textured mino edge

This commit is contained in:
Adrien MALINGREY 2024-10-01 11:35:41 +02:00
parent 74bf8521fb
commit 1e42c2160f
2 changed files with 20 additions and 14 deletions

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images/edges.png Normal file

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@ -20,7 +20,7 @@ const COLORS = {
LOCKING: 0xffffff,
GHOST: 0x99a9b2,
EDGE: 0x88abe0,
RETRO: 0xffffff,
RETRO: 0xd0d4c1,
}
const TRANSLATION = {
@ -92,15 +92,11 @@ class InstancedMino extends THREE.InstancedMesh {
set theme(theme) {
this._theme = theme
if(Mino.materials[theme]) Mino.meshes.material = Mino.materials[theme]
Mino.meshes.material = Mino.materials[theme]
if (theme == "Rétro") {
this.geometry = Mino.retroGeometry
this.position.set(.5, .5, .5)
this.resetColor()
this.update = Mino.meshes.updateOffset
} else {
this.geometry = Mino.geometry
this.position.set(0, 0, 0)
this.update = Mino.meshes.updateColor
}
}
@ -167,12 +163,13 @@ class Mino extends THREE.Object3D {
opacity: 0.8,
roughness: 0.1,
metalness: 0.99,
})
}),
Rétro: [sideMaterial, sideMaterial, sideMaterial, sideMaterial, sideMaterial, sideMaterial]
}
static {
new THREE.TextureLoader().load("images/sprites.png", (texture) => {
this.materials.Rétro = new TileMaterial({
color: 0xd0d4c1,
this.materials.Rétro[0] = this.materials.Rétro[2] = new TileMaterial({
color: COLORS.RETRO,
map: texture,
bumpMap: texture,
bumpScale: 2,
@ -180,7 +177,17 @@ class Mino extends THREE.Object3D {
metalness: 0.8,
transparent: true,
}, 8, 8)
if (this.meshes.theme == "Rétro") this.meshes.material = this.materials.Rétro
})
new THREE.TextureLoader().load("images/edges.png", (texture) => {
this.materials.Rétro[1] = this.materials.Rétro[3] =this.materials.Rétro[4] = this.materials.Rétro[4] = new TileMaterial({
color: COLORS.RETRO,
map: texture,
bumpMap: texture,
bumpScale: 2,
roughness: 0.25,
metalness: 0.8,
transparent: true,
}, 1, 1)
})
}
static meshes
@ -200,9 +207,8 @@ class Mino extends THREE.Object3D {
bevelOffset: 0,
bevelSegments: 1
}
this.geometry = new THREE.ExtrudeGeometry(minoFaceShape, minoExtrudeSettings)
this.retroGeometry = new THREE.BoxGeometry()
this.meshes = new InstancedMino(this.geometry, this.materials.Plasma, 2*ROWS*COLUMNS)
const geometry = new THREE.ExtrudeGeometry(minoFaceShape, minoExtrudeSettings)
this.meshes = new InstancedMino(geometry, this.materials.Plasma, 2*ROWS*COLUMNS)
}
constructor(color, offset) {
@ -498,7 +504,7 @@ class Playfield extends THREE.Group {
texture.wrapT = THREE.RepeatWrapping
})
const retroEdgeMaterial = new THREE.MeshStandardMaterial({
color: 0xd0d4c1,
color: COLORS.RETRO,
map: retroEdgeTexture,
bumpMap: retroEdgeTexture,
bumpScale: 0.3,