@ -469,7 +399,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 6 )
custom_fonts/font = SubResource( 4 )
custom_colors/font_color = Color( 0.445404, 0.710476, 0.820313, 0 )
align = 1
valign = 1
@ -485,29 +415,39 @@ autoplay = ""
playback_process_mode = 1
playback_default_blend_time = 0.0
playback_speed = 1.0
anims/Flash = SubResource( 7 )
anims/Flash = SubResource( 5 )
blend_times = [ ]
_sections_unfolded = [ "Playback Options" ]
[node name="Stats" parent="." index="11" instance=ExtResource( 9 )]
[node name="Stats" parent="." index="12" instance=ExtResource( 10 )]
visible = false
anchor_left = 0.0
anchor_top = 1.0
anchor_right = 0.0
anchor_bottom = 1.0
margin_left = 30.0
margin_top = -220.0
margin_right = 140.0
margin_bottom = -25.0
[node name="controls_ui" parent="." index="13" instance=ExtResource( 11 )]
visible = false
[node name="controls_ui" parent="." index="12" instance=ExtResource( 10 )]
[node name="Start" parent="." index="14" instance=ExtResource( 12 )]
visible = false
[node name="ReplayButton" type="Button" parent="." index="13"]
[node name="ReplayButton" type="Button" parent="." index="15"]
visible = false
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -100.0
margin_top = -60.0
margin_right = -27.0
margin_bottom = -26.0
margin_left = -170.0
margin_top = -90.0
margin_right = -45.0
margin_bottom = -50.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
@ -515,29 +455,177 @@ mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
custom_fonts/font = SubResource( 8 )
custom_fonts/font = SubResource( 6 )
custom_colors/font_color = Color( 1, 1, 1, 1 )
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "REPLAY"
text = "play again"
flat = false
align = 1
_sections_unfolded = [ "Margin", "custom_colors", "custom_fonts" ]
[node name="Start" parent="." index="14" instance=ExtResource( 12 )]
[node name="DropTrail" type="Spatial" parent="." index="16"]
[connection signal="piece_dropped" from="." to="Stats" method="_on_Main_piece_dropped"]
_sections_unfolded = [ "Transform" ]
[connection signal="piece_locked" from="." to="MidiPlayer" method="_on_Main_piece_locked"]
[node name="0" type="Spatial" parent="DropTrail" index="0"]
[connection signal="piece_locked" from="." to="Stats" method="_on_Main_piece_locked"]
_sections_unfolded = [ "Transform" ]
[node name="Sprite" type="Sprite3D" parent="DropTrail/0" index="0"]
transform = Transform( 3, 0, 0, 0, 5, 0, 0, 0, 1, 0, 6, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
centered = true
offset = Vector2( 0, 0 )
flip_h = false
flip_v = false
modulate = Color( 1, 1, 1, 1 )
opacity = 0.3
pixel_size = 0.01
axis = 2
transparent = true
shaded = false
double_sided = true
alpha_cut = 0
texture = ExtResource( 14 )
vframes = 1
hframes = 1
frame = 0
region_enabled = false
region_rect = Rect2( 0, 0, 0, 0 )
_sections_unfolded = [ "Flags", "Transform" ]
[node name="1" type="Spatial" parent="DropTrail" index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Sprite" type="Sprite3D" parent="DropTrail/1" index="0"]
transform = Transform( 3, 0, 0, 0, 5, 0, 0, 0, 1, 0, 6, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
centered = true
offset = Vector2( 0, 0 )
flip_h = false
flip_v = false
modulate = Color( 1, 1, 1, 1 )
opacity = 0.3
pixel_size = 0.01
axis = 2
transparent = true
shaded = false
double_sided = true
alpha_cut = 0
texture = ExtResource( 14 )
vframes = 1
hframes = 1
frame = 0
region_enabled = false
region_rect = Rect2( 0, 0, 0, 0 )
_sections_unfolded = [ "Flags", "Transform" ]
[node name="2" type="Spatial" parent="DropTrail" index="2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Sprite" type="Sprite3D" parent="DropTrail/2" index="0"]
transform = Transform( 3, 0, 0, 0, 5, 0, 0, 0, 1, 0, 6, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
centered = true
offset = Vector2( 0, 0 )
flip_h = false
flip_v = false
modulate = Color( 1, 1, 1, 1 )
opacity = 0.3
pixel_size = 0.01
axis = 2
transparent = true
shaded = false
double_sided = true
alpha_cut = 0
texture = ExtResource( 14 )
vframes = 1
hframes = 1
frame = 0
region_enabled = false
region_rect = Rect2( 0, 0, 0, 0 )
_sections_unfolded = [ "Flags", "Transform" ]
[node name="3" type="Spatial" parent="DropTrail" index="3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Sprite" type="Sprite3D" parent="DropTrail/3" index="0"]
transform = Transform( 3, 0, 0, 0, 5, 0, 0, 0, 1, 0, 6, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
centered = true
offset = Vector2( 0, 0 )
flip_h = false
flip_v = false
modulate = Color( 1, 1, 1, 1 )
opacity = 0.3
pixel_size = 0.01
axis = 2
transparent = true
shaded = false
double_sided = true
alpha_cut = 0
texture = ExtResource( 14 )
vframes = 1
hframes = 1
frame = 0
region_enabled = false
region_rect = Rect2( 0, 0, 0, 0 )
_sections_unfolded = [ "Flags", "Transform" ]
[node name="Delay" type="Timer" parent="DropTrail" index="4"]
process_mode = 1
wait_time = 0.06
one_shot = true
autostart = false
[connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"]
[connection signal="timeout" from="LockDelay" to="." method="_on_LockDelay_timeout"]
[connection signal="timeout" from="AutoShiftDelay" to="." method="_on_AutoShiftDelay_timeout"]
[connection signal="timeout" from="AutoShiftTimer" to="." method="_on_AutoShiftTimer_timeout"]
@ -548,10 +636,12 @@ _sections_unfolded = [ "Margin", "custom_colors", "custom_fonts" ]
[connection signal="flash_text" from="Stats" to="FlashText" method="print"]
[connection signal="level_up" from="Stats" to="." method="_on_Stats_level_up"]
[connection signal="level_up" from="Stats" to="." method="new_level"]
[connection signal="start" from="Start" to="." method="new_game"]
[connection signal="pressed" from="ReplayButton" to="." method="_on_ReplayButton_pressed"]
[connection signal="start" from="Start" to="." method="_on_Start_start"]
[connection signal="timeout" from="DropTrail/Delay" to="." method="_on_DropTrailDelay_timeout"]

View File

@ -2,11 +2,12 @@ extends "midi/MidiPlayer.gd"
const Tetromino = preload("res://Tetrominos/Tetromino.gd")
const LINE_CLEAR_CHANNELS = [2, 6]
const LINE_CLEAR_CHANNELS = [2]
var muted_events = []
func _ready():
._ready()
mute_channels(LINE_CLEAR_CHANNELS)
func _init_channel( ):
@ -36,18 +37,17 @@ func unmute_channels(channels):
for note in muted_events[channel_id]:
_process_track_event_note_on(channel_status[channel_id], muted_events[channel_id][note])
func _on_Main_piece_locked(lines, t_spin):
if lines or t_spin:
if lines == Tetromino.NB_MINOES:
for channel in LINE_CLEAR_CHANNELS:
channel_status[channel].vomume = 127
$LineCLearTimer.wait_time = 0.86
else:
for channel in LINE_CLEAR_CHANNELS:
channel_status[channel].vomume = 100
$LineCLearTimer.wait_time = 0.43
unmute_channels(LINE_CLEAR_CHANNELS)
$LineCLearTimer.start()
func piece_locked(lines):
if lines == Tetromino.NB_MINOES:
for channel in LINE_CLEAR_CHANNELS:
channel_status[channel].vomume = 127
$LineCLearTimer.wait_time = 0.86
else:
for channel in LINE_CLEAR_CHANNELS:
channel_status[channel].vomume = 100
$LineCLearTimer.wait_time = 0.43
unmute_channels(LINE_CLEAR_CHANNELS)
$LineCLearTimer.start()
func _on_LineCLearTimer_timeout():
mute_channels(LINE_CLEAR_CHANNELS)

View File

@ -1,21 +1,30 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=9 format=2]
[ext_resource path="res://Start.gd" type="Script" id=1]
[ext_resource path="res://fonts/TitleFont.tres" type="DynamicFont" id=2]
[ext_resource path="res://fonts/Gamer.ttf" type="DynamicFontData" id=3]
[ext_resource path="res://fonts/ButtonFont.tres" type="DynamicFont" id=4]
[ext_resource path="res://fonts/525-ROUN.TTF" type="DynamicFontData" id=3]
[ext_resource path="res://fonts/Gamer.ttf" type="DynamicFontData" id=4]
[ext_resource path="res://fonts/ButtonFont.tres" type="DynamicFont" id=5]
[sub_resource type="DynamicFont" id=1]
[sub_resource type="DynamicFont" id=4]
size = 50
use_mipmaps = false
use_filter = false
font_data = ExtResource( 3 )
_sections_unfolded = [ "Font", "Settings" ]
[sub_resource type="DynamicFont" id=2]
size = 20
use_mipmaps = false
use_filter = false
font_data = ExtResource( 3 )
font_data = ExtResource( 4 )
_sections_unfolded = [ "Extra Spacing", "Font", "Font/fallback", "Settings" ]
[sub_resource type="Theme" id=2]
[sub_resource type="Theme" id=3]
default_font = SubResource( 1 )
default_font = SubResource( 2 )
[node name="Start" type="Control" index="0"]
@ -42,9 +51,9 @@ anchor_top = 0.0
anchor_right = 0.5
anchor_bottom = 0.0
margin_left = -250.0
margin_top = -100.0
margin_top = -109.0
margin_right = 250.0
margin_bottom = -26.0
margin_bottom = -69.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
@ -54,15 +63,40 @@ size_flags_vertical = 4
custom_fonts/font = ExtResource( 2 )
custom_colors/font_color = Color( 0.443137, 0.709804, 0.819608, 0.533333 )
custom_colors/font_color_shadow = Color( 1, 1, 1, 0.101333 )
text = "TETRIS
3000"
text = "TETRIS"
align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "Theme", "custom_colors", "custom_fonts" ]
[node name="Label2" type="Label" parent="." index="1"]
anchor_left = 0.5
anchor_top = 0.0
anchor_right = 0.5
anchor_bottom = 0.0
margin_left = -250.0
margin_top = -75.0
margin_right = 250.0
margin_bottom = -19.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 4 )
custom_colors/font_color = Color( 0.443137, 0.709804, 0.819608, 0.533333 )
custom_colors/font_color_shadow = Color( 1, 1, 1, 0.101333 )
text = "3000"
align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "custom_colors", "custom_fonts" ]
[node name="SpinBox" type="SpinBox" parent="." index="1"]
[node name="SpinBox" type="SpinBox" parent="." index="2"]
anchor_left = 0.5
anchor_top = 0.5
@ -78,7 +112,7 @@ mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
theme = SubResource( 2 )
theme = SubResource( 3 )
min_value = 1.0
max_value = 15.0
step = 1.0
@ -91,7 +125,7 @@ prefix = "Level "
suffix = ""
_sections_unfolded = [ "Margin", "Theme" ]
[node name="PlayButton" type="Button" parent="." index="2"]
[node name="PlayButton" type="Button" parent="." index="3"]
anchor_left = 0.5
anchor_top = 0.5
@ -108,7 +142,7 @@ mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
custom_fonts/font = ExtResource( 4 )
custom_fonts/font = ExtResource( 5 )
toggle_mode = false
enabled_focus_mode = 2
shortcut = null

View File

@ -1,14 +1,14 @@
extends MarginContainer
const SCORES = [
[0, 4, 1],
[1, 8, 2],
[3, 12],
[5, 16],
[8]
{"": 0, "MINI T-SPIN": 1, "T-SPIN": 4},
{"": 1, "MINI T-SPIN": 2, "T-SPIN": 8},
{"": 3, "T-SPIN": 12},
{"": 5, "T-SPIN": 16},
{"": 8}
]
const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"]
const T_SPIN_NAMES = ["", "T-SPIN", "MINI T-SPIN"]
const password = "TETRIS 3000"
var level
var goal
@ -17,8 +17,21 @@ var high_score
var time
var combos
signal level_up(level)
signal flash_text(text)
signal level_up
func _ready():
load_user_data()
func load_user_data():
var save_game = File.new()
if not save_game.file_exists("user://data.save"):
high_score = 0
else:
save_game.open_encrypted_with_pass("user://data.save", File.READ, password)
high_score = int(save_game.get_line())
$VBC/HighScore.text = str(high_score)
save_game.close()
func new_game(start_level):
level = start_level - 1
@ -36,7 +49,7 @@ func new_level():
$VBC/Level.text = str(level)
$VBC/Goal.text = str(goal)
emit_signal("flash_text", "Level\n%d"%level)
emit_signal("level_up")
emit_signal("level_up", level)
func _on_Clock_timeout():
show_time()
@ -48,28 +61,28 @@ func show_time():
var hours = int(time_elapsed/3600)
$VBC/Time.text = str(hours) + ":%02d"%minutes + ":%02d"%seconds
func _on_Main_piece_dropped(ds):
func piece_dropped(ds):
score += ds
$VBC/Score.text = str(score)
func _on_Main_piece_locked(lines, t_spin):
func piece_locked(lines, t_spin):
var ds
if lines or t_spin:
var text = T_SPIN_NAMES[t_spin]
if text:
text += " "
text += LINES_CLEARED_NAMES[lines]
emit_signal("flash_text", text)
ds = SCORES[lines][t_spin]
goal -= ds
if lines and t_spin:
emit_signal("flash_text", t_spin + " " + LINES_CLEARED_NAMES[lines])
elif lines:
emit_signal("flash_text", LINES_CLEARED_NAMES[lines])
elif t_spin:
emit_signal("flash_text", t_spin)
goal -= SCORES[lines][""]
$VBC/Goal.text = str(goal)
ds *= 100
ds = 100 * level * SCORES[lines][t_spin]
emit_signal("flash_text", str(ds))
score += ds
$VBC/Score.text = str(score)
if score > high_score:
high_score = score
$VBC/HighScore.text = str(high_score)
if score > high_score:
high_score = score
$VBC/HighScore.text = str(high_score)
# Combos
if lines:
combos += 1
@ -86,3 +99,14 @@ func _on_Main_piece_locked(lines, t_spin):
combos = -1
if goal <= 0:
new_level()
func _notification(what):
match what:
MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
save_user_data()
func save_user_data():
var save_game = File.new()
save_game.open_encrypted_with_pass("user://data.save", File.WRITE, password)
save_game.store_line(str(high_score))
save_game.close()

View File

@ -3,7 +3,7 @@
[ext_resource path="res://Stats.gd" type="Script" id=1]
[ext_resource path="res://fonts/Gamer.ttf" type="DynamicFontData" id=2]
[sub_resource type="DynamicFont" id=2]
[sub_resource type="DynamicFont" id=1]
size = 20
use_mipmaps = false
@ -70,7 +70,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 2 )
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
text = "Score:"
percent_visible = 1.0
@ -93,7 +93,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 2 )
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
text = "0"
align = 2
@ -117,7 +117,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 2 )
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
text = "High score:"
percent_visible = 1.0
@ -140,7 +140,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 2 )
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
text = "0"
align = 2
@ -164,7 +164,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 2 )
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
text = "Time"
percent_visible = 1.0
@ -186,7 +186,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 2 )
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
text = "0:00:00"
align = 2
@ -209,7 +209,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 2 )
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
text = "Level:"
percent_visible = 1.0
@ -231,7 +231,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 2 )
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
text = "0"
align = 2
@ -254,7 +254,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 2 )
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
text = "Goal:"
percent_visible = 1.0
@ -267,16 +267,17 @@ anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 153.0
margin_right = 78.0
margin_bottom = 170.0
margin_left = -116.0
margin_top = 205.0
margin_right = -38.0
margin_bottom = 222.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 2 )
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
text = "0"
align = 2

View File

@ -1,6 +1,6 @@
[gd_scene load_steps=10 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Tetrominos/Mino/MinoMaterial.tres" type="Material" id=1]
[ext_resource path="res://Tetrominos/Mino/MinoMesh.tres" type="CubeMesh" id=1]
[sub_resource type="Gradient" id=1]
@ -30,19 +30,19 @@ render_priority = 0
trail_divisor = 2
trail_color_modifier = SubResource( 4 )
emission_shape = 2
emission_box_extents = Vector3( 8, 0.5, 0.5 )
emission_box_extents = Vector3( 1, 1, 1 )
flag_align_y = false
flag_rotate_y = true
flag_disable_z = false
spread = 30.0
spread = 0.0
flatness = 0.0
gravity = Vector3( 0, -30, 0 )
initial_velocity = 10.0
initial_velocity_random = 0.8
angular_velocity = 97.14
gravity = Vector3( 0, -40, 0 )
initial_velocity = 100.0
initial_velocity_random = 1.0
angular_velocity = 210.0
angular_velocity_random = 1.0
linear_accel = 100.0
linear_accel_random = 0.84
linear_accel_random = 1.0
radial_accel = 8.48
radial_accel_random = 0.85
tangential_accel = 0.0
@ -61,38 +61,9 @@ anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Angular Velocity", "Color", "Emission Shape", "Gravity", "Scale", "Spread" ]
_sections_unfolded = [ "Angular Velocity", "Color", "Emission Shape", "Gravity", "Initial Velocity", "Linear Accel", "Scale", "Spread" ]
[sub_resource type="PrismMesh" id=6]
material = ExtResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
left_to_right = 2.98023e-008
size = Vector3( 0.2, 0.2, 0.2 )
subdivide_width = 2
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="PrismMesh" id=7]
material = ExtResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
left_to_right = 0.5
size = Vector3( 0.2, 0.2, 0.2 )
subdivide_width = 2
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="CubeMesh" id=8]
material = ExtResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 0.2, 0.2, 0.2 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="ExplodingLine" type="Particles"]
[node name="ExplodingMino" type="Particles"]
layers = 1
material_override = null
@ -104,23 +75,21 @@ lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
emitting = false
amount = 800
amount = 1
lifetime = 2.0
one_shot = true
preprocess = 0.0
speed_scale = 2.18
explosiveness = 0.9
randomness = 0.69
explosiveness = 1.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_aabb = AABB( -5, -0.5, -1, 10, 1, 2 )
visibility_aabb = AABB( -0.5, -0.5, -0.5, 1, 1, 1 )
local_coords = false
draw_order = 0
process_material = SubResource( 5 )
draw_passes = 3
draw_pass_1 = SubResource( 6 )
draw_pass_2 = SubResource( 7 )
draw_pass_3 = SubResource( 8 )
draw_passes = 1
draw_pass_1 = ExtResource( 1 )
_sections_unfolded = [ "Draw Passes", "Drawing", "Process Material", "Time", "Transform" ]

View File

@ -162,7 +162,7 @@ subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="Mino" type="Spatial"]
[node name="Mino" type="Spatial" index="0"]
transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
@ -204,13 +204,13 @@ _sections_unfolded = [ "Draw Passes", "Drawing", "Geometry", "LOD", "Process Mat
[node name="SpotLight" type="SpotLight" parent="." index="2"]
transform = Transform( 1, 0, 0, 0, -4.37114e-008, 1, 0, -1, -4.37114e-008, 0, 0, 0.5 )
transform = Transform( 1, 0, 0, 0, 0.0174524, 0.999848, 0, -0.999848, 0.0174524, 0, 4, 1 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 16.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_specular = 0.86
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
@ -219,10 +219,10 @@ shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
spot_range = 20.0
spot_range = 30.0
spot_attenuation = 0.5
spot_angle = 5.0
spot_angle_attenuation = 2.0
_sections_unfolded = [ "Light", "Spot", "Transform" ]
_sections_unfolded = [ "Editor", "Light", "Spot", "Transform" ]

View File

@ -23,15 +23,15 @@ params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.486471 )
albedo_color = Color( 0.601563, 0.775878, 1, 0.259529 )
metallic = 1.0
metallic_specular = 1.0
metallic_specular = 0.63
metallic_texture_channel = 4
roughness = 0.46
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 0.755859, 1, 0.914169, 1 )
emission_energy = 0.2
emission_energy = 0.1
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false

View File

@ -2,8 +2,6 @@
[ext_resource path="res://Tetrominos/Mino/MinoMaterial.tres" type="Material" id=1]
[sub_resource type="CubeMesh" id=1]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
@ -12,7 +10,7 @@ subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="Mino" type="MeshInstance" index="0"]
[node name="Mino" type="MeshInstance"]
layers = 1
material_override = null

View File

@ -1,70 +1,69 @@
extends "Tetromino.gd"
const CLOCKWISE = -1
const COUNTERCLOCKWISE = 1
const SUPER_ROTATION_SYSTEM = [
{
COUNTERCLOCKWISE: [
Vector3(0, -1, 0),
Vector3(-1, -1, 0),
Vector3(2, -1, 0),
Vector3(-1, 1, 0),
Vector3(2, -2, 0)
],
CLOCKWISE: [
Vector3(1, 0, 0),
Vector3(-1, 0, 0),
Vector3(2, 0, 0),
Vector3(-1, -1, 0),
Vector3(2, 2, 0)
],
},
{
COUNTERCLOCKWISE: [
Vector3(-1, 0, 0),
Vector3(1, 0, 0),
Vector3(-2, 0, 0),
Vector3(1, 1, 0),
Vector3(-2, -2, 0)
],
CLOCKWISE: [
Vector3(0, -1, 0),
Vector3(-1, -1, 0),
Vector3(2, -1, 0),
Vector3(-1, 1, 0),
Vector3(2, -2, 0)
],
},
{
COUNTERCLOCKWISE: [
Vector3(0, 1, 0),
Vector3(1, 1, 0),
Vector3(-2, 1, 0),
Vector3(1, -1, 0),
Vector3(-2, 2, 0)
],
CLOCKWISE: [
Vector3(-1, 0, 0),
Vector3(1, 0, 0),
Vector3(-2, 0, 0),
Vector3(1, 1, 0),
Vector3(-2, -2, 0)
],
},
{
COUNTERCLOCKWISE: [
Vector3(1, 0, 0),
Vector3(-1, 0, 0),
Vector3(2, 0, 0),
Vector3(-1, -1, 0),
Vector3(2, 2, 0)
],
CLOCKWISE: [
Vector3(0, 1, 0),
Vector3(1, 1, 0),
Vector3(-2, 1, 0),
Vector3(1, -1, 0),
Vector3(-2, 2, 0)
],
},
]
func _init():
super_rotation_system = [
{
COUNTERCLOCKWISE: [
Vector3(0, -1, 0),
Vector3(-1, -1, 0),
Vector3(2, -1, 0),
Vector3(-1, 1, 0),
Vector3(2, -2, 0)
],
CLOCKWISE: [
Vector3(1, 0, 0),
Vector3(-1, 0, 0),
Vector3(2, 0, 0),
Vector3(-1, -1, 0),
Vector3(2, 2, 0)
],
},
{
COUNTERCLOCKWISE: [
Vector3(-1, 0, 0),
Vector3(1, 0, 0),
Vector3(-2, 0, 0),
Vector3(1, 1, 0),
Vector3(-2, -2, 0)
],
CLOCKWISE: [
Vector3(0, -1, 0),
Vector3(-1, -1, 0),
Vector3(2, -1, 0),
Vector3(-1, 1, 0),
Vector3(2, -2, 0)
],
},
{
COUNTERCLOCKWISE: [
Vector3(0, 1, 0),
Vector3(1, 1, 0),
Vector3(-2, 1, 0),
Vector3(1, -1, 0),
Vector3(-2, 2, 0)
],
CLOCKWISE: [
Vector3(-1, 0, 0),
Vector3(1, 0, 0),
Vector3(-2, 0, 0),
Vector3(1, 1, 0),
Vector3(-2, -2, 0)
],
},
{
COUNTERCLOCKWISE: [
Vector3(1, 0, 0),
Vector3(-1, 0, 0),
Vector3(2, 0, 0),
Vector3(-1, -1, 0),
Vector3(2, 2, 0)
],
CLOCKWISE: [
Vector3(0, 1, 0),
Vector3(1, 1, 0),
Vector3(-2, 1, 0),
Vector3(1, -1, 0),
Vector3(-2, 2, 0)
],
},
]

View File

@ -1,2 +0,0 @@
extends "Tetromino.gd"

View File

@ -1,10 +1,9 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/TetroJ.gd" type="Script" id=1]
[ext_resource path="res://Tetrominos/Tetromino.gd" type="Script" id=1]
[ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroJ" type="Spatial" index="0"]
[node name="TetroJ" type="Spatial"]
script = ExtResource( 1 )

View File

@ -1,2 +0,0 @@
extends "Tetromino.gd"

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@ -1,9 +1,8 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/TetroL.gd" type="Script" id=1]
[ext_resource path="res://Tetrominos/Tetromino.gd" type="Script" id=1]
[ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroL" type="Spatial" index="0"]
script = ExtResource( 1 )

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@ -1,4 +1,5 @@
extends "Tetromino.gd"
func rotate(direction):
pass
func turn(direction):
return false

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@ -3,8 +3,7 @@
[ext_resource path="res://Tetrominos/TetroO.gd" type="Script" id=1]
[ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroO" type="Spatial" index="0"]
[node name="TetroO" type="Spatial"]
script = ExtResource( 1 )

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@ -1,2 +0,0 @@
extends "Tetromino.gd"

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@ -1,9 +1,8 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/TetroS.gd" type="Script" id=1]
[ext_resource path="res://Tetrominos/Tetromino.gd" type="Script" id=1]
[ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroS" type="Spatial" index="0"]
script = ExtResource( 1 )

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@ -6,20 +6,16 @@ const T_SLOT = [
Vector3(1, -1, 0),
Vector3(-1, -1, 0)
]
func rotate(direction):
var rotation_point = .rotate(direction)
if rotation_point and t_spin != T_SPIN:
func t_spin():
if rotated_last:
var center = to_global(minoes[0].translation)
var a = not grid_map.is_free_cell(center + T_SLOT[orientation])
var b = not grid_map.is_free_cell(center + T_SLOT[(1+orientation)%4])
var c = not grid_map.is_free_cell(center + T_SLOT[(2+orientation)%4])
var d = not grid_map.is_free_cell(center + T_SLOT[(3+orientation)%4])
if a and b and (c or d):
t_spin = T_SPIN
var c = not grid_map.is_free_cell(center + T_SLOT[(3+orientation)%4])
var d = not grid_map.is_free_cell(center + T_SLOT[(2+orientation)%4])
if rotation_point_5_used or (a and b and (c or d)):
return "T-SPIN"
elif c and d and (a or b):
if rotation_point == 5:
t_spin = T_SPIN
else:
t_spin = MINI_T_SPIN
return rotation_point
return "MINI T-SPIN"
return ""

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@ -3,10 +3,10 @@
[ext_resource path="res://Tetrominos/TetroT.gd" type="Script" id=1]
[ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroT" type="Spatial" index="0"]
[node name="TetroT" type="Spatial"]
script = ExtResource( 1 )
_sections_unfolded = [ "Transform" ]
[node name="Mino0" parent="." index="0" instance=ExtResource( 2 )]

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@ -1,2 +0,0 @@
extends "Tetromino.gd"

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@ -1,9 +1,8 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/TetroZ.gd" type="Script" id=1]
[ext_resource path="res://Tetrominos/Tetromino.gd" type="Script" id=1]
[ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroZ" type="Spatial" index="0"]
script = ExtResource( 1 )

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@ -3,10 +3,8 @@ extends Spatial
const NB_MINOES = 4
const CLOCKWISE = -1
const COUNTERCLOCKWISE = 1
const NO_T_SPIN = 0
const T_SPIN = 1
const MINI_T_SPIN = 2
const SUPER_ROTATION_SYSTEM = [
var super_rotation_system = [
{
COUNTERCLOCKWISE: [
Vector3(0, 0, 0),
@ -73,54 +71,61 @@ const SUPER_ROTATION_SYSTEM = [
}
]
var minoes
var minoes = []
var grid_map
var lock_delay
var orientation = 0
var t_spin = NO_T_SPIN
var rotation_point_5_used = false
var rotated_last = false
func _ready():
randomize()
minoes = [$Mino0, $Mino1, $Mino2, $Mino3]
grid_map = get_parent().get_node("GridMap")
func positions():
var p = []
for mino in minoes:
p.append(to_global(mino.translation))
return p
func rotated_positions(direction):
var translations = [to_global(minoes[0].translation) ]
for i in range(1, 4):
var v = to_global(minoes[i].translation)
v -= to_global(minoes[0].translation)
v = Vector3(-1*direction*v.y, direction*v.x, 0)
v += to_global(minoes[0].translation)
translations.append(v)
return translations
func apply_positions(positions):
for i in range(NB_MINOES):
minoes[i].translation = to_local(positions[i])
minoes.append(get_node("Mino"+str(i)))
grid_map = get_node("../Matrix/GridMap")
lock_delay = get_node("../LockDelay")
func set_translations(translations):
for i in range(NB_MINOES):
minoes[i].translation = to_local(translations[i])
func get_translations():
var translations = []
for mino in minoes:
translations.append(to_global(mino.translation))
return translations
func move(movement):
if grid_map.possible_positions(positions(), movement):
if grid_map.possible_positions(get_translations(), movement):
translate(movement)
lock_delay.start()
rotated_last = false
return true
else:
return false
return false
func rotate(direction):
var rotated_positions = rotated_positions(direction)
var movements = SUPER_ROTATION_SYSTEM[orientation][direction]
func turn(direction):
var translations = get_translations()
var rotated_translations = [translations[0]]
var center = translations[0]
for i in range(1, NB_MINOES):
var rt = translations[i] - center
rt = Vector3(-1*direction*rt.y, direction*rt.x, 0)
rt += center
rotated_translations.append(rt)
var movements = super_rotation_system[orientation][direction]
for i in range(movements.size()):
if grid_map.possible_positions(rotated_positions, movements[i]):
orientation -= direction
orientation %= NB_MINOES
apply_positions(rotated_positions)
if grid_map.possible_positions(rotated_translations, movements[i]):
orientation = (orientation - direction) % NB_MINOES
set_translations(rotated_translations)
translate(movements[i])
return i+1
return 0
lock_delay.start()
rotated_last = true
if i == 4:
rotation_point_5_used = true
return true
return false
func t_spin():
return ""
func emit_trail(visible):
var trail

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@ -1,17 +1,5 @@
extends Control
# Note for the reader:
#
# This demo conveniently uses the same names for actions and for the container nodes
# that hold each remapping button. This allow to get back to the button based simply
# on the name of the corresponding action, but it might not be so simple in your project.
#
# A better approach for large-scale input remapping might be to do the connections between
# buttons and wait_for_input through the code, passing as arguments both the name of the
# action and the node, e.g.:
# button.connect("pressed", self, "wait_for_input", [ button, action ])
# Constants
const INPUT_ACTIONS = [
"move_left",
"move_right",
@ -24,11 +12,8 @@ const INPUT_ACTIONS = [
]
const CONFIG_FILE = "user://input.cfg"
# Member variables
var action # To register the action the UI is currently handling
var button # Button node corresponding to the above action
var enable_resume = true
# Load/save input mapping to a config file
# Changes done while testing the demo will be persistent, saved to CONFIG_FILE
@ -74,8 +59,7 @@ func wait_for_input(action_bind):
action = action_bind
# See note at the beginning of the script
button = get_node("bindings").get_node(action).get_node("Button")
#get_node("contextual_help").text = "Press a key to assign to the '" + action + "' action."
enable_resume = false
button.text = "Press key"
set_process_input(true)
@ -85,9 +69,7 @@ func _input(event):
# Register the event as handled and stop polling
get_tree().set_input_as_handled()
set_process_input(false)
# Reinitialise the contextual help label
#get_node("contextual_help").text = "Click a key binding to reassign it, or press the Cancel action."
# Display the string corresponding to the pressed key
var scancode = OS.get_scancode_string(event.scancode)
button.text = scancode
@ -97,9 +79,8 @@ func _input(event):
# Add the new key binding
InputMap.action_add_event(action, event)
save_to_config("input", action, scancode)
enable_resume = true
hint_text()
func _ready():
# Load config if existing, if not it will be generated with default values
load_config()
@ -111,6 +92,13 @@ func _ready():
var button = get_node("bindings").get_node(action).get_node("Button")
button.text = OS.get_scancode_string(input_event.scancode)
button.connect("pressed", self, "wait_for_input", [action])
hint_text()
func hint_text():
var input_event = InputMap.get_action_list("pause")[0]
var scancode = OS.get_scancode_string(input_event.scancode)
$hint.text = "Press ["+ scancode + "] to resume\nor click on a button to change key assignment"
# Do not start processing input until a button is pressed
set_process_input(false)

View File

@ -1,30 +1,27 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=12 format=2]
[ext_resource path="res://controls.gd" type="Script" id=1]
[ext_resource path="res://fonts/TitleFont.tres" type="DynamicFont" id=2]
[ext_resource path="res://fonts/Gamer.ttf" type="DynamicFontData" id=3]
[ext_resource path="res://fonts/ButtonFont.tres" type="DynamicFont" id=4]
[ext_resource path="res://fonts/ButtonFont.tres" type="DynamicFont" id=3]
[ext_resource path="res://icons/arrowLeft.png" type="Texture" id=4]
[ext_resource path="res://icons/arrowRight.png" type="Texture" id=5]
[ext_resource path="res://icons/clockwise.png" type="Texture" id=6]
[ext_resource path="res://icons/counterclockwise.png" type="Texture" id=7]
[ext_resource path="res://icons/arrowDown.png" type="Texture" id=8]
[ext_resource path="res://icons/harddrop.png" type="Texture" id=9]
[ext_resource path="res://icons/hold.png" type="Texture" id=10]
[ext_resource path="res://icons/pause.png" type="Texture" id=11]
[sub_resource type="DynamicFont" id=2]
size = 20
use_mipmaps = true
use_filter = false
extra_spacing_top = -4
extra_spacing_bottom = -4
font_data = ExtResource( 3 )
_sections_unfolded = [ "Extra Spacing", "Font", "Settings" ]
[node name="controls_ui" type="Control"]
[node name="controls_ui" type="Control" index="0"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -30.0
margin_top = 10.0
margin_top = 20.0
margin_right = 10.0
margin_bottom = 50.0
margin_bottom = 60.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
@ -42,10 +39,10 @@ anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = -40.0
margin_top = -150.0
margin_right = 110.0
margin_bottom = -111.0
margin_left = -220.0
margin_top = -190.0
margin_right = 280.0
margin_bottom = -151.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
@ -56,6 +53,8 @@ custom_fonts/font = ExtResource( 2 )
custom_colors/font_color = Color( 0.443137, 0.709804, 0.819608, 0.533333 )
custom_colors/font_color_shadow = Color( 1, 1, 1, 0.0968627 )
text = "PAUSE"
align = 1
valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
@ -84,10 +83,10 @@ anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 50.0
margin_top = 50.0
margin_right = 90.0
margin_bottom = 90.0
margin_left = 20.0
margin_top = 65.0
margin_right = 60.0
margin_bottom = 105.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
@ -95,38 +94,14 @@ mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 2
[node name="Label" type="Label" parent="bindings/move_left" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 69.0
margin_bottom = 29.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 0.752941, 0.921569, 0.988235, 1 )
text = "move
left"
valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "Rect", "custom_fonts" ]
[node name="Button" type="Button" parent="bindings/move_left" index="1"]
[node name="Button" type="Button" parent="bindings/move_left" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 80.0
margin_right = 155.0
margin_right = 174.0
margin_bottom = 37.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
@ -135,25 +110,32 @@ mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 2
custom_fonts/font = ExtResource( 4 )
custom_fonts/font = ExtResource( 3 )
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "Press key"
flat = false
align = 1
_sections_unfolded = [ "Rect" ]
[node name="arrowLeft" type="Sprite" parent="bindings/move_left" index="1"]
position = Vector2( 30, 20 )
scale = Vector2( 0.75, 0.75 )
texture = ExtResource( 4 )
[node name="move_right" type="Control" parent="bindings" index="1"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 226.0
margin_top = 51.0
margin_right = 266.0
margin_bottom = 91.0
margin_left = 220.0
margin_top = 65.0
margin_right = 260.0
margin_bottom = 105.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
@ -161,32 +143,7 @@ mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 2
[node name="Label" type="Label" parent="bindings/move_right" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 5.0
margin_top = -1.0
margin_right = 80.0
margin_bottom = 31.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 0.752941, 0.921569, 0.988235, 1 )
text = "move
right"
valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Button" type="Button" parent="bindings/move_right" index="1"]
[node name="Button" type="Button" parent="bindings/move_right" index="0"]
anchor_left = 0.0
anchor_top = 0.0
@ -194,7 +151,7 @@ anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 84.0
margin_top = -1.0
margin_right = 159.0
margin_right = 178.0
margin_bottom = 36.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
@ -203,13 +160,22 @@ mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 2
custom_fonts/font = ExtResource( 4 )
custom_fonts/font = ExtResource( 3 )
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "Press key"
flat = false
align = 1
_sections_unfolded = [ "custom_fonts" ]
[node name="arrowRight" type="Sprite" parent="bindings/move_right" index="1"]
position = Vector2( 34, 19 )
scale = Vector2( 0.8, 0.8 )
texture = ExtResource( 5 )
_sections_unfolded = [ "Transform" ]
[node name="rotate_clockwise" type="Control" parent="bindings" index="2"]
@ -217,10 +183,10 @@ anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 50.0
margin_top = 100.0
margin_right = 90.0
margin_bottom = 140.0
margin_left = 224.0
margin_top = 114.0
margin_right = 264.0
margin_bottom = 154.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
@ -228,37 +194,14 @@ mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 2
[node name="Label" type="Label" parent="bindings/rotate_clockwise" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 118.0
margin_bottom = 32.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 0.752941, 0.921569, 0.988235, 1 )
text = "rotate
clockwise"
valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Button" type="Button" parent="bindings/rotate_clockwise" index="1"]
[node name="Button" type="Button" parent="bindings/rotate_clockwise" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 80.0
margin_right = 155.0
margin_right = 174.0
margin_bottom = 37.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
@ -267,14 +210,21 @@ mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 2
custom_fonts/font = ExtResource( 4 )
custom_fonts/font = ExtResource( 3 )
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "Press key"
flat = false
align = 1
_sections_unfolded = [ "custom_fonts" ]
_sections_unfolded = [ "Rect", "custom_fonts" ]
[node name="clockwise" type="Sprite" parent="bindings/rotate_clockwise" index="1"]
position = Vector2( 30, 15 )
scale = Vector2( 0.8, 0.8 )
texture = ExtResource( 6 )
[node name="rotate_counterclockwise" type="Control" parent="bindings" index="3"]
@ -282,10 +232,10 @@ anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 226.0
margin_top = 101.0
margin_right = 266.0
margin_bottom = 141.0
margin_left = 15.0
margin_top = 115.0
margin_right = 55.0
margin_bottom = 155.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
@ -293,33 +243,7 @@ mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 2
[node name="Label" type="Label" parent="bindings/rotate_counterclockwise" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 5.0
margin_top = -2.0
margin_right = 177.0
margin_bottom = 37.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 0.752941, 0.921569, 0.988235, 1 )
text = "rotate
counter
clockwise"
valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Button" type="Button" parent="bindings/rotate_counterclockwise" index="1"]
[node name="Button" type="Button" parent="bindings/rotate_counterclockwise" index="0"]
anchor_left = 0.0
anchor_top = 0.0
@ -327,7 +251,7 @@ anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 84.0
margin_top = -1.0
margin_right = 159.0
margin_right = 178.0
margin_bottom = 36.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
@ -336,25 +260,32 @@ mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 2
custom_fonts/font = ExtResource( 4 )
custom_fonts/font = ExtResource( 3 )
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "Press key"
flat = false
align = 1
_sections_unfolded = [ "Rect" ]
[node name="counterclockwise" type="Sprite" parent="bindings/rotate_counterclockwise" index="1"]
position = Vector2( 35, 15 )
scale = Vector2( 0.82, 0.82 )
texture = ExtResource( 7 )
[node name="soft_drop" type="Control" parent="bindings" index="4"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 50.0
margin_top = 150.0
margin_right = 90.0
margin_bottom = 190.0
margin_left = 20.0
margin_top = 165.0
margin_right = 60.0
margin_bottom = 205.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
@ -362,37 +293,14 @@ mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 2
[node name="Label" type="Label" parent="bindings/soft_drop" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 66.0
margin_bottom = 32.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 0.752941, 0.921569, 0.988235, 1 )
text = "soft
drop"
valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Button" type="Button" parent="bindings/soft_drop" index="1"]
[node name="Button" type="Button" parent="bindings/soft_drop" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 80.0
margin_right = 155.0
margin_right = 174.0
margin_bottom = 37.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
@ -401,24 +309,32 @@ mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 2
custom_fonts/font = ExtResource( 4 )
custom_fonts/font = ExtResource( 3 )
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "Press key"
flat = false
align = 1
[node name="arrowDown" type="Sprite" parent="bindings/soft_drop" index="1"]
position = Vector2( 30, 20 )
scale = Vector2( 0.8, 0.8 )
texture = ExtResource( 8 )
_sections_unfolded = [ "Transform" ]
[node name="hard_drop" type="Control" parent="bindings" index="5"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 226.0
margin_top = 151.0
margin_right = 266.0
margin_bottom = 191.0
margin_left = 220.0
margin_top = 165.0
margin_right = 260.0
margin_bottom = 205.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
@ -426,32 +342,7 @@ mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 2
[node name="Label" type="Label" parent="bindings/hard_drop" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 5.0
margin_top = -1.0
margin_right = 75.0
margin_bottom = 31.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 0.752941, 0.921569, 0.988235, 1 )
text = "hard
drop"
valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Button" type="Button" parent="bindings/hard_drop" index="1"]
[node name="Button" type="Button" parent="bindings/hard_drop" index="0"]
anchor_left = 0.0
anchor_top = 0.0
@ -459,7 +350,7 @@ anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 84.0
margin_top = -1.0
margin_right = 159.0
margin_right = 178.0
margin_bottom = 36.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
@ -468,24 +359,32 @@ mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 2
custom_fonts/font = ExtResource( 4 )
custom_fonts/font = ExtResource( 3 )
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "Press key"
flat = false
align = 1
[node name="harddrop" type="Sprite" parent="bindings/hard_drop" index="1"]
position = Vector2( 34, 19 )
scale = Vector2( 0.75, 0.75 )
texture = ExtResource( 9 )
_sections_unfolded = [ "Transform", "Z Index" ]
[node name="hold" type="Control" parent="bindings" index="6"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 50.0
margin_top = 200.0
margin_right = 90.0
margin_bottom = 240.0
margin_left = 20.0
margin_top = 215.0
margin_right = 60.0
margin_bottom = 255.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
@ -493,36 +392,14 @@ mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 2
[node name="Label" type="Label" parent="bindings/hold" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 55.0
margin_bottom = 40.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 0.752941, 0.921569, 0.988235, 1 )
text = "hold"
valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Button" type="Button" parent="bindings/hold" index="1"]
[node name="Button" type="Button" parent="bindings/hold" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 80.0
margin_right = 155.0
margin_right = 174.0
margin_bottom = 37.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
@ -531,24 +408,31 @@ mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 2
custom_fonts/font = ExtResource( 4 )
custom_fonts/font = ExtResource( 3 )
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "Press key"
flat = false
align = 1
[node name="hold" type="Sprite" parent="bindings/hold" index="1"]
position = Vector2( 30, 20 )
scale = Vector2( 0.8, 0.8 )
texture = ExtResource( 10 )
[node name="pause" type="Control" parent="bindings" index="7"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 226.0
margin_top = 201.0
margin_right = 266.0
margin_bottom = 241.0
margin_left = 220.0
margin_top = 215.0
margin_right = 260.0
margin_bottom = 255.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
@ -556,33 +440,7 @@ mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 2
[node name="Label" type="Label" parent="bindings/pause" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 5.0
margin_top = 3.0
margin_right = 106.0
margin_bottom = 35.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 0.752941, 0.921569, 0.988235, 1 )
text = "pause
resume"
valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "custom_fonts" ]
[node name="Button" type="Button" parent="bindings/pause" index="1"]
[node name="Button" type="Button" parent="bindings/pause" index="0"]
anchor_left = 0.0
anchor_top = 0.0
@ -590,7 +448,7 @@ anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 84.0
margin_top = -1.0
margin_right = 159.0
margin_right = 178.0
margin_bottom = 36.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
@ -599,12 +457,46 @@ mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 2
custom_fonts/font = ExtResource( 4 )
custom_fonts/font = ExtResource( 3 )
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "Press key"
flat = false
align = 1
[node name="pause" type="Sprite" parent="bindings/pause" index="1"]
position = Vector2( 34, 19 )
scale = Vector2( 0.8, 0.8 )
texture = ExtResource( 11 )
_sections_unfolded = [ "Transform" ]
[node name="hint" type="Label" parent="." index="2"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = -220.0
margin_top = -135.0
margin_right = 280.0
margin_bottom = -84.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = ExtResource( 3 )
text = "Press [pause key] to resume
or click on a button to change key assignment"
align = 1
valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "custom_fonts" ]

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@ -36,13 +36,13 @@ func set_instrument( instrument ):
self.ads_state = instrument.ads_state
self.release_state = instrument.release_state
func play( ):
func play( from_position=0.0 ):
self.releasing = false
self.timer = 0.0
self.using_timer = 0.0
self.current_volume = self.ads_state[0].volume
self.stream.mix_rate = round( self.mix_rate * ( 1.0 + self.pitch_bend * 0.5 ) )
.play( 0.0 )
.play( from_position )
self._update_volume( )
func start_release( ):

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@ -197,7 +197,7 @@ func seek( to_position ):
var length = len(self.track_status.events)
while pointer < length:
var event_chunk = self.track_status.events[pointer]
if self.position < event_chunk.time:
if self.position <= event_chunk.time:
break
pointer += 1
self.track_status.event_pointer = pointer

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@ -17,12 +17,10 @@ config/icon="res://icons/48.png"
[display]
window/size/width=500
window/size/height=500
window/size/width=640
window/size/height=480
window/vsync/use_vsync=false
window/stretch/mode="2d"
window/stretch/aspect="expand"
window/stretch/shrink="1"
[gui]
@ -52,3 +50,5 @@ toggle_fullscreen=[ Object(InputEventKey,"resource_local_to_scene":false,"resour
[rendering]
environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://Environment.tres"
quality/main_loop_type=""

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@ -10,7 +10,7 @@
border: 0 none;
padding: 0;
text-align: center;
background-color: #222226;
background-color: #000000;
font-family: 'Noto Sans', Arial, sans-serif;
}
@ -20,7 +20,7 @@
.godot {
color: #e0e0e0;
background-color: #3b3943;
background-color: #000000;
background-image: linear-gradient(to bottom, #403e48, #35333c);
border: 1px solid #45434e;
box-shadow: 0 0 1px 1px #2f2d35;
@ -65,6 +65,8 @@
* ================ */
#container {
background-image: url("TETRIS3000.png");
background-size: 100% 100%;
display: inline-block; /* scale with canvas */
vertical-align: top; /* prevent extra height */
position: relative; /* root for absolutely positioned overlay */

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