67 Commits
V1.1 ... 1.6

Author SHA1 Message Date
ba8184af9d Update TETRIS3000.pck 2019-01-18 01:26:26 +01:00
9f31c97391 loop 2019-01-18 01:22:07 +01:00
e5778812bc remove mesure at reprise 2019-01-18 01:08:58 +01:00
d89c65333e reduce size by removing unnecessary instruments 2019-01-18 01:07:20 +01:00
52743e8ad2 Revert "reduce size by removing unnecessary instruments"
This reverts commit 52c1300d09.
2019-01-18 01:03:16 +01:00
52c1300d09 reduce size by removing unnecessary instruments 2019-01-18 00:59:27 +01:00
50b3e35859 remove piano to line clear sfx 2019-01-18 00:58:58 +01:00
e9f3d7dc14 remix 2019-01-18 00:58:33 +01:00
c64c4afd89 web works! 2019-01-17 18:32:25 +01:00
e714b7cbaf disable Etc2 compression 2019-01-17 16:00:32 +01:00
63728c90c6 disable S 3tc compression 2019-01-17 15:52:52 +01:00
9e9779b8a9 disable S3TC texture compression 2019-01-17 15:49:30 +01:00
25d865bcbb new build 2019-01-17 15:36:51 +01:00
73d3e59d93 rename midi 2019-01-17 15:32:12 +01:00
8c7a4bef17 add midi resource 2019-01-17 15:25:09 +01:00
0b909091b7 Update TETRIS3000.pck 2019-01-17 09:57:52 +01:00
8cc69e99da Update controlsUI 2019-01-17 01:28:26 +01:00
1cec50f4f6 Update Tetromino.gd 2019-01-16 23:16:25 +01:00
6e9f5659ae t-spin only if last movement is a rotation 2019-01-16 22:53:19 +01:00
69a21fe12f randomize in main 2019-01-16 21:47:16 +01:00
11e6e07098 Revert "prepare rotate to be moved in main class"
This reverts commit a8dced21f1.
2019-01-16 19:20:00 +01:00
a8dced21f1 prepare rotate to be moved in main class 2019-01-16 18:29:51 +01:00
c338885d67 Update Main.tscn 2019-01-16 18:17:22 +01:00
dc7a6bd488 above cell 2019-01-16 18:17:17 +01:00
88f5dfb00f reduce icons 2019-01-16 18:16:13 +01:00
2417bd5b56 test t-spin only on lock 2019-01-16 18:15:56 +01:00
d7768f08ea T-Spin & stats 2019-01-16 16:31:24 +01:00
05f61c76db update hint text 2019-01-16 16:05:55 +01:00
5419864859 Hint text 2019-01-16 15:35:46 +01:00
a915251506 Update TETRIS3000.pck 2019-01-16 14:34:36 +01:00
1916c80784 action icons on control ui 2019-01-16 13:40:53 +01:00
762dd1bdf1 delays 2019-01-16 01:50:44 +01:00
6868c73e49 v1.3 2019-01-16 01:49:14 +01:00
4e33f3f78d delays 2019-01-16 01:49:00 +01:00
d972725c03 Update Main.gd 2019-01-16 01:28:48 +01:00
5832f3a317 light position 2019-01-16 01:18:41 +01:00
86218ffd84 more improvements 2019-01-16 00:35:31 +01:00
4f8a301cde break 2019-01-15 18:18:59 +01:00
a69ade5438 Update TetroI.gd 2019-01-15 17:24:45 +01:00
d4b29230c7 Tetrominoes scripts 2019-01-15 17:23:57 +01:00
e50e05558f reorg 2019-01-15 17:08:27 +01:00
5b4008a55c new level 2019-01-15 16:05:09 +01:00
2b86cdec5c commit 2019-01-15 14:56:29 +01:00
e45c31a2c6 stuff 2019-01-15 12:34:53 +01:00
47b7bc24b0 reorganize 2019-01-15 11:02:09 +01:00
74e288c870 things 2019-01-14 22:21:56 +01:00
3c5fc96be3 midi move 2019-01-13 23:16:02 +01:00
0f8ac8d6ea Merge branch 'master' of https://github.com/adrienmalin/TETRIS3000 2019-01-13 23:15:44 +01:00
9d3028961d ajust autoshift delays 2019-01-13 23:15:38 +01:00
60fbf36faa Update _config.yml 2019-01-08 17:04:56 +01:00
90d3481fb5 Update Main.gd 2019-01-08 17:04:08 +01:00
8ffd54ad8f Update screenshot.png 2019-01-08 16:44:24 +01:00
7aa08d7000 Update TETRIS3000.pck 2019-01-08 16:33:55 +01:00
78edef5396 Update MidiPlayer.gd 2019-01-08 16:33:45 +01:00
45d5e7e116 Update Main.tscn 2019-01-08 16:30:52 +01:00
6eb8ffdf86 process midi program on position 0 2019-01-08 16:26:43 +01:00
e0e92d18c0 input 2 2019-01-08 16:22:37 +01:00
5cbd793e6c replay button position 2019-01-08 15:27:36 +01:00
1359d6555a input 2019-01-08 15:16:38 +01:00
574e22ef74 Update GridMap.gd 2019-01-08 14:40:27 +01:00
ed5924f407 game over if y >= nb_lines 2019-01-08 14:22:15 +01:00
db1c211852 web v1.2 2019-01-08 14:21:51 +01:00
8009ffdf7e Explode entire minoes 2019-01-08 12:35:27 +01:00
fd4688a3ab Update ExplodingLine.tscn 2019-01-08 12:17:43 +01:00
1c79e2d57b tweak ExplodingLines 2019-01-08 12:15:53 +01:00
0194bbdc0d tweaks 2019-01-08 11:33:30 +01:00
d0f9e894ee Changed background, initial position 2019-01-07 19:32:59 +01:00
43 changed files with 543 additions and 688 deletions

3
.gitignore vendored
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@ -9,4 +9,5 @@ export_presets.cfg
midi/FluidR3 GM.sf2 midi/FluidR3 GM.sf2
release/ release/
*.import *.import
*.tmp

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@ -2,5 +2,5 @@
[Downloads](https://github.com/adrienmalin/TETRIS3000/releases) [Downloads](https://github.com/adrienmalin/TETRIS3000/releases)
[Play in browser (experimental)](https://adrienmalin.github.io/TETRIS3000/web/TETRIS3000.html) [Play in browser](https://adrienmalin.github.io/TETRIS3000/web/TETRIS3000.html)

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@ -1,2 +1 @@
theme: jekyll-theme-slate theme: jekyll-theme-slate
show_downloads: true

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@ -1,6 +1,6 @@
[gd_scene load_steps=10 format=2] [gd_scene load_steps=7 format=2]
[ext_resource path="res://Tetrominos/Mino/MinoMaterial.tres" type="Material" id=1] [ext_resource path="res://Tetrominos/Mino/MinoMesh.tres" type="CubeMesh" id=1]
[sub_resource type="Gradient" id=1] [sub_resource type="Gradient" id=1]
@ -30,19 +30,19 @@ render_priority = 0
trail_divisor = 2 trail_divisor = 2
trail_color_modifier = SubResource( 4 ) trail_color_modifier = SubResource( 4 )
emission_shape = 2 emission_shape = 2
emission_box_extents = Vector3( 8, 0.5, 0.5 ) emission_box_extents = Vector3( 10, 1, 1 )
flag_align_y = false flag_align_y = false
flag_rotate_y = true flag_rotate_y = true
flag_disable_z = false flag_disable_z = false
spread = 30.0 spread = 0.0
flatness = 0.0 flatness = 0.0
gravity = Vector3( 0, -30, 0 ) gravity = Vector3( 0, -10, 30 )
initial_velocity = 10.0 initial_velocity = 20.0
initial_velocity_random = 0.8 initial_velocity_random = 1.0
angular_velocity = 97.14 angular_velocity = 97.14
angular_velocity_random = 1.0 angular_velocity_random = 1.0
linear_accel = 100.0 linear_accel = 100.0
linear_accel_random = 0.84 linear_accel_random = 1.0
radial_accel = 8.48 radial_accel = 8.48
radial_accel_random = 0.85 radial_accel_random = 0.85
tangential_accel = 0.0 tangential_accel = 0.0
@ -61,38 +61,9 @@ anim_speed_random = 0.0
anim_offset = 0.0 anim_offset = 0.0
anim_offset_random = 0.0 anim_offset_random = 0.0
anim_loop = false anim_loop = false
_sections_unfolded = [ "Angular Velocity", "Color", "Emission Shape", "Gravity", "Scale", "Spread" ] _sections_unfolded = [ "Angular Velocity", "Color", "Gravity", "Initial Velocity", "Linear Accel", "Scale", "Spread" ]
[sub_resource type="PrismMesh" id=6] [node name="ExplodingLine" type="Particles" index="0"]
material = ExtResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
left_to_right = 2.98023e-008
size = Vector3( 0.2, 0.2, 0.2 )
subdivide_width = 2
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="PrismMesh" id=7]
material = ExtResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
left_to_right = 0.5
size = Vector3( 0.2, 0.2, 0.2 )
subdivide_width = 2
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="CubeMesh" id=8]
material = ExtResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 0.2, 0.2, 0.2 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="ExplodingLine" type="Particles"]
layers = 1 layers = 1
material_override = null material_override = null
@ -104,23 +75,21 @@ lod_min_hysteresis = 0.0
lod_max_distance = 0.0 lod_max_distance = 0.0
lod_max_hysteresis = 0.0 lod_max_hysteresis = 0.0
emitting = false emitting = false
amount = 800 amount = 40
lifetime = 2.0 lifetime = 2.0
one_shot = true one_shot = true
preprocess = 0.0 preprocess = 0.0
speed_scale = 2.18 speed_scale = 2.18
explosiveness = 0.9 explosiveness = 1.0
randomness = 0.69 randomness = 0.0
fixed_fps = 0 fixed_fps = 0
fract_delta = true fract_delta = true
visibility_aabb = AABB( -5, -0.5, -1, 10, 1, 2 ) visibility_aabb = AABB( -5, -0.5, -1, 10, 1, 2 )
local_coords = false local_coords = false
draw_order = 0 draw_order = 0
process_material = SubResource( 5 ) process_material = SubResource( 5 )
draw_passes = 3 draw_passes = 1
draw_pass_1 = SubResource( 6 ) draw_pass_1 = ExtResource( 1 )
draw_pass_2 = SubResource( 7 )
draw_pass_3 = SubResource( 8 )
_sections_unfolded = [ "Draw Passes", "Drawing", "Process Material", "Time", "Transform" ] _sections_unfolded = [ "Draw Passes", "Drawing", "Process Material", "Time", "Transform" ]

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@ -6,57 +6,65 @@ const ExplodingLine = preload("res://ExplodingLine.tscn")
const EMPTY_CELL = -1 const EMPTY_CELL = -1
const MINO = 0 const MINO = 0
export (int) var NB_LINES = 20
export (int) var NB_COLLUMNS = 10
var exploding_lines = [] var exploding_lines = []
var nb_collumns
var nb_lines
func _ready(): func _ready():
for y in range(NB_LINES): nb_collumns = int(get_parent().scale.x)
nb_lines = int(get_parent().scale.y)
for y in range(nb_lines):
exploding_lines.append(ExplodingLine.instance()) exploding_lines.append(ExplodingLine.instance())
add_child(exploding_lines[y]) add_child(exploding_lines[y])
exploding_lines[y].translation = Vector3(NB_COLLUMNS/2, y, 1) exploding_lines[y].translation = Vector3(nb_collumns/2, y, 1)
func clear(): func clear():
for position in get_used_cells(): for used_cell in get_used_cells():
set_cell_item(position.x, position.y, position.z, EMPTY_CELL) set_cell_item(used_cell.x, used_cell.y, used_cell.z, EMPTY_CELL)
func is_free_cell(position): func is_free_cell(cell):
return ( return (
0 <= position.x and position.x < NB_COLLUMNS 0 <= cell.x and cell.x < nb_collumns
and position.y >= 0 and cell.y >= 0
and get_cell_item(position.x, position.y, 0) == GridMap.INVALID_CELL_ITEM and get_cell_item(cell.x, cell.y, cell.z) == INVALID_CELL_ITEM
) )
func possible_positions(initial_positions, movement): func possible_positions(initial_translations, movement):
var position var position
var test_positions = [] var test_translations = []
for i in range(4): for i in range(4):
position = initial_positions[i] + movement position = initial_translations[i] + movement
if is_free_cell(position): if is_free_cell(position):
test_positions.append(position) test_translations.append(position)
if test_positions.size() == Tetromino.NB_MINOES: else:
return test_positions break
if test_translations.size() == Tetromino.NB_MINOES:
return test_translations
else: else:
return [] return []
func lock(piece): func lock(piece):
for position in piece.positions(): var minoes_over_grid = 0
for position in piece.get_translations():
if position.y >= nb_lines:
minoes_over_grid += 1
set_cell_item(position.x, position.y, 0, MINO) set_cell_item(position.x, position.y, 0, MINO)
return minoes_over_grid < Tetromino.NB_MINOES
func clear_lines(): func clear_lines():
var line_cleared
var lines_cleared = 0 var lines_cleared = 0
for y in range(NB_LINES-1, -1, -1): for y in range(nb_lines-1, -1, -1):
line_cleared = true var line_cleared = true
for x in range(NB_COLLUMNS): for x in range(nb_collumns):
if not get_cell_item(x, y, 0) == MINO: if not get_cell_item(x, y, 0) == MINO:
line_cleared = false line_cleared = false
break break
if line_cleared: if line_cleared:
for y2 in range(y, NB_LINES+2): for y2 in range(y, nb_lines+2):
for x in range(NB_COLLUMNS): for x in range(nb_collumns):
set_cell_item(x, y2, 0, get_cell_item(x, y2+1, 0)) var above_cell = get_cell_item(x, y2+1, 0)
set_cell_item(x, y2, 0, above_cell)
lines_cleared += 1 lines_cleared += 1
exploding_lines[y].emitting = true
exploding_lines[y].restart() exploding_lines[y].restart()
return lines_cleared return lines_cleared

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@ -9,11 +9,7 @@ const TetroS = preload("res://Tetrominos/TetroS.tscn")
const TetroT = preload("res://Tetrominos/TetroT.tscn") const TetroT = preload("res://Tetrominos/TetroT.tscn")
const TetroZ = preload("res://Tetrominos/TetroZ.tscn") const TetroZ = preload("res://Tetrominos/TetroZ.tscn")
const password = "TETRIS 3000" const THERE = Vector3(0, 0, 0)
const NEXT_POSITION = Vector3(13, 16, 0)
const START_POSITION = Vector3(5, 20, 0)
const HOLD_POSITION = Vector3(-5, 16, 0)
const movements = { const movements = {
"move_right": Vector3(1, 0, 0), "move_right": Vector3(1, 0, 0),
@ -27,55 +23,33 @@ var next_piece
var current_piece var current_piece
var held_piece var held_piece
var current_piece_held var current_piece_held
var autoshift_action
var autoshift_action = ""
var playing = false var playing = false
signal piece_dropped(score)
signal piece_locked(lines, t_spin)
func _ready(): func _ready():
load_user_data() randomize()
func load_user_data():
var save_game = File.new()
if not save_game.file_exists("user://data.save"):
$Stats.high_score = 0
else:
save_game.open_encrypted_with_pass("user://data.save", File.READ, password)
$Stats.high_score = int(save_game.get_line())
$Stats/VBC/HighScore.text = str($Stats.high_score)
save_game.close()
func _on_Start_start(level): func new_game(level):
$GridMap.clear()
if held_piece:
remove_child(held_piece)
held_piece = null
current_piece_held = false
next_piece = random_piece()
new_piece()
$MidiPlayer.position = 0
$Start.visible = false $Start.visible = false
next_piece = random_piece()
autoshift_action = ""
$LockDelay.wait_time = 0.5
$MidiPlayer.position = 0
$Stats.new_game(level) $Stats.new_game(level)
new_piece()
resume() resume()
func new_piece(): func new_piece():
if current_piece:
remove_child(current_piece)
current_piece = next_piece current_piece = next_piece
current_piece.translation = START_POSITION current_piece.translation = $Matrix/Position3D.translation
current_piece.emit_trail(true) current_piece.emit_trail(true)
autoshift_action = ""
next_piece = random_piece() next_piece = random_piece()
next_piece.translation = NEXT_POSITION next_piece.translation = $Next/Position3D.translation
if move(movements["soft_drop"]): if current_piece.move(THERE):
$DropTimer.start() $DropTimer.start()
$LockDelay.start()
current_piece_held = false current_piece_held = false
else: else:
current_piece.translate(movements["soft_drop"])
game_over() game_over()
func random_piece(): func random_piece():
@ -90,88 +64,86 @@ func random_piece():
add_child(piece) add_child(piece)
return piece return piece
func _on_Stats_level_up(): func new_level(level):
$DropTimer.wait_time = pow(0.8 - (($Stats.level - 1) * 0.007), $Stats.level - 1) if level <= 15:
if $Stats.level > 15: $DropTimer.wait_time = pow(0.8 - ((level - 1) * 0.007), level - 1)
$LockDelay.wait_time = 0.5 * pow(0.9, $Stats.level-15) else:
$LockDelay.wait_time = 0.5 * pow(0.9, level-15)
func _process(delta): func _unhandled_input(event):
if Input.is_action_just_pressed("pause"): if event.is_action_pressed("pause"):
if playing: if playing:
pause() pause($controls_ui)
$controls_ui.visible = true else:
elif $controls_ui.enable_resume:
resume() resume()
if Input.is_action_just_pressed("toggle_fullscreen"): if event.is_action_pressed("toggle_fullscreen"):
OS.window_fullscreen = !OS.window_fullscreen OS.window_fullscreen = not OS.window_fullscreen
if playing: if playing:
for action in movements: if autoshift_action and event.is_action_released(autoshift_action):
if action == autoshift_action: $AutoShiftDelay.stop()
if not Input.is_action_pressed(action): $AutoShiftTimer.stop()
$AutoShiftDelay.stop() autoshift_action = ""
$AutoShiftTimer.stop() for action in movements:
autoshift_action = ""
else:
if Input.is_action_pressed(action): if Input.is_action_pressed(action):
autoshift_action = action autoshift_action = action
process_autoshift_action() process_autoshift()
$AutoShiftTimer.stop()
$AutoShiftDelay.start() $AutoShiftDelay.start()
if Input.is_action_just_pressed("hard_drop"): break
for action in movements:
if action != autoshift_action:
if event.is_action_pressed(action):
$AutoShiftTimer.stop()
autoshift_action = action
process_autoshift()
$AutoShiftDelay.start()
break
if event.is_action_pressed("hard_drop"):
hard_drop() hard_drop()
if Input.is_action_just_pressed("rotate_clockwise"): if event.is_action_pressed("rotate_clockwise"):
rotate(Tetromino.CLOCKWISE) current_piece.rotate(Tetromino.CLOCKWISE)
if Input.is_action_just_pressed("rotate_counterclockwise"): if event.is_action_pressed("rotate_counterclockwise"):
rotate(Tetromino.COUNTERCLOCKWISE) current_piece.rotate(Tetromino.COUNTERCLOCKWISE)
if Input.is_action_just_pressed("hold"): if event.is_action_pressed("hold"):
hold() hold()
func _on_AutoShiftDelay_timeout(): func _on_AutoShiftDelay_timeout():
if playing and autoshift_action: if autoshift_action:
process_autoshift_action() process_autoshift()
$AutoShiftTimer.start() $AutoShiftTimer.start()
func _on_AutoShiftTimer_timeout(): func _on_AutoShiftTimer_timeout():
if playing and autoshift_action: if autoshift_action:
process_autoshift_action() process_autoshift()
func process_autoshift_action(): func process_autoshift():
if move(movements[autoshift_action]): var moved = current_piece.move(movements[autoshift_action])
if autoshift_action == "soft_drop": if moved and (autoshift_action == "soft_drop"):
emit_signal("piece_dropped", 1) $Stats.piece_dropped(1)
func hard_drop(): func hard_drop():
var score = 0 var score = 0
while move(movements["soft_drop"]): while current_piece.move(movements["soft_drop"]):
score += 2 score += 2
emit_signal("piece_dropped", score) $Stats.piece_dropped(score)
$LockDelay.stop()
lock() lock()
func move(movement):
if current_piece.move(movement):
$LockDelay.start()
return true
else:
return false
func rotate(direction):
if current_piece.rotate(direction):
$LockDelay.start()
return true
else:
return false
func _on_DropTimer_timeout(): func _on_DropTimer_timeout():
move(movements["soft_drop"]) if not current_piece.move(movements["soft_drop"]):
if $LockDelay.is_stopped():
func _on_LockDelay_timeout(): lock()
if not move(movements["soft_drop"]):
lock()
func lock(): func lock():
$GridMap.lock(current_piece) if $Matrix/GridMap.lock(current_piece):
emit_signal("piece_locked", $GridMap.clear_lines(), current_piece.t_spin) var t_spin = current_piece.t_spin()
new_piece() var lines_cleared = $Matrix/GridMap.clear_lines()
$Stats.piece_locked(lines_cleared, t_spin)
if lines_cleared or t_spin:
$MidiPlayer.piece_locked(lines_cleared)
remove_child(current_piece)
new_piece()
else:
game_over()
func hold(): func hold():
if not current_piece_held: if not current_piece_held:
@ -180,9 +152,9 @@ func hold():
current_piece = held_piece current_piece = held_piece
held_piece = swap held_piece = swap
held_piece.emit_trail(false) held_piece.emit_trail(false)
held_piece.translation = HOLD_POSITION held_piece.translation = $Hold/Position3D.translation
if current_piece: if current_piece:
current_piece.translation = START_POSITION current_piece.translation = $Matrix/Position3D.translation
current_piece.emit_trail(true) current_piece.emit_trail(true)
else: else:
new_piece() new_piece()
@ -196,50 +168,54 @@ func resume():
$MidiPlayer.resume() $MidiPlayer.resume()
$controls_ui.visible = false $controls_ui.visible = false
$Stats.visible = true $Stats.visible = true
$GridMap.visible = true $Matrix.visible = true
$Backs.visible = true $Matrix/GridMap.visible = true
$Hold.visible = true
$Next.visible = true
current_piece.visible = true current_piece.visible = true
if held_piece: if held_piece:
held_piece.visible = true held_piece.visible = true
next_piece.visible = true next_piece.visible = true
func pause(hide=true): func pause(gui=null):
playing = false playing = false
$MidiPlayer.stop()
$DropTimer.stop()
$LockDelay.stop()
$AutoShiftDelay.stop()
$AutoShiftTimer.stop()
$Stats/Clock.stop()
$Stats.time = OS.get_system_time_secs() - $Stats.time $Stats.time = OS.get_system_time_secs() - $Stats.time
if hide: if gui:
gui.visible = true
$Stats.visible = false $Stats.visible = false
$GridMap.visible = false $Matrix.visible = false
$Backs.visible = false $Matrix/GridMap.visible = false
$Hold.visible = false
$Next.visible = false
current_piece.visible = false current_piece.visible = false
if held_piece: if held_piece:
held_piece.visible = false held_piece.visible = false
next_piece.visible = false next_piece.visible = false
$MidiPlayer.stop()
$DropTimer.stop()
$LockDelay.stop()
$Stats/Clock.stop()
func game_over(): func game_over():
pause()
current_piece.emit_trail(false)
$FlashText.print("GAME\nOVER") $FlashText.print("GAME\nOVER")
pause(false)
$ReplayButton.visible = true $ReplayButton.visible = true
func _on_ReplayButton_pressed(): func _on_ReplayButton_pressed():
pause()
$ReplayButton.visible = false $ReplayButton.visible = false
$Start.visible = true remove_child(next_piece)
remove_child(current_piece)
if held_piece:
remove_child(held_piece)
held_piece = null
$Matrix/GridMap.clear()
pause($Start)
func _notification(what): func _notification(what):
match what: match what:
MainLoop.NOTIFICATION_WM_FOCUS_OUT: MainLoop.NOTIFICATION_WM_FOCUS_OUT:
if playing: if playing:
pause() pause($controls_ui)
MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
save_user_data()
get_tree().quit()
func save_user_data():
var save_game = File.new()
save_game.open_encrypted_with_pass("user://data.save", File.WRITE, password)
save_game.store_line(str($Stats.high_score))
save_game.close()

View File

@ -1,7 +1,7 @@
[gd_scene load_steps=21 format=2] [gd_scene load_steps=21 format=2]
[ext_resource path="res://Main.gd" type="Script" id=1] [ext_resource path="res://Main.gd" type="Script" id=1]
[ext_resource path="res://night-sky-background-14391263141jp.jpg" type="Texture" id=2] [ext_resource path="res://aperture-vintage-472251-unsplash.jpg" type="Texture" id=2]
[ext_resource path="res://Tetrominos/Mino/MinoLibrary.tres" type="MeshLibrary" id=3] [ext_resource path="res://Tetrominos/Mino/MinoLibrary.tres" type="MeshLibrary" id=3]
[ext_resource path="res://GridMap.gd" type="Script" id=4] [ext_resource path="res://GridMap.gd" type="Script" id=4]
[ext_resource path="res://midi/MidiPlayer.tscn" type="PackedScene" id=5] [ext_resource path="res://midi/MidiPlayer.tscn" type="PackedScene" id=5]
@ -10,8 +10,8 @@
[ext_resource path="res://fonts/525-ROUN.TTF" type="DynamicFontData" id=8] [ext_resource path="res://fonts/525-ROUN.TTF" type="DynamicFontData" id=8]
[ext_resource path="res://Stats.tscn" type="PackedScene" id=9] [ext_resource path="res://Stats.tscn" type="PackedScene" id=9]
[ext_resource path="res://controls.tscn" type="PackedScene" id=10] [ext_resource path="res://controls.tscn" type="PackedScene" id=10]
[ext_resource path="res://fonts/Gamer.ttf" type="DynamicFontData" id=11] [ext_resource path="res://Start.tscn" type="PackedScene" id=11]
[ext_resource path="res://Start.tscn" type="PackedScene" id=12] [ext_resource path="res://fonts/Gamer.ttf" type="DynamicFontData" id=12]
[sub_resource type="PanoramaSky" id=1] [sub_resource type="PanoramaSky" id=1]
@ -226,7 +226,7 @@ size = 20
use_mipmaps = false use_mipmaps = false
use_filter = false use_filter = false
extra_spacing_bottom = 5 extra_spacing_bottom = 5
font_data = ExtResource( 11 ) font_data = ExtResource( 12 )
_sections_unfolded = [ "Extra Spacing", "Font", "Settings" ] _sections_unfolded = [ "Extra Spacing", "Font", "Settings" ]
[node name="Main" type="WorldEnvironment" index="0"] [node name="Main" type="WorldEnvironment" index="0"]
@ -234,9 +234,9 @@ _sections_unfolded = [ "Extra Spacing", "Font", "Settings" ]
environment = SubResource( 2 ) environment = SubResource( 2 )
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="Sprite3D" type="Sprite3D" parent="." index="0"] [node name="Background" type="Sprite3D" parent="." index="0"]
transform = Transform( 19.2, 0, 0, 0, 12.8, 0, 0, 0, 1, 5, 10, -80 ) transform = Transform( 12.8, 0, 0, 0, 8.53, 0, 0, 0, 1, 5, 10, -32 )
layers = 1 layers = 1
material_override = null material_override = null
cast_shadow = 1 cast_shadow = 1
@ -250,12 +250,12 @@ centered = true
offset = Vector2( 0, 0 ) offset = Vector2( 0, 0 )
flip_h = false flip_h = false
flip_v = false flip_v = false
modulate = Color( 0.478431, 0.478431, 0.478431, 1 ) modulate = Color( 0.334808, 0.343253, 0.359375, 0 )
opacity = 0.0 opacity = 1.0
pixel_size = 0.01 pixel_size = 0.01
axis = 2 axis = 2
transparent = false transparent = false
shaded = false shaded = true
double_sided = false double_sided = false
alpha_cut = 0 alpha_cut = 0
texture = ExtResource( 2 ) texture = ExtResource( 2 )
@ -264,7 +264,7 @@ hframes = 1
frame = 0 frame = 0
region_enabled = false region_enabled = false
region_rect = Rect2( 0, 0, 0, 0 ) region_rect = Rect2( 0, 0, 0, 0 )
_sections_unfolded = [ "Animation", "Flags", "Transform" ] _sections_unfolded = [ "Animation", "Flags", "Geometry", "Transform" ]
[node name="Camera" type="Camera" parent="." index="1"] [node name="Camera" type="Camera" parent="." index="1"]
@ -279,8 +279,8 @@ projection = 0
current = true current = true
fov = 70.0 fov = 70.0
size = 1.0 size = 1.0
near = 0.1 near = 0.05
far = 1.29056e+006 far = 500.0
_sections_unfolded = [ "Transform" ] _sections_unfolded = [ "Transform" ]
[node name="DirectionalLight" type="DirectionalLight" parent="." index="2"] [node name="DirectionalLight" type="DirectionalLight" parent="." index="2"]
@ -311,8 +311,28 @@ directional_shadow_depth_range = 0
directional_shadow_max_distance = 200.0 directional_shadow_max_distance = 200.0
_sections_unfolded = [ "Light", "Transform" ] _sections_unfolded = [ "Light", "Transform" ]
[node name="GridMap" type="GridMap" parent="." index="3"] [node name="Matrix" type="MeshInstance" parent="." index="3"]
transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 1, 4.5, 9.5, 0 )
visible = false
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 4 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform", "material" ]
[node name="GridMap" type="GridMap" parent="Matrix" index="0"]
transform = Transform( 0.1, 0, 0, 0, 0.05, 0, 0, 0, 1, -0.45, -0.475, 0 )
visible = false
theme = ExtResource( 3 ) theme = ExtResource( 3 )
cell_size = Vector3( 1, 1, 1 ) cell_size = Vector3( 1, 1, 1 )
cell_octant_size = 8 cell_octant_size = 8
@ -329,36 +349,18 @@ script = ExtResource( 4 )
_sections_unfolded = [ "Cell", "Transform" ] _sections_unfolded = [ "Cell", "Transform" ]
__meta__ = { __meta__ = {
"_editor_clip_": 1, "_editor_clip_": 1,
"_editor_floor_": Vector3( 0, -1, 0 ) "_editor_floor_": Vector3( 0, -2, 0 )
} }
NB_LINES = 20
NB_COLLUMNS = 10
[node name="Backs" type="Spatial" parent="." index="4"] [node name="Position3D" type="Position3D" parent="Matrix" index="1"]
editor/display_folded = true transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 20, 0 )
visible = false
[node name="GridBack" type="MeshInstance" parent="Backs" index="0"]
transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 1, 4.5, 9.5, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 4 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ] _sections_unfolded = [ "Transform" ]
[node name="HoldBack" type="MeshInstance" parent="Backs" index="1"] [node name="Hold" type="MeshInstance" parent="." index="4"]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, -5, 16, 0 ) transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, -5, 16, 0 )
visible = false
layers = 1 layers = 1
material_override = null material_override = null
cast_shadow = 1 cast_shadow = 1
@ -373,9 +375,15 @@ skeleton = NodePath("..")
material/0 = null material/0 = null
_sections_unfolded = [ "Transform" ] _sections_unfolded = [ "Transform" ]
[node name="NextBack" type="MeshInstance" parent="Backs" index="2"] [node name="Position3D" type="Position3D" parent="Hold" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 16, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Next" type="MeshInstance" parent="." index="5"]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, 14, 16, 0 ) transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, 14, 16, 0 )
visible = false
layers = 1 layers = 1
material_override = null material_override = null
cast_shadow = 1 cast_shadow = 1
@ -390,42 +398,47 @@ skeleton = NodePath("..")
material/0 = null material/0 = null
_sections_unfolded = [ "Transform" ] _sections_unfolded = [ "Transform" ]
[node name="DropTimer" type="Timer" parent="." index="5"] [node name="Position3D" type="Position3D" parent="Next" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13, 16, 0 )
_sections_unfolded = [ "Transform" ]
[node name="DropTimer" type="Timer" parent="." index="6"]
process_mode = 1 process_mode = 1
wait_time = 1.0 wait_time = 1.0
one_shot = false one_shot = false
autostart = false autostart = false
[node name="LockDelay" type="Timer" parent="." index="6"] [node name="LockDelay" type="Timer" parent="." index="7"]
process_mode = 1 process_mode = 1
wait_time = 0.5 wait_time = 0.5
one_shot = true one_shot = true
autostart = false autostart = false
[node name="AutoShiftDelay" type="Timer" parent="." index="7"] [node name="AutoShiftDelay" type="Timer" parent="." index="8"]
process_mode = 1 process_mode = 1
wait_time = 0.17 wait_time = 0.2
one_shot = true one_shot = true
autostart = false autostart = false
[node name="AutoShiftTimer" type="Timer" parent="." index="8"] [node name="AutoShiftTimer" type="Timer" parent="." index="9"]
process_mode = 1 process_mode = 1
wait_time = 0.03 wait_time = 0.03
one_shot = false one_shot = false
autostart = false autostart = false
[node name="MidiPlayer" parent="." index="9" instance=ExtResource( 5 )] [node name="MidiPlayer" parent="." index="10" instance=ExtResource( 5 )]
editor/display_folded = true editor/display_folded = true
script = ExtResource( 6 ) script = ExtResource( 6 )
file = "res://midi/Tetris - Song A.mid" _sections_unfolded = [ "Pause" ]
volume_db = -12 file = "res://midi/Korobeiniki.mid"
volume_db = -24
loop = true loop = true
loop_start = 1.81
soundfont = "res://midi/TimGM6mb.sf2" soundfont = "res://midi/TimGM6mb.sf2"
[node name="LineCLearTimer" type="Timer" parent="MidiPlayer" index="1"] [node name="LineCLearTimer" type="Timer" parent="MidiPlayer" index="1"]
@ -435,7 +448,7 @@ wait_time = 1.41
one_shot = true one_shot = true
autostart = false autostart = false
[node name="FlashText" type="Control" parent="." index="10"] [node name="FlashText" type="Control" parent="." index="11"]
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
@ -489,25 +502,35 @@ anims/Flash = SubResource( 7 )
blend_times = [ ] blend_times = [ ]
_sections_unfolded = [ "Playback Options" ] _sections_unfolded = [ "Playback Options" ]
[node name="Stats" parent="." index="11" instance=ExtResource( 9 )] [node name="Stats" parent="." index="12" instance=ExtResource( 9 )]
visible = false
anchor_left = 0.0
anchor_top = 1.0
anchor_right = 0.0
anchor_bottom = 1.0
margin_left = 95.0
margin_top = -250.0
margin_right = 205.0
margin_bottom = -40.0
[node name="controls_ui" parent="." index="13" instance=ExtResource( 10 )]
visible = false visible = false
[node name="controls_ui" parent="." index="12" instance=ExtResource( 10 )] [node name="Start" parent="." index="14" instance=ExtResource( 11 )]
visible = false [node name="ReplayButton" type="Button" parent="." index="15"]
[node name="ReplayButton" type="Button" parent="." index="13"]
visible = false visible = false
anchor_left = 1.0 anchor_left = 1.0
anchor_top = 1.0 anchor_top = 1.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
margin_left = -100.0 margin_left = -215.0
margin_top = -60.0 margin_top = -100.0
margin_right = -27.0 margin_right = -90.0
margin_bottom = -26.0 margin_bottom = -60.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
focus_mode = 2 focus_mode = 2
@ -521,23 +544,13 @@ toggle_mode = false
enabled_focus_mode = 2 enabled_focus_mode = 2
shortcut = null shortcut = null
group = null group = null
text = "REPLAY" text = "play again"
flat = false flat = false
align = 1 align = 1
_sections_unfolded = [ "Margin", "custom_colors", "custom_fonts" ] _sections_unfolded = [ "Margin", "custom_colors", "custom_fonts" ]
[node name="Start" parent="." index="14" instance=ExtResource( 12 )]
[connection signal="piece_dropped" from="." to="Stats" method="_on_Main_piece_dropped"]
[connection signal="piece_locked" from="." to="MidiPlayer" method="_on_Main_piece_locked"]
[connection signal="piece_locked" from="." to="Stats" method="_on_Main_piece_locked"]
[connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"] [connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"]
[connection signal="timeout" from="LockDelay" to="." method="_on_LockDelay_timeout"]
[connection signal="timeout" from="AutoShiftDelay" to="." method="_on_AutoShiftDelay_timeout"] [connection signal="timeout" from="AutoShiftDelay" to="." method="_on_AutoShiftDelay_timeout"]
[connection signal="timeout" from="AutoShiftTimer" to="." method="_on_AutoShiftTimer_timeout"] [connection signal="timeout" from="AutoShiftTimer" to="." method="_on_AutoShiftTimer_timeout"]
@ -546,12 +559,10 @@ _sections_unfolded = [ "Margin", "custom_colors", "custom_fonts" ]
[connection signal="animation_finished" from="FlashText/AnimationPlayer" to="FlashText" method="_on_AnimationPlayer_animation_finished"] [connection signal="animation_finished" from="FlashText/AnimationPlayer" to="FlashText" method="_on_AnimationPlayer_animation_finished"]
[connection signal="flash_text" from="Stats" to="FlashText" method="print"] [connection signal="level_up" from="Stats" to="." method="new_level"]
[connection signal="level_up" from="Stats" to="." method="_on_Stats_level_up"] [connection signal="start" from="Start" to="." method="new_game"]
[connection signal="pressed" from="ReplayButton" to="." method="_on_ReplayButton_pressed"] [connection signal="pressed" from="ReplayButton" to="." method="_on_ReplayButton_pressed"]
[connection signal="start" from="Start" to="." method="_on_Start_start"]

View File

@ -2,11 +2,12 @@ extends "midi/MidiPlayer.gd"
const Tetromino = preload("res://Tetrominos/Tetromino.gd") const Tetromino = preload("res://Tetrominos/Tetromino.gd")
const LINE_CLEAR_CHANNELS = [2, 6] const LINE_CLEAR_CHANNELS = [2]
var muted_events = [] var muted_events = []
func _ready(): func _ready():
._ready()
mute_channels(LINE_CLEAR_CHANNELS) mute_channels(LINE_CLEAR_CHANNELS)
func _init_channel( ): func _init_channel( ):
@ -36,18 +37,17 @@ func unmute_channels(channels):
for note in muted_events[channel_id]: for note in muted_events[channel_id]:
_process_track_event_note_on(channel_status[channel_id], muted_events[channel_id][note]) _process_track_event_note_on(channel_status[channel_id], muted_events[channel_id][note])
func _on_Main_piece_locked(lines, t_spin): func piece_locked(lines):
if lines or t_spin: if lines == Tetromino.NB_MINOES:
if lines == Tetromino.NB_MINOES: for channel in LINE_CLEAR_CHANNELS:
for channel in LINE_CLEAR_CHANNELS: channel_status[channel].vomume = 127
channel_status[channel].vomume = 127 $LineCLearTimer.wait_time = 0.86
$LineCLearTimer.wait_time = 0.86 else:
else: for channel in LINE_CLEAR_CHANNELS:
for channel in LINE_CLEAR_CHANNELS: channel_status[channel].vomume = 100
channel_status[channel].vomume = 100 $LineCLearTimer.wait_time = 0.43
$LineCLearTimer.wait_time = 0.43 unmute_channels(LINE_CLEAR_CHANNELS)
unmute_channels(LINE_CLEAR_CHANNELS) $LineCLearTimer.start()
$LineCLearTimer.start()
func _on_LineCLearTimer_timeout(): func _on_LineCLearTimer_timeout():
mute_channels(LINE_CLEAR_CHANNELS) mute_channels(LINE_CLEAR_CHANNELS)

View File

@ -1,14 +1,14 @@
extends MarginContainer extends MarginContainer
const SCORES = [ const SCORES = [
[0, 4, 1], {"": 0, "MINI T-SPIN": 1, "T-SPIN": 4},
[1, 8, 2], {"": 1, "MINI T-SPIN": 2, "T-SPIN": 8},
[3, 12], {"": 3, "T-SPIN": 12},
[5, 16], {"": 5, "T-SPIN": 16},
[8] {"": 8}
] ]
const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"] const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"]
const T_SPIN_NAMES = ["", "T-SPIN", "MINI T-SPIN"] const password = "TETRIS 3000"
var level var level
var goal var goal
@ -16,9 +16,23 @@ var score
var high_score var high_score
var time var time
var combos var combos
var flash_text
signal flash_text(text) signal level_up(level)
signal level_up
func _ready():
load_user_data()
flash_text = get_node("../FlashText")
func load_user_data():
var save_game = File.new()
if not save_game.file_exists("user://data.save"):
high_score = 0
else:
save_game.open_encrypted_with_pass("user://data.save", File.READ, password)
high_score = int(save_game.get_line())
$VBC/HighScore.text = str(high_score)
save_game.close()
func new_game(start_level): func new_game(start_level):
level = start_level - 1 level = start_level - 1
@ -35,8 +49,8 @@ func new_level():
goal += 5 * level goal += 5 * level
$VBC/Level.text = str(level) $VBC/Level.text = str(level)
$VBC/Goal.text = str(goal) $VBC/Goal.text = str(goal)
emit_signal("flash_text", "Level\n%d"%level) flash_text.print("Level\n%d"%level)
emit_signal("level_up") emit_signal("level_up", level)
func _on_Clock_timeout(): func _on_Clock_timeout():
show_time() show_time()
@ -48,36 +62,36 @@ func show_time():
var hours = int(time_elapsed/3600) var hours = int(time_elapsed/3600)
$VBC/Time.text = str(hours) + ":%02d"%minutes + ":%02d"%seconds $VBC/Time.text = str(hours) + ":%02d"%minutes + ":%02d"%seconds
func _on_Main_piece_dropped(ds): func piece_dropped(ds):
score += ds score += ds
$VBC/Score.text = str(score) $VBC/Score.text = str(score)
func _on_Main_piece_locked(lines, t_spin): func piece_locked(lines, t_spin):
var ds var ds
if lines or t_spin: if lines or t_spin:
var text = T_SPIN_NAMES[t_spin] if lines and t_spin:
if text: flash_text.print(t_spin + " " + LINES_CLEARED_NAMES[lines])
text += " " elif lines:
text += LINES_CLEARED_NAMES[lines] flash_text.print(LINES_CLEARED_NAMES[lines])
emit_signal("flash_text", text) elif t_spin:
ds = SCORES[lines][t_spin] flash_text.print(t_spin)
goal -= ds goal -= SCORES[lines][""]
$VBC/Goal.text = str(goal) $VBC/Goal.text = str(goal)
ds *= 100 ds = 100 * level * SCORES[lines][t_spin]
emit_signal("flash_text", str(ds)) flash_text.print(str(ds))
score += ds score += ds
$VBC/Score.text = str(score) $VBC/Score.text = str(score)
if score > high_score: if score > high_score:
high_score = score high_score = score
$VBC/HighScore.text = str(high_score) $VBC/HighScore.text = str(high_score)
# Combos # Combos
if lines: if lines:
combos += 1 combos += 1
if combos > 0: if combos > 0:
if combos == 1: if combos == 1:
emit_signal("flash_text", "COMBO") flash_text.print("COMBO")
else: else:
emit_signal("flash_text", "COMBO x%d"%combos) flash_text.print("COMBO x%d"%combos)
ds = (20 if lines==1 else 50) * combos * level ds = (20 if lines==1 else 50) * combos * level
emit_signal("flash_text", str(ds)) emit_signal("flash_text", str(ds))
score += ds score += ds
@ -86,3 +100,14 @@ func _on_Main_piece_locked(lines, t_spin):
combos = -1 combos = -1
if goal <= 0: if goal <= 0:
new_level() new_level()
func _notification(what):
match what:
MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
save_user_data()
func save_user_data():
var save_game = File.new()
save_game.open_encrypted_with_pass("user://data.save", File.WRITE, password)
save_game.store_line(str(high_score))
save_game.close()

View File

@ -3,7 +3,7 @@
[ext_resource path="res://Stats.gd" type="Script" id=1] [ext_resource path="res://Stats.gd" type="Script" id=1]
[ext_resource path="res://fonts/Gamer.ttf" type="DynamicFontData" id=2] [ext_resource path="res://fonts/Gamer.ttf" type="DynamicFontData" id=2]
[sub_resource type="DynamicFont" id=2] [sub_resource type="DynamicFont" id=1]
size = 20 size = 20
use_mipmaps = false use_mipmaps = false
@ -70,7 +70,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 4 size_flags_vertical = 4
custom_fonts/font = SubResource( 2 ) custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 ) custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
text = "Score:" text = "Score:"
percent_visible = 1.0 percent_visible = 1.0
@ -93,7 +93,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 4 size_flags_vertical = 4
custom_fonts/font = SubResource( 2 ) custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 ) custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
text = "0" text = "0"
align = 2 align = 2
@ -117,7 +117,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 4 size_flags_vertical = 4
custom_fonts/font = SubResource( 2 ) custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 ) custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
text = "High score:" text = "High score:"
percent_visible = 1.0 percent_visible = 1.0
@ -140,7 +140,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 4 size_flags_vertical = 4
custom_fonts/font = SubResource( 2 ) custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 ) custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
text = "0" text = "0"
align = 2 align = 2
@ -164,7 +164,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 4 size_flags_vertical = 4
custom_fonts/font = SubResource( 2 ) custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 ) custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
text = "Time" text = "Time"
percent_visible = 1.0 percent_visible = 1.0
@ -186,7 +186,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 4 size_flags_vertical = 4
custom_fonts/font = SubResource( 2 ) custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 ) custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
text = "0:00:00" text = "0:00:00"
align = 2 align = 2
@ -209,7 +209,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 4 size_flags_vertical = 4
custom_fonts/font = SubResource( 2 ) custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 ) custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
text = "Level:" text = "Level:"
percent_visible = 1.0 percent_visible = 1.0
@ -231,7 +231,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 4 size_flags_vertical = 4
custom_fonts/font = SubResource( 2 ) custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 ) custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
text = "0" text = "0"
align = 2 align = 2
@ -254,7 +254,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 4 size_flags_vertical = 4
custom_fonts/font = SubResource( 2 ) custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 ) custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
text = "Goal:" text = "Goal:"
percent_visible = 1.0 percent_visible = 1.0
@ -276,7 +276,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 4 size_flags_vertical = 4
custom_fonts/font = SubResource( 2 ) custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 ) custom_colors/font_color = Color( 0.756214, 0.921978, 0.990234, 1 )
text = "0" text = "0"
align = 2 align = 2

View File

@ -25,7 +25,7 @@ params_grow = false
params_use_alpha_scissor = false params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.486471 ) albedo_color = Color( 0.601563, 0.775878, 1, 0.486471 )
metallic = 1.0 metallic = 1.0
metallic_specular = 1.0 metallic_specular = 0.63
metallic_texture_channel = 4 metallic_texture_channel = 4
roughness = 0.46 roughness = 0.46
roughness_texture_channel = 0 roughness_texture_channel = 0

View File

@ -1,2 +0,0 @@
extends "Tetromino.gd"

View File

@ -1,10 +1,9 @@
[gd_scene load_steps=3 format=2] [gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/TetroJ.gd" type="Script" id=1] [ext_resource path="res://Tetrominos/Tetromino.gd" type="Script" id=1]
[ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2] [ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroJ" type="Spatial"]
[node name="TetroJ" type="Spatial" index="0"]
script = ExtResource( 1 ) script = ExtResource( 1 )

View File

@ -1,2 +0,0 @@
extends "Tetromino.gd"

View File

@ -1,9 +1,8 @@
[gd_scene load_steps=3 format=2] [gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/TetroL.gd" type="Script" id=1] [ext_resource path="res://Tetrominos/Tetromino.gd" type="Script" id=1]
[ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2] [ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroL" type="Spatial" index="0"] [node name="TetroL" type="Spatial" index="0"]
script = ExtResource( 1 ) script = ExtResource( 1 )

View File

@ -1,4 +1,5 @@
extends "Tetromino.gd" extends "Tetromino.gd"
func rotate(direction): func rotate(direction):
pass return false

View File

@ -3,8 +3,7 @@
[ext_resource path="res://Tetrominos/TetroO.gd" type="Script" id=1] [ext_resource path="res://Tetrominos/TetroO.gd" type="Script" id=1]
[ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2] [ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroO" type="Spatial"]
[node name="TetroO" type="Spatial" index="0"]
script = ExtResource( 1 ) script = ExtResource( 1 )

View File

@ -1,2 +0,0 @@
extends "Tetromino.gd"

View File

@ -1,9 +1,8 @@
[gd_scene load_steps=3 format=2] [gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/TetroS.gd" type="Script" id=1] [ext_resource path="res://Tetrominos/Tetromino.gd" type="Script" id=1]
[ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2] [ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroS" type="Spatial" index="0"] [node name="TetroS" type="Spatial" index="0"]
script = ExtResource( 1 ) script = ExtResource( 1 )

View File

@ -6,20 +6,16 @@ const T_SLOT = [
Vector3(1, -1, 0), Vector3(1, -1, 0),
Vector3(-1, -1, 0) Vector3(-1, -1, 0)
] ]
func rotate(direction): func t_spin():
var rotation_point = .rotate(direction) if rotated_last:
if rotation_point and t_spin != T_SPIN:
var center = to_global(minoes[0].translation) var center = to_global(minoes[0].translation)
var a = not grid_map.is_free_cell(center + T_SLOT[orientation]) var a = not grid_map.is_free_cell(center + T_SLOT[orientation])
var b = not grid_map.is_free_cell(center + T_SLOT[(1+orientation)%4]) var b = not grid_map.is_free_cell(center + T_SLOT[(1+orientation)%4])
var c = not grid_map.is_free_cell(center + T_SLOT[(2+orientation)%4]) var c = not grid_map.is_free_cell(center + T_SLOT[(3+orientation)%4])
var d = not grid_map.is_free_cell(center + T_SLOT[(3+orientation)%4]) var d = not grid_map.is_free_cell(center + T_SLOT[(2+orientation)%4])
if a and b and (c or d): if rotation_point_5_used or (a and b and (c or d)):
t_spin = T_SPIN return "T-SPIN"
elif c and d and (a or b): elif c and d and (a or b):
if rotation_point == 5: return "MINI T-SPIN"
t_spin = T_SPIN return ""
else:
t_spin = MINI_T_SPIN
return rotation_point

View File

@ -3,8 +3,7 @@
[ext_resource path="res://Tetrominos/TetroT.gd" type="Script" id=1] [ext_resource path="res://Tetrominos/TetroT.gd" type="Script" id=1]
[ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2] [ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroT" type="Spatial"]
[node name="TetroT" type="Spatial" index="0"]
script = ExtResource( 1 ) script = ExtResource( 1 )

View File

@ -1,2 +0,0 @@
extends "Tetromino.gd"

View File

@ -1,9 +1,8 @@
[gd_scene load_steps=3 format=2] [gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/TetroZ.gd" type="Script" id=1] [ext_resource path="res://Tetrominos/Tetromino.gd" type="Script" id=1]
[ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2] [ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroZ" type="Spatial" index="0"] [node name="TetroZ" type="Spatial" index="0"]
script = ExtResource( 1 ) script = ExtResource( 1 )

View File

@ -3,9 +3,6 @@ extends Spatial
const NB_MINOES = 4 const NB_MINOES = 4
const CLOCKWISE = -1 const CLOCKWISE = -1
const COUNTERCLOCKWISE = 1 const COUNTERCLOCKWISE = 1
const NO_T_SPIN = 0
const T_SPIN = 1
const MINI_T_SPIN = 2
const SUPER_ROTATION_SYSTEM = [ const SUPER_ROTATION_SYSTEM = [
{ {
COUNTERCLOCKWISE: [ COUNTERCLOCKWISE: [
@ -73,54 +70,61 @@ const SUPER_ROTATION_SYSTEM = [
} }
] ]
var minoes var minoes = []
var grid_map var grid_map
var lock_delay
var orientation = 0 var orientation = 0
var t_spin = NO_T_SPIN var rotation_point_5_used = false
var rotated_last = false
func _ready(): func _ready():
randomize()
minoes = [$Mino0, $Mino1, $Mino2, $Mino3]
grid_map = get_parent().get_node("GridMap")
func positions():
var p = []
for mino in minoes:
p.append(to_global(mino.translation))
return p
func rotated_positions(direction):
var translations = [to_global(minoes[0].translation) ]
for i in range(1, 4):
var v = to_global(minoes[i].translation)
v -= to_global(minoes[0].translation)
v = Vector3(-1*direction*v.y, direction*v.x, 0)
v += to_global(minoes[0].translation)
translations.append(v)
return translations
func apply_positions(positions):
for i in range(NB_MINOES): for i in range(NB_MINOES):
minoes[i].translation = to_local(positions[i]) minoes.append(get_node("Mino"+str(i)))
grid_map = get_node("../Matrix/GridMap")
lock_delay = get_node("../LockDelay")
func set_translations(translations):
for i in range(NB_MINOES):
minoes[i].translation = to_local(translations[i])
func get_translations():
var translations = []
for mino in minoes:
translations.append(to_global(mino.translation))
return translations
func move(movement): func move(movement):
if grid_map.possible_positions(positions(), movement): if grid_map.possible_positions(get_translations(), movement):
translate(movement) translate(movement)
lock_delay.start()
rotated_last = false
return true return true
else: return false
return false
func rotate(direction): func rotate(direction):
var rotated_positions = rotated_positions(direction) var translations = get_translations()
var rotated_translations = [translations[0]]
var center = translations[0]
for i in range(1, NB_MINOES):
var rt = translations[i] - center
rt = Vector3(-1*direction*rt.y, direction*rt.x, 0)
rt += center
rotated_translations.append(rt)
var movements = SUPER_ROTATION_SYSTEM[orientation][direction] var movements = SUPER_ROTATION_SYSTEM[orientation][direction]
for i in range(movements.size()): for i in range(movements.size()):
if grid_map.possible_positions(rotated_positions, movements[i]): if grid_map.possible_positions(rotated_translations, movements[i]):
orientation -= direction orientation = (orientation - direction) % NB_MINOES
orientation %= NB_MINOES set_translations(rotated_translations)
apply_positions(rotated_positions)
translate(movements[i]) translate(movements[i])
return i+1 lock_delay.start()
return 0 rotated_last = true
if i == 4:
rotation_point_5_used = true
return true
return false
func t_spin():
return ""
func emit_trail(visible): func emit_trail(visible):
var trail var trail

Binary file not shown.

After

Width:  |  Height:  |  Size: 348 KiB

View File

@ -1,17 +1,5 @@
extends Control extends Control
# Note for the reader:
#
# This demo conveniently uses the same names for actions and for the container nodes
# that hold each remapping button. This allow to get back to the button based simply
# on the name of the corresponding action, but it might not be so simple in your project.
#
# A better approach for large-scale input remapping might be to do the connections between
# buttons and wait_for_input through the code, passing as arguments both the name of the
# action and the node, e.g.:
# button.connect("pressed", self, "wait_for_input", [ button, action ])
# Constants
const INPUT_ACTIONS = [ const INPUT_ACTIONS = [
"move_left", "move_left",
"move_right", "move_right",
@ -24,11 +12,8 @@ const INPUT_ACTIONS = [
] ]
const CONFIG_FILE = "user://input.cfg" const CONFIG_FILE = "user://input.cfg"
# Member variables
var action # To register the action the UI is currently handling var action # To register the action the UI is currently handling
var button # Button node corresponding to the above action var button # Button node corresponding to the above action
var enable_resume = true
# Load/save input mapping to a config file # Load/save input mapping to a config file
# Changes done while testing the demo will be persistent, saved to CONFIG_FILE # Changes done while testing the demo will be persistent, saved to CONFIG_FILE
@ -74,8 +59,7 @@ func wait_for_input(action_bind):
action = action_bind action = action_bind
# See note at the beginning of the script # See note at the beginning of the script
button = get_node("bindings").get_node(action).get_node("Button") button = get_node("bindings").get_node(action).get_node("Button")
#get_node("contextual_help").text = "Press a key to assign to the '" + action + "' action." button.text = "Press key"
enable_resume = false
set_process_input(true) set_process_input(true)
@ -85,9 +69,7 @@ func _input(event):
# Register the event as handled and stop polling # Register the event as handled and stop polling
get_tree().set_input_as_handled() get_tree().set_input_as_handled()
set_process_input(false) set_process_input(false)
# Reinitialise the contextual help label
#get_node("contextual_help").text = "Click a key binding to reassign it, or press the Cancel action."
# Display the string corresponding to the pressed key # Display the string corresponding to the pressed key
var scancode = OS.get_scancode_string(event.scancode) var scancode = OS.get_scancode_string(event.scancode)
button.text = scancode button.text = scancode
@ -97,9 +79,8 @@ func _input(event):
# Add the new key binding # Add the new key binding
InputMap.action_add_event(action, event) InputMap.action_add_event(action, event)
save_to_config("input", action, scancode) save_to_config("input", action, scancode)
enable_resume = true hint_text()
func _ready(): func _ready():
# Load config if existing, if not it will be generated with default values # Load config if existing, if not it will be generated with default values
load_config() load_config()
@ -111,6 +92,13 @@ func _ready():
var button = get_node("bindings").get_node(action).get_node("Button") var button = get_node("bindings").get_node(action).get_node("Button")
button.text = OS.get_scancode_string(input_event.scancode) button.text = OS.get_scancode_string(input_event.scancode)
button.connect("pressed", self, "wait_for_input", [action]) button.connect("pressed", self, "wait_for_input", [action])
hint_text()
func hint_text():
var input_event = InputMap.get_action_list("pause")[0]
var scancode = OS.get_scancode_string(input_event.scancode)
$hint.text = "Press ["+ scancode + "] to resume\nor click on a button to change key assignment"
# Do not start processing input until a button is pressed # Do not start processing input until a button is pressed
set_process_input(false) set_process_input(false)

View File

@ -1,30 +1,27 @@
[gd_scene load_steps=6 format=2] [gd_scene load_steps=12 format=2]
[ext_resource path="res://controls.gd" type="Script" id=1] [ext_resource path="res://controls.gd" type="Script" id=1]
[ext_resource path="res://fonts/TitleFont.tres" type="DynamicFont" id=2] [ext_resource path="res://fonts/TitleFont.tres" type="DynamicFont" id=2]
[ext_resource path="res://fonts/Gamer.ttf" type="DynamicFontData" id=3] [ext_resource path="res://fonts/ButtonFont.tres" type="DynamicFont" id=3]
[ext_resource path="res://fonts/ButtonFont.tres" type="DynamicFont" id=4] [ext_resource path="res://icons/arrowLeft.png" type="Texture" id=4]
[ext_resource path="res://icons/arrowRight.png" type="Texture" id=5]
[ext_resource path="res://icons/clockwise.png" type="Texture" id=6]
[ext_resource path="res://icons/counterclockwise.png" type="Texture" id=7]
[ext_resource path="res://icons/arrowDown.png" type="Texture" id=8]
[ext_resource path="res://icons/harddrop.png" type="Texture" id=9]
[ext_resource path="res://icons/hold.png" type="Texture" id=10]
[ext_resource path="res://icons/pause.png" type="Texture" id=11]
[sub_resource type="DynamicFont" id=2] [node name="controls_ui" type="Control" index="0"]
size = 20
use_mipmaps = true
use_filter = false
extra_spacing_top = -4
extra_spacing_bottom = -4
font_data = ExtResource( 3 )
_sections_unfolded = [ "Extra Spacing", "Font", "Settings" ]
[node name="controls_ui" type="Control"]
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
anchor_right = 0.5 anchor_right = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
margin_left = -30.0 margin_left = -30.0
margin_top = 10.0 margin_top = 20.0
margin_right = 10.0 margin_right = 10.0
margin_bottom = 50.0 margin_bottom = 60.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
mouse_filter = 0 mouse_filter = 0
@ -42,10 +39,10 @@ anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = -40.0 margin_left = -220.0
margin_top = -150.0 margin_top = -190.0
margin_right = 110.0 margin_right = 280.0
margin_bottom = -111.0 margin_bottom = -151.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
mouse_filter = 2 mouse_filter = 2
@ -56,6 +53,8 @@ custom_fonts/font = ExtResource( 2 )
custom_colors/font_color = Color( 0.443137, 0.709804, 0.819608, 0.533333 ) custom_colors/font_color = Color( 0.443137, 0.709804, 0.819608, 0.533333 )
custom_colors/font_color_shadow = Color( 1, 1, 1, 0.0968627 ) custom_colors/font_color_shadow = Color( 1, 1, 1, 0.0968627 )
text = "PAUSE" text = "PAUSE"
align = 1
valign = 1
percent_visible = 1.0 percent_visible = 1.0
lines_skipped = 0 lines_skipped = 0
max_lines_visible = -1 max_lines_visible = -1
@ -84,10 +83,10 @@ anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 50.0 margin_left = 20.0
margin_top = 50.0 margin_top = 65.0
margin_right = 90.0 margin_right = 60.0
margin_bottom = 90.0 margin_bottom = 105.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
mouse_filter = 0 mouse_filter = 0
@ -95,38 +94,14 @@ mouse_default_cursor_shape = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
[node name="Label" type="Label" parent="bindings/move_left" index="0"] [node name="Button" type="Button" parent="bindings/move_left" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 69.0
margin_bottom = 29.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 0.752941, 0.921569, 0.988235, 1 )
text = "move
left"
valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "Rect", "custom_fonts" ]
[node name="Button" type="Button" parent="bindings/move_left" index="1"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 80.0 margin_left = 80.0
margin_right = 155.0 margin_right = 174.0
margin_bottom = 37.0 margin_bottom = 37.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
@ -135,25 +110,32 @@ mouse_filter = 0
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
custom_fonts/font = ExtResource( 4 ) custom_fonts/font = ExtResource( 3 )
toggle_mode = false toggle_mode = false
enabled_focus_mode = 2 enabled_focus_mode = 2
shortcut = null shortcut = null
group = null group = null
text = "Press key"
flat = false flat = false
align = 1 align = 1
_sections_unfolded = [ "Rect" ] _sections_unfolded = [ "Rect" ]
[node name="arrowLeft" type="Sprite" parent="bindings/move_left" index="1"]
position = Vector2( 30, 20 )
scale = Vector2( 0.75, 0.75 )
texture = ExtResource( 4 )
[node name="move_right" type="Control" parent="bindings" index="1"] [node name="move_right" type="Control" parent="bindings" index="1"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 226.0 margin_left = 220.0
margin_top = 51.0 margin_top = 65.0
margin_right = 266.0 margin_right = 260.0
margin_bottom = 91.0 margin_bottom = 105.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
mouse_filter = 0 mouse_filter = 0
@ -161,32 +143,7 @@ mouse_default_cursor_shape = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
[node name="Label" type="Label" parent="bindings/move_right" index="0"] [node name="Button" type="Button" parent="bindings/move_right" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 5.0
margin_top = -1.0
margin_right = 80.0
margin_bottom = 31.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 0.752941, 0.921569, 0.988235, 1 )
text = "move
right"
valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Button" type="Button" parent="bindings/move_right" index="1"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
@ -194,7 +151,7 @@ anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 84.0 margin_left = 84.0
margin_top = -1.0 margin_top = -1.0
margin_right = 159.0 margin_right = 178.0
margin_bottom = 36.0 margin_bottom = 36.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
@ -203,13 +160,22 @@ mouse_filter = 0
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
custom_fonts/font = ExtResource( 4 ) custom_fonts/font = ExtResource( 3 )
toggle_mode = false toggle_mode = false
enabled_focus_mode = 2 enabled_focus_mode = 2
shortcut = null shortcut = null
group = null group = null
text = "Press key"
flat = false flat = false
align = 1 align = 1
_sections_unfolded = [ "custom_fonts" ]
[node name="arrowRight" type="Sprite" parent="bindings/move_right" index="1"]
position = Vector2( 34, 19 )
scale = Vector2( 0.8, 0.8 )
texture = ExtResource( 5 )
_sections_unfolded = [ "Transform" ]
[node name="rotate_clockwise" type="Control" parent="bindings" index="2"] [node name="rotate_clockwise" type="Control" parent="bindings" index="2"]
@ -217,10 +183,10 @@ anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 50.0 margin_left = 224.0
margin_top = 100.0 margin_top = 114.0
margin_right = 90.0 margin_right = 264.0
margin_bottom = 140.0 margin_bottom = 154.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
mouse_filter = 0 mouse_filter = 0
@ -228,37 +194,14 @@ mouse_default_cursor_shape = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
[node name="Label" type="Label" parent="bindings/rotate_clockwise" index="0"] [node name="Button" type="Button" parent="bindings/rotate_clockwise" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 118.0
margin_bottom = 32.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 0.752941, 0.921569, 0.988235, 1 )
text = "rotate
clockwise"
valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Button" type="Button" parent="bindings/rotate_clockwise" index="1"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 80.0 margin_left = 80.0
margin_right = 155.0 margin_right = 174.0
margin_bottom = 37.0 margin_bottom = 37.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
@ -267,14 +210,21 @@ mouse_filter = 0
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
custom_fonts/font = ExtResource( 4 ) custom_fonts/font = ExtResource( 3 )
toggle_mode = false toggle_mode = false
enabled_focus_mode = 2 enabled_focus_mode = 2
shortcut = null shortcut = null
group = null group = null
text = "Press key"
flat = false flat = false
align = 1 align = 1
_sections_unfolded = [ "custom_fonts" ] _sections_unfolded = [ "Rect", "custom_fonts" ]
[node name="clockwise" type="Sprite" parent="bindings/rotate_clockwise" index="1"]
position = Vector2( 30, 15 )
scale = Vector2( 0.8, 0.8 )
texture = ExtResource( 6 )
[node name="rotate_counterclockwise" type="Control" parent="bindings" index="3"] [node name="rotate_counterclockwise" type="Control" parent="bindings" index="3"]
@ -282,10 +232,10 @@ anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 226.0 margin_left = 15.0
margin_top = 101.0 margin_top = 115.0
margin_right = 266.0 margin_right = 55.0
margin_bottom = 141.0 margin_bottom = 155.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
mouse_filter = 0 mouse_filter = 0
@ -293,33 +243,7 @@ mouse_default_cursor_shape = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
[node name="Label" type="Label" parent="bindings/rotate_counterclockwise" index="0"] [node name="Button" type="Button" parent="bindings/rotate_counterclockwise" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 5.0
margin_top = -2.0
margin_right = 177.0
margin_bottom = 37.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 0.752941, 0.921569, 0.988235, 1 )
text = "rotate
counter
clockwise"
valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Button" type="Button" parent="bindings/rotate_counterclockwise" index="1"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
@ -327,7 +251,7 @@ anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 84.0 margin_left = 84.0
margin_top = -1.0 margin_top = -1.0
margin_right = 159.0 margin_right = 178.0
margin_bottom = 36.0 margin_bottom = 36.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
@ -336,25 +260,32 @@ mouse_filter = 0
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
custom_fonts/font = ExtResource( 4 ) custom_fonts/font = ExtResource( 3 )
toggle_mode = false toggle_mode = false
enabled_focus_mode = 2 enabled_focus_mode = 2
shortcut = null shortcut = null
group = null group = null
text = "Press key"
flat = false flat = false
align = 1 align = 1
_sections_unfolded = [ "Rect" ] _sections_unfolded = [ "Rect" ]
[node name="counterclockwise" type="Sprite" parent="bindings/rotate_counterclockwise" index="1"]
position = Vector2( 35, 15 )
scale = Vector2( 0.82, 0.82 )
texture = ExtResource( 7 )
[node name="soft_drop" type="Control" parent="bindings" index="4"] [node name="soft_drop" type="Control" parent="bindings" index="4"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 50.0 margin_left = 20.0
margin_top = 150.0 margin_top = 165.0
margin_right = 90.0 margin_right = 60.0
margin_bottom = 190.0 margin_bottom = 205.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
mouse_filter = 0 mouse_filter = 0
@ -362,37 +293,14 @@ mouse_default_cursor_shape = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
[node name="Label" type="Label" parent="bindings/soft_drop" index="0"] [node name="Button" type="Button" parent="bindings/soft_drop" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 66.0
margin_bottom = 32.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 0.752941, 0.921569, 0.988235, 1 )
text = "soft
drop"
valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Button" type="Button" parent="bindings/soft_drop" index="1"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 80.0 margin_left = 80.0
margin_right = 155.0 margin_right = 174.0
margin_bottom = 37.0 margin_bottom = 37.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
@ -401,24 +309,32 @@ mouse_filter = 0
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
custom_fonts/font = ExtResource( 4 ) custom_fonts/font = ExtResource( 3 )
toggle_mode = false toggle_mode = false
enabled_focus_mode = 2 enabled_focus_mode = 2
shortcut = null shortcut = null
group = null group = null
text = "Press key"
flat = false flat = false
align = 1 align = 1
[node name="arrowDown" type="Sprite" parent="bindings/soft_drop" index="1"]
position = Vector2( 30, 20 )
scale = Vector2( 0.8, 0.8 )
texture = ExtResource( 8 )
_sections_unfolded = [ "Transform" ]
[node name="hard_drop" type="Control" parent="bindings" index="5"] [node name="hard_drop" type="Control" parent="bindings" index="5"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 226.0 margin_left = 220.0
margin_top = 151.0 margin_top = 165.0
margin_right = 266.0 margin_right = 260.0
margin_bottom = 191.0 margin_bottom = 205.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
mouse_filter = 0 mouse_filter = 0
@ -426,32 +342,7 @@ mouse_default_cursor_shape = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
[node name="Label" type="Label" parent="bindings/hard_drop" index="0"] [node name="Button" type="Button" parent="bindings/hard_drop" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 5.0
margin_top = -1.0
margin_right = 75.0
margin_bottom = 31.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 0.752941, 0.921569, 0.988235, 1 )
text = "hard
drop"
valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Button" type="Button" parent="bindings/hard_drop" index="1"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
@ -459,7 +350,7 @@ anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 84.0 margin_left = 84.0
margin_top = -1.0 margin_top = -1.0
margin_right = 159.0 margin_right = 178.0
margin_bottom = 36.0 margin_bottom = 36.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
@ -468,24 +359,32 @@ mouse_filter = 0
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
custom_fonts/font = ExtResource( 4 ) custom_fonts/font = ExtResource( 3 )
toggle_mode = false toggle_mode = false
enabled_focus_mode = 2 enabled_focus_mode = 2
shortcut = null shortcut = null
group = null group = null
text = "Press key"
flat = false flat = false
align = 1 align = 1
[node name="harddrop" type="Sprite" parent="bindings/hard_drop" index="1"]
position = Vector2( 34, 19 )
scale = Vector2( 0.75, 0.75 )
texture = ExtResource( 9 )
_sections_unfolded = [ "Transform", "Z Index" ]
[node name="hold" type="Control" parent="bindings" index="6"] [node name="hold" type="Control" parent="bindings" index="6"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 50.0 margin_left = 20.0
margin_top = 200.0 margin_top = 215.0
margin_right = 90.0 margin_right = 60.0
margin_bottom = 240.0 margin_bottom = 255.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
mouse_filter = 0 mouse_filter = 0
@ -493,36 +392,14 @@ mouse_default_cursor_shape = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
[node name="Label" type="Label" parent="bindings/hold" index="0"] [node name="Button" type="Button" parent="bindings/hold" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 55.0
margin_bottom = 40.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 0.752941, 0.921569, 0.988235, 1 )
text = "hold"
valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Button" type="Button" parent="bindings/hold" index="1"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 80.0 margin_left = 80.0
margin_right = 155.0 margin_right = 174.0
margin_bottom = 37.0 margin_bottom = 37.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
@ -531,24 +408,31 @@ mouse_filter = 0
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
custom_fonts/font = ExtResource( 4 ) custom_fonts/font = ExtResource( 3 )
toggle_mode = false toggle_mode = false
enabled_focus_mode = 2 enabled_focus_mode = 2
shortcut = null shortcut = null
group = null group = null
text = "Press key"
flat = false flat = false
align = 1 align = 1
[node name="hold" type="Sprite" parent="bindings/hold" index="1"]
position = Vector2( 30, 20 )
scale = Vector2( 0.8, 0.8 )
texture = ExtResource( 10 )
[node name="pause" type="Control" parent="bindings" index="7"] [node name="pause" type="Control" parent="bindings" index="7"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 226.0 margin_left = 220.0
margin_top = 201.0 margin_top = 215.0
margin_right = 266.0 margin_right = 260.0
margin_bottom = 241.0 margin_bottom = 255.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
mouse_filter = 0 mouse_filter = 0
@ -556,33 +440,7 @@ mouse_default_cursor_shape = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
[node name="Label" type="Label" parent="bindings/pause" index="0"] [node name="Button" type="Button" parent="bindings/pause" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 5.0
margin_top = 3.0
margin_right = 106.0
margin_bottom = 35.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 0.752941, 0.921569, 0.988235, 1 )
text = "pause
resume"
valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "custom_fonts" ]
[node name="Button" type="Button" parent="bindings/pause" index="1"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
@ -590,7 +448,7 @@ anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 84.0 margin_left = 84.0
margin_top = -1.0 margin_top = -1.0
margin_right = 159.0 margin_right = 178.0
margin_bottom = 36.0 margin_bottom = 36.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
@ -599,12 +457,46 @@ mouse_filter = 0
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
custom_fonts/font = ExtResource( 4 ) custom_fonts/font = ExtResource( 3 )
toggle_mode = false toggle_mode = false
enabled_focus_mode = 2 enabled_focus_mode = 2
shortcut = null shortcut = null
group = null group = null
text = "Press key"
flat = false flat = false
align = 1 align = 1
[node name="pause" type="Sprite" parent="bindings/pause" index="1"]
position = Vector2( 34, 19 )
scale = Vector2( 0.8, 0.8 )
texture = ExtResource( 11 )
_sections_unfolded = [ "Transform" ]
[node name="hint" type="Label" parent="." index="2"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = -220.0
margin_top = -135.0
margin_right = 280.0
margin_bottom = -84.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = ExtResource( 3 )
text = "Press [pause key] to resume
or click on a button to change key assignment"
align = 1
valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "custom_fonts" ]

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source/icons/arrowLeft.png Normal file

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source/icons/clockwise.png Normal file

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source/icons/harddrop.png Normal file

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source/icons/hold.png Normal file

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source/midi/Korobeiniki.mid Normal file

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@ -197,7 +197,7 @@ func seek( to_position ):
var length = len(self.track_status.events) var length = len(self.track_status.events)
while pointer < length: while pointer < length:
var event_chunk = self.track_status.events[pointer] var event_chunk = self.track_status.events[pointer]
if self.position < event_chunk.time: if self.position <= event_chunk.time:
break break
pointer += 1 pointer += 1
self.track_status.event_pointer = pointer self.track_status.event_pointer = pointer

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@ -17,12 +17,10 @@ config/icon="res://icons/48.png"
[display] [display]
window/size/width=500 window/size/width=640
window/size/height=500 window/size/height=480
window/vsync/use_vsync=false window/vsync/use_vsync=false
window/stretch/mode="2d"
window/stretch/aspect="expand" window/stretch/aspect="expand"
window/stretch/shrink="1"
[gui] [gui]
@ -52,3 +50,4 @@ toggle_fullscreen=[ Object(InputEventKey,"resource_local_to_scene":false,"resour
[rendering] [rendering]
environment/default_clear_color=Color( 0, 0, 0, 1 ) environment/default_clear_color=Color( 0, 0, 0, 1 )
quality/main_loop_type=""

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