stuff
This commit is contained in:
parent
47b7bc24b0
commit
e45c31a2c6
@ -19,31 +19,31 @@ func _ready():
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exploding_lines[y].translation = Vector3(nb_collumns/2, y, 1)
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func clear():
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for position in get_used_cells():
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set_cell_item(position.x, position.y, position.z, EMPTY_CELL)
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for used_cell in get_used_cells():
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set_cell_item(used_cell.x, used_cell.y, used_cell.z, EMPTY_CELL)
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func is_free_cell(position):
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func is_free_cell(cell):
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return (
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0 <= position.x and position.x < nb_collumns
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and position.y >= 0
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and get_cell_item(position.x, position.y, 0) == GridMap.INVALID_CELL_ITEM
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0 <= cell.x and cell.x < nb_collumns
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and cell.y >= 0
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and get_cell_item(cell.x, cell.y, cell.z) == INVALID_CELL_ITEM
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)
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func possible_positions(initial_positions, movement):
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func possible_positions(initial_translations, movement):
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var position
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var test_positions = []
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var test_translations = []
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for i in range(4):
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position = initial_positions[i] + movement
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position = initial_translations[i] + movement
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if is_free_cell(position):
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test_positions.append(position)
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if test_positions.size() == Tetromino.NB_MINOES:
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return test_positions
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test_translations.append(position)
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if test_translations.size() == Tetromino.NB_MINOES:
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return test_translations
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else:
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return []
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func lock(piece):
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var minoes_over_grid = 0
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for position in piece.positions():
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for position in piece.get_translations():
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if position.y >= nb_lines:
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minoes_over_grid += 1
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set_cell_item(position.x, position.y, 0, MINO)
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@ -30,9 +30,6 @@ var autoshift_action = ""
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var playing = false
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signal piece_dropped(score)
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signal piece_locked(lines, t_spin)
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func _ready():
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load_user_data()
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@ -46,23 +43,22 @@ func load_user_data():
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$Stats/VBC/HighScore.text = str($Stats.high_score)
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save_game.close()
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func _on_Start_start(level):
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func new_game(level):
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$GridMap.clear()
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if current_piece:
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remove_child(current_piece)
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if held_piece:
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remove_child(held_piece)
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held_piece = null
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current_piece_held = false
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autoshift_action = ""
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next_piece = random_piece()
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new_piece()
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$MidiPlayer.position = 0
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$Start.visible = false
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$Stats.new_game(level)
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new_piece()
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resume()
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func new_piece():
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if current_piece:
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remove_child(current_piece)
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current_piece = next_piece
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current_piece.translation = $GridMap/Matrix/Position3D.translation
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current_piece.emit_trail(true)
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@ -95,8 +91,7 @@ func _on_Stats_level_up():
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func _unhandled_input(event):
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if event.is_action_pressed("pause"):
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if playing:
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pause()
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$controls_ui.visible = true
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pause($controls_ui)
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elif $controls_ui.enable_resume:
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resume()
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if event.is_action_pressed("toggle_fullscreen"):
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@ -123,11 +118,9 @@ func _unhandled_input(event):
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if event.is_action_pressed("hard_drop"):
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hard_drop()
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if event.is_action_pressed("rotate_clockwise"):
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if rotate(Tetromino.CLOCKWISE):
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$MidiPlayer.move()
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rotate(Tetromino.CLOCKWISE)
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if event.is_action_pressed("rotate_counterclockwise"):
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if rotate(Tetromino.COUNTERCLOCKWISE):
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$MidiPlayer.move()
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rotate(Tetromino.COUNTERCLOCKWISE)
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if event.is_action_pressed("hold"):
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hold()
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@ -144,28 +137,27 @@ func process_autoshift():
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if move(movements[autoshift_action]):
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$MidiPlayer.move()
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if autoshift_action == "soft_drop":
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emit_signal("piece_dropped", 1)
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$Stats.piece_dropped(1)
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func hard_drop():
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var score = 0
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while move(movements["soft_drop"]):
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score += 2
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emit_signal("piece_dropped", score)
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$Stats.piece_dropped(score)
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$MidiPlayer.move()
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$LockDelay.stop()
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lock()
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func move(movement):
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if current_piece.move(movement):
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var moved = current_piece.move(movement)
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if moved:
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$LockDelay.start()
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return true
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else:
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return false
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return moved
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func rotate(direction):
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if current_piece.rotate(direction):
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$LockDelay.start()
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return true
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else:
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return false
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$MidiPlayer.move()
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func _on_DropTimer_timeout():
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move(movements["soft_drop"])
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@ -176,7 +168,11 @@ func _on_LockDelay_timeout():
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func lock():
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if $GridMap.lock(current_piece):
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emit_signal("piece_locked", $GridMap.clear_lines(), current_piece.t_spin)
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var lines_cleared = $GridMap.clear_lines()
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$Stats.piece_locked(lines_cleared, current_piece.t_spin)
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if lines_cleared or current_piece.t_spin:
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$MidiPlayer.piece_locked(lines_cleared)
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remove_child(current_piece)
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new_piece()
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else:
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game_over()
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@ -210,10 +206,11 @@ func resume():
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held_piece.visible = true
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next_piece.visible = true
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func pause(hide=true):
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func pause(gui=null):
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playing = false
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$Stats.time = OS.get_system_time_secs() - $Stats.time
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if hide:
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if gui:
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gui.visible = true
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$Stats.visible = false
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$GridMap.visible = false
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current_piece.visible = false
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@ -226,21 +223,20 @@ func pause(hide=true):
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$Stats/Clock.stop()
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func game_over():
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pause(false)
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pause()
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current_piece.emit_trail(false)
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$FlashText.print("GAME\nOVER")
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$ReplayButton.visible = true
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func _on_ReplayButton_pressed():
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pause()
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pause($Start)
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$ReplayButton.visible = false
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$Start.visible = true
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func _notification(what):
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match what:
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MainLoop.NOTIFICATION_WM_FOCUS_OUT:
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if playing:
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pause()
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pause($controls_ui.visible)
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MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
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save_user_data()
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get_tree().quit()
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@ -335,7 +335,7 @@ __meta__ = {
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[node name="Matrix" type="MeshInstance" parent="GridMap" index="0"]
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transform = Transform( 8.5, 0, 0, 0, 20, 0, 0, 0, 1, 4.5, 9.5, 0 )
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transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 1, 4.5, 9.5, 0 )
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layers = 1
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material_override = null
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cast_shadow = 1
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@ -423,7 +423,7 @@ autostart = false
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[node name="AutoShiftTimer" type="Timer" parent="." index="7"]
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process_mode = 1
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wait_time = 0.04
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wait_time = 0.03
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one_shot = false
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autostart = false
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@ -545,12 +545,6 @@ flat = false
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align = 1
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_sections_unfolded = [ "Margin", "custom_colors", "custom_fonts" ]
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[connection signal="piece_dropped" from="." to="Stats" method="_on_Main_piece_dropped"]
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[connection signal="piece_locked" from="." to="Stats" method="_on_Main_piece_locked"]
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[connection signal="piece_locked" from="." to="MidiPlayer" method="_on_Main_piece_locked"]
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[connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"]
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[connection signal="timeout" from="LockDelay" to="." method="_on_LockDelay_timeout"]
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@ -567,7 +561,7 @@ _sections_unfolded = [ "Margin", "custom_colors", "custom_fonts" ]
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[connection signal="level_up" from="Stats" to="." method="_on_Stats_level_up"]
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[connection signal="start" from="Start" to="." method="_on_Start_start"]
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[connection signal="start" from="Start" to="." method="new_game"]
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[connection signal="pressed" from="ReplayButton" to="." method="_on_ReplayButton_pressed"]
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@ -38,18 +38,17 @@ func unmute_channels(channels):
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for note in muted_events[channel_id]:
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_process_track_event_note_on(channel_status[channel_id], muted_events[channel_id][note])
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func _on_Main_piece_locked(lines, t_spin):
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if lines or t_spin:
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if lines == Tetromino.NB_MINOES:
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for channel in LINE_CLEAR_CHANNELS:
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channel_status[channel].vomume = 127
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$LineCLearTimer.wait_time = 0.86
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else:
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for channel in LINE_CLEAR_CHANNELS:
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channel_status[channel].vomume = 100
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$LineCLearTimer.wait_time = 0.43
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unmute_channels(LINE_CLEAR_CHANNELS)
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$LineCLearTimer.start()
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func piece_locked(lines):
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if lines == Tetromino.NB_MINOES:
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for channel in LINE_CLEAR_CHANNELS:
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channel_status[channel].vomume = 127
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$LineCLearTimer.wait_time = 0.86
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else:
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for channel in LINE_CLEAR_CHANNELS:
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channel_status[channel].vomume = 100
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$LineCLearTimer.wait_time = 0.43
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unmute_channels(LINE_CLEAR_CHANNELS)
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$LineCLearTimer.start()
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func _on_LineCLearTimer_timeout():
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mute_channels(LINE_CLEAR_CHANNELS)
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@ -48,15 +48,15 @@ func show_time():
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var hours = int(time_elapsed/3600)
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$VBC/Time.text = str(hours) + ":%02d"%minutes + ":%02d"%seconds
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func _on_Main_piece_dropped(ds):
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func piece_dropped(ds):
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score += ds
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$VBC/Score.text = str(score)
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func _on_Main_piece_locked(lines, t_spin):
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func piece_locked(lines, t_spin):
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var ds
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if lines or t_spin:
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var text = T_SPIN_NAMES[t_spin]
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if text:
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if lines and t_spin:
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text += " "
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text += LINES_CLEARED_NAMES[lines]
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emit_signal("flash_text", text)
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@ -67,9 +67,9 @@ func _on_Main_piece_locked(lines, t_spin):
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emit_signal("flash_text", str(ds))
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score += ds
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$VBC/Score.text = str(score)
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if score > high_score:
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high_score = score
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$VBC/HighScore.text = str(high_score)
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if score > high_score:
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high_score = score
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$VBC/HighScore.text = str(high_score)
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# Combos
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if lines:
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combos += 1
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@ -3,7 +3,7 @@
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[ext_resource path="res://Stats.gd" type="Script" id=1]
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[ext_resource path="res://fonts/Gamer.ttf" type="DynamicFontData" id=2]
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[sub_resource type="DynamicFont" id=2]
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[sub_resource type="DynamicFont" id=1]
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size = 20
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use_mipmaps = false
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@ -11,7 +11,7 @@ use_filter = false
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font_data = ExtResource( 2 )
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_sections_unfolded = [ "Font", "Settings" ]
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[node name="Stats" type="MarginContainer" index="0"]
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[node name="Stats" type="MarginContainer"]
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anchor_left = 0.5
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anchor_top = 0.5
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@ -70,7 +70,7 @@ mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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custom_fonts/font = SubResource( 2 )
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custom_fonts/font = SubResource( 1 )
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custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
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text = "Score:"
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percent_visible = 1.0
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@ -93,7 +93,7 @@ mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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custom_fonts/font = SubResource( 2 )
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custom_fonts/font = SubResource( 1 )
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custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
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text = "0"
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align = 2
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@ -117,7 +117,7 @@ mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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custom_fonts/font = SubResource( 2 )
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custom_fonts/font = SubResource( 1 )
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custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
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text = "High score:"
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percent_visible = 1.0
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@ -140,7 +140,7 @@ mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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custom_fonts/font = SubResource( 2 )
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custom_fonts/font = SubResource( 1 )
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custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
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text = "0"
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align = 2
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@ -164,7 +164,7 @@ mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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custom_fonts/font = SubResource( 2 )
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custom_fonts/font = SubResource( 1 )
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custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
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text = "Time"
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percent_visible = 1.0
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@ -186,7 +186,7 @@ mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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custom_fonts/font = SubResource( 2 )
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custom_fonts/font = SubResource( 1 )
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custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
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text = "0:00:00"
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align = 2
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@ -209,7 +209,7 @@ mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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custom_fonts/font = SubResource( 2 )
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custom_fonts/font = SubResource( 1 )
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custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
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text = "Level:"
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percent_visible = 1.0
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@ -231,7 +231,7 @@ mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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custom_fonts/font = SubResource( 2 )
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custom_fonts/font = SubResource( 1 )
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custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
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text = "0"
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align = 2
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@ -254,7 +254,7 @@ mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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custom_fonts/font = SubResource( 2 )
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custom_fonts/font = SubResource( 1 )
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custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
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text = "Goal:"
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percent_visible = 1.0
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@ -276,7 +276,7 @@ mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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custom_fonts/font = SubResource( 2 )
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custom_fonts/font = SubResource( 1 )
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custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
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text = "0"
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align = 2
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@ -73,51 +73,48 @@ const SUPER_ROTATION_SYSTEM = [
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}
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]
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var minoes
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var minoes = []
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var grid_map
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var orientation = 0
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var t_spin = NO_T_SPIN
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func _ready():
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randomize()
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minoes = [$Mino0, $Mino1, $Mino2, $Mino3]
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for i in range(NB_MINOES):
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minoes.append(get_node("Mino"+str(i)))
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grid_map = get_parent().get_node("GridMap")
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func positions():
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var p = []
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for mino in minoes:
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p.append(to_global(mino.translation))
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return p
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func rotated_positions(direction):
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var translations = [to_global(minoes[0].translation) ]
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for i in range(1, 4):
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var v = to_global(minoes[i].translation)
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v -= to_global(minoes[0].translation)
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v = Vector3(-1*direction*v.y, direction*v.x, 0)
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v += to_global(minoes[0].translation)
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translations.append(v)
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return translations
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func apply_positions(positions):
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func set_translations(translations):
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for i in range(NB_MINOES):
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minoes[i].translation = to_local(positions[i])
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minoes[i].translation = to_local(translations[i])
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func get_translations():
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var translations = []
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for mino in minoes:
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translations.append(to_global(mino.translation))
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return translations
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func move(movement):
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if grid_map.possible_positions(positions(), movement):
|
||||
if grid_map.possible_positions(get_translations(), movement):
|
||||
translate(movement)
|
||||
return true
|
||||
else:
|
||||
return false
|
||||
return false
|
||||
|
||||
func rotate(direction):
|
||||
var rotated_positions = rotated_positions(direction)
|
||||
var t = get_translations()
|
||||
var rotated_translations = [t[0]]
|
||||
for i in range(1, NB_MINOES):
|
||||
var v = t[i]
|
||||
v -= t[0]
|
||||
v = Vector3(-1*direction*v.y, direction*v.x, 0)
|
||||
v += t[0]
|
||||
rotated_translations.append(v)
|
||||
var movements = SUPER_ROTATION_SYSTEM[orientation][direction]
|
||||
for i in range(movements.size()):
|
||||
if grid_map.possible_positions(rotated_positions, movements[i]):
|
||||
if grid_map.possible_positions(rotated_translations, movements[i]):
|
||||
orientation -= direction
|
||||
orientation %= NB_MINOES
|
||||
apply_positions(rotated_positions)
|
||||
set_translations(rotated_translations)
|
||||
translate(movements[i])
|
||||
return i+1
|
||||
return 0
|
||||
|
Loading…
x
Reference in New Issue
Block a user