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428
TetrArcade.py
@ -1,10 +1,6 @@
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# -*- coding: utf-8 -*-
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import sys
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import locale
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import time
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import os
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import configparser
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import random
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try:
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import arcade
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@ -16,11 +12,35 @@ This game require arcade library.
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You can install it with:
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python -m pip install --user arcade"""
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)
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import pyglet
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from tetrislogic import TetrisLogic, Color, State
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import locale
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import time
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import os
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import itertools
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import configparser
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from tetrislogic import TetrisLogic, Color, Phase, Coord, I_Tetrimino, Movement
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# Constants
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# Matrix
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LINES = 20
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COLLUMNS = 10
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NEXT_PIECES = 6
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# Delays (seconds)
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LOCK_DELAY = 0.5
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FALL_DELAY = 1
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AUTOREPEAT_DELAY = 0.300
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AUTOREPEAT_PERIOD = 0.010
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PARTICULE_ACCELERATION = 1.1
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# Piece init coord
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MATRIX_PIECE_COORD = Coord(4, LINES)
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NEXT_PIECES_COORDS = [Coord(COLLUMNS + 4, LINES - 4 * n) for n in range(NEXT_PIECES)]
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HELD_PIECE_COORD = Coord(-5, LINES)
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# Window
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WINDOW_WIDTH = 800
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WINDOW_HEIGHT = 600
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@ -33,19 +53,30 @@ BG_COLOR = (7, 11, 21)
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HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7
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# Transparency (0=invisible, 255=opaque)
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NORMAL_ALPHA = 200
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NORMAL_ALPHA = 255
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PRELOCKED_ALPHA = 100
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GHOST_ALPHA = 30
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MATRIX_BG_ALPHA = 100
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BAR_ALPHA = 75
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# Mino size
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MINO_SIZE = 20
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MINO_SPRITE_SIZE = 21
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if getattr(sys, "frozen", False):
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# The application is frozen
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PROGRAM_DIR = os.path.dirname(sys.executable)
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else:
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# The application is not frozen
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PROGRAM_DIR = os.path.dirname(__file__)
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RESOURCES_DIR = os.path.join(PROGRAM_DIR, "resources")
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# Sprites
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WINDOW_BG_PATH = "res/bg.jpg"
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MATRIX_BG_PATH = "res/matrix.png"
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HELD_BG_PATH = "res/held.png"
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NEXT_BG_PATH = "res/next.png"
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MINOES_SPRITES_PATH = "res/minoes.png"
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Color.PRELOCKED = 7
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IMAGES_DIR = os.path.join(RESOURCES_DIR, "images")
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WINDOW_BG_PATH = os.path.join(IMAGES_DIR, "bg.jpg")
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MATRIX_BG_PATH = os.path.join(IMAGES_DIR, "matrix.png")
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MINOES_SPRITES_PATH = os.path.join(IMAGES_DIR, "minoes.png")
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Color.LOCKED = 7
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MINOES_COLOR_ID = {
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Color.BLUE: 0,
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Color.CYAN: 1,
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@ -54,33 +85,42 @@ MINOES_COLOR_ID = {
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Color.ORANGE: 4,
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Color.RED: 5,
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Color.YELLOW: 6,
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Color.PRELOCKED: 7,
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Color.LOCKED: 7,
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}
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MINO_SIZE = 20
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MINO_SPRITE_SIZE = 21
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TEXTURES = arcade.load_textures(
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MINOES_SPRITES_PATH, ((i * MINO_SPRITE_SIZE, 0, MINO_SPRITE_SIZE, MINO_SPRITE_SIZE) for i in range(8))
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MINOES_SPRITES_PATH,
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((i * MINO_SPRITE_SIZE, 0, MINO_SPRITE_SIZE, MINO_SPRITE_SIZE) for i in range(8)),
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)
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TEXTURES = {color: TEXTURES[i] for color, i in MINOES_COLOR_ID.items()}
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NORMAL_TEXTURE = 0
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LOCKED_TEXTURE = 1
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# User profile path
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if sys.platform == "win32":
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USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
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else:
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USER_PROFILE_DIR = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
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USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
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HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
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CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
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# Music
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MUSIC_DIR = os.path.join(RESOURCES_DIR, "musics")
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MUSICS_PATHS = (entry.path for entry in os.scandir(MUSIC_DIR))
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# Text
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TEXT_COLOR = arcade.color.BUBBLES
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FONT_NAME = "res/joystix monospace.ttf"
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FONT_NAME = os.path.join(RESOURCES_DIR, "fonts/joystix monospace.ttf")
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STATS_TEXT_MARGIN = 40
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STATS_TEXT_SIZE = 14
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STATS_TEXT_WIDTH = 150
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HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
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HIGHLIGHT_TEXT_SIZE = 20
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# User profile path
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if sys.platform == "win32":
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USER_PROFILE_DIR = os.environ.get(
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"appdata", os.path.expanduser("~\Appdata\Roaming")
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)
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else:
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USER_PROFILE_DIR = os.environ.get(
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"XDG_DATA_HOME", os.path.expanduser("~/.local/share")
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)
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USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
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HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
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CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
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class MinoSprite(arcade.Sprite):
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def __init__(self, mino, window, alpha):
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@ -88,22 +128,22 @@ class MinoSprite(arcade.Sprite):
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self.alpha = alpha
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self.window = window
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self.append_texture(TEXTURES[mino.color])
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self.append_texture(TEXTURES[Color.PRELOCKED])
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self.append_texture(TEXTURES[Color.LOCKED])
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self.set_texture(0)
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def refresh(self, x, y, prelocked=False):
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def update(self, x, y, texture=0):
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self.scale = self.window.scale
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size = MINO_SIZE * self.scale
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self.left = self.window.matrix_bg.left + x * size
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self.bottom = self.window.matrix_bg.bottom + y * size
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self.set_texture(prelocked)
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self.left = self.window.matrix.bg.left + x * size
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self.bottom = self.window.matrix.bg.bottom + y * size
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self.set_texture(texture)
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class MinoesSprites(arcade.SpriteList):
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def resize(self, scale):
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for sprite in self:
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sprite.scale = scale
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self.refresh()
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self.update()
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class TetrominoSprites(MinoesSprites):
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@ -115,24 +155,28 @@ class TetrominoSprites(MinoesSprites):
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mino.sprite = MinoSprite(mino, window, alpha)
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self.append(mino.sprite)
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def refresh(self):
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def update(self, texture=NORMAL_TEXTURE):
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for mino in self.tetromino:
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coord = mino.coord + self.tetromino.coord
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mino.sprite.refresh(coord.x, coord.y, self.tetromino.prelocked)
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mino.sprite.update(coord.x, coord.y, texture)
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class MatrixSprites(MinoesSprites):
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def __init__(self, matrix):
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super().__init__()
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self.matrix = matrix
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self.refresh()
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self.update()
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def refresh(self):
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def update(self):
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for y, line in enumerate(self.matrix):
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for x, mino in enumerate(line):
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if mino:
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mino.sprite.refresh(x, y)
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self.append(mino.sprite)
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mino.sprite.update(x, y)
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def remove_line(self, y):
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for mino in self.matrix[y]:
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if mino:
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self.remove(mino.sprite)
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class TetrArcade(TetrisLogic, arcade.Window):
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@ -152,7 +196,7 @@ class TetrArcade(TetrisLogic, arcade.Window):
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self.new_conf()
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self.load_conf()
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super().__init__()
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super().__init__(LINES, COLLUMNS, NEXT_PIECES)
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arcade.Window.__init__(
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self,
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width=self.init_width,
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@ -166,17 +210,31 @@ class TetrArcade(TetrisLogic, arcade.Window):
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arcade.set_background_color(BG_COLOR)
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self.set_minimum_size(WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT)
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self.bg = arcade.Sprite(WINDOW_BG_PATH)
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self.matrix_bg = arcade.Sprite(MATRIX_BG_PATH)
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self.matrix_bg.alpha = MATRIX_BG_ALPHA
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self.held_bg = arcade.Sprite(HELD_BG_PATH)
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self.held_bg.alpha = BAR_ALPHA
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self.next_bg = arcade.Sprite(NEXT_BG_PATH)
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self.next_bg.alpha = BAR_ALPHA
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self.matrix.bg = arcade.Sprite(MATRIX_BG_PATH)
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self.matrix.bg.alpha = MATRIX_BG_ALPHA
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self.matrix.sprites = MatrixSprites(self.matrix)
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self.on_resize(self.init_width, self.init_height)
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self.exploding_minoes = [None for y in range(LINES)]
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if self.play_music:
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try:
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self.music = pyglet.media.Player()
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playlist = itertools.cycle(
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pyglet.media.load(path) for path in MUSICS_PATHS
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)
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self.music.queue(playlist)
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except:
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Warning("Can't play music.")
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self.music = None
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else:
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self.music = None
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def new_conf(self):
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self.conf["WINDOW"] = {"width": WINDOW_WIDTH, "height": WINDOW_HEIGHT, "fullscreen": False}
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self.conf["WINDOW"] = {
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"width": WINDOW_WIDTH,
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"height": WINDOW_HEIGHT,
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"fullscreen": False,
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}
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self.conf["KEYBOARD"] = {
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"start": "ENTER",
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"move left": "LEFT",
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@ -189,6 +247,7 @@ class TetrArcade(TetrisLogic, arcade.Window):
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"pause": "ESCAPE",
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"fullscreen": "F11",
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}
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self.conf["MUSIC"] = {"play": True}
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self.conf["AUTO-REPEAT"] = {"delay": 0.3, "period": 0.01}
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self.load_conf()
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if not os.path.exists(USER_PROFILE_DIR):
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@ -204,28 +263,61 @@ class TetrArcade(TetrisLogic, arcade.Window):
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for action, key in self.conf["KEYBOARD"].items():
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self.conf["KEYBOARD"][action] = key.upper()
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self.key_map = {
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State.STARTING: {
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Phase.STARTING: {
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getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
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getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
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getattr(
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arcade.key, self.conf["KEYBOARD"]["fullscreen"]
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): self.toggle_fullscreen,
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},
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State.PLAYING: {
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Phase.FALLING: {
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getattr(arcade.key, self.conf["KEYBOARD"]["move left"]): self.move_left,
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getattr(arcade.key, self.conf["KEYBOARD"]["move right"]): self.move_right,
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getattr(
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arcade.key, self.conf["KEYBOARD"]["move right"]
|
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): self.move_right,
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getattr(arcade.key, self.conf["KEYBOARD"]["soft drop"]): self.soft_drop,
|
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getattr(arcade.key, self.conf["KEYBOARD"]["hard drop"]): self.hard_drop,
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getattr(arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]): self.rotate_clockwise,
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getattr(arcade.key, self.conf["KEYBOARD"]["rotate counter"]): self.rotate_counter,
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getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.swap,
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getattr(
|
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arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]
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): self.rotate_clockwise,
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getattr(
|
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arcade.key, self.conf["KEYBOARD"]["rotate counter"]
|
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): self.rotate_counter,
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getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.hold,
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getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.pause,
|
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getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
|
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getattr(
|
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arcade.key, self.conf["KEYBOARD"]["fullscreen"]
|
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): self.toggle_fullscreen,
|
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},
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State.PAUSED: {
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Phase.LOCK: {
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getattr(arcade.key, self.conf["KEYBOARD"]["move left"]): self.move_left,
|
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getattr(
|
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arcade.key, self.conf["KEYBOARD"]["move right"]
|
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): self.move_right,
|
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getattr(arcade.key, self.conf["KEYBOARD"]["soft drop"]): self.soft_drop,
|
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getattr(arcade.key, self.conf["KEYBOARD"]["hard drop"]): self.hard_drop,
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getattr(
|
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arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]
|
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): self.rotate_clockwise,
|
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getattr(
|
||||
arcade.key, self.conf["KEYBOARD"]["rotate counter"]
|
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): self.rotate_counter,
|
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getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.hold,
|
||||
getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.pause,
|
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getattr(
|
||||
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
|
||||
): self.toggle_fullscreen,
|
||||
},
|
||||
Phase.PAUSED: {
|
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getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.resume,
|
||||
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
|
||||
getattr(
|
||||
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
|
||||
): self.toggle_fullscreen,
|
||||
},
|
||||
State.OVER: {
|
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Phase.OVER: {
|
||||
getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
|
||||
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
|
||||
getattr(
|
||||
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
|
||||
): self.toggle_fullscreen,
|
||||
},
|
||||
}
|
||||
|
||||
@ -236,12 +328,21 @@ class TetrArcade(TetrisLogic, arcade.Window):
|
||||
"\n\n\nCONTROLS\n\n"
|
||||
+ "\n".join(
|
||||
"{:<16s}{:>6s}".format(key, action)
|
||||
for key, action in tuple(self.conf["KEYBOARD"].items()) + (("QUIT", "ALT+F4"),)
|
||||
for key, action in tuple(self.conf["KEYBOARD"].items())
|
||||
+ (("QUIT", "ALT+F4"),)
|
||||
)
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||||
+ "\n\n\n"
|
||||
)
|
||||
self.start_text = "TETRARCADE" + controls_text + "PRESS [{}] TO START".format(self.conf["KEYBOARD"]["start"])
|
||||
self.pause_text = "PAUSE" + controls_text + "PRESS [{}] TO RESUME".format(self.conf["KEYBOARD"]["pause"])
|
||||
self.start_text = (
|
||||
"TETRARCADE"
|
||||
+ controls_text
|
||||
+ "PRESS [{}] TO START".format(self.conf["KEYBOARD"]["start"])
|
||||
)
|
||||
self.pause_text = (
|
||||
"PAUSE"
|
||||
+ controls_text
|
||||
+ "PRESS [{}] TO RESUME".format(self.conf["KEYBOARD"]["pause"])
|
||||
)
|
||||
self.game_over_text = """GAME
|
||||
OVER
|
||||
|
||||
@ -252,52 +353,91 @@ AGAIN""".format(
|
||||
self.conf["KEYBOARD"]["start"]
|
||||
)
|
||||
|
||||
def new_game(self):
|
||||
self.play_music = self.conf["MUSIC"].getboolean("play")
|
||||
|
||||
def on_new_game(self, next_pieces):
|
||||
self.highlight_texts = []
|
||||
super().new_game()
|
||||
|
||||
def new_tetromino(self):
|
||||
tetromino = super().new_tetromino()
|
||||
tetromino.sprites = TetrominoSprites(tetromino, self)
|
||||
return tetromino
|
||||
|
||||
def new_current(self):
|
||||
self.matrix.sprites = MatrixSprites(self.matrix)
|
||||
super().new_current()
|
||||
self.ghost.sprites = TetrominoSprites(self.ghost, self, GHOST_ALPHA)
|
||||
for tetromino in [self.current, self.ghost] + self.next:
|
||||
tetromino.sprites.refresh()
|
||||
for piece in next_pieces:
|
||||
piece.sprites = TetrominoSprites(piece, self)
|
||||
|
||||
def move(self, movement, prelock=True):
|
||||
moved = super().move(movement, prelock)
|
||||
self.current.sprites.refresh()
|
||||
if moved:
|
||||
self.ghost.sprites.refresh()
|
||||
return moved
|
||||
if self.music:
|
||||
self.music.seek(0)
|
||||
self.music.play()
|
||||
|
||||
def rotate(self, rotation):
|
||||
rotated = super().rotate(rotation)
|
||||
if rotated:
|
||||
for tetromino in (self.current, self.ghost):
|
||||
tetromino.sprites.refresh()
|
||||
return rotated
|
||||
def on_new_level(self, level):
|
||||
self.show_text("LEVEL\n{:n}".format(level))
|
||||
|
||||
def swap(self):
|
||||
super().swap()
|
||||
self.ghost.sprites = TetrominoSprites(self.ghost, self, GHOST_ALPHA)
|
||||
for tetromino in [self.held, self.current, self.ghost]:
|
||||
if tetromino:
|
||||
tetromino.sprites.refresh()
|
||||
def on_generation_phase(self, matrix, falling_piece, ghost_piece, next_pieces):
|
||||
matrix.sprites.update()
|
||||
falling_piece.sprites = TetrominoSprites(falling_piece, self)
|
||||
ghost_piece.sprites = TetrominoSprites(ghost_piece, self, GHOST_ALPHA)
|
||||
next_pieces[-1].sprites = TetrominoSprites(next_pieces[-1], self)
|
||||
for piece, coord in zip(next_pieces, NEXT_PIECES_COORDS):
|
||||
piece.coord = coord
|
||||
|
||||
def lock(self):
|
||||
self.current.prelocked = False
|
||||
self.current.sprites.refresh()
|
||||
super().lock()
|
||||
def on_locked(self, matrix, locked_piece):
|
||||
for mino in locked_piece:
|
||||
matrix.sprites.append(mino.sprite)
|
||||
|
||||
def on_line_remove(self, matrix, y):
|
||||
line_textures = tuple(TEXTURES[mino.color] for mino in matrix[y])
|
||||
self.exploding_minoes[y] = arcade.Emitter(
|
||||
center_xy=(matrix.bg.left, matrix.bg.bottom + (y + 0.5) * MINO_SIZE),
|
||||
emit_controller=arcade.EmitBurst(COLLUMNS),
|
||||
particle_factory=lambda emitter: arcade.LifetimeParticle(
|
||||
filename_or_texture=random.choice(line_textures),
|
||||
change_xy=arcade.rand_in_rect(
|
||||
(-COLLUMNS * MINO_SIZE, -4 * MINO_SIZE),
|
||||
2 * COLLUMNS * MINO_SIZE,
|
||||
5 * MINO_SIZE,
|
||||
),
|
||||
lifetime=1,
|
||||
center_xy=arcade.rand_on_line((0, 0), (matrix.bg.width, 0)),
|
||||
scale=self.scale,
|
||||
alpha=NORMAL_ALPHA,
|
||||
change_angle=2,
|
||||
mutation_callback=self.speed_up_particule,
|
||||
),
|
||||
)
|
||||
|
||||
matrix.sprites.remove_line(y)
|
||||
|
||||
def speed_up_particule(self, particule):
|
||||
particule.change_x *= PARTICULE_ACCELERATION
|
||||
particule.change_y *= PARTICULE_ACCELERATION
|
||||
|
||||
def on_pattern_phase(self, pattern_name, pattern_score, nb_combo, combo_score):
|
||||
if pattern_score:
|
||||
self.show_text("{:s}\n{:n}".format(pattern_name, pattern_score))
|
||||
if combo_score:
|
||||
self.show_text("COMBO x{:n}\n{:n}".format(nb_combo, combo_score))
|
||||
|
||||
def on_hold(self, held_piece, falling_piece, ghost_piece):
|
||||
held_piece.coord = HELD_PIECE_COORD
|
||||
if type(held_piece) == I_Tetrimino:
|
||||
held_piece.coord += Movement.LEFT
|
||||
ghost_piece.sprites = TetrominoSprites(ghost_piece, self, GHOST_ALPHA)
|
||||
|
||||
def pause(self):
|
||||
super().pause()
|
||||
if self.music:
|
||||
self.music.pause()
|
||||
|
||||
def resume(self):
|
||||
super().resume()
|
||||
if self.music:
|
||||
self.music.play()
|
||||
|
||||
def on_game_over(self):
|
||||
if self.music:
|
||||
self.music.pause()
|
||||
|
||||
def on_key_press(self, key, modifiers):
|
||||
for key_or_modifier in (key, modifiers):
|
||||
try:
|
||||
action = self.key_map[self.state][key_or_modifier]
|
||||
action = self.key_map[self.phase][key_or_modifier]
|
||||
except KeyError:
|
||||
pass
|
||||
else:
|
||||
@ -306,7 +446,7 @@ AGAIN""".format(
|
||||
def on_key_release(self, key, modifiers):
|
||||
for key_or_modifier in (key, modifiers):
|
||||
try:
|
||||
action = self.key_map[self.state][key_or_modifier]
|
||||
action = self.key_map[self.phase][key_or_modifier]
|
||||
except KeyError:
|
||||
pass
|
||||
else:
|
||||
@ -326,23 +466,28 @@ AGAIN""".format(
|
||||
arcade.start_render()
|
||||
self.bg.draw()
|
||||
|
||||
if self.state in (State.PLAYING, State.OVER):
|
||||
self.matrix_bg.draw()
|
||||
self.held_bg.draw()
|
||||
self.next_bg.draw()
|
||||
if self.phase not in (Phase.STARTING, Phase.PAUSED):
|
||||
self.matrix.bg.draw()
|
||||
self.matrix.sprites.draw()
|
||||
|
||||
for tetromino in [self.held, self.current, self.ghost] + self.next:
|
||||
for tetromino in [
|
||||
self.held.piece,
|
||||
self.matrix.piece,
|
||||
self.matrix.ghost,
|
||||
] + self.next.pieces:
|
||||
if tetromino:
|
||||
tetromino.sprites.draw()
|
||||
|
||||
t = time.localtime(self.time)
|
||||
t = time.localtime(self.stats.time)
|
||||
font_size = STATS_TEXT_SIZE * self.scale
|
||||
for y, text in enumerate(("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")):
|
||||
for y, text in enumerate(
|
||||
("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")
|
||||
):
|
||||
arcade.draw_text(
|
||||
text=text,
|
||||
start_x=self.matrix_bg.left - self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
|
||||
start_y=self.matrix_bg.bottom + 1.5 * (2 * y + 1) * font_size,
|
||||
start_x=self.matrix.bg.left
|
||||
- self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
|
||||
start_y=self.matrix.bg.bottom + 1.5 * (2 * y + 1) * font_size,
|
||||
color=TEXT_COLOR,
|
||||
font_size=font_size,
|
||||
align="right",
|
||||
@ -352,17 +497,17 @@ AGAIN""".format(
|
||||
for y, text in enumerate(
|
||||
(
|
||||
"{:02d}:{:02d}:{:02d}".format(t.tm_hour - 1, t.tm_min, t.tm_sec),
|
||||
"{:n}".format(self.nb_lines_cleared),
|
||||
"{:n}".format(self.goal),
|
||||
"{:n}".format(self.level),
|
||||
"{:n}".format(self.high_score),
|
||||
"{:n}".format(self.score),
|
||||
"{:n}".format(self.stats.lines_cleared),
|
||||
"{:n}".format(self.stats.goal),
|
||||
"{:n}".format(self.stats.level),
|
||||
"{:n}".format(self.stats.high_score),
|
||||
"{:n}".format(self.stats.score),
|
||||
)
|
||||
):
|
||||
arcade.draw_text(
|
||||
text=text,
|
||||
start_x=self.matrix_bg.left - STATS_TEXT_MARGIN * self.scale,
|
||||
start_y=self.matrix_bg.bottom + 3 * y * font_size,
|
||||
start_x=self.matrix.bg.left - STATS_TEXT_MARGIN * self.scale,
|
||||
start_y=self.matrix.bg.bottom + 3 * y * font_size,
|
||||
color=TEXT_COLOR,
|
||||
font_size=font_size,
|
||||
align="right",
|
||||
@ -370,17 +515,21 @@ AGAIN""".format(
|
||||
anchor_x="right",
|
||||
)
|
||||
|
||||
for exploding_minoes in self.exploding_minoes:
|
||||
if exploding_minoes:
|
||||
exploding_minoes.draw()
|
||||
|
||||
highlight_text = {
|
||||
State.STARTING: self.start_text,
|
||||
State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
|
||||
State.PAUSED: self.pause_text,
|
||||
State.OVER: self.game_over_text,
|
||||
}.get(self.state, "")
|
||||
Phase.STARTING: self.start_text,
|
||||
Phase.FALLING: self.highlight_texts[0] if self.highlight_texts else "",
|
||||
Phase.PAUSED: self.pause_text,
|
||||
Phase.OVER: self.game_over_text,
|
||||
}.get(self.phase, "")
|
||||
if highlight_text:
|
||||
arcade.draw_text(
|
||||
text=highlight_text,
|
||||
start_x=self.matrix_bg.center_x,
|
||||
start_y=self.matrix_bg.center_y,
|
||||
start_x=self.matrix.bg.center_x,
|
||||
start_y=self.matrix.bg.center_y,
|
||||
color=HIGHLIGHT_TEXT_COLOR,
|
||||
font_size=HIGHLIGHT_TEXT_SIZE * self.scale,
|
||||
align="center",
|
||||
@ -405,23 +554,19 @@ AGAIN""".format(
|
||||
self.bg.center_x = center_x
|
||||
self.bg.center_y = center_y
|
||||
|
||||
self.matrix_bg.scale = self.scale
|
||||
self.matrix_bg.center_x = center_x
|
||||
self.matrix_bg.center_y = center_y
|
||||
self.matrix_bg.left = int(self.matrix_bg.left)
|
||||
self.matrix_bg.top = int(self.matrix_bg.top)
|
||||
|
||||
self.held_bg.scale = self.scale
|
||||
self.held_bg.right = self.matrix_bg.left
|
||||
self.held_bg.top = self.matrix_bg.top
|
||||
|
||||
self.next_bg.scale = self.scale
|
||||
self.next_bg.left = self.matrix_bg.right
|
||||
self.next_bg.top = self.matrix_bg.top
|
||||
self.matrix.bg.scale = self.scale
|
||||
self.matrix.bg.center_x = center_x
|
||||
self.matrix.bg.center_y = center_y
|
||||
self.matrix.bg.left = int(self.matrix.bg.left)
|
||||
self.matrix.bg.top = int(self.matrix.bg.top)
|
||||
|
||||
self.matrix.sprites.resize(self.scale)
|
||||
|
||||
for tetromino in [self.held, self.current, self.ghost] + self.next:
|
||||
for tetromino in [
|
||||
self.held.piece,
|
||||
self.matrix.piece,
|
||||
self.matrix.ghost,
|
||||
] + self.next.pieces:
|
||||
if tetromino:
|
||||
tetromino.sprites.resize(self.scale)
|
||||
|
||||
@ -431,7 +576,7 @@ AGAIN""".format(
|
||||
crypted_high_score = f.read()
|
||||
super().load_high_score(crypted_high_score)
|
||||
except:
|
||||
self.high_score = 0
|
||||
self.stats.high_score = 0
|
||||
|
||||
def save_high_score(self):
|
||||
try:
|
||||
@ -474,8 +619,21 @@ High score could not be saved:
|
||||
arcade.unschedule(_task)
|
||||
arcade.schedule(_task, period)
|
||||
|
||||
def update(self, delta_time):
|
||||
for piece in [self.held.piece, self.matrix.ghost] + self.next.pieces:
|
||||
if piece:
|
||||
piece.sprites.update()
|
||||
if self.matrix.piece:
|
||||
texture = LOCKED_TEXTURE if self.phase == Phase.LOCK else NORMAL_TEXTURE
|
||||
self.matrix.piece.sprites.update(texture=texture)
|
||||
for exploding_minoes in self.exploding_minoes:
|
||||
if exploding_minoes:
|
||||
exploding_minoes.update()
|
||||
|
||||
def on_close(self):
|
||||
self.save_high_score()
|
||||
if self.music:
|
||||
self.music.pause()
|
||||
super().on_close()
|
||||
|
||||
|
||||
|
@ -1 +1,2 @@
|
||||
arcade cx-freeze
|
||||
arcade
|
||||
cx-freeze
|
||||
|
BIN
res/held.png
Before Width: | Height: | Size: 499 B |
BIN
res/next.png
Before Width: | Height: | Size: 475 B |
Before Width: | Height: | Size: 153 KiB After Width: | Height: | Size: 153 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 389 B After Width: | Height: | Size: 389 B |
BIN
resources/musics/1-Song A.ogg
Normal file
BIN
resources/musics/2-!!!.ogg
Normal file
BIN
resources/musics/3-Boogie!.ogg
Normal file
BIN
resources/musics/4-Riff Blues.ogg
Normal file
32
setup.py
@ -9,35 +9,29 @@ else:
|
||||
base = None
|
||||
icon = None
|
||||
|
||||
excludes = [
|
||||
"tkinter",
|
||||
"PyQt4",
|
||||
"PyQt5",
|
||||
"PySide",
|
||||
"PySide2"
|
||||
]
|
||||
excludes = ["tkinter", "PyQt4", "PyQt5", "PySide", "PySide2"]
|
||||
|
||||
executable = Executable(
|
||||
script = "TetrArcade.py",
|
||||
icon = icon,
|
||||
base = base,
|
||||
script="TetrArcade.py",
|
||||
icon=icon,
|
||||
base=base,
|
||||
shortcutName="TetrArcade",
|
||||
shortcutDir="DesktopFolder"
|
||||
shortcutDir="DesktopFolder",
|
||||
)
|
||||
|
||||
options = {
|
||||
"build_exe": {
|
||||
"packages": ["arcade", "pyglet"],
|
||||
"excludes": excludes,
|
||||
"include_files": "res",
|
||||
"silent": True
|
||||
"include_files": "resources",
|
||||
"silent": True,
|
||||
}
|
||||
}
|
||||
setup(
|
||||
name = "TetrArcade",
|
||||
version = "0.1",
|
||||
description = "Tetris clone",
|
||||
author = "AdrienMalin",
|
||||
executables = [executable],
|
||||
options = options,
|
||||
name="TetrArcade",
|
||||
version="0.4",
|
||||
description="Tetris clone",
|
||||
author="AdrienMalin",
|
||||
executables=[executable],
|
||||
options=options,
|
||||
)
|
||||
|
21
test.py
@ -1,15 +1,30 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
from TetrArcade import TetrArcade, State
|
||||
from TetrArcade import TetrArcade, Phase, MinoSprite
|
||||
from tetrislogic import Mino, Color, Coord
|
||||
|
||||
game = TetrArcade()
|
||||
game.new_game()
|
||||
for x in range(game.matrix.collumns):
|
||||
mino = Mino(Color.ORANGE, Coord(x, 0))
|
||||
mino.sprite = MinoSprite(mino, game, 200)
|
||||
game.matrix[0][x] = mino
|
||||
game.matrix.sprites.append(mino.sprite)
|
||||
game.move_left()
|
||||
game.pause()
|
||||
game.resume()
|
||||
game.move_right()
|
||||
game.hold()
|
||||
game.rotate_clockwise()
|
||||
game.hold()
|
||||
game.rotate_counter()
|
||||
for i in range(12):
|
||||
for i in range(22):
|
||||
game.soft_drop()
|
||||
game.on_draw()
|
||||
game.lock_phase()
|
||||
game.hold()
|
||||
game.matrix.sprites.update()
|
||||
game.on_draw()
|
||||
while game.state != State.OVER:
|
||||
while game.phase != Phase.OVER:
|
||||
game.hard_drop()
|
||||
game.on_draw()
|
||||
|
@ -1,5 +1,15 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
from .consts import NB_LINES, NB_COLS, NB_NEXT
|
||||
from .utils import Movement, Rotation, Color
|
||||
from .tetromino import Mino, Tetromino
|
||||
from .tetrislogic import TetrisLogic, State, Matrix
|
||||
from .consts import LINES, COLLUMNS, NEXT_PIECES
|
||||
from .utils import Movement, Rotation, Color, Coord, Phase
|
||||
from .tetromino import (
|
||||
Mino,
|
||||
Tetromino,
|
||||
I_Tetrimino,
|
||||
J_Tetrimino,
|
||||
L_Tetrimino,
|
||||
O_Tetrimino,
|
||||
S_Tetrimino,
|
||||
T_Tetrimino,
|
||||
Z_Tetrimino,
|
||||
)
|
||||
from .tetrislogic import TetrisLogic, Matrix
|
||||
|
@ -3,18 +3,15 @@ from .utils import Coord
|
||||
|
||||
|
||||
# Matrix
|
||||
NB_LINES = 20
|
||||
NB_COLS = 10
|
||||
NB_NEXT = 5
|
||||
LINES = 20
|
||||
COLLUMNS = 10
|
||||
NEXT_PIECES = 5
|
||||
|
||||
# Delays (seconds)
|
||||
LOCK_DELAY = 0.5
|
||||
FALL_DELAY = 1
|
||||
AUTOREPEAT_DELAY = 0.200 # Official : 0.300
|
||||
AUTOREPEAT_PERIOD = 0.010 # Official : 0.010
|
||||
|
||||
AUTOREPEAT_DELAY = 0.300 # Official : 0.300 s
|
||||
AUTOREPEAT_PERIOD = 0.010 # Official : 0.010 s
|
||||
|
||||
# Piece init coord
|
||||
CURRENT_COORD = Coord(4, NB_LINES)
|
||||
NEXT_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
|
||||
HELD_COORD = Coord(-5, NB_LINES - 3)
|
||||
MATRIX_PIECE_COORD = Coord(4, LINES)
|
||||
|
@ -1,20 +1,17 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
import random
|
||||
import pickle
|
||||
|
||||
from .utils import Coord, Movement, Rotation, T_Spin
|
||||
from .tetromino import Tetromino, T, I
|
||||
from .utils import Coord, Movement, Rotation, T_Spin, Phase
|
||||
from .tetromino import Tetromino, T_Tetrimino
|
||||
from .consts import (
|
||||
NB_LINES,
|
||||
NB_COLS,
|
||||
NB_NEXT,
|
||||
LINES,
|
||||
COLLUMNS,
|
||||
NEXT_PIECES,
|
||||
LOCK_DELAY,
|
||||
FALL_DELAY,
|
||||
AUTOREPEAT_DELAY,
|
||||
AUTOREPEAT_PERIOD,
|
||||
CURRENT_COORD,
|
||||
NEXT_COORDS,
|
||||
HELD_COORD,
|
||||
MATRIX_PIECE_COORD,
|
||||
)
|
||||
|
||||
|
||||
@ -22,87 +19,79 @@ LINES_CLEAR_NAME = "LINES_CLEAR_NAME"
|
||||
CRYPT_KEY = 987943759387540938469837689379857347598347598379584857934579343
|
||||
|
||||
|
||||
class State:
|
||||
|
||||
STARTING = "STARTING"
|
||||
PLAYING = "PLAYING"
|
||||
PAUSED = "PAUSED"
|
||||
OVER = "OVER"
|
||||
|
||||
|
||||
class Matrix(list):
|
||||
def cell_is_free(self, coord):
|
||||
return 0 <= coord.x < NB_COLS and 0 <= coord.y and not self[coord.y][coord.x]
|
||||
|
||||
|
||||
class TetrisLogic:
|
||||
|
||||
NB_LINES = NB_LINES
|
||||
NB_COLS = NB_COLS
|
||||
NB_NEXT = NB_NEXT
|
||||
LOCK_DELAY = LOCK_DELAY
|
||||
FALL_DELAY = FALL_DELAY
|
||||
AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
|
||||
AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
|
||||
CURRENT_COORD = CURRENT_COORD
|
||||
NEXT_COORDS = NEXT_COORDS
|
||||
HELD_COORD = HELD_COORD
|
||||
random_bag = []
|
||||
|
||||
class PieceContainer:
|
||||
def __init__(self):
|
||||
self.load_high_score()
|
||||
self.state = State.STARTING
|
||||
self.matrix = Matrix()
|
||||
self.next = []
|
||||
self.current = None
|
||||
self.ghost = None
|
||||
self.held = None
|
||||
self.time = 0
|
||||
self.autorepeatable_actions = (self.move_left, self.move_right, self.soft_drop)
|
||||
self.pressed_actions = []
|
||||
self._score = 0
|
||||
self.piece = None
|
||||
|
||||
def get_score(self):
|
||||
|
||||
class HoldQueue(PieceContainer):
|
||||
pass
|
||||
|
||||
|
||||
class Matrix(list, PieceContainer):
|
||||
def __init__(self, lines, collumns):
|
||||
list.__init__(self)
|
||||
PieceContainer.__init__(self)
|
||||
self.lines = lines
|
||||
self.collumns = collumns
|
||||
self.ghost = None
|
||||
|
||||
def reset(self):
|
||||
self.clear()
|
||||
for y in range(self.lines + 3):
|
||||
self.append_new_line()
|
||||
|
||||
def append_new_line(self):
|
||||
self.append([None for x in range(self.collumns)])
|
||||
|
||||
def cell_is_free(self, coord):
|
||||
return (
|
||||
0 <= coord.x < self.collumns and 0 <= coord.y and not self[coord.y][coord.x]
|
||||
)
|
||||
|
||||
|
||||
class NextQueue(PieceContainer):
|
||||
def __init__(self, nb_pieces):
|
||||
super().__init__()
|
||||
self.nb_pieces = nb_pieces
|
||||
self.pieces = []
|
||||
|
||||
|
||||
class Stats:
|
||||
|
||||
SCORES = (
|
||||
{LINES_CLEAR_NAME: "", T_Spin.NONE: 0, T_Spin.MINI: 1, T_Spin.T_SPIN: 4},
|
||||
{LINES_CLEAR_NAME: "SINGLE", T_Spin.NONE: 1, T_Spin.MINI: 2, T_Spin.T_SPIN: 8},
|
||||
{LINES_CLEAR_NAME: "DOUBLE", T_Spin.NONE: 3, T_Spin.T_SPIN: 12},
|
||||
{LINES_CLEAR_NAME: "TRIPLE", T_Spin.NONE: 5, T_Spin.T_SPIN: 16},
|
||||
{LINES_CLEAR_NAME: "TETRIS", T_Spin.NONE: 8},
|
||||
)
|
||||
|
||||
def _get_score(self):
|
||||
return self._score
|
||||
|
||||
def set_score(self, new_score):
|
||||
def _set_score(self, new_score):
|
||||
self._score = new_score
|
||||
if self._score > self.high_score:
|
||||
self.high_score = self._score
|
||||
|
||||
score = property(get_score, set_score)
|
||||
score = property(_get_score, _set_score)
|
||||
|
||||
def new_game(self):
|
||||
self.level = 0
|
||||
self.score = 0
|
||||
self.nb_lines_cleared = 0
|
||||
self.goal = 0
|
||||
def __init__(self):
|
||||
self._score = 0
|
||||
self.high_score = 0
|
||||
self.time = 0
|
||||
|
||||
self.pressed_actions = []
|
||||
self.auto_repeat = False
|
||||
def new_game(self, level):
|
||||
self.level = level - 1
|
||||
self.score = 0
|
||||
self.lines_cleared = 0
|
||||
self.goal = 0
|
||||
self.time = 0
|
||||
self.combo = -1
|
||||
|
||||
self.lock_delay = self.LOCK_DELAY
|
||||
self.fall_delay = self.FALL_DELAY
|
||||
|
||||
self.matrix.clear()
|
||||
for y in range(self.NB_LINES + 3):
|
||||
self.append_new_line_to_matrix()
|
||||
self.next = [self.new_tetromino() for n in range(self.NB_NEXT)]
|
||||
self.held = None
|
||||
self.state = State.PLAYING
|
||||
self.start(self.update_time, 1)
|
||||
|
||||
self.new_level()
|
||||
|
||||
def new_tetromino(self):
|
||||
if not self.random_bag:
|
||||
self.random_bag = list(Tetromino.shapes)
|
||||
random.shuffle(self.random_bag)
|
||||
return self.random_bag.pop()()
|
||||
|
||||
def append_new_line_to_matrix(self):
|
||||
self.matrix.append([None for x in range(self.NB_COLS)])
|
||||
self.lock_delay = LOCK_DELAY
|
||||
self.fall_delay = FALL_DELAY
|
||||
|
||||
def new_level(self):
|
||||
self.level += 1
|
||||
@ -111,23 +100,277 @@ class TetrisLogic:
|
||||
self.fall_delay = pow(0.8 - ((self.level - 1) * 0.007), self.level - 1)
|
||||
if self.level > 15:
|
||||
self.lock_delay = 0.5 * pow(0.9, self.level - 15)
|
||||
self.show_text("LEVEL\n{:n}".format(self.level))
|
||||
self.restart(self.fall, self.fall_delay)
|
||||
|
||||
self.new_current()
|
||||
def update_time(self):
|
||||
self.time += 1
|
||||
|
||||
def new_current(self):
|
||||
self.current = self.next.pop(0)
|
||||
self.current.coord = self.CURRENT_COORD
|
||||
self.ghost = self.current.ghost()
|
||||
self.move_ghost()
|
||||
self.next.append(self.new_tetromino())
|
||||
self.next[-1].coord = self.NEXT_COORDS[-1]
|
||||
for tetromino, coord in zip(self.next, self.NEXT_COORDS):
|
||||
tetromino.coord = coord
|
||||
def pattern_phase(self, t_spin, lines_cleared):
|
||||
pattern_name = []
|
||||
pattern_score = 0
|
||||
combo_score = 0
|
||||
|
||||
if not self.can_move(self.current.coord, (mino.coord for mino in self.current)):
|
||||
if t_spin:
|
||||
pattern_name.append(t_spin)
|
||||
if lines_cleared:
|
||||
pattern_name.append(self.SCORES[lines_cleared][LINES_CLEAR_NAME])
|
||||
self.combo += 1
|
||||
else:
|
||||
self.combo = -1
|
||||
|
||||
if lines_cleared or t_spin:
|
||||
pattern_score = self.SCORES[lines_cleared][t_spin]
|
||||
self.goal -= pattern_score
|
||||
pattern_score *= 100 * self.level
|
||||
pattern_name = "\n".join(pattern_name)
|
||||
|
||||
if self.combo >= 1:
|
||||
combo_score = (20 if lines_cleared == 1 else 50) * self.combo * self.level
|
||||
|
||||
self.score += pattern_score + combo_score
|
||||
|
||||
return pattern_name, pattern_score, self.combo, combo_score
|
||||
|
||||
|
||||
class TetrisLogic:
|
||||
|
||||
LINES = LINES
|
||||
COLLUMNS = COLLUMNS
|
||||
NEXT_PIECES = NEXT_PIECES
|
||||
AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
|
||||
AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
|
||||
MATRIX_PIECE_COORD = MATRIX_PIECE_COORD
|
||||
|
||||
def __init__(self, lines=LINES, collumns=COLLUMNS, next_pieces=NEXT_PIECES):
|
||||
self.stats = Stats()
|
||||
self.load_high_score()
|
||||
self.phase = Phase.STARTING
|
||||
self.held = HoldQueue()
|
||||
self.matrix = Matrix(lines, collumns)
|
||||
self.next = NextQueue(next_pieces)
|
||||
self.autorepeatable_actions = (self.move_left, self.move_right, self.soft_drop)
|
||||
self.pressed_actions = []
|
||||
|
||||
def new_game(self, level=1):
|
||||
self.stats.new_game(level)
|
||||
|
||||
self.pressed_actions = []
|
||||
self.auto_repeat = False
|
||||
|
||||
self.matrix.reset()
|
||||
self.next.pieces = [Tetromino() for n in range(self.next.nb_pieces)]
|
||||
self.held.piece = None
|
||||
self.start(self.stats.update_time, 1)
|
||||
|
||||
self.on_new_game(self.next.pieces)
|
||||
self.new_level()
|
||||
|
||||
def on_new_game(self, next_pieces):
|
||||
pass
|
||||
|
||||
def new_level(self):
|
||||
self.stats.new_level()
|
||||
self.on_new_level(self.stats.level)
|
||||
self.generation_phase()
|
||||
|
||||
def on_new_level(self, level):
|
||||
pass
|
||||
|
||||
def generation_phase(self):
|
||||
self.phase = Phase.GENERATION
|
||||
self.matrix.piece = self.next.pieces.pop(0)
|
||||
self.next.pieces.append(Tetromino())
|
||||
self.matrix.piece.coord = self.MATRIX_PIECE_COORD
|
||||
self.matrix.ghost = self.matrix.piece.ghost()
|
||||
|
||||
self.on_generation_phase(
|
||||
self.matrix, self.matrix.piece, self.matrix.ghost, self.next.pieces
|
||||
)
|
||||
if not self.move(Movement.DOWN):
|
||||
self.game_over()
|
||||
else:
|
||||
self.restart(self.fall, self.stats.fall_delay)
|
||||
self.falling_phase()
|
||||
|
||||
def on_generation_phase(self, matrix, falling_piece, ghost_piece, next_pieces):
|
||||
pass
|
||||
|
||||
def falling_phase(self):
|
||||
self.phase = Phase.FALLING
|
||||
self.matrix.ghost.coord = self.matrix.piece.coord
|
||||
for ghost_mino, current_mino in zip(self.matrix.ghost, self.matrix.piece):
|
||||
ghost_mino.coord = current_mino.coord
|
||||
while self.space_to_move(
|
||||
self.matrix.ghost.coord + Movement.DOWN,
|
||||
(mino.coord for mino in self.matrix.ghost),
|
||||
):
|
||||
self.matrix.ghost.coord += Movement.DOWN
|
||||
|
||||
self.on_falling_phase(self.matrix.piece, self.matrix.ghost)
|
||||
|
||||
def on_falling_phase(self, falling_piece, ghost_piece):
|
||||
pass
|
||||
|
||||
def fall(self):
|
||||
self.move(Movement.DOWN)
|
||||
|
||||
def move(self, movement, rotated_coords=None, lock=True):
|
||||
potential_coord = self.matrix.piece.coord + movement
|
||||
if self.space_to_move(
|
||||
potential_coord,
|
||||
rotated_coords or (mino.coord for mino in self.matrix.piece),
|
||||
):
|
||||
self.matrix.piece.coord = potential_coord
|
||||
if rotated_coords:
|
||||
for mino, coord in zip(self.matrix.piece, rotated_coords):
|
||||
mino.coord = coord
|
||||
else:
|
||||
if movement != Movement.DOWN:
|
||||
self.matrix.piece.last_rotation_point = None
|
||||
if self.phase == Phase.LOCK:
|
||||
self.restart(self.pattern_phase, self.stats.lock_delay)
|
||||
self.falling_phase()
|
||||
return True
|
||||
else:
|
||||
if lock and self.phase != Phase.LOCK and movement == Movement.DOWN:
|
||||
self.lock_phase()
|
||||
return False
|
||||
|
||||
def lock_phase(self):
|
||||
self.phase = Phase.LOCK
|
||||
self.on_lock_phase(self.matrix.piece)
|
||||
self.start(self.pattern_phase, self.stats.lock_delay)
|
||||
|
||||
def on_lock_phase(self, locked_piece):
|
||||
pass
|
||||
|
||||
def space_to_move(self, potential_coord, minoes_coord):
|
||||
return all(
|
||||
self.matrix.cell_is_free(potential_coord + mino_coord)
|
||||
for mino_coord in minoes_coord
|
||||
)
|
||||
|
||||
def rotate(self, rotation):
|
||||
rotated_coords = tuple(
|
||||
Coord(rotation * mino.coord.y, -rotation * mino.coord.x)
|
||||
for mino in self.matrix.piece
|
||||
)
|
||||
for rotation_point, liberty_degree in enumerate(
|
||||
self.matrix.piece.SRS[rotation][self.matrix.piece.orientation], start=1
|
||||
):
|
||||
if self.move(liberty_degree, rotated_coords):
|
||||
self.matrix.piece.orientation = (
|
||||
self.matrix.piece.orientation + rotation
|
||||
) % 4
|
||||
self.matrix.piece.last_rotation_point = rotation_point
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def hold(self):
|
||||
if not self.matrix.piece.hold_enabled:
|
||||
return
|
||||
|
||||
self.matrix.piece.hold_enabled = False
|
||||
self.stop(self.pattern_phase)
|
||||
self.stop(self.fall)
|
||||
self.matrix.piece, self.held.piece = self.held.piece, self.matrix.piece
|
||||
|
||||
for mino, coord in zip(self.held.piece, self.held.piece.MINOES_COORDS):
|
||||
mino.coord = coord
|
||||
|
||||
if self.matrix.piece:
|
||||
self.matrix.piece.coord = self.MATRIX_PIECE_COORD
|
||||
self.matrix.ghost = self.matrix.piece.ghost()
|
||||
self.on_hold(self.held.piece, self.matrix.piece, self.matrix.ghost)
|
||||
self.falling_phase()
|
||||
else:
|
||||
self.generation_phase()
|
||||
self.on_hold(self.held.piece, self.matrix.piece, self.matrix.ghost)
|
||||
|
||||
def on_hold(self, held_piece, falling_piece, ghost_piece):
|
||||
pass
|
||||
|
||||
def pattern_phase(self):
|
||||
self.phase = Phase.PATTERN
|
||||
self.matrix.piece.prelocked = False
|
||||
self.stop(self.pattern_phase)
|
||||
self.stop(self.fall)
|
||||
|
||||
# Piece unlocked
|
||||
if self.space_to_move(
|
||||
self.matrix.piece.coord + Movement.DOWN,
|
||||
(mino.coord for mino in self.matrix.piece),
|
||||
):
|
||||
return
|
||||
|
||||
# Game over
|
||||
if all(
|
||||
(mino.coord + self.matrix.piece.coord).y >= self.matrix.lines
|
||||
for mino in self.matrix.piece
|
||||
):
|
||||
self.game_over()
|
||||
return
|
||||
|
||||
if self.pressed_actions:
|
||||
self.auto_repeat = False
|
||||
self.stop(self.repeat_action)
|
||||
|
||||
for mino in self.matrix.piece:
|
||||
coord = mino.coord + self.matrix.piece.coord
|
||||
if coord.y <= self.matrix.lines + 3:
|
||||
self.matrix[coord.y][coord.x] = mino
|
||||
self.on_locked(self.matrix, self.matrix.piece)
|
||||
|
||||
# T-Spin
|
||||
if (
|
||||
type(self.matrix.piece) == T_Tetrimino
|
||||
and self.matrix.piece.last_rotation_point is not None
|
||||
):
|
||||
a = self.is_t_slot(0)
|
||||
b = self.is_t_slot(1)
|
||||
c = self.is_t_slot(3)
|
||||
d = self.is_t_slot(2)
|
||||
if self.matrix.piece.last_rotation_point == 5 or (a and b and (c or d)):
|
||||
t_spin = T_Spin.T_SPIN
|
||||
elif c and d and (a or b):
|
||||
t_spin = T_Spin.MINI
|
||||
else:
|
||||
t_spin = T_Spin.NONE
|
||||
else:
|
||||
t_spin = T_Spin.NONE
|
||||
|
||||
# Clear complete lines
|
||||
lines_cleared = 0
|
||||
for y, line in reversed(list(enumerate(self.matrix))):
|
||||
if all(mino for mino in line):
|
||||
lines_cleared += 1
|
||||
self.on_line_remove(self.matrix, y)
|
||||
self.matrix.pop(y)
|
||||
self.matrix.append_new_line()
|
||||
if lines_cleared:
|
||||
self.stats.lines_cleared += lines_cleared
|
||||
|
||||
pattern_name, pattern_score, nb_combo, combo_score = self.stats.pattern_phase(
|
||||
t_spin, lines_cleared
|
||||
)
|
||||
self.on_pattern_phase(pattern_name, pattern_score, nb_combo, combo_score)
|
||||
|
||||
if self.stats.goal <= 0:
|
||||
self.new_level()
|
||||
else:
|
||||
self.generation_phase()
|
||||
|
||||
if self.pressed_actions:
|
||||
self.start(self.repeat_action, self.AUTOREPEAT_DELAY)
|
||||
|
||||
def on_locked(self, matrix, locked_piece):
|
||||
pass
|
||||
|
||||
def on_line_remove(self, matrix, y):
|
||||
pass
|
||||
|
||||
def on_pattern_phase(self, pattern_name, pattern_score, nb_combo, combo_score):
|
||||
pass
|
||||
|
||||
def move_left(self):
|
||||
self.move(Movement.LEFT)
|
||||
@ -141,210 +384,64 @@ class TetrisLogic:
|
||||
def rotate_counter(self):
|
||||
self.rotate(Rotation.COUNTER)
|
||||
|
||||
def move_ghost(self):
|
||||
self.ghost.coord = self.current.coord
|
||||
for ghost_mino, current_mino in zip(self.ghost, self.current):
|
||||
ghost_mino.coord = current_mino.coord
|
||||
while self.can_move(self.ghost.coord + Movement.DOWN, (mino.coord for mino in self.ghost)):
|
||||
self.ghost.coord += Movement.DOWN
|
||||
|
||||
def soft_drop(self):
|
||||
moved = self.move(Movement.DOWN)
|
||||
if moved:
|
||||
self.score += 1
|
||||
self.stats.score += 1
|
||||
return moved
|
||||
|
||||
def hard_drop(self):
|
||||
while self.move(Movement.DOWN, prelock=False):
|
||||
self.score += 2
|
||||
self.lock()
|
||||
|
||||
def fall(self):
|
||||
self.move(Movement.DOWN)
|
||||
|
||||
def move(self, movement, prelock=True):
|
||||
potential_coord = self.current.coord + movement
|
||||
if self.can_move(potential_coord, (mino.coord for mino in self.current)):
|
||||
if self.current.prelocked:
|
||||
self.restart(self.lock, self.lock_delay)
|
||||
self.current.coord = potential_coord
|
||||
if not movement == Movement.DOWN:
|
||||
self.current.last_rotation_point = None
|
||||
self.move_ghost()
|
||||
return True
|
||||
else:
|
||||
if prelock and not self.current.prelocked and movement == Movement.DOWN:
|
||||
self.current.prelocked = True
|
||||
self.start(self.lock, self.lock_delay)
|
||||
return False
|
||||
|
||||
def rotate(self, rotation):
|
||||
rotated_coords = tuple(Coord(rotation * mino.coord.y, -rotation * mino.coord.x) for mino in self.current)
|
||||
for rotation_point, liberty_degree in enumerate(self.current.SRS[rotation][self.current.orientation], start=1):
|
||||
potential_coord = self.current.coord + liberty_degree
|
||||
if self.can_move(potential_coord, rotated_coords):
|
||||
if self.current.prelocked:
|
||||
self.restart(self.lock, self.lock_delay)
|
||||
self.current.coord = potential_coord
|
||||
for mino, coord in zip(self.current, rotated_coords):
|
||||
mino.coord = coord
|
||||
self.current.orientation = (self.current.orientation + rotation) % 4
|
||||
self.current.last_rotation_point = rotation_point
|
||||
self.move_ghost()
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
SCORES = (
|
||||
{LINES_CLEAR_NAME: "", T_Spin.NONE: 0, T_Spin.MINI: 1, T_Spin.T_SPIN: 4},
|
||||
{LINES_CLEAR_NAME: "SINGLE", T_Spin.NONE: 1, T_Spin.MINI: 2, T_Spin.T_SPIN: 8},
|
||||
{LINES_CLEAR_NAME: "DOUBLE", T_Spin.NONE: 3, T_Spin.T_SPIN: 12},
|
||||
{LINES_CLEAR_NAME: "TRIPLE", T_Spin.NONE: 5, T_Spin.T_SPIN: 16},
|
||||
{LINES_CLEAR_NAME: "TETRIS", T_Spin.NONE: 8},
|
||||
)
|
||||
|
||||
def lock(self):
|
||||
self.current.prelocked = False
|
||||
self.stop(self.lock)
|
||||
|
||||
# Piece unlocked
|
||||
if self.can_move(self.current.coord + Movement.DOWN, (mino.coord for mino in self.current)):
|
||||
return
|
||||
|
||||
# Game over
|
||||
if all((mino.coord + self.current.coord).y >= self.NB_LINES for mino in self.current):
|
||||
self.game_over()
|
||||
return
|
||||
|
||||
if self.pressed_actions:
|
||||
self.auto_repeat = False
|
||||
self.restart(self.repeat_action, self.AUTOREPEAT_DELAY)
|
||||
|
||||
# T-Spin
|
||||
if type(self.current) == T and self.current.last_rotation_point is not None:
|
||||
a = self.is_t_slot(0)
|
||||
b = self.is_t_slot(1)
|
||||
c = self.is_t_slot(3)
|
||||
d = self.is_t_slot(2)
|
||||
if self.current.last_rotation_point == 5 or (a and b and (c or d)):
|
||||
t_spin = T_Spin.T_SPIN
|
||||
elif c and d and (a or b):
|
||||
t_spin = T_Spin.MINI
|
||||
else:
|
||||
t_spin = T_Spin.NONE
|
||||
else:
|
||||
t_spin = T_Spin.NONE
|
||||
|
||||
for mino in self.current:
|
||||
coord = mino.coord + self.current.coord
|
||||
del mino.coord
|
||||
if coord.y <= self.NB_LINES + 3:
|
||||
self.matrix[coord.y][coord.x] = mino
|
||||
|
||||
# Clear complete lines
|
||||
nb_lines_cleared = 0
|
||||
for y, line in reversed(list(enumerate(self.matrix))):
|
||||
if all(mino for mino in line):
|
||||
nb_lines_cleared += 1
|
||||
self.matrix.pop(y)
|
||||
self.append_new_line_to_matrix()
|
||||
if nb_lines_cleared:
|
||||
self.nb_lines_cleared += nb_lines_cleared
|
||||
|
||||
# Scoring
|
||||
lock_strings = []
|
||||
lock_score = 0
|
||||
|
||||
if t_spin:
|
||||
lock_strings.append(t_spin)
|
||||
if nb_lines_cleared:
|
||||
lock_strings.append(self.SCORES[nb_lines_cleared][LINES_CLEAR_NAME])
|
||||
self.combo += 1
|
||||
else:
|
||||
self.combo = -1
|
||||
|
||||
if nb_lines_cleared or t_spin:
|
||||
ds = self.SCORES[nb_lines_cleared][t_spin]
|
||||
self.goal -= ds
|
||||
ds *= 100 * self.level
|
||||
lock_score += ds
|
||||
lock_strings.append(str(ds))
|
||||
self.show_text("\n".join(lock_strings))
|
||||
|
||||
if self.combo >= 1:
|
||||
ds = (20 if nb_lines_cleared == 1 else 50) * self.combo * self.level
|
||||
lock_score += ds
|
||||
self.show_text("COMBO x{:n}\n{:n}".format(self.combo, ds))
|
||||
|
||||
self.score += lock_score
|
||||
|
||||
if self.goal <= 0:
|
||||
self.new_level()
|
||||
else:
|
||||
self.new_current()
|
||||
|
||||
def can_move(self, potential_coord, minoes_coords):
|
||||
return all(self.matrix.cell_is_free(potential_coord + mino_coord) for mino_coord in minoes_coords)
|
||||
while self.move(Movement.DOWN, lock=False):
|
||||
self.stats.score += 2
|
||||
self.pattern_phase()
|
||||
|
||||
T_SLOT_COORDS = (Coord(-1, 1), Coord(1, 1), Coord(-1, 1), Coord(-1, -1))
|
||||
|
||||
def is_t_slot(self, n):
|
||||
t_slot_coord = self.current.coord + self.T_SLOT_COORDS[(self.current.orientation + n) % 4]
|
||||
t_slot_coord = (
|
||||
self.matrix.piece.coord
|
||||
+ self.T_SLOT_COORDS[(self.matrix.piece.orientation + n) % 4]
|
||||
)
|
||||
return not self.matrix.cell_is_free(t_slot_coord)
|
||||
|
||||
def swap(self):
|
||||
if self.current.hold_enabled:
|
||||
self.current.hold_enabled = False
|
||||
self.current.prelocked = False
|
||||
self.stop(self.lock)
|
||||
self.current, self.held = self.held, self.current
|
||||
if type(self.held) == I:
|
||||
self.held.coord = self.HELD_COORD + Movement.LEFT
|
||||
else:
|
||||
self.held.coord = self.HELD_COORD
|
||||
for mino, coord in zip(self.held, self.held.MINOES_COORDS):
|
||||
mino.coord = coord
|
||||
|
||||
if self.current:
|
||||
self.current.coord = self.CURRENT_COORD
|
||||
self.ghost = self.current.ghost()
|
||||
self.move_ghost()
|
||||
else:
|
||||
self.new_current()
|
||||
|
||||
def pause(self):
|
||||
self.state = State.PAUSED
|
||||
self.phase = Phase.PAUSED
|
||||
self.stop_all()
|
||||
self.pressed_actions = []
|
||||
self.auto_repeat = False
|
||||
self.stop(self.repeat_action)
|
||||
|
||||
def resume(self):
|
||||
self.state = State.PLAYING
|
||||
self.start(self.fall, self.fall_delay)
|
||||
if self.current.prelocked:
|
||||
self.start(self.lock, self.lock_delay)
|
||||
self.start(self.update_time, 1)
|
||||
self.phase = Phase.FALLING
|
||||
self.start(self.fall, self.stats.fall_delay)
|
||||
if self.phase == Phase.LOCK:
|
||||
self.start(self.pattern_phase, self.stats.lock_delay)
|
||||
self.start(self.stats.update_time, 1)
|
||||
|
||||
def game_over(self):
|
||||
self.state = State.OVER
|
||||
self.phase = Phase.OVER
|
||||
self.stop_all()
|
||||
self.save_high_score()
|
||||
self.on_game_over()
|
||||
|
||||
def on_game_over(self):
|
||||
pass
|
||||
|
||||
def stop_all(self):
|
||||
self.stop(self.fall)
|
||||
self.stop(self.lock)
|
||||
self.stop(self.update_time)
|
||||
|
||||
def update_time(self):
|
||||
self.time += 1
|
||||
self.stop(self.pattern_phase)
|
||||
self.stop(self.stats.update_time)
|
||||
|
||||
def do_action(self, action):
|
||||
action()
|
||||
if action in self.autorepeatable_actions:
|
||||
self.auto_repeat = False
|
||||
self.pressed_actions.append(action)
|
||||
self.restart(self.repeat_action, self.AUTOREPEAT_DELAY)
|
||||
if action == self.soft_drop:
|
||||
delay = self.stats.fall_delay / 20
|
||||
else:
|
||||
delay = self.AUTOREPEAT_DELAY
|
||||
self.restart(self.repeat_action, delay)
|
||||
|
||||
def repeat_action(self):
|
||||
if self.pressed_actions:
|
||||
@ -370,16 +467,16 @@ class TetrisLogic:
|
||||
def load_high_score(self, crypted_high_score=None):
|
||||
if crypted_high_score:
|
||||
crypted_high_score = int(pickle.loads(crypted_high_score))
|
||||
self.high_score = crypted_high_score ^ CRYPT_KEY
|
||||
self.stats.high_score = crypted_high_score ^ CRYPT_KEY
|
||||
else:
|
||||
raise Warning(
|
||||
"""TetrisLogic.load_high_score not implemented.
|
||||
High score is set to 0"""
|
||||
)
|
||||
self.high_score = 0
|
||||
self.stats.high_score = 0
|
||||
|
||||
def save_high_score(self):
|
||||
crypted_high_score = self.high_score ^ CRYPT_KEY
|
||||
crypted_high_score = self.stats.high_score ^ CRYPT_KEY
|
||||
crypted_high_score = pickle.dumps(crypted_high_score)
|
||||
return crypted_high_score
|
||||
|
||||
|
@ -1,4 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
import random
|
||||
|
||||
from .utils import Coord, Rotation, Color
|
||||
|
||||
|
||||
@ -14,9 +16,20 @@ class MetaTetromino(type):
|
||||
Tetromino.shapes.append(cls)
|
||||
|
||||
|
||||
class Tetromino(list):
|
||||
class Tetromino:
|
||||
|
||||
shapes = []
|
||||
random_bag = []
|
||||
|
||||
def __new__(cls):
|
||||
if not cls.random_bag:
|
||||
cls.random_bag = list(cls.shapes)
|
||||
random.shuffle(cls.random_bag)
|
||||
return cls.random_bag.pop()()
|
||||
|
||||
|
||||
class TetrominoBase(list):
|
||||
|
||||
# Super rotation system
|
||||
SRS = {
|
||||
Rotation.CLOCKWISE: (
|
||||
@ -44,7 +57,7 @@ class Tetromino(list):
|
||||
return type(self)()
|
||||
|
||||
|
||||
class O(Tetromino, metaclass=MetaTetromino):
|
||||
class O_Tetrimino(TetrominoBase, metaclass=MetaTetromino):
|
||||
|
||||
SRS = {
|
||||
Rotation.CLOCKWISE: (tuple(), tuple(), tuple(), tuple()),
|
||||
@ -57,7 +70,7 @@ class O(Tetromino, metaclass=MetaTetromino):
|
||||
return False
|
||||
|
||||
|
||||
class I(Tetromino, metaclass=MetaTetromino):
|
||||
class I_Tetrimino(TetrominoBase, metaclass=MetaTetromino):
|
||||
|
||||
SRS = {
|
||||
Rotation.CLOCKWISE: (
|
||||
@ -77,31 +90,31 @@ class I(Tetromino, metaclass=MetaTetromino):
|
||||
MINOES_COLOR = Color.CYAN
|
||||
|
||||
|
||||
class T(Tetromino, metaclass=MetaTetromino):
|
||||
class T_Tetrimino(TetrominoBase, metaclass=MetaTetromino):
|
||||
|
||||
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 0))
|
||||
MINOES_COLOR = Color.MAGENTA
|
||||
|
||||
|
||||
class L(Tetromino, metaclass=MetaTetromino):
|
||||
class L_Tetrimino(TetrominoBase, metaclass=MetaTetromino):
|
||||
|
||||
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(1, 1))
|
||||
MINOES_COLOR = Color.ORANGE
|
||||
|
||||
|
||||
class J(Tetromino, metaclass=MetaTetromino):
|
||||
class J_Tetrimino(TetrominoBase, metaclass=MetaTetromino):
|
||||
|
||||
MINOES_COORDS = (Coord(-1, 1), Coord(-1, 0), Coord(0, 0), Coord(1, 0))
|
||||
MINOES_COLOR = Color.BLUE
|
||||
|
||||
|
||||
class S(Tetromino, metaclass=MetaTetromino):
|
||||
class S_Tetrimino(TetrominoBase, metaclass=MetaTetromino):
|
||||
|
||||
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 1))
|
||||
MINOES_COLOR = Color.GREEN
|
||||
|
||||
|
||||
class Z(Tetromino, metaclass=MetaTetromino):
|
||||
class Z_Tetrimino(TetrominoBase, metaclass=MetaTetromino):
|
||||
|
||||
MINOES_COORDS = (Coord(-1, 1), Coord(0, 1), Coord(0, 0), Coord(1, 0))
|
||||
MINOES_COLOR = Color.RED
|
||||
|
@ -37,3 +37,14 @@ class Color:
|
||||
ORANGE = 4
|
||||
RED = 5
|
||||
YELLOW = 6
|
||||
|
||||
|
||||
class Phase:
|
||||
|
||||
STARTING = "STARTING"
|
||||
GENERATION = "GENERATION"
|
||||
FALLING = "FALLING"
|
||||
LOCK = "LOCK"
|
||||
PATTERN = "PATTERN"
|
||||
PAUSED = "PAUSED"
|
||||
OVER = "OVER"
|
||||
|