Compare commits

...

29 Commits

Author SHA1 Message Date
c52a604f0f add README 2025-05-21 10:21:03 +02:00
8e9a089d34 meta 2025-05-20 17:01:59 +02:00
d5893eb8ef fix changeKey 2025-04-08 00:31:52 +02:00
1e006d46b9 little more bumpScale 2024-10-05 15:23:18 +02:00
0f84f90e05 tweak space theme 2024-10-05 15:22:15 +02:00
4287edab71 rename TetraControls 2024-10-03 22:26:37 +02:00
5c2eaca35a remove import 2024-10-03 00:38:10 +02:00
e7dc780173 T class 2024-10-03 00:37:53 +02:00
9721b311eb move mino materials to InstancedMino.prototype 2024-10-03 00:31:12 +02:00
d3f6cf9b71 refactoring 2024-10-03 00:18:42 +02:00
5b058a58b3 load mino retro texture if needed 2024-10-02 22:38:37 +02:00
9fca05ae6e loading... 2024-10-02 14:48:19 +02:00
1a7628bb42 hide screen on loading 2024-10-02 02:17:23 +02:00
bc4ba54c0a spread queues 2024-10-01 21:02:18 +02:00
653befdc02 retro material tweak 2024-10-01 20:50:28 +02:00
1b3f837bf0 dev menu 2024-10-01 20:39:17 +02:00
375d47397e reset 2024-10-01 19:34:02 +02:00
efb6482238 lightsteelblue 2024-10-01 19:31:31 +02:00
7fd3c04a2d rename gui to menu 2024-10-01 18:39:26 +02:00
1e42c2160f textured mino edge 2024-10-01 11:35:41 +02:00
74bf8521fb tweaks 2024-10-01 11:03:37 +02:00
fef08f64e8 tweaks 2024-10-01 10:59:43 +02:00
3c8fc95e23 texture on all faces 2024-10-01 01:57:38 +02:00
f7b7b74e01 move rotationPoint4Used test to rotation 2024-10-01 00:49:38 +02:00
af9e0c481a locked texture 2024-10-01 00:35:06 +02:00
90eb3247e0 new 3d loading animation 2024-09-30 21:23:44 +02:00
2a25dbe4b0 new 3d loading animation 2024-09-30 21:21:50 +02:00
d9397c4bcb textured ghost 2024-09-30 21:21:25 +02:00
ca93423bf8 hide vortex hole 2024-09-30 21:18:38 +02:00
14 changed files with 403 additions and 553 deletions

5
README.md Normal file
View File

@ -0,0 +1,5 @@
# teTra
Falling blocks web game made with three.js librairy
![screenshot](https://git.malingrey.fr/adrien/teTra/raw/branch/master/thumbnail.png)

74
app.js
View File

@ -1,11 +1,12 @@
import * as THREE from 'three'
import { scheduler } from './jsm/scheduler.js'
import { TRANSLATION, ROTATION, environment, Mino, Playfield, HoldQueue, NextQueue } from './jsm/Tetrominoes.js'
import { Settings } from './jsm/Settings.js'
import { TRANSLATION, ROTATION, environment, InstancedMino, Mino, Playfield, HoldQueue, NextQueue } from './jsm/Tetrominoes.js'
import Settings from './jsm/Settings.js'
import { Stats } from './jsm/Stats.js'
import { TetraGUI } from './jsm/TetraGUI.js'
import { TetraControls } from './jsm/TetraControls.js'
import { Menu } from './jsm/Menu.js'
import CameraControls from './jsm/CameraControls.js'
import { TetraScene } from './jsm/TetraScene.js'
import * as FPS from 'three/addons/libs/stats.module.js'
HTMLElement.prototype.addNewChild = function (tag, properties) {
@ -25,11 +26,11 @@ let game = {
start: function() {
stats.init()
gui.startButton.hide()
gui.settings.close()
gui.stats.show()
menu.startButton.hide()
menu.stats.show()
menu.settings.close()
Mino.meshes.clear()
Mino.instances.clear()
nextQueue.init()
holdQueue.piece = undefined
@ -49,11 +50,11 @@ let game = {
document.onkeydown = onkeydown
document.onkeyup = onkeyup
window.onblur = game.pause
gui.settings.domElement.onclick = game.pause
menu.settings.domElement.onclick = game.pause
document.body.classList.remove("pause")
gui.resumeButton.hide()
gui.pauseButton.show()
menu.resumeButton.hide()
menu.pauseButton.show()
stats.clock.start()
stats.clock.elapsedTime = stats.elapsedTime
@ -61,7 +62,7 @@ let game = {
if (settings.musicVolume) scene.music.play()
if (playfield.piece) {
scheduler.setInterval(game.fall, stats.fallPeriod)
scheduler.resetInterval(game.fall, stats.fallPeriod)
} else {
this.generate()
}
@ -73,7 +74,7 @@ let game = {
playfield.piece.onLockDown = game.lockDown
if (playfield.piece.canMove(TRANSLATION.NONE)) {
scheduler.setInterval(game.fall, stats.fallPeriod)
scheduler.resetInterval(game.fall, stats.fallPeriod)
} else {
game.over() // block out
}
@ -106,7 +107,7 @@ let game = {
},
pause: function() {
gui.settings.domElement.onclick = null
menu.settings.domElement.onclick = null
stats.elapsedTime = stats.clock.elapsedTime
stats.clock.stop()
@ -123,8 +124,8 @@ let game = {
pauseSpan.onfocus = game.resume
document.body.classList.add("pause")
gui.pauseButton.hide()
gui.resumeButton.show()
menu.pauseButton.hide()
menu.resumeButton.show()
},
over: function() {
@ -133,15 +134,15 @@ let game = {
document.onkeydown = null
window.onblur = null
renderer.domElement.onfocus = null
gui.settings.domElement.onfocus = null
menu.settings.domElement.onfocus = null
game.playing = false
scene.music.pause()
stats.clock.stop()
messagesSpan.addNewChild("div", { className: "show-level-animation", innerHTML: `<h1>GAME<br/>OVER</h1>` })
gui.pauseButton.hide()
gui.startButton.name("Rejouer")
gui.startButton.show()
menu.pauseButton.hide()
menu.startButton.name("Rejouer")
menu.startButton.show()
},
}
@ -215,8 +216,8 @@ function onkeydown(event) {
actionsQueue.unshift(action)
scheduler.clearTimeout(repeat)
scheduler.clearInterval(autorepeat)
if (action == playerActions.softDrop) scheduler.setInterval(autorepeat, settings.fallPeriod / 20)
else scheduler.setTimeout(repeat, settings.dasDelay)
if (action == playerActions.softDrop) scheduler.resetInterval(autorepeat, settings.fallPeriod / 20)
else scheduler.resetTimeout(repeat, settings.dasDelay)
}
}
}
@ -225,7 +226,7 @@ function onkeydown(event) {
function repeat() {
if (actionsQueue.length) {
actionsQueue[0]()
scheduler.setInterval(autorepeat, settings.arrDelay)
scheduler.resetInterval(autorepeat, settings.arrDelay)
}
}
@ -277,8 +278,8 @@ renderer.domElement.tabIndex = 1
let loadingManager = new THREE.LoadingManager(
function() {
loaddingCircle.style.display = "none"
gui.startButton.show()
loadingDiv.style.display = "none"
menu.startButton.show()
renderer.setAnimationLoop(animate)
},
function (url, itemsLoaded, itemsTotal) {
@ -290,15 +291,16 @@ let loadingManager = new THREE.LoadingManager(
)
loadingManager.onStart = function (url, itemsLoaded, itemsTotal) {
loadingPercent.innerText = "0%"
loaddingCircle.style.display = "block"
loadingDiv.style.display = "flex"
}
const stats = new Stats()
const settings = new Settings()
const scene = new TetraScene(settings, loadingManager)
const controls = new TetraControls(scene.camera, renderer.domElement)
const controls = new CameraControls(scene.camera, renderer.domElement)
scene.add(Mino.meshes)
const minoes = new InstancedMino()
scene.add(minoes)
const holdQueue = new HoldQueue()
scene.add(holdQueue)
const playfield = new Playfield(loadingManager)
@ -306,8 +308,14 @@ scene.add(playfield)
const nextQueue = new NextQueue()
scene.add(nextQueue)
const gui = new TetraGUI(game, settings, stats, scene, controls, playfield)
gui.load()
const menu = new Menu(game, settings, stats, scene, minoes, playfield)
menu.load()
let fps
if (window.location.search.includes("fps")) {
let fps = new FPS.default()
document.body.appendChild(fps.dom)
}
messagesSpan.onanimationend = function (event) {
event.target.remove()
@ -321,13 +329,13 @@ function animate() {
scene.updateMatrixWorld()
scene.update(delta)
playfield.update(delta)
Mino.meshes.update()
minoes.update()
controls.update()
renderer.render(scene, scene.camera)
environment.camera.update(renderer, scene)
gui.update()
fps?.update()
}
window.addEventListener("resize", () => {
@ -337,7 +345,7 @@ window.addEventListener("resize", () => {
})
window.onbeforeunload = function (event) {
gui.save()
menu.save()
localStorage["teTraHighScore"] = stats.highScore
return !game.playing
}

View File

@ -1,279 +1,70 @@
@-webkit-keyframes outerRotate1 {
0% {
transform: translate(-50%, -50%) rotate(0);
}
100% {
transform: translate(-50%, -50%) rotate(360deg);
}
#loadingDiv {
position: absolute;
top: 0;
left: 0;
display: flex;
flex-flow: column;
justify-content: center;
box-sizing: border-box;
font-family: "Open Sans", sans-serif;
font-size: 1.4rem;
color: lightsteelblue;
text-align: center;
width: 100vw;
height: 100vh;
padding: 30vh;
background-color: black;
z-index: 1;
}
@-moz-keyframes outerRotate1 {
0% {
transform: translate(-50%, -50%) rotate(0);
}
100% {
transform: translate(-50%, -50%) rotate(360deg);
}
.scene {
width: 200px;
height: 200px;
margin: 0 auto;
perspective: 200px;
font-size: 40px;
}
@-o-keyframes outerRotate1 {
0% {
transform: translate(-50%, -50%) rotate(0);
}
100% {
transform: translate(-50%, -50%) rotate(360deg);
}
.tetromino {
position: relative;
top: 2em;
left: 2em;
width: 1em;
height: 1em;
transform-style: preserve-3d;
transform: translateZ(0.5em);
animation: spinCube 5s infinite ease-in-out;
}
@keyframes outerRotate1 {
0% {
transform: translate(-50%, -50%) rotate(0);
}
100% {
transform: translate(-50%, -50%) rotate(360deg);
}
@keyframes spinCube {
0% { transform: translateZ(0.5em) rotateX( 0deg) rotateY( 0deg); }
100% { transform: translateZ(0.5em) rotateX(360deg) rotateY(360deg); }
}
@-webkit-keyframes outerRotate2 {
0% {
transform: translate(-50%, -50%) rotate(0);
}
100% {
transform: translate(-50%, -50%) rotate(-360deg);
}
.mino {
width: 1em;
height: 1em;
position: absolute;
transform-style: preserve-3d;
}
@-moz-keyframes outerRotate2 {
0% {
transform: translate(-50%, -50%) rotate(0);
}
.T.tetromino .first.mino { top: -0.5em; left: -1em; }
.T.tetromino .second.mino { top: -0.5em; left: 0em; }
.T.tetromino .third.mino { top: -0.5em; left: 1em; }
.T.tetromino .fourth.mino { top: 0.5em; left: 0em; }
100% {
transform: translate(-50%, -50%) rotate(-360deg);
}
.face {
position: absolute;
width: 1em;
height: 1em;
padding: 0;
background: hsla(240, 100%, 0%, 0.4);
border: 1px solid hsla(240, 100%, 70%, 0.6);
}
@-o-keyframes outerRotate2 {
0% {
transform: translate(-50%, -50%) rotate(0);
}
100% {
transform: translate(-50%, -50%) rotate(-360deg);
}
}
@keyframes outerRotate2 {
0% {
transform: translate(-50%, -50%) rotate(0);
}
100% {
transform: translate(-50%, -50%) rotate(-360deg);
}
}
@-webkit-keyframes textColour {
0% {
color: #fff;
}
100% {
color: #3BB2D0;
}
}
@-moz-keyframes textColour {
0% {
color: #fff;
}
100% {
color: #3BB2D0;
}
}
@-o-keyframes textColour {
0% {
color: #fff;
}
100% {
color: #3BB2D0;
}
}
@keyframes textColour {
0% {
color: #fff;
}
100% {
color: #3BB2D0;
}
}
body {
background-color: #222;
}
#loaddingCircle {
margin: 0;
padding: 0;
width: 100vw;
height: 100vh;
cursor: progress;
}
.e-loadholder {
position: absolute;
top: 50%;
left: 50%;
-webkit-transform: translate(-51%, -50%);
-moz-transform: translate(-51%, -50%);
-ms-transform: translate(-51%, -50%);
-o-transform: translate(-51%, -50%);
transform: translate(-51%, -50%);
width: 240px;
height: 240px;
border: 5px solid #1B5F70;
border-radius: 120px;
box-sizing: border-box;
}
.e-loadholder:after {
position: absolute;
top: 50%;
left: 50%;
-webkit-transform: translate(-51%, -50%);
-moz-transform: translate(-51%, -50%);
-ms-transform: translate(-51%, -50%);
-o-transform: translate(-51%, -50%);
transform: translate(-51%, -50%);
content: " ";
display: block;
background: #222;
transform-origin: center;
z-index: 0;
}
.e-loadholder:after {
width: 100px;
height: 200%;
-webkit-animation: outerRotate2 30s infinite linear;
-moz-animation: outerRotate2 30s infinite linear;
-o-animation: outerRotate2 30s infinite linear;
animation: outerRotate2 30s infinite linear;
}
.e-loadholder .m-loader {
position: absolute;
top: 50%;
left: 50%;
-webkit-transform: translate(-51%, -50%);
-moz-transform: translate(-51%, -50%);
-ms-transform: translate(-51%, -50%);
-o-transform: translate(-51%, -50%);
transform: translate(-51%, -50%);
width: 200px;
height: 200px;
color: #888;
text-align: center;
border: 5px solid #2a93ae;
border-radius: 100px;
box-sizing: border-box;
z-index: 20;
text-transform: uppercase;
}
.e-loadholder .m-loader:after {
position: absolute;
top: 50%;
left: 50%;
-webkit-transform: translate(-51%, -50%);
-moz-transform: translate(-51%, -50%);
-ms-transform: translate(-51%, -50%);
-o-transform: translate(-51%, -50%);
transform: translate(-51%, -50%);
content: " ";
display: block;
background: #222;
transform-origin: center;
z-index: -1;
}
.e-loadholder .m-loader:after {
width: 100px;
height: 106%;
-webkit-animation: outerRotate1 15s infinite linear;
-moz-animation: outerRotate1 15s infinite linear;
-o-animation: outerRotate1 15s infinite linear;
animation: outerRotate1 15s infinite linear;
}
.e-loadholder .m-loader .e-text {
font-family: "Open Sans", sans-serif;
font-size: 10px;
font-size: 1rem;
position: absolute;
top: 50%;
left: 50%;
-webkit-transform: translate(-51%, -50%);
-moz-transform: translate(-51%, -50%);
-ms-transform: translate(-51%, -50%);
-o-transform: translate(-51%, -50%);
transform: translate(-51%, -50%);
-webkit-animation: textColour 1s alternate linear infinite;
-moz-animation: textColour 1s alternate linear infinite;
-o-animation: textColour 1s alternate linear infinite;
animation: textColour 1s alternate linear infinite;
display: flex;
flex-direction: column;
justify-content: center;
width: 140px;
height: 140px;
text-align: center;
border: 5px solid #3bb2d0;
border-radius: 70px;
box-sizing: border-box;
z-index: 20;
}
.e-loadholder .m-loader .e-text:before, .e-loadholder .m-loader .e-text:after {
position: absolute;
top: 50%;
left: 50%;
-webkit-transform: translate(-51%, -50%);
-moz-transform: translate(-51%, -50%);
-ms-transform: translate(-51%, -50%);
-o-transform: translate(-51%, -50%);
transform: translate(-51%, -50%);
content: " ";
display: block;
background: #222;
transform-origin: center;
z-index: -1;
}
.e-loadholder .m-loader .e-text:before {
width: 110%;
height: 40px;
-webkit-animation: outerRotate2 3.5s infinite linear;
-moz-animation: outerRotate2 3.5s infinite linear;
-o-animation: outerRotate2 3.5s infinite linear;
animation: outerRotate2 3.5s infinite linear;
}
.e-loadholder .m-loader .e-text:after {
width: 40px;
height: 110%;
-webkit-animation: outerRotate1 8s infinite linear;
-moz-animation: outerRotate1 8s infinite linear;
-o-animation: outerRotate1 8s infinite linear;
animation: outerRotate1 8s infinite linear;
}
.front.face { transform: rotateY( 0deg) translateZ(0.5em); }
.right.face { transform: rotateY( 90deg) translateZ(0.5em); }
.back.face { transform: rotateY(180deg) translateZ(0.5em); }
.left.face { transform: rotateY(-90deg) translateZ(0.5em); }
.top.face { transform: rotateX( 90deg) translateZ(0.5em); }
.bottom.face { transform: rotateX(-90deg) translateZ(0.5em); }

View File

@ -9,14 +9,16 @@ body {
span {
position: absolute;
top: 0;
left: 0;
}
.lil-gui {
.lil-menu {
--background-color: rgba(33, 37, 41, 30%);
--width: 200px;
}
@supports (backdrop-filter: blur()) {
.lil-gui {
.lil-menu {
backdrop-filter: blur(15px);
}
}
@ -27,11 +29,11 @@ span {
left: 15px;
}
.lil-gui.root > .title {
.lil-menu.root > .title {
font-size: 1.5em;
}
.lil-gui .controller.disabled {
.lil-menu .controller.disabled {
opacity: .8;
}
@ -171,10 +173,10 @@ h1 {
}
.pause #pauseSpan {
display: flex;
position:absolute;
position: absolute;
top: 0;
left: 0;
display: flex;
filter: blur(2px);
width: 100%;
height: 100%;

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.8 KiB

After

Width:  |  Height:  |  Size: 6.0 KiB

BIN
images/edges.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 792 B

After

Width:  |  Height:  |  Size: 11 KiB

View File

@ -8,6 +8,15 @@
<link rel="icon" href="favicon.ico">
<link rel="stylesheet" href="css/style.css">
<link rel="stylesheet" href="css/loading.css">
<meta property="og:title" content="ᵀᴱTᴿᴬ"/>
<meta property="og:type" content="game"/>
<meta property="og:url" content="https://adrien.malingrey.fr/jeux/tetra/"/>
<meta property="og:image" content="https://adrien.malingrey.fr/jeux/tetra/thumbnail.png"/>
<meta property="og:image:width" content="250"/>
<meta property="og:image:height" content="250"/>
<meta property="og:description" content="Des blocs qui tombent en 3D"/>
<meta property="og:locale" content="fr_FR"/>
<meta property="og:site_name" content="adrien.malingrey.fr"/>
<script async src="https://unpkg.com/es-module-shims@1.6.3/dist/es-module-shims.js"></script>
<script type="importmap">
{
@ -20,16 +29,48 @@
</head>
<body>
<div id="loaddingCircle">
<div class="e-loadholder">
<div class="m-loader">
<span class="e-text">
<span id="loadingDiv">
<div class="scene">
<div class="T tetromino">
<div class="first mino">
<div class="front face"></div>
<div class="back face"></div>
<div class="left face"></div>
<div class="right face"></div>
<div class="top face"></div>
<div class="bottom face"></div>
</div>
<div class="second mino">
<div class="front face"></div>
<div class="back face"></div>
<div class="left face"></div>
<div class="right face"></div>
<div class="top face"></div>
<div class="bottom face"></div>
</div>
<div class="third mino">
<div class="front face"></div>
<div class="back face"></div>
<div class="left face"></div>
<div class="right face"></div>
<div class="top face"></div>
<div class="bottom face"></div>
</div>
<div class="fourth mino">
<div class="front face"></div>
<div class="back face"></div>
<div class="left face"></div>
<div class="right face"></div>
<div class="top face"></div>
<div class="bottom face"></div>
</div>
</div>
</div>
<div>
<div>Chargement</div>
<div id="loadingPercent">0%</div>
</span>
</div>
</div>
</div>
</div>
</span>
<span id="messagesSpan"></span>
<span id="pauseSpan" tabindex="1">II</span>
<audio id="music" src="audio/benevolence.m4a" loop></audio>

View File

@ -1,8 +1,7 @@
import { OrbitControls } from 'three/addons/controls/OrbitControls.js'
class TetraControls extends OrbitControls {
export default class CameraControls extends OrbitControls {
constructor(camera, domElement) {
super(camera, domElement)
this.autoRotate
@ -10,7 +9,7 @@ class TetraControls extends OrbitControls {
this.dampingFactor = 0.04
this.maxDistance = 21
this.keys = {}
this.minPolarAngle = 1
this.minPolarAngle = 1.05
this.maxPolarAngle = 2.1
this.minAzimuthAngle = 0.9 - Math.PI / 2
this.maxAzimuthAngle = 2.14 - Math.PI / 2
@ -19,6 +18,4 @@ class TetraControls extends OrbitControls {
this.addEventListener("start", () => domElement.style.cursor = "grabbing")
this.addEventListener("end", () => domElement.style.cursor = "grab")
}
}
export { TetraControls }
}

View File

@ -1,18 +1,17 @@
import * as THREE from 'three'
import { GUI } from 'three/addons/libs/lil-gui.module.min.js'
import * as FPS from 'three/addons/libs/stats.module.js'
import { Mino, environment } from './Tetrominoes.js'
import { environment } from './Tetrominoes.js'
export class TetraGUI extends GUI {
constructor(game, settings, stats, scene, controls, playfield) {
export class Menu extends GUI {
constructor(game, settings, stats, scene, minoes, playfield) {
super({title: "ᵀᴱTᴿᴬ"})
this.startButton = this.add(game, "start").name("Jouer").hide()
this.pauseButton = this.add(game, "pause").name("Pause").hide()
this.resumeButton = this.add(game, "resume").name("Reprendre").hide()
this.stats = this.addFolder("Stats").hide()
this.stats = this.addFolder("Statistiques").hide()
this.stats.add(stats, "time").name("Temps").disable().listen()
this.stats.add(stats, "score").name("Score").disable().listen()
this.stats.add(stats, "highScore").name("Meilleur score").disable().listen()
@ -24,44 +23,41 @@ export class TetraGUI extends GUI {
this.stats.add(stats, "maxCombo").name("Combos max").disable().listen()
this.stats.add(stats, "maxB2B").name("BàB max").disable().listen()
this.settings = this.addFolder("Options").open()
this.settings = this.addFolder("Options")
this.settings.add(settings, "startLevel").name("Niveau initial").min(1).max(15).step(1)
this.settings.add(settings, "theme", ["Plasma", "Espace", "Rétro"]).name("Thème").onChange(theme => {
scene.theme = theme
Mino.meshes.material = Mino.materials[theme]
minoes.theme = theme
if (theme == "Rétro") {
playfield.edge.visible = false
playfield.retroEdge.visible = true
Mino.meshes.resetColor()
Mino.meshes.update = Mino.meshes.updateOffset
music.src = "audio/Tetris_MkVaffQuasi_Ultimix_OC_ReMix.mp3"
} else {
playfield.edge.visible = true
playfield.retroEdge.visible = false
Mino.meshes.update = Mino.meshes.updateColor
music.src = "audio/benevolence.m4a"
}
if (dev) changeMaterial()
})
this.settings.key = this.settings.addFolder("Commandes").open()
let moveLeftKeyController = this.settings.key.add(settings.key, "moveLeft").name('Gauche')
moveLeftKeyController.domElement.onclick = this.changeKey.bind(moveLeftKeyController)
moveLeftKeyController.domElement.onclick = this.changeKey(moveLeftKeyController)
let moveRightKeyController = this.settings.key.add(settings.key, "moveRight").name('Droite')
moveRightKeyController.domElement.onclick = this.changeKey.bind(moveRightKeyController)
moveRightKeyController.domElement.onclick = this.changeKey(moveRightKeyController)
let rotateCWKeyController = this.settings.key.add(settings.key, "rotateCW").name('Rotation horaire')
rotateCWKeyController.domElement.onclick = this.changeKey.bind(rotateCWKeyController)
rotateCWKeyController.domElement.onclick = this.changeKey(rotateCWKeyController)
let rotateCCWKeyController = this.settings.key.add(settings.key, "rotateCCW").name('anti-horaire')
rotateCCWKeyController.domElement.onclick = this.changeKey.bind(rotateCCWKeyController)
rotateCCWKeyController.domElement.onclick = this.changeKey(rotateCCWKeyController)
let softDropKeyController = this.settings.key.add(settings.key, "softDrop").name('Chute lente')
softDropKeyController.domElement.onclick = this.changeKey.bind(softDropKeyController)
softDropKeyController.domElement.onclick = this.changeKey(softDropKeyController)
let hardDropKeyController = this.settings.key.add(settings.key, "hardDrop").name('Chute rapide')
hardDropKeyController.domElement.onclick = this.changeKey.bind(hardDropKeyController)
hardDropKeyController.domElement.onclick = this.changeKey(hardDropKeyController)
let holdKeyController = this.settings.key.add(settings.key, "hold").name('Garder')
holdKeyController.domElement.onclick = this.changeKey.bind(holdKeyController)
holdKeyController.domElement.onclick = this.changeKey(holdKeyController)
let pauseKeyController = this.settings.key.add(settings.key, "pause").name('Pause')
pauseKeyController.domElement.onclick = this.changeKey.bind(pauseKeyController)
pauseKeyController.domElement.onclick = this.changeKey(pauseKeyController)
this.settings.delay = this.settings.addFolder("Répétition automatique").open()
this.settings.delay.add(settings,"arrDelay").name("ARR (ms)").min(2).max(200).step(1);
@ -76,15 +72,72 @@ export class TetraGUI extends GUI {
scene.tetrisSound.setVolume(volume/100)
scene.hardDropSound.setVolume(volume/100)
})
let material
function changeMaterial() {
material?.destroy()
material = dev.addFolder("minoes material")
material.add(minoes.material, "constructor", ["MeshBasicMaterial", "MeshStandardMaterial", "MeshPhysicalMaterial"]).listen().onChange(type => {
switch(type) {
case "MeshBasicMaterial":
minoes.material = new THREE.MeshBasicMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.5,
reflectivity: 0.9,
})
break
case "MeshStandardMaterial":
minoes.material = new THREE.MeshStandardMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.7,
roughness: 0.48,
metalness: 0.67,
})
break
case "MeshPhysicalMaterial":
minoes.material = new THREE.MeshPhysicalMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.7,
roughness: 0.5,
ior: 1.8,
metalness: 0.9,
transmission: 1,
})
break
}
minoes.update = minoes.updateColor
changeMaterial()
})
this.dev = window.location.search.includes("dev")
if (this.dev) {
let dev = this.addFolder("dev")
let minoMaterial = minoes.material instanceof Array ? minoes.material[0] : minoes.material
if ("opacity" in minoMaterial) material.add(minoMaterial, "opacity" ).min(0).max(1)
if ("reflectivity" in minoMaterial) material.add(minoMaterial, "reflectivity" ).min(0).max(1)
if ("roughness" in minoMaterial) material.add(minoMaterial, "roughness" ).min(0).max(1)
if ("bumpScale" in minoMaterial) material.add(minoMaterial, "bumpScale" ).min(0).max(5)
if ("metalness" in minoMaterial) material.add(minoMaterial, "metalness" ).min(0).max(1)
if ("attenuationDistance" in minoMaterial) material.add(minoMaterial, "attenuationDistance").min(0)
if ("ior" in minoMaterial) material.add(minoMaterial, "ior" ).min(1).max(2)
if ("sheen" in minoMaterial) material.add(minoMaterial, "sheen" ).min(0).max(1)
if ("sheenRoughness" in minoMaterial) material.add(minoMaterial, "sheenRoughness" ).min(0).max(1)
if ("specularIntensity" in minoMaterial) material.add(minoMaterial, "specularIntensity" ).min(0).max(1)
if ("thickness" in minoMaterial) material.add(minoMaterial, "thickness" ).min(0).max(5)
if ("transmission" in minoMaterial) material.add(minoMaterial, "transmission" ).min(0).max(1)
}
let dev
if (window.location.search.includes("dev")) {
dev = this.addFolder("dev")
let cameraPosition = dev.addFolder("camera").close()
cameraPosition.add(scene.camera.position, "x")
cameraPosition.add(scene.camera.position, "y")
cameraPosition.add(scene.camera.position, "z")
cameraPosition.add(scene.camera, "fov", 0, 200).onChange(() => scene.camera.updateProjectionMatrix())
cameraPosition.add(scene.camera.position, "x").listen()
cameraPosition.add(scene.camera.position, "y").listen()
cameraPosition.add(scene.camera.position, "z").listen()
cameraPosition.add(scene.camera, "fov", 0, 200).onChange(() => scene.camera.updateProjectionMatrix()).listen()
let light = dev.addFolder("lights intensity").close()
light.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20).listen()
@ -99,72 +152,8 @@ export class TetraGUI extends GUI {
vortex.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1)
vortex.add(scene.vortex.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1)
let material
function changeMaterial(type) {
material?.destroy()
material = dev.addFolder("minoes material")
material.add(Mino.meshes.material, "constructor", ["MeshBasicMaterial", "MeshStandardMaterial", "MeshPhysicalMaterial"]).name("type").onChange(changeMaterial)
switch(type) {
case "MeshBasicMaterial":
Mino.meshes.material = new THREE.MeshBasicMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.5,
reflectivity: 0.9,
})
break
case "MeshStandardMaterial":
Mino.meshes.material = new THREE.MeshStandardMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.7,
roughness: 0.48,
metalness: 0.67,
})
break
case "MeshPhysicalMaterial":
Mino.meshes.material = new THREE.MeshPhysicalMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.7,
roughness: 0.5,
ior: 1.8,
metalness: 0.9,
transmission: 1,
})
break
}
if ("opacity" in Mino.meshes.material) material.add(Mino.meshes.material, "opacity" ).min(0).max(1).listen()
if ("reflectivity" in Mino.meshes.material) material.add(Mino.meshes.material, "reflectivity" ).min(0).max(1).listen()
if ("roughness" in Mino.meshes.material) material.add(Mino.meshes.material, "roughness" ).min(0).max(1).listen()
if ("metalness" in Mino.meshes.material) material.add(Mino.meshes.material, "metalness" ).min(0).max(1).listen()
if ("attenuationDistance" in Mino.meshes.material) material.add(Mino.meshes.material, "attenuationDistance").min(0).listen()
if ("ior" in Mino.meshes.material) material.add(Mino.meshes.material, "ior" ).min(1).max(2).listen()
if ("sheen" in Mino.meshes.material) material.add(Mino.meshes.material, "sheen" ).min(0).max(1).listen()
if ("sheenRoughness" in Mino.meshes.material) material.add(Mino.meshes.material, "sheenRoughness" ).min(0).max(1).listen()
if ("specularIntensity" in Mino.meshes.material) material.add(Mino.meshes.material, "specularIntensity" ).min(0).max(1).listen()
if ("thickness" in Mino.meshes.material) material.add(Mino.meshes.material, "thickness" ).min(0).max(5).listen()
if ("transmission" in Mino.meshes.material) material.add(Mino.meshes.material, "transmission" ).min(0).max(1).listen()
}
changeMaterial(this.materialType)
changeMaterial(minoes.material.constructor.name)
material.close()
controls.addEventListener("change", () => cameraPosition.controllersRecursive().forEach((control) => {
control.updateDisplay()
}))
}
if (window.location.search.includes("fps")) {
let fps = new FPS.default()
document.body.appendChild(fps.dom)
this.update = function() {
fps.update()
}
}
}
@ -178,8 +167,8 @@ export class TetraGUI extends GUI {
localStorage["teTraSettings"] = JSON.stringify(this.settings.save())
}
changeKey() {
let controller = this
changeKey(settings) {
let controller = settings
let input = controller.domElement.getElementsByTagName("input")[0]
input.select()
input.onkeydown = function (event) {
@ -187,6 +176,4 @@ export class TetraGUI extends GUI {
input.blur()
}
}
update() {}
}

View File

@ -27,7 +27,7 @@ let friendyKeyRenamer = new Proxy({
}
})
class Settings {
export default class Settings {
constructor() {
this.startLevel = 1
@ -79,7 +79,4 @@ class Settings {
this.theme = "Plasma"
}
}
export { Settings }
}

View File

@ -5,7 +5,7 @@ import { TileMaterial } from './TileMaterial.js'
Array.prototype.pick = function () { return this.splice(Math.floor(Math.random() * this.length), 1)[0] }
let P = (x, y, z = 0) => new THREE.Vector3(x, y, z)
let P = (x, y, z=0) => new THREE.Vector3(x, y, z)
const GRAVITY = -30
@ -20,7 +20,7 @@ const COLORS = {
LOCKING: 0xffffff,
GHOST: 0x99a9b2,
EDGE: 0x88abe0,
RETRO: 0xffffff,
RETRO: 0xd0d4c1,
}
const TRANSLATION = {
@ -69,102 +69,8 @@ const sideMaterial = new THREE.MeshStandardMaterial({
})
class InstancedMino extends THREE.InstancedMesh {
constructor(geometry, material, count) {
super(geometry, material, count)
this.instances = new Set()
this.count = 0
this.offsets = new Uint8Array(2*count)
this.update = this.updateColor
}
add(instance) {
this.instances.add(instance)
}
delete(instance) {
this.instances.delete(instance)
}
clear() {
this.instances.clear()
}
setOffsetAt(index, offset) {
this.offsets[index * 2] = offset
}
resetColor() {
this.instanceColor = null
}
updateColor() {
this.count = 0
this.instances.forEach(mino => {
if (mino.parent?.visible) {
this.setMatrixAt(this.count, mino.matrixWorld)
this.setColorAt(this.count, mino.color)
this.count++
}
})
if (this.count) {
this.instanceMatrix.needsUpdate = true
this.instanceColor.needsUpdate = true
}
}
updateOffset() {
this.count = 0
this.instances.forEach(mino => {
if (mino.parent?.visible) {
this.setMatrixAt(this.count, mino.matrixWorld)
this.setOffsetAt(this.count, mino.offset)
this.count++
}
})
if (this.count) {
this.instanceMatrix.needsUpdate = true
this.geometry.setAttribute('offset', new THREE.InstancedBufferAttribute(this.offsets, 2))
}
}
}
class Mino extends THREE.Object3D {
static materials = {
Plasma: new THREE.MeshStandardMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.8,
roughness: 0.48,
metalness: 0.67,
}),
Espace: new THREE.MeshStandardMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.8,
roughness: 0.1,
metalness: 0.99,
}),
Rétro: [sideMaterial, sideMaterial, sideMaterial, sideMaterial, sideMaterial, sideMaterial]
}
static {
new THREE.TextureLoader().load("images/sprites.png", (texture) => {
this.materials.Rétro[0] = this.materials.Rétro[2] = new TileMaterial({
color: 0xd0d4c1,
map: texture,
bumpMap: texture,
bumpScale: 1.5,
roughness: 0.25,
metalness: 0.8,
transparent: true,
}, 8, 8)
})
}
static meshes
static {
export class InstancedMino extends THREE.InstancedMesh {
constructor() {
let minoFaceShape = new THREE.Shape()
minoFaceShape.moveTo(.1, .1)
minoFaceShape.lineTo(.1, .9)
@ -180,18 +86,119 @@ class Mino extends THREE.Object3D {
bevelOffset: 0,
bevelSegments: 1
}
let minoGeometry = new THREE.ExtrudeGeometry(minoFaceShape, minoExtrudeSettings)
this.meshes = new InstancedMino(minoGeometry, this.materials.Plasma, 2*ROWS*COLUMNS)
const geometry = new THREE.ExtrudeGeometry(minoFaceShape, minoExtrudeSettings)
super(geometry, undefined, 2*ROWS*COLUMNS)
this.offsets = new Uint8Array(2*this.count)
}
set theme(theme) {
if (theme == "Rétro") {
this.resetColor()
this.update = this.updateOffset
if (this.materials["Rétro"]) {
this.material = this.materials["Rétro"]
} else {
this.materials["Rétro"] = []
const loadingManager = new THREE.LoadingManager(() => this.material = this.materials["Rétro"])
new THREE.TextureLoader(loadingManager).load("images/sprites.png", (texture) => {
this.materials.Rétro[0] = this.materials.Rétro[2] = new TileMaterial({
color: COLORS.RETRO,
map: texture,
bumpMap: texture,
bumpScale: 1.5,
roughness: 0.25,
metalness: 0.9,
transparent: true,
}, 8, 8)
})
new THREE.TextureLoader(loadingManager).load("images/edges.png", (texture) => {
this.materials.Rétro[1] = this.materials.Rétro[3] = this.materials.Rétro[4] = this.materials.Rétro[5] = new TileMaterial({
color: COLORS.RETRO,
map: texture,
bumpMap: texture,
bumpScale: 1.5,
roughness: 0.25,
metalness: 0.9,
transparent: true,
}, 1, 1)
})
}
} else {
this.update = this.updateColor
this.material = this.materials[theme]
}
}
setOffsetAt(index, offset) {
this.offsets[2*index] = offset.x
this.offsets[2*index + 1] = offset.y
}
resetColor() {
this.instanceColor = null
}
updateColor() {
this.count = 0
Mino.instances.forEach(mino => {
if (mino.parent?.visible) {
this.setMatrixAt(this.count, mino.matrixWorld)
this.setColorAt(this.count, mino.color)
this.count++
}
})
if (this.count) {
this.instanceMatrix.needsUpdate = true
this.instanceColor.needsUpdate = true
}
}
updateOffset() {
this.count = 0
Mino.instances.forEach(mino => {
if (mino.parent?.visible) {
this.setMatrixAt(this.count, mino.matrixWorld)
this.setOffsetAt(this.count, mino.offset)
this.count++
}
})
if (this.count) {
this.instanceMatrix.needsUpdate = true
this.geometry.setAttribute('offset', new THREE.InstancedBufferAttribute(this.offsets, 2))
}
}
}
InstancedMino.prototype.materials = {
Plasma: new THREE.MeshStandardMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.7,
roughness: 0.6,
metalness: 1,
}),
Espace: new THREE.MeshStandardMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.8,
roughness: 0.1,
metalness: 0.99,
})
}
class Mino extends THREE.Object3D {
static instances = new Set()
constructor(color, offset) {
super()
this.color = color
this.offset = offset
this.velocity = P(50 - 100 * Math.random(), 50 - 100 * Math.random(), 50 - 100 * Math.random())
this.velocity = P(50 - 100 * Math.random(), 60 - 100 * Math.random(), 50 - 100 * Math.random())
this.rotationAngle = P(Math.random(), Math.random(), Math.random()).normalize()
this.angularVelocity = 5 - 10 * Math.random()
this.constructor.meshes.add(this)
this.constructor.instances.add(this)
}
explode(delta) {
@ -207,7 +214,7 @@ class Mino extends THREE.Object3D {
}
dispose() {
this.constructor.meshes.delete(this)
this.constructor.instances.delete(this)
}
}
@ -222,6 +229,7 @@ class Tetromino extends THREE.Group {
constructor(position) {
super()
if (position) this.position.copy(position)
this.offset = this.offset.clone()
this.minoesPosition[FACING.NORTH].forEach(() => this.add(new Mino(this.freeColor, this.offset)))
this.facing = FACING.NORTH
this.rotatedLast = false
@ -242,8 +250,10 @@ class Tetromino extends THREE.Group {
set locking(locking) {
if (locking) {
this.color = this.lockingColor
this.offset.y = 2
} else {
this.color = this.freeColor
this.offset.y = 0
}
}
@ -256,13 +266,12 @@ class Tetromino extends THREE.Group {
return this.minoesPosition[facing].every(minoPosition => this.parent?.cellIsEmpty(minoPosition.clone().add(testPosition)))
}
move(translation, rotatedFacing, rotationPoint) {
move(translation, rotatedFacing) {
if (this.canMove(translation, rotatedFacing)) {
this.position.add(translation)
this.rotatedLast = rotatedFacing
if (rotatedFacing != undefined) {
this.facing = rotatedFacing
if (rotationPoint == 4) this.rotationPoint4Used = true
}
if (this.canMove(TRANSLATION.DOWN)) {
this.locking = false
@ -277,16 +286,19 @@ class Tetromino extends THREE.Group {
} else if (translation == TRANSLATION.DOWN) {
this.locked = true
if (!scheduler.timeoutTasks.has(this.onLockDown))
scheduler.setTimeout(this.onLockDown, this.lockDelay)
scheduler.resetTimeout(this.onLockDown, this.lockDelay)
}
}
rotate(rotation) {
let testFacing = (this.facing + rotation) % 4
return this.srs[this.facing][rotation].some(
(translation, rotationPoint) => this.move(translation, testFacing, rotationPoint)
)
return this.srs[this.facing][rotation].some((translation, rotationPoint) => {
if (this.move(translation, testFacing)) {
if (rotationPoint == 4) this.rotationPoint4Used = true
return true
}
})
}
get tSpin() {
@ -295,7 +307,7 @@ class Tetromino extends THREE.Group {
}
Tetromino.prototype.lockingColor = new THREE.Color(COLORS.LOCKING)
// Super Rotation System
// freedom of movement = srs[this.parent.piece.facing][rotation]
// freedom of movement = srs[this.facing][rotation]
Tetromino.prototype.srs = [
{ [ROTATION.CW]: [P(0, 0), P(-1, 0), P(-1, 1), P(0, -2), P(-1, -2)], [ROTATION.CCW]: [P(0, 0), P(1, 0), P(1, 1), P(0, -2), P(1, -2)] },
{ [ROTATION.CW]: [P(0, 0), P(1, 0), P(1, -1), P(0, 2), P(1, 2)], [ROTATION.CCW]: [P(0, 0), P(1, 0), P(1, -1), P(0, 2), P(1, 2)] },
@ -309,7 +321,7 @@ class Ghost extends Tetromino {
copy(piece) {
this.position.copy(piece.position)
this.minoesPosition = piece.minoesPosition
//this.children.forEach(mino => mino.offset = piece.offset)
this.children.forEach(mino => {mino.offset = piece.ghostOffset})
this.facing = piece.facing
this.visible = true
while (this.canMove(TRANSLATION.DOWN)) this.position.y--
@ -319,7 +331,7 @@ Ghost.prototype.freeColor = new THREE.Color(COLORS.GHOST)
Ghost.prototype.minoesPosition = [
[P(0, 0, 0), P(0, 0, 0), P(0, 0, 0), P(0, 0, 0)],
]
Ghost.prototype.offset = 0
Ghost.prototype.offset = P(0, 1)
class I extends Tetromino { }
@ -336,7 +348,8 @@ I.prototype.srs = [
{ [ROTATION.CW]: [P(0, 0), P(1, 0), P(-2, 0), P(1, -2), P(-2, 1)], [ROTATION.CCW]: [P(0, 0), P(-2, 0), P(1, 0), P(-2, -1), P(1, 2)] },
]
I.prototype.freeColor = new THREE.Color(COLORS.I)
I.prototype.offset = 1
I.prototype.offset = P(0, 0)
I.prototype.ghostOffset = P(0, 1)
class J extends Tetromino { }
J.prototype.minoesPosition = [
@ -346,7 +359,8 @@ J.prototype.minoesPosition = [
[P(0, 1), P(-1, -1), P(0, 0), P(0, -1)],
]
J.prototype.freeColor = new THREE.Color(COLORS.J)
J.prototype.offset = 2
J.prototype.offset = P(1, 0)
J.prototype.ghostOffset = P(1, 1)
class L extends Tetromino {
}
@ -357,7 +371,8 @@ L.prototype.minoesPosition = [
[P(0, 1), P(0, 0), P(0, -1), P(-1, 1)],
]
L.prototype.freeColor = new THREE.Color(COLORS.L)
L.prototype.offset = 3
L.prototype.offset = P(2, 0)
L.prototype.ghostOffset = P(2, 1)
class O extends Tetromino { }
O.prototype.minoesPosition = [
@ -367,7 +382,8 @@ O.prototype.srs = [
{ [ROTATION.CW]: [], [ROTATION.CCW]: [] }
]
O.prototype.freeColor = new THREE.Color(COLORS.O)
O.prototype.offset = 4
O.prototype.offset = P(3, 0)
O.prototype.ghostOffset = P(3, 1)
class S extends Tetromino { }
S.prototype.minoesPosition = [
@ -377,7 +393,8 @@ S.prototype.minoesPosition = [
[P(-1, 1), P(0, 0), P(-1, 0), P(0, -1)],
]
S.prototype.freeColor = new THREE.Color(COLORS.S)
S.prototype.offset = 5
S.prototype.offset = P(4, 0)
S.prototype.ghostOffset = P(4, 1)
class T extends Tetromino {
get tSpin() {
@ -405,7 +422,8 @@ T.prototype.tSlots = [
[P(-1, -1), P(-1, 1), P(1, 1), P(1, -1)],
]
T.prototype.freeColor = new THREE.Color(COLORS.T)
T.prototype.offset = 6
T.prototype.offset = P(5, 0)
T.prototype.ghostOffset = P(5, 1)
class Z extends Tetromino { }
Z.prototype.minoesPosition = [
@ -415,7 +433,8 @@ Z.prototype.minoesPosition = [
[P(0, 1), P(-1, 0), P(0, 0), P(-1, -1)]
]
Z.prototype.freeColor = new THREE.Color(COLORS.Z)
Z.prototype.offset = 7
Z.prototype.offset = P(6, 0)
Z.prototype.ghostOffset = P(6, 1)
class Playfield extends THREE.Group {
@ -457,20 +476,20 @@ class Playfield extends THREE.Group {
.lineTo(COLUMNS, 0)
.lineTo(COLUMNS, SKYLINE)
.lineTo(COLUMNS + 1, SKYLINE)
.lineTo(COLUMNS + 1, -.5)
.lineTo(-1, -.5)
.lineTo(COLUMNS + 1, -1/3)
.lineTo(-1, -1/3)
.moveTo(-1, SKYLINE)
const retroEdgeTexture = new THREE.TextureLoader(loadingManager).load("images/edge.png", (texture) => {
texture.wrapS = THREE.RepeatWrapping
texture.wrapT = THREE.RepeatWrapping
})
const retroEdgeMaterial = new THREE.MeshStandardMaterial({
color: 0xd0d4c1,
color: COLORS.RETRO,
map: retroEdgeTexture,
bumpMap: retroEdgeTexture,
bumpScale: 0.3,
bumpScale: 1.5,
roughness: 0.25,
metalness: 0.8,
metalness: 0.9,
})
this.retroEdge = new THREE.Mesh(
new THREE.ExtrudeGeometry(retroEdgeShape, {
@ -487,7 +506,7 @@ class Playfield extends THREE.Group {
metalness: 0.9,
})
)
back.position.set(COLUMNS/2, SKYLINE/2, 0)
back.position.set(COLUMNS/2, SKYLINE/2)
this.retroEdge.add(back)
this.retroEdge.visible = false
this.add(this.retroEdge)
@ -587,7 +606,7 @@ class Playfield extends THREE.Group {
class HoldQueue extends THREE.Group {
constructor() {
super()
this.position.set(-4, SKYLINE - 2)
this.position.set(-5, SKYLINE - 2)
}
set piece(piece) {
@ -611,7 +630,7 @@ class HoldQueue extends THREE.Group {
class NextQueue extends THREE.Group {
constructor() {
super()
this.position.set(13, SKYLINE - 2)
this.position.set(14, SKYLINE - 2)
}
init() {

View File

@ -55,7 +55,7 @@ export class Vortex extends THREE.Group {
texture.repeat.set(2, 2)
this.colorFullCylinder.material.map = texture
})
this.colorFullCylinder.material.opacity = 0.7
this.colorFullCylinder.material.opacity = 0.5
this.globalRotation = 0.028
this.darkTextureRotation = 0.005
@ -70,10 +70,10 @@ export class Vortex extends THREE.Group {
new THREE.TextureLoader(this.loadingManager).load("./images/dark.jpg", texture => {
texture.wrapS = THREE.RepeatWrapping
texture.wrapT = THREE.MirroredRepeatWrapping
texture.repeat.set(2, 2)
texture.repeat.set(2, 4)
this.darkCylinder.material.map = texture
})
this.darkCylinder.material.opacity = 0.05
this.darkCylinder.material.opacity = 0.08
new THREE.TextureLoader(this.loadingManager).load("./images/colorfull.jpg", texture => {
texture.wrapS = THREE.RepeatWrapping
@ -81,7 +81,7 @@ export class Vortex extends THREE.Group {
texture.repeat.set(2, 2)
this.colorFullCylinder.material.map = texture
})
this.colorFullCylinder.material.opacity = 0.14
this.colorFullCylinder.material.opacity = 0.15
this.globalRotation = 0.028
this.darkTextureRotation = 0.006

View File

@ -15,6 +15,11 @@ class Scheduler {
}
}
resetInterval(func, delay, ...args) {
this.clearInterval(func)
this.setInterval(func, delay, ...args)
}
setTimeout(func, delay, ...args) {
this.timeoutTasks.set(func, window.setTimeout(func, delay, ...args))
}
@ -33,6 +38,4 @@ class Scheduler {
}
const scheduler = new Scheduler()
export { scheduler }
export const scheduler = new Scheduler()