input
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@ -95,35 +95,35 @@ func _on_Stats_level_up():
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if $Stats.level > 15:
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$LockDelay.wait_time = 0.5 * pow(0.9, $Stats.level-15)
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func _process(delta):
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if Input.is_action_just_pressed("pause"):
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func _unhandled_input(event):
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if event.is_action_pressed("pause"):
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if playing:
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pause()
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$controls_ui.visible = true
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elif $controls_ui.enable_resume:
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resume()
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if Input.is_action_just_pressed("toggle_fullscreen"):
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if event.is_action_pressed("toggle_fullscreen"):
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OS.window_fullscreen = !OS.window_fullscreen
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if playing:
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for action in movements:
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if action == autoshift_action:
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if not Input.is_action_pressed(action):
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if event.is_action_released(action):
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$AutoShiftDelay.stop()
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$AutoShiftTimer.stop()
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autoshift_action = ""
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else:
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if Input.is_action_pressed(action):
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if event.is_action_pressed(action):
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autoshift_action = action
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process_autoshift_action()
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$AutoShiftTimer.stop()
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$AutoShiftDelay.start()
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if Input.is_action_just_pressed("hard_drop"):
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if event.is_action_pressed("hard_drop"):
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hard_drop()
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if Input.is_action_just_pressed("rotate_clockwise"):
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if event.is_action_pressed("rotate_clockwise"):
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rotate(Tetromino.CLOCKWISE)
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if Input.is_action_just_pressed("rotate_counterclockwise"):
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if event.is_action_pressed("rotate_counterclockwise"):
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rotate(Tetromino.COUNTERCLOCKWISE)
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if Input.is_action_just_pressed("hold"):
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if event.is_action_pressed("hold"):
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hold()
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func _on_AutoShiftDelay_timeout():
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