input 2
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@ -105,18 +105,24 @@ func _unhandled_input(event):
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if event.is_action_pressed("toggle_fullscreen"):
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OS.window_fullscreen = !OS.window_fullscreen
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if playing:
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for action in movements:
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if action == autoshift_action:
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if event.is_action_released(action):
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$AutoShiftDelay.stop()
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$AutoShiftTimer.stop()
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autoshift_action = ""
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else:
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if event.is_action_pressed(action):
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if event.is_action_released(autoshift_action):
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$AutoShiftDelay.stop()
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$AutoShiftTimer.stop()
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autoshift_action = ""
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for action in movements:
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if Input.is_action_pressed(action):
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autoshift_action = action
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process_autoshift_action()
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$AutoShiftTimer.stop()
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process_autoshift()
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$AutoShiftDelay.start()
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break
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for action in movements:
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if action != autoshift_action:
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if event.is_action_pressed(action):
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$AutoShiftTimer.stop()
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autoshift_action = action
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process_autoshift()
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$AutoShiftDelay.start()
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break
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if event.is_action_pressed("hard_drop"):
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hard_drop()
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if event.is_action_pressed("rotate_clockwise"):
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@ -128,17 +134,16 @@ func _unhandled_input(event):
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func _on_AutoShiftDelay_timeout():
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if playing and autoshift_action:
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process_autoshift_action()
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process_autoshift()
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$AutoShiftTimer.start()
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func _on_AutoShiftTimer_timeout():
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if playing and autoshift_action:
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process_autoshift_action()
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process_autoshift()
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func process_autoshift_action():
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if move(movements[autoshift_action]):
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if autoshift_action == "soft_drop":
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emit_signal("piece_dropped", 1)
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func process_autoshift():
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if move(movements[autoshift_action]) and autoshift_action == "soft_drop":
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emit_signal("piece_dropped", 1)
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func hard_drop():
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var score = 0
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