Compare commits
3 Commits
Author | SHA1 | Date | |
---|---|---|---|
5b3e6ec931 | |||
0970e1f6df | |||
f48f1fc000 |
136
TetrArcade.py
@ -1,26 +1,42 @@
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# -*- coding: utf-8 -*-
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# -*- coding: utf-8 -*-
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import sys
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import sys
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import locale
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import time
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import os
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import configparser
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try:
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try:
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import arcade
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import arcade
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except ImportError as e:
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except ImportError as e:
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sys.exit(
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sys.exit(
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str(e)
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str(e) + """
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+ """
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This game require arcade library.
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This game require arcade library.
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You can install it with:
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You can install it with:
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python -m pip install --user arcade"""
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python -m pip install --user arcade"""
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)
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)
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import pyglet
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from tetrislogic import TetrisLogic, Color, State
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import locale
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import time
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import os
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import itertools
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import configparser
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from tetrislogic import TetrisLogic, Color, State, Coord
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# Constants
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# Constants
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# Matrix
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NB_LINES = 20
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NB_COLS = 10
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NB_NEXT = 5
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# Delays (seconds)
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LOCK_DELAY = 0.5
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FALL_DELAY = 1
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AUTOREPEAT_DELAY = 0.300
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AUTOREPEAT_PERIOD = 0.010
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# Piece init coord
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MATRIX_PIECE_COORD = Coord(4, NB_LINES)
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NEXT_PIECE_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
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HELD_PIECE_COORD = Coord(-5, NB_LINES - 3)
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# Window
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# Window
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WINDOW_WIDTH = 800
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WINDOW_WIDTH = 800
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WINDOW_HEIGHT = 600
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WINDOW_HEIGHT = 600
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@ -45,19 +61,19 @@ MINO_SPRITE_SIZE = 21
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if getattr(sys, 'frozen', False):
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if getattr(sys, 'frozen', False):
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# The application is frozen
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# The application is frozen
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DATA_DIR = os.path.dirname(sys.executable)
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PROGRAM_DIR = os.path.dirname(sys.executable)
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else:
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else:
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# The application is not frozen
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# The application is not frozen
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# Change this bit to match where you store your data files:
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PROGRAM_DIR = os.path.dirname(__file__)
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DATA_DIR = os.path.dirname(__file__)
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RESOURCES_DIR = os.path.join(PROGRAM_DIR, "resources")
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DATA_DIR = os.path.join(DATA_DIR, "res")
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# Sprites
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# Sprites
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WINDOW_BG_PATH = os.path.join(DATA_DIR, "bg.jpg")
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IMAGES_DIR = os.path.join(RESOURCES_DIR, "images")
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MATRIX_BG_PATH = os.path.join(DATA_DIR, "matrix.png")
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WINDOW_BG_PATH = os.path.join(IMAGES_DIR, "bg.jpg")
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HELD_BG_PATH = os.path.join(DATA_DIR, "held.png")
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MATRIX_BG_PATH = os.path.join(IMAGES_DIR, "matrix.png")
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NEXT_BG_PATH = os.path.join(DATA_DIR, "next.png")
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HELD_BG_PATH = os.path.join(IMAGES_DIR, "held.png")
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MINOES_SPRITES_PATH = os.path.join(DATA_DIR, "minoes.png")
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NEXT_BG_PATH = os.path.join(IMAGES_DIR, "next.png")
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MINOES_SPRITES_PATH = os.path.join(IMAGES_DIR, "minoes.png")
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Color.PRELOCKED = 7
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Color.PRELOCKED = 7
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MINOES_COLOR_ID = {
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MINOES_COLOR_ID = {
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Color.BLUE: 0,
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Color.BLUE: 0,
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@ -74,6 +90,19 @@ TEXTURES = arcade.load_textures(
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)
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)
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TEXTURES = {color: TEXTURES[i] for color, i in MINOES_COLOR_ID.items()}
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TEXTURES = {color: TEXTURES[i] for color, i in MINOES_COLOR_ID.items()}
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# Music
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MUSIC_DIR = os.path.join(RESOURCES_DIR, "musics")
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MUSICS_PATHS = (entry.path for entry in os.scandir(MUSIC_DIR))
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# Text
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TEXT_COLOR = arcade.color.BUBBLES
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FONT_NAME = os.path.join(RESOURCES_DIR, "fonts/joystix monospace.ttf")
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STATS_TEXT_MARGIN = 40
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STATS_TEXT_SIZE = 14
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STATS_TEXT_WIDTH = 150
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HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
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HIGHLIGHT_TEXT_SIZE = 20
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# User profile path
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# User profile path
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if sys.platform == "win32":
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if sys.platform == "win32":
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USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
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USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
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@ -83,20 +112,9 @@ USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
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HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
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HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
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CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
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CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
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# Text
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TEXT_COLOR = arcade.color.BUBBLES
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FONT_NAME = os.path.join(DATA_DIR, "joystix monospace.ttf")
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STATS_TEXT_MARGIN = 40
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STATS_TEXT_SIZE = 14
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STATS_TEXT_WIDTH = 150
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HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
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HIGHLIGHT_TEXT_SIZE = 20
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# Music
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MUSIC_PATH = os.path.join(DATA_DIR, "Tetris - Song A.mp3")
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class MinoSprite(arcade.Sprite):
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class MinoSprite(arcade.Sprite):
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def __init__(self, mino, window, alpha):
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def __init__(self, mino, window, alpha):
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super().__init__()
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super().__init__()
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self.alpha = alpha
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self.alpha = alpha
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@ -114,6 +132,7 @@ class MinoSprite(arcade.Sprite):
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class MinoesSprites(arcade.SpriteList):
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class MinoesSprites(arcade.SpriteList):
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def resize(self, scale):
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def resize(self, scale):
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for sprite in self:
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for sprite in self:
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sprite.scale = scale
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sprite.scale = scale
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@ -121,6 +140,7 @@ class MinoesSprites(arcade.SpriteList):
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class TetrominoSprites(MinoesSprites):
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class TetrominoSprites(MinoesSprites):
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def __init__(self, tetromino, window, alpha=NORMAL_ALPHA):
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def __init__(self, tetromino, window, alpha=NORMAL_ALPHA):
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super().__init__()
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super().__init__()
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self.tetromino = tetromino
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self.tetromino = tetromino
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@ -136,6 +156,7 @@ class TetrominoSprites(MinoesSprites):
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class MatrixSprites(MinoesSprites):
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class MatrixSprites(MinoesSprites):
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def __init__(self, matrix):
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def __init__(self, matrix):
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super().__init__()
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super().__init__()
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self.matrix = matrix
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self.matrix = matrix
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@ -146,10 +167,26 @@ class MatrixSprites(MinoesSprites):
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for x, mino in enumerate(line):
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for x, mino in enumerate(line):
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if mino:
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if mino:
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mino.sprite.refresh(x, y)
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mino.sprite.refresh(x, y)
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self.append(mino.sprite)
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def remove_line(self, y):
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for mino in self.matrix[y]:
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if mino:
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self.remove(mino.sprite)
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class TetrArcade(TetrisLogic, arcade.Window):
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class TetrArcade(TetrisLogic, arcade.Window):
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NB_LINES = NB_LINES
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NB_COLS = NB_COLS
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NB_NEXT = NB_NEXT
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LOCK_DELAY = LOCK_DELAY
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FALL_DELAY = FALL_DELAY
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AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
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AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
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MATRIX_PIECE_COORD = MATRIX_PIECE_COORD
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NEXT_PIECE_COORDS = NEXT_PIECE_COORDS
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HELD_PIECE_COORD = HELD_PIECE_COORD
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def __init__(self):
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def __init__(self):
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locale.setlocale(locale.LC_ALL, "")
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locale.setlocale(locale.LC_ALL, "")
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self.highlight_texts = []
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self.highlight_texts = []
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@ -188,9 +225,14 @@ class TetrArcade(TetrisLogic, arcade.Window):
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self.next.bg.alpha = BAR_ALPHA
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self.next.bg.alpha = BAR_ALPHA
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self.matrix.sprites = MatrixSprites(self.matrix)
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self.matrix.sprites = MatrixSprites(self.matrix)
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self.on_resize(self.init_width, self.init_height)
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self.on_resize(self.init_width, self.init_height)
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if self.play_music:
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if self.play_music:
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self.music = arcade.Sound(MUSIC_PATH)
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self.music = pyglet.media.Player()
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self.music_player = None
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playlist = itertools.cycle(
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pyglet.media.load(path)
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for path in MUSICS_PATHS
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)
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self.music.queue(playlist)
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def new_conf(self):
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def new_conf(self):
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self.conf["WINDOW"] = {"width": WINDOW_WIDTH, "height": WINDOW_HEIGHT, "fullscreen": False}
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self.conf["WINDOW"] = {"width": WINDOW_WIDTH, "height": WINDOW_HEIGHT, "fullscreen": False}
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@ -277,13 +319,10 @@ AGAIN""".format(
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def new_game(self):
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def new_game(self):
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self.highlight_texts = []
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self.highlight_texts = []
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super().new_game()
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super().new_game()
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self.matrix.sprites = MatrixSprites(self.matrix)
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if self.play_music:
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if self.play_music:
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if self.music_player:
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self.music.seek(0)
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self.music_player.seek(0)
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self.music.play()
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self.music_player.play()
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else:
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self.music_player = self.music.player.play()
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self.music_player.loop = True
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def new_tetromino(self):
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def new_tetromino(self):
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tetromino = super().new_tetromino()
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tetromino = super().new_tetromino()
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@ -291,7 +330,6 @@ AGAIN""".format(
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return tetromino
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return tetromino
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def new_matrix_piece(self):
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def new_matrix_piece(self):
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self.matrix.sprites = MatrixSprites(self.matrix)
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super().new_matrix_piece()
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super().new_matrix_piece()
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self.matrix.ghost.sprites = TetrominoSprites(self.matrix.ghost, self, GHOST_ALPHA)
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self.matrix.ghost.sprites = TetrominoSprites(self.matrix.ghost, self, GHOST_ALPHA)
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for tetromino in [self.matrix.piece, self.matrix.ghost] + self.next.pieces:
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for tetromino in [self.matrix.piece, self.matrix.ghost] + self.next.pieces:
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@ -322,21 +360,31 @@ AGAIN""".format(
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self.matrix.piece.prelocked = False
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self.matrix.piece.prelocked = False
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self.matrix.piece.sprites.refresh()
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self.matrix.piece.sprites.refresh()
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super().lock()
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super().lock()
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self.matrix.sprites.refresh()
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def enter_the_matrix(self):
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super().enter_the_matrix()
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for mino in self.matrix.piece:
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self.matrix.sprites.append(mino.sprite)
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def remove_line(self, y):
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self.matrix.sprites.remove_line(y)
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super().remove_line(y)
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def pause(self):
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def pause(self):
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super().pause()
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super().pause()
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if self.play_music:
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if self.play_music:
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self.music_player.pause()
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self.music.pause()
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def resume(self):
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def resume(self):
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super().resume()
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super().resume()
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if self.play_music:
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if self.play_music:
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self.music_player.play()
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self.music.play()
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def game_over(self):
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def game_over(self):
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super().game_over()
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super().game_over()
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if self.play_music:
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if self.play_music:
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self.music_player.pause()
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self.music.pause()
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def on_key_press(self, key, modifiers):
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def on_key_press(self, key, modifiers):
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for key_or_modifier in (key, modifiers):
|
for key_or_modifier in (key, modifiers):
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@ -521,7 +569,7 @@ High score could not be saved:
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def on_close(self):
|
def on_close(self):
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self.save_high_score()
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self.save_high_score()
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if self.play_music:
|
if self.play_music:
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self.music_player.pause()
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self.music.pause()
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super().on_close()
|
super().on_close()
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|
Before Width: | Height: | Size: 153 KiB After Width: | Height: | Size: 153 KiB |
Before Width: | Height: | Size: 499 B After Width: | Height: | Size: 499 B |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 389 B After Width: | Height: | Size: 389 B |
Before Width: | Height: | Size: 475 B After Width: | Height: | Size: 475 B |
BIN
resources/musics/2-!!!.mp3
Normal file
BIN
resources/musics/3-Boogie!.mp3
Normal file
BIN
resources/musics/4-Riff Blues.mp3
Normal file
4
setup.py
@ -29,13 +29,13 @@ options = {
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"build_exe": {
|
"build_exe": {
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"packages": ["arcade", "pyglet"],
|
"packages": ["arcade", "pyglet"],
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"excludes": excludes,
|
"excludes": excludes,
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"include_files": "res",
|
"include_files": "resources",
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"silent": True
|
"silent": True
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}
|
}
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}
|
}
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setup(
|
setup(
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name = "TetrArcade",
|
name = "TetrArcade",
|
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version = "0.2",
|
version = "0.3",
|
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description = "Tetris clone",
|
description = "Tetris clone",
|
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author = "AdrienMalin",
|
author = "AdrienMalin",
|
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executables = [executable],
|
executables = [executable],
|
||||||
|
1
test.py
@ -11,6 +11,7 @@ game.rotate_clockwise()
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game.rotate_counter()
|
game.rotate_counter()
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for i in range(12):
|
for i in range(12):
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game.soft_drop()
|
game.soft_drop()
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|
game.matrix.sprites.refresh()
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game.on_draw()
|
game.on_draw()
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while game.state != State.OVER:
|
while game.state != State.OVER:
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game.hard_drop()
|
game.hard_drop()
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|
@ -1,5 +1,5 @@
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# -*- coding: utf-8 -*-
|
# -*- coding: utf-8 -*-
|
||||||
from .consts import NB_LINES, NB_COLS, NB_NEXT
|
from .consts import NB_LINES, NB_COLS, NB_NEXT
|
||||||
from .utils import Movement, Rotation, Color
|
from .utils import Movement, Rotation, Color, Coord
|
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from .tetromino import Mino, Tetromino
|
from .tetromino import Mino, Tetromino
|
||||||
from .tetrislogic import TetrisLogic, State, Matrix
|
from .tetrislogic import TetrisLogic, State, Matrix
|
||||||
|
@ -10,11 +10,10 @@ NB_NEXT = 5
|
|||||||
# Delays (seconds)
|
# Delays (seconds)
|
||||||
LOCK_DELAY = 0.5
|
LOCK_DELAY = 0.5
|
||||||
FALL_DELAY = 1
|
FALL_DELAY = 1
|
||||||
AUTOREPEAT_DELAY = 0.200 # Official : 0.300
|
AUTOREPEAT_DELAY = 0.300 # Official : 0.300 s
|
||||||
AUTOREPEAT_PERIOD = 0.010 # Official : 0.010
|
AUTOREPEAT_PERIOD = 0.010 # Official : 0.010 s
|
||||||
|
|
||||||
|
|
||||||
# Piece init coord
|
# Piece init coord
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||||||
CURRENT_COORD = Coord(4, NB_LINES)
|
MATRIX_PIECE_COORD = Coord(4, NB_LINES)
|
||||||
NEXT_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
|
NEXT_PIECE_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
|
||||||
HELD_COORD = Coord(-5, NB_LINES - 3)
|
HELD_PIECE_COORD = Coord(-5, NB_LINES - 3)
|
||||||
|
@ -12,9 +12,9 @@ from .consts import (
|
|||||||
FALL_DELAY,
|
FALL_DELAY,
|
||||||
AUTOREPEAT_DELAY,
|
AUTOREPEAT_DELAY,
|
||||||
AUTOREPEAT_PERIOD,
|
AUTOREPEAT_PERIOD,
|
||||||
CURRENT_COORD,
|
MATRIX_PIECE_COORD,
|
||||||
NEXT_COORDS,
|
NEXT_PIECE_COORDS,
|
||||||
HELD_COORD,
|
HELD_PIECE_COORD,
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
@ -66,9 +66,9 @@ class TetrisLogic:
|
|||||||
FALL_DELAY = FALL_DELAY
|
FALL_DELAY = FALL_DELAY
|
||||||
AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
|
AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
|
||||||
AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
|
AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
|
||||||
CURRENT_COORD = CURRENT_COORD
|
MATRIX_PIECE_COORD = MATRIX_PIECE_COORD
|
||||||
NEXT_COORDS = NEXT_COORDS
|
NEXT_PIECE_COORDS = NEXT_PIECE_COORDS
|
||||||
HELD_COORD = HELD_COORD
|
HELD_PIECE_COORD = HELD_PIECE_COORD
|
||||||
random_bag = []
|
random_bag = []
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
@ -138,12 +138,12 @@ class TetrisLogic:
|
|||||||
|
|
||||||
def new_matrix_piece(self):
|
def new_matrix_piece(self):
|
||||||
self.matrix.piece = self.next.pieces.pop(0)
|
self.matrix.piece = self.next.pieces.pop(0)
|
||||||
self.matrix.piece.coord = self.CURRENT_COORD
|
self.matrix.piece.coord = self.MATRIX_PIECE_COORD
|
||||||
self.matrix.ghost = self.matrix.piece.ghost()
|
self.matrix.ghost = self.matrix.piece.ghost()
|
||||||
self.move_ghost()
|
self.move_ghost()
|
||||||
self.next.pieces.append(self.new_tetromino())
|
self.next.pieces.append(self.new_tetromino())
|
||||||
self.next.pieces[-1].coord = self.NEXT_COORDS[-1]
|
self.next.pieces[-1].coord = self.NEXT_PIECE_COORDS[-1]
|
||||||
for tetromino, coord in zip(self.next.pieces, self.NEXT_COORDS):
|
for tetromino, coord in zip(self.next.pieces, self.NEXT_PIECE_COORDS):
|
||||||
tetromino.coord = coord
|
tetromino.coord = coord
|
||||||
|
|
||||||
if not self.can_move(self.matrix.piece.coord, (mino.coord for mino in self.matrix.piece)):
|
if not self.can_move(self.matrix.piece.coord, (mino.coord for mino in self.matrix.piece)):
|
||||||
@ -255,18 +255,14 @@ class TetrisLogic:
|
|||||||
else:
|
else:
|
||||||
t_spin = T_Spin.NONE
|
t_spin = T_Spin.NONE
|
||||||
|
|
||||||
for mino in self.matrix.piece:
|
self.enter_the_matrix()
|
||||||
coord = mino.coord + self.matrix.piece.coord
|
|
||||||
del mino.coord
|
|
||||||
if coord.y <= self.NB_LINES + 3:
|
|
||||||
self.matrix[coord.y][coord.x] = mino
|
|
||||||
|
|
||||||
# Clear complete lines
|
# Clear complete lines
|
||||||
nb_lines_cleared = 0
|
nb_lines_cleared = 0
|
||||||
for y, line in reversed(list(enumerate(self.matrix))):
|
for y, line in reversed(list(enumerate(self.matrix))):
|
||||||
if all(mino for mino in line):
|
if all(mino for mino in line):
|
||||||
nb_lines_cleared += 1
|
nb_lines_cleared += 1
|
||||||
self.matrix.pop(y)
|
self.remove_line(y)
|
||||||
self.append_new_line_to_matrix()
|
self.append_new_line_to_matrix()
|
||||||
if nb_lines_cleared:
|
if nb_lines_cleared:
|
||||||
self.nb_lines_cleared += nb_lines_cleared
|
self.nb_lines_cleared += nb_lines_cleared
|
||||||
@ -303,6 +299,15 @@ class TetrisLogic:
|
|||||||
else:
|
else:
|
||||||
self.new_matrix_piece()
|
self.new_matrix_piece()
|
||||||
|
|
||||||
|
def enter_the_matrix(self):
|
||||||
|
for mino in self.matrix.piece:
|
||||||
|
coord = mino.coord + self.matrix.piece.coord
|
||||||
|
if coord.y <= self.NB_LINES + 3:
|
||||||
|
self.matrix[coord.y][coord.x] = mino
|
||||||
|
|
||||||
|
def remove_line(self, y):
|
||||||
|
self.matrix.pop(y)
|
||||||
|
|
||||||
def can_move(self, potential_coord, minoes_coords):
|
def can_move(self, potential_coord, minoes_coords):
|
||||||
return all(self.matrix.cell_is_free(potential_coord + mino_coord) for mino_coord in minoes_coords)
|
return all(self.matrix.cell_is_free(potential_coord + mino_coord) for mino_coord in minoes_coords)
|
||||||
|
|
||||||
@ -318,14 +323,14 @@ class TetrisLogic:
|
|||||||
self.matrix.piece.prelocked = False
|
self.matrix.piece.prelocked = False
|
||||||
self.stop(self.lock)
|
self.stop(self.lock)
|
||||||
self.matrix.piece, self.held.piece = self.held.piece, self.matrix.piece
|
self.matrix.piece, self.held.piece = self.held.piece, self.matrix.piece
|
||||||
self.held.piece.coord = self.HELD_COORD
|
self.held.piece.coord = self.HELD_PIECE_COORD
|
||||||
if type(self.held.piece) == I_Tetrimino:
|
if type(self.held.piece) == I_Tetrimino:
|
||||||
self.held.piece.coord += Movement.LEFT
|
self.held.piece.coord += Movement.LEFT
|
||||||
for mino, coord in zip(self.held.piece, self.held.piece.MINOES_COORDS):
|
for mino, coord in zip(self.held.piece, self.held.piece.MINOES_COORDS):
|
||||||
mino.coord = coord
|
mino.coord = coord
|
||||||
|
|
||||||
if self.matrix.piece:
|
if self.matrix.piece:
|
||||||
self.matrix.piece.coord = self.CURRENT_COORD
|
self.matrix.piece.coord = self.MATRIX_PIECE_COORD
|
||||||
self.matrix.ghost = self.matrix.piece.ghost()
|
self.matrix.ghost = self.matrix.piece.ghost()
|
||||||
self.move_ghost()
|
self.move_ghost()
|
||||||
else:
|
else:
|
||||||
|