3 Commits
0.2 ... 0.3

Author SHA1 Message Date
5b3e6ec931 fix setup.py 2019-10-03 21:34:55 +02:00
0970e1f6df V0.3 Release
New musics
Piece lock optimize
2019-10-03 21:33:39 +02:00
f48f1fc000 redefine consts in TetrArcade.py 2019-10-03 18:14:07 +02:00
16 changed files with 123 additions and 70 deletions

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@ -1,26 +1,42 @@
# -*- coding: utf-8 -*-
import sys
import locale
import time
import os
import configparser
try:
import arcade
except ImportError as e:
sys.exit(
str(e)
+ """
str(e) + """
This game require arcade library.
You can install it with:
python -m pip install --user arcade"""
)
import pyglet
from tetrislogic import TetrisLogic, Color, State
import locale
import time
import os
import itertools
import configparser
from tetrislogic import TetrisLogic, Color, State, Coord
# Constants
# Matrix
NB_LINES = 20
NB_COLS = 10
NB_NEXT = 5
# Delays (seconds)
LOCK_DELAY = 0.5
FALL_DELAY = 1
AUTOREPEAT_DELAY = 0.300
AUTOREPEAT_PERIOD = 0.010
# Piece init coord
MATRIX_PIECE_COORD = Coord(4, NB_LINES)
NEXT_PIECE_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
HELD_PIECE_COORD = Coord(-5, NB_LINES - 3)
# Window
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
@ -45,19 +61,19 @@ MINO_SPRITE_SIZE = 21
if getattr(sys, 'frozen', False):
# The application is frozen
DATA_DIR = os.path.dirname(sys.executable)
PROGRAM_DIR = os.path.dirname(sys.executable)
else:
# The application is not frozen
# Change this bit to match where you store your data files:
DATA_DIR = os.path.dirname(__file__)
DATA_DIR = os.path.join(DATA_DIR, "res")
PROGRAM_DIR = os.path.dirname(__file__)
RESOURCES_DIR = os.path.join(PROGRAM_DIR, "resources")
# Sprites
WINDOW_BG_PATH = os.path.join(DATA_DIR, "bg.jpg")
MATRIX_BG_PATH = os.path.join(DATA_DIR, "matrix.png")
HELD_BG_PATH = os.path.join(DATA_DIR, "held.png")
NEXT_BG_PATH = os.path.join(DATA_DIR, "next.png")
MINOES_SPRITES_PATH = os.path.join(DATA_DIR, "minoes.png")
IMAGES_DIR = os.path.join(RESOURCES_DIR, "images")
WINDOW_BG_PATH = os.path.join(IMAGES_DIR, "bg.jpg")
MATRIX_BG_PATH = os.path.join(IMAGES_DIR, "matrix.png")
HELD_BG_PATH = os.path.join(IMAGES_DIR, "held.png")
NEXT_BG_PATH = os.path.join(IMAGES_DIR, "next.png")
MINOES_SPRITES_PATH = os.path.join(IMAGES_DIR, "minoes.png")
Color.PRELOCKED = 7
MINOES_COLOR_ID = {
Color.BLUE: 0,
@ -74,6 +90,19 @@ TEXTURES = arcade.load_textures(
)
TEXTURES = {color: TEXTURES[i] for color, i in MINOES_COLOR_ID.items()}
# Music
MUSIC_DIR = os.path.join(RESOURCES_DIR, "musics")
MUSICS_PATHS = (entry.path for entry in os.scandir(MUSIC_DIR))
# Text
TEXT_COLOR = arcade.color.BUBBLES
FONT_NAME = os.path.join(RESOURCES_DIR, "fonts/joystix monospace.ttf")
STATS_TEXT_MARGIN = 40
STATS_TEXT_SIZE = 14
STATS_TEXT_WIDTH = 150
HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
HIGHLIGHT_TEXT_SIZE = 20
# User profile path
if sys.platform == "win32":
USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
@ -83,20 +112,9 @@ USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
# Text
TEXT_COLOR = arcade.color.BUBBLES
FONT_NAME = os.path.join(DATA_DIR, "joystix monospace.ttf")
STATS_TEXT_MARGIN = 40
STATS_TEXT_SIZE = 14
STATS_TEXT_WIDTH = 150
HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
HIGHLIGHT_TEXT_SIZE = 20
# Music
MUSIC_PATH = os.path.join(DATA_DIR, "Tetris - Song A.mp3")
class MinoSprite(arcade.Sprite):
def __init__(self, mino, window, alpha):
super().__init__()
self.alpha = alpha
@ -114,6 +132,7 @@ class MinoSprite(arcade.Sprite):
class MinoesSprites(arcade.SpriteList):
def resize(self, scale):
for sprite in self:
sprite.scale = scale
@ -121,6 +140,7 @@ class MinoesSprites(arcade.SpriteList):
class TetrominoSprites(MinoesSprites):
def __init__(self, tetromino, window, alpha=NORMAL_ALPHA):
super().__init__()
self.tetromino = tetromino
@ -136,6 +156,7 @@ class TetrominoSprites(MinoesSprites):
class MatrixSprites(MinoesSprites):
def __init__(self, matrix):
super().__init__()
self.matrix = matrix
@ -146,10 +167,26 @@ class MatrixSprites(MinoesSprites):
for x, mino in enumerate(line):
if mino:
mino.sprite.refresh(x, y)
self.append(mino.sprite)
def remove_line(self, y):
for mino in self.matrix[y]:
if mino:
self.remove(mino.sprite)
class TetrArcade(TetrisLogic, arcade.Window):
NB_LINES = NB_LINES
NB_COLS = NB_COLS
NB_NEXT = NB_NEXT
LOCK_DELAY = LOCK_DELAY
FALL_DELAY = FALL_DELAY
AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
MATRIX_PIECE_COORD = MATRIX_PIECE_COORD
NEXT_PIECE_COORDS = NEXT_PIECE_COORDS
HELD_PIECE_COORD = HELD_PIECE_COORD
def __init__(self):
locale.setlocale(locale.LC_ALL, "")
self.highlight_texts = []
@ -188,9 +225,14 @@ class TetrArcade(TetrisLogic, arcade.Window):
self.next.bg.alpha = BAR_ALPHA
self.matrix.sprites = MatrixSprites(self.matrix)
self.on_resize(self.init_width, self.init_height)
if self.play_music:
self.music = arcade.Sound(MUSIC_PATH)
self.music_player = None
self.music = pyglet.media.Player()
playlist = itertools.cycle(
pyglet.media.load(path)
for path in MUSICS_PATHS
)
self.music.queue(playlist)
def new_conf(self):
self.conf["WINDOW"] = {"width": WINDOW_WIDTH, "height": WINDOW_HEIGHT, "fullscreen": False}
@ -277,13 +319,10 @@ AGAIN""".format(
def new_game(self):
self.highlight_texts = []
super().new_game()
self.matrix.sprites = MatrixSprites(self.matrix)
if self.play_music:
if self.music_player:
self.music_player.seek(0)
self.music_player.play()
else:
self.music_player = self.music.player.play()
self.music_player.loop = True
self.music.seek(0)
self.music.play()
def new_tetromino(self):
tetromino = super().new_tetromino()
@ -291,7 +330,6 @@ AGAIN""".format(
return tetromino
def new_matrix_piece(self):
self.matrix.sprites = MatrixSprites(self.matrix)
super().new_matrix_piece()
self.matrix.ghost.sprites = TetrominoSprites(self.matrix.ghost, self, GHOST_ALPHA)
for tetromino in [self.matrix.piece, self.matrix.ghost] + self.next.pieces:
@ -322,21 +360,31 @@ AGAIN""".format(
self.matrix.piece.prelocked = False
self.matrix.piece.sprites.refresh()
super().lock()
self.matrix.sprites.refresh()
def enter_the_matrix(self):
super().enter_the_matrix()
for mino in self.matrix.piece:
self.matrix.sprites.append(mino.sprite)
def remove_line(self, y):
self.matrix.sprites.remove_line(y)
super().remove_line(y)
def pause(self):
super().pause()
if self.play_music:
self.music_player.pause()
self.music.pause()
def resume(self):
super().resume()
if self.play_music:
self.music_player.play()
self.music.play()
def game_over(self):
super().game_over()
if self.play_music:
self.music_player.pause()
self.music.pause()
def on_key_press(self, key, modifiers):
for key_or_modifier in (key, modifiers):
@ -521,7 +569,7 @@ High score could not be saved:
def on_close(self):
self.save_high_score()
if self.play_music:
self.music_player.pause()
self.music.pause()
super().on_close()

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resources/musics/2-!!!.mp3 Normal file

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@ -29,13 +29,13 @@ options = {
"build_exe": {
"packages": ["arcade", "pyglet"],
"excludes": excludes,
"include_files": "res",
"include_files": "resources",
"silent": True
}
}
setup(
name = "TetrArcade",
version = "0.2",
version = "0.3",
description = "Tetris clone",
author = "AdrienMalin",
executables = [executable],

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@ -11,6 +11,7 @@ game.rotate_clockwise()
game.rotate_counter()
for i in range(12):
game.soft_drop()
game.matrix.sprites.refresh()
game.on_draw()
while game.state != State.OVER:
game.hard_drop()

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@ -1,5 +1,5 @@
# -*- coding: utf-8 -*-
from .consts import NB_LINES, NB_COLS, NB_NEXT
from .utils import Movement, Rotation, Color
from .utils import Movement, Rotation, Color, Coord
from .tetromino import Mino, Tetromino
from .tetrislogic import TetrisLogic, State, Matrix

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@ -10,11 +10,10 @@ NB_NEXT = 5
# Delays (seconds)
LOCK_DELAY = 0.5
FALL_DELAY = 1
AUTOREPEAT_DELAY = 0.200 # Official : 0.300
AUTOREPEAT_PERIOD = 0.010 # Official : 0.010
AUTOREPEAT_DELAY = 0.300 # Official : 0.300 s
AUTOREPEAT_PERIOD = 0.010 # Official : 0.010 s
# Piece init coord
CURRENT_COORD = Coord(4, NB_LINES)
NEXT_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
HELD_COORD = Coord(-5, NB_LINES - 3)
MATRIX_PIECE_COORD = Coord(4, NB_LINES)
NEXT_PIECE_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
HELD_PIECE_COORD = Coord(-5, NB_LINES - 3)

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@ -12,9 +12,9 @@ from .consts import (
FALL_DELAY,
AUTOREPEAT_DELAY,
AUTOREPEAT_PERIOD,
CURRENT_COORD,
NEXT_COORDS,
HELD_COORD,
MATRIX_PIECE_COORD,
NEXT_PIECE_COORDS,
HELD_PIECE_COORD,
)
@ -66,9 +66,9 @@ class TetrisLogic:
FALL_DELAY = FALL_DELAY
AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
CURRENT_COORD = CURRENT_COORD
NEXT_COORDS = NEXT_COORDS
HELD_COORD = HELD_COORD
MATRIX_PIECE_COORD = MATRIX_PIECE_COORD
NEXT_PIECE_COORDS = NEXT_PIECE_COORDS
HELD_PIECE_COORD = HELD_PIECE_COORD
random_bag = []
def __init__(self):
@ -138,12 +138,12 @@ class TetrisLogic:
def new_matrix_piece(self):
self.matrix.piece = self.next.pieces.pop(0)
self.matrix.piece.coord = self.CURRENT_COORD
self.matrix.piece.coord = self.MATRIX_PIECE_COORD
self.matrix.ghost = self.matrix.piece.ghost()
self.move_ghost()
self.next.pieces.append(self.new_tetromino())
self.next.pieces[-1].coord = self.NEXT_COORDS[-1]
for tetromino, coord in zip(self.next.pieces, self.NEXT_COORDS):
self.next.pieces[-1].coord = self.NEXT_PIECE_COORDS[-1]
for tetromino, coord in zip(self.next.pieces, self.NEXT_PIECE_COORDS):
tetromino.coord = coord
if not self.can_move(self.matrix.piece.coord, (mino.coord for mino in self.matrix.piece)):
@ -255,18 +255,14 @@ class TetrisLogic:
else:
t_spin = T_Spin.NONE
for mino in self.matrix.piece:
coord = mino.coord + self.matrix.piece.coord
del mino.coord
if coord.y <= self.NB_LINES + 3:
self.matrix[coord.y][coord.x] = mino
self.enter_the_matrix()
# Clear complete lines
nb_lines_cleared = 0
for y, line in reversed(list(enumerate(self.matrix))):
if all(mino for mino in line):
nb_lines_cleared += 1
self.matrix.pop(y)
self.remove_line(y)
self.append_new_line_to_matrix()
if nb_lines_cleared:
self.nb_lines_cleared += nb_lines_cleared
@ -303,6 +299,15 @@ class TetrisLogic:
else:
self.new_matrix_piece()
def enter_the_matrix(self):
for mino in self.matrix.piece:
coord = mino.coord + self.matrix.piece.coord
if coord.y <= self.NB_LINES + 3:
self.matrix[coord.y][coord.x] = mino
def remove_line(self, y):
self.matrix.pop(y)
def can_move(self, potential_coord, minoes_coords):
return all(self.matrix.cell_is_free(potential_coord + mino_coord) for mino_coord in minoes_coords)
@ -318,14 +323,14 @@ class TetrisLogic:
self.matrix.piece.prelocked = False
self.stop(self.lock)
self.matrix.piece, self.held.piece = self.held.piece, self.matrix.piece
self.held.piece.coord = self.HELD_COORD
self.held.piece.coord = self.HELD_PIECE_COORD
if type(self.held.piece) == I_Tetrimino:
self.held.piece.coord += Movement.LEFT
for mino, coord in zip(self.held.piece, self.held.piece.MINOES_COORDS):
mino.coord = coord
if self.matrix.piece:
self.matrix.piece.coord = self.CURRENT_COORD
self.matrix.piece.coord = self.MATRIX_PIECE_COORD
self.matrix.ghost = self.matrix.piece.ghost()
self.move_ghost()
else: