rename gui to menu
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45
app.js
45
app.js
@ -3,9 +3,10 @@ import { scheduler } from './jsm/scheduler.js'
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import { TRANSLATION, ROTATION, environment, Mino, Playfield, HoldQueue, NextQueue } from './jsm/Tetrominoes.js'
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import Settings from './jsm/Settings.js'
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import { Stats } from './jsm/Stats.js'
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import { TetraGUI } from './jsm/TetraGUI.js'
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import { Menu } from './jsm/Menu.js'
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import TetraControls from './jsm/TetraControls.js'
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import { TetraScene } from './jsm/TetraScene.js'
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import * as FPS from 'three/addons/libs/stats.module.js'
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HTMLElement.prototype.addNewChild = function (tag, properties) {
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@ -25,9 +26,9 @@ let game = {
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start: function() {
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stats.init()
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gui.startButton.hide()
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gui.settings.close()
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gui.stats.show()
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menu.startButton.hide()
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menu.stats.show()
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menu.settings.close()
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Mino.meshes.clear()
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@ -49,11 +50,11 @@ let game = {
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document.onkeydown = onkeydown
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document.onkeyup = onkeyup
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window.onblur = game.pause
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gui.settings.domElement.onclick = game.pause
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menu.settings.domElement.onclick = game.pause
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document.body.classList.remove("pause")
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gui.resumeButton.hide()
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gui.pauseButton.show()
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menu.resumeButton.hide()
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menu.pauseButton.show()
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stats.clock.start()
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stats.clock.elapsedTime = stats.elapsedTime
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@ -106,7 +107,7 @@ let game = {
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},
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pause: function() {
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gui.settings.domElement.onclick = null
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menu.settings.domElement.onclick = null
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stats.elapsedTime = stats.clock.elapsedTime
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stats.clock.stop()
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@ -123,8 +124,8 @@ let game = {
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pauseSpan.onfocus = game.resume
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document.body.classList.add("pause")
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gui.pauseButton.hide()
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gui.resumeButton.show()
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menu.pauseButton.hide()
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menu.resumeButton.show()
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},
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over: function() {
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@ -133,15 +134,15 @@ let game = {
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document.onkeydown = null
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window.onblur = null
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renderer.domElement.onfocus = null
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gui.settings.domElement.onfocus = null
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menu.settings.domElement.onfocus = null
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game.playing = false
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scene.music.pause()
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stats.clock.stop()
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messagesSpan.addNewChild("div", { className: "show-level-animation", innerHTML: `<h1>GAME<br/>OVER</h1>` })
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gui.pauseButton.hide()
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gui.startButton.name("Rejouer")
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gui.startButton.show()
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menu.pauseButton.hide()
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menu.startButton.name("Rejouer")
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menu.startButton.show()
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},
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}
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@ -278,7 +279,7 @@ renderer.domElement.tabIndex = 1
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let loadingManager = new THREE.LoadingManager(
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function() {
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loadingDiv.style.display = "none"
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gui.startButton.show()
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menu.startButton.show()
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renderer.setAnimationLoop(animate)
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},
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function (url, itemsLoaded, itemsTotal) {
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@ -306,8 +307,14 @@ scene.add(playfield)
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const nextQueue = new NextQueue()
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scene.add(nextQueue)
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const gui = new TetraGUI(game, settings, stats, scene, controls, playfield)
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gui.load()
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const menu = new Menu(game, settings, stats, scene, controls, playfield)
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menu.load()
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let fps
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if (window.location.search.includes("fps")) {
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let fps = new FPS.default()
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document.body.appendChild(fps.dom)
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}
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messagesSpan.onanimationend = function (event) {
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event.target.remove()
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@ -327,7 +334,7 @@ function animate() {
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renderer.render(scene, scene.camera)
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environment.camera.update(renderer, scene)
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gui.update()
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fps?.update()
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}
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window.addEventListener("resize", () => {
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@ -337,7 +344,7 @@ window.addEventListener("resize", () => {
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})
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window.onbeforeunload = function (event) {
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gui.save()
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menu.save()
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localStorage["teTraHighScore"] = stats.highScore
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return !game.playing
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}
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@ -11,12 +11,12 @@ span {
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position: absolute;
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}
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.lil-gui {
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.lil-menu {
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--background-color: rgba(33, 37, 41, 30%);
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--width: 200px;
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}
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@supports (backdrop-filter: blur()) {
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.lil-gui {
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.lil-menu {
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backdrop-filter: blur(15px);
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}
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}
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@ -27,11 +27,11 @@ span {
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left: 15px;
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}
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.lil-gui.root > .title {
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.lil-menu.root > .title {
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font-size: 1.5em;
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}
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.lil-gui .controller.disabled {
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.lil-menu .controller.disabled {
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opacity: .8;
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}
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@ -1,10 +1,9 @@
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import * as THREE from 'three'
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js'
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import * as FPS from 'three/addons/libs/stats.module.js'
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import { Mino, environment } from './Tetrominoes.js'
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export class TetraGUI extends GUI {
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export class Menu extends GUI {
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constructor(game, settings, stats, scene, controls, playfield) {
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super({title: "ᵀᴱTᴿᴬ"})
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@ -24,8 +23,8 @@ export class TetraGUI extends GUI {
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this.stats.add(stats, "maxCombo").name("Combos max").disable().listen()
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this.stats.add(stats, "maxB2B").name("BàB max").disable().listen()
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this.settings = this.addFolder("Options").open()
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this.settings = this.addFolder("Options")
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this.settings.add(settings, "startLevel").name("Niveau initial").min(1).max(15).step(1)
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this.settings.add(settings, "theme", ["Plasma", "Espace", "Rétro"]).name("Thème").onChange(theme => {
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@ -74,9 +73,9 @@ export class TetraGUI extends GUI {
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scene.hardDropSound.setVolume(volume/100)
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})
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this.dev = window.location.search.includes("dev")
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if (this.dev) {
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let dev = this.addFolder("dev")
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this.settings.dev = window.location.search.includes("dev")
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if (this.settings.dev) {
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let dev = this.settings.addFolder("dev")
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let cameraPosition = dev.addFolder("camera").close()
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cameraPosition.add(scene.camera.position, "x")
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cameraPosition.add(scene.camera.position, "y")
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@ -146,7 +145,7 @@ export class TetraGUI extends GUI {
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if ("thickness" in Mino.meshes.material) material.add(Mino.meshes.material, "thickness" ).min(0).max(5).listen()
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if ("transmission" in Mino.meshes.material) material.add(Mino.meshes.material, "transmission" ).min(0).max(1).listen()
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}
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changeMaterial(this.materialType)
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changeMaterial(this.settings.materialType)
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material.close()
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controls.addEventListener("change", () => cameraPosition.controllersRecursive().forEach((control) => {
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@ -154,15 +153,6 @@ export class TetraGUI extends GUI {
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}))
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}
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if (window.location.search.includes("fps")) {
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let fps = new FPS.default()
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document.body.appendChild(fps.dom)
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this.update = function() {
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fps.update()
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}
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}
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}
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load() {
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@ -176,7 +166,7 @@ export class TetraGUI extends GUI {
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}
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changeKey() {
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let controller = this
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let controller = this.settings
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let input = controller.domElement.getElementsByTagName("input")[0]
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input.select()
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input.onkeydown = function (event) {
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@ -184,6 +174,4 @@ export class TetraGUI extends GUI {
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input.blur()
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}
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}
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update() {}
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}
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