refactoring

This commit is contained in:
adrienmalin 2019-01-01 16:24:41 +01:00
parent c8e8890e30
commit 719aeff907
6 changed files with 414 additions and 258 deletions

View File

@ -1,143 +1,22 @@
extends GridMap
const ExplodingLine = preload("res://ExplodingLine/ExplodingLine.tscn")
const Tetromino = preload("res://Tetrominos/Tetromino.gd")
const TetroI = preload("res://Tetrominos/TetroI.tscn")
const TetroJ = preload("res://Tetrominos/TetroJ.tscn")
const TetroL = preload("res://Tetrominos/TetroL.tscn")
const TetroO = preload("res://Tetrominos/TetroO.tscn")
const TetroS = preload("res://Tetrominos/TetroS.tscn")
const TetroT = preload("res://Tetrominos/TetroT.tscn")
const TetroZ = preload("res://Tetrominos/TetroZ.tscn")
const NB_LINES = 20
const NB_COLLUMNS = 10
const ExplodingLine = preload("res://ExplodingLine/ExplodingLine.tscn")
const EMPTY_CELL = -1
const MINO = 0
const NEXT_POSITION = Vector3(13, 16, 0)
const START_POSITION = Vector3(5, 20, 0)
const HOLD_POSITION = Vector3(-5, 16, 0)
const movements = {
"move_right": Vector3(1, 0, 0),
"move_left": Vector3(-1, 0, 0),
"soft_drop": Vector3(0, -1, 0)
}
const SCORES = [
[0, 4, 1],
[1, 8, 2],
[3, 12],
[5, 16],
[8]
]
const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"]
const T_SPIN_NAMES = ["", "T-SPIN", "MINI T-SPIN"]
const LINE_CLEAR_MIDI_CHANNELS = [2, 6]
var next_piece = random_piece()
var current_piece
var held_piece
var current_piece_held = false
var autoshift_action = ""
export (int) var NB_LINES = 20
export (int) var NB_COLLUMNS = 10
var exploding_lines = []
var random_bag = []
var playing = true
var level = 0
var goal = 0
var score = 0
func _ready():
randomize()
for y in range(NB_LINES):
exploding_lines.append(ExplodingLine.instance())
add_child(exploding_lines[y])
exploding_lines[y].translation = Vector3(NB_COLLUMNS/2, y, 1)
resume()
new_level()
func new_level():
level += 1
goal += 5 * level
$DropTimer.wait_time = pow(0.8 - ((level - 1) * 0.007), level - 1)
if level > 15:
$LockDelay.wait_time = 0.5 * pow(0.9, level-15)
print("LEVEL ", level, " Goal ", goal)
new_piece()
func random_piece():
if not random_bag:
random_bag = [
TetroI, TetroJ, TetroL, TetroO,
TetroS, TetroT, TetroZ
]
var choice = randi() % random_bag.size()
var piece = random_bag[choice].instance()
random_bag.remove(choice)
add_child(piece)
return piece
func new_piece():
current_piece = next_piece
current_piece.translation = START_POSITION
current_piece.emit_trail(true)
autoshift_action = ""
next_piece = random_piece()
next_piece.translation = NEXT_POSITION
if move(movements["soft_drop"]):
$DropTimer.start()
$LockDelay.start()
current_piece_held = false
else:
game_over()
func _process(delta):
if autoshift_action:
if not Input.is_action_pressed(autoshift_action):
$AutoShiftDelay.stop()
$AutoShiftTimer.stop()
autoshift_action = ""
if Input.is_action_just_pressed("pause"):
if playing:
pause()
else:
resume()
if playing:
process_actions()
func process_actions():
for action in movements:
if action != autoshift_action:
if Input.is_action_pressed(action):
move(movements[action])
autoshift_action = action
$AutoShiftTimer.stop()
$AutoShiftDelay.start()
if Input.is_action_just_pressed("hard_drop"):
while move(movements["soft_drop"]):
pass
lock_piece()
if Input.is_action_just_pressed("rotate_clockwise"):
rotate(Tetromino.CLOCKWISE)
if Input.is_action_just_pressed("rotate_counterclockwise"):
rotate(Tetromino.COUNTERCLOCKWISE)
if Input.is_action_just_pressed("hold"):
hold()
func _on_AutoShiftDelay_timeout():
if playing and autoshift_action:
move(movements[autoshift_action])
$AutoShiftTimer.start()
func _on_AutoShiftTimer_timeout():
if playing and autoshift_action:
move(movements[autoshift_action])
func is_free_cell(position):
return (
0 <= position.x and position.x < NB_COLLUMNS
@ -157,107 +36,22 @@ func possible_positions(initial_positions, movement):
else:
return []
func move(movement):
if current_piece.move(movement):
$LockDelay.start()
return true
else:
return false
func rotate(direction):
if current_piece.rotate(direction):
$LockDelay.start()
return true
else:
return false
func lock(piece):
for position in piece.positions():
set_cell_item(position.x, position.y, 0, MINO)
func _on_DropTimer_timeout():
move(movements["soft_drop"])
func _on_LockDelay_timeout():
if not move(movements["soft_drop"]):
lock_piece()
func lock_piece():
for mino in current_piece.minoes:
set_cell_item(current_piece.to_global(mino.translation).x, current_piece.to_global(mino.translation).y, 0, 0)
remove_child(current_piece)
line_clear()
func line_clear():
var NB_MINOES
func clear_lines():
var nb_minoes
var lines_cleared = 0
for y in range(NB_LINES-1, -1, -1):
NB_MINOES = 0
nb_minoes = 0
for x in range(NB_COLLUMNS):
if get_cell_item(x, y, 0) == 0:
NB_MINOES += 1
if NB_MINOES == NB_COLLUMNS:
if get_cell_item(x, y, 0) == MINO:
nb_minoes += 1
if nb_minoes == NB_COLLUMNS:
for y2 in range(y, NB_LINES+2):
for x in range(NB_COLLUMNS):
set_cell_item(x, y2, 0, get_cell_item(x, y2+1, 0))
lines_cleared += 1
exploding_lines[y].restart()
if lines_cleared or current_piece.t_spin:
var s = SCORES[lines_cleared][current_piece.t_spin]
score += 100 * s
goal -= s
print(T_SPIN_NAMES[current_piece.t_spin], ' ', LINES_CLEARED_NAMES[lines_cleared], " Score ", score)
if lines_cleared == Tetromino.NB_MINOES:
for channel in LINE_CLEAR_MIDI_CHANNELS:
$MidiPlayer.channel_status[channel].vomume = 127
$MidiPlayer/LineCLearTimer.wait_time = 0.86
else:
for channel in LINE_CLEAR_MIDI_CHANNELS:
$MidiPlayer.channel_status[channel].vomume = 100
$MidiPlayer/LineCLearTimer.wait_time = 0.43
$MidiPlayer.unmute_channels(LINE_CLEAR_MIDI_CHANNELS)
$MidiPlayer/LineCLearTimer.start()
if goal <= 0:
new_level()
else:
new_piece()
func hold():
if not current_piece_held:
current_piece.emit_trail(false)
if held_piece:
var tmp = held_piece
held_piece = current_piece
current_piece = tmp
current_piece.translation = START_POSITION
current_piece.emit_trail(true)
else:
held_piece = current_piece
new_piece()
held_piece.translation = HOLD_POSITION
current_piece_held = true
func resume():
playing = true
$DropTimer.start()
$LockDelay.start()
$MidiPlayer.resume()
$MidiPlayer.mute_channels(LINE_CLEAR_MIDI_CHANNELS)
print("RESUME")
func pause():
playing = false
$DropTimer.stop()
$LockDelay.stop()
$MidiPlayer.stop()
print("PAUSE")
func game_over():
pause()
print("GAME OVER")
func _notification(what):
if what == MainLoop.NOTIFICATION_WM_FOCUS_OUT:
pause()
if what == MainLoop.NOTIFICATION_WM_FOCUS_IN:
resume()
func _on_LineCLearTimer_timeout():
$MidiPlayer.mute_channels(LINE_CLEAR_MIDI_CHANNELS)
return lines_cleared

View File

@ -6,7 +6,7 @@
[ext_resource path="res://GridMap/BackMaterial.tres" type="Material" id=4]
[ext_resource path="res://midi/MidiPlayer.tscn" type="PackedScene" id=5]
[sub_resource type="CubeMesh" id=1]
[sub_resource type="CubeMesh" id=3]
material = ExtResource( 4 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
@ -17,7 +17,6 @@ subdivide_depth = 0
[node name="GridMap" type="GridMap"]
editor/display_folded = true
theme = ExtResource( 1 )
cell_size = Vector3( 1, 1, 1 )
cell_octant_size = 8
@ -36,6 +35,8 @@ __meta__ = {
"_editor_clip_": 1,
"_editor_floor_": Vector3( 0, -1, 0 )
}
NB_LINES = 20
NB_COLLUMNS = 10
[node name="DropTimer" type="Timer" parent="." index="0"]
@ -68,17 +69,17 @@ autostart = true
[node name="GridBack" parent="." index="4" instance=ExtResource( 3 )]
transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 0.1, 4.5, 9.5, -1 )
mesh = SubResource( 1 )
mesh = SubResource( 3 )
[node name="HoldBack" parent="." index="5" instance=ExtResource( 3 )]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 0.1, -5, 16, -1 )
mesh = SubResource( 1 )
mesh = SubResource( 3 )
[node name="NextBack" parent="." index="6" instance=ExtResource( 3 )]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 0.1, 14, 16, -1 )
mesh = SubResource( 1 )
mesh = SubResource( 3 )
[node name="MidiPlayer" parent="." index="7" instance=ExtResource( 5 )]

216
Main.gd Normal file
View File

@ -0,0 +1,216 @@
extends WorldEnvironment
const Tetromino = preload("res://Tetrominos/Tetromino.gd")
const TetroI = preload("res://Tetrominos/TetroI.tscn")
const TetroJ = preload("res://Tetrominos/TetroJ.tscn")
const TetroL = preload("res://Tetrominos/TetroL.tscn")
const TetroO = preload("res://Tetrominos/TetroO.tscn")
const TetroS = preload("res://Tetrominos/TetroS.tscn")
const TetroT = preload("res://Tetrominos/TetroT.tscn")
const TetroZ = preload("res://Tetrominos/TetroZ.tscn")
const NEXT_POSITION = Vector3(13, 16, 0)
const START_POSITION = Vector3(5, 20, 0)
const HOLD_POSITION = Vector3(-5, 16, 0)
const movements = {
"move_right": Vector3(1, 0, 0),
"move_left": Vector3(-1, 0, 0),
"soft_drop": Vector3(0, -1, 0)
}
const SCORES = [
[0, 4, 1],
[1, 8, 2],
[3, 12],
[5, 16],
[8]
]
const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"]
const T_SPIN_NAMES = ["", "T-SPIN", "MINI T-SPIN"]
const LINE_CLEAR_MIDI_CHANNELS = [2, 6]
var random_bag = []
var next_piece = random_piece()
var current_piece
var held_piece
var current_piece_held = false
var autoshift_action = ""
var playing = true
var level = 0
var goal = 0
var score = 0
func random_piece():
if not random_bag:
random_bag = [
TetroI, TetroJ, TetroL, TetroO,
TetroS, TetroT, TetroZ
]
var choice = randi() % random_bag.size()
var piece = random_bag[choice].instance()
random_bag.remove(choice)
add_child(piece)
return piece
func _ready():
resume()
new_level()
new_piece()
func new_level():
level += 1
goal += 5 * level
$DropTimer.wait_time = pow(0.8 - ((level - 1) * 0.007), level - 1)
if level > 15:
$LockDelay.wait_time = 0.5 * pow(0.9, level-15)
print("LEVEL ", level, " Goal ", goal)
func new_piece():
current_piece = next_piece
current_piece.translation = START_POSITION
current_piece.emit_trail(true)
autoshift_action = ""
next_piece = random_piece()
next_piece.translation = NEXT_POSITION
if move(movements["soft_drop"]):
$DropTimer.start()
$LockDelay.start()
current_piece_held = false
else:
game_over()
func _process(delta):
if Input.is_action_just_pressed("pause"):
if playing:
pause()
else:
resume()
if playing:
for action in movements:
if action == autoshift_action:
if not Input.is_action_pressed(action):
$AutoShiftDelay.stop()
$AutoShiftTimer.stop()
autoshift_action = ""
else:
if Input.is_action_pressed(action):
move(movements[action])
autoshift_action = action
$AutoShiftTimer.stop()
$AutoShiftDelay.start()
if Input.is_action_just_pressed("hard_drop"):
hard_drop()
if Input.is_action_just_pressed("rotate_clockwise"):
rotate(Tetromino.CLOCKWISE)
if Input.is_action_just_pressed("rotate_counterclockwise"):
rotate(Tetromino.COUNTERCLOCKWISE)
if Input.is_action_just_pressed("hold"):
hold()
func hard_drop():
while move(movements["soft_drop"]):
pass
lock()
func _on_AutoShiftDelay_timeout():
if playing and autoshift_action:
move(movements[autoshift_action])
$AutoShiftTimer.start()
func _on_AutoShiftTimer_timeout():
if playing and autoshift_action:
move(movements[autoshift_action])
func move(movement):
if current_piece.move(movement):
$LockDelay.start()
return true
else:
return false
func rotate(direction):
if current_piece.rotate(direction):
$LockDelay.start()
return true
else:
return false
func _on_DropTimer_timeout():
move(movements["soft_drop"])
func _on_LockDelay_timeout():
if not move(movements["soft_drop"]):
lock()
func lock():
$GridMap.lock(current_piece)
remove_child(current_piece)
var lines_cleared = $GridMap.clear_lines()
if lines_cleared or current_piece.t_spin:
var s = SCORES[lines_cleared][current_piece.t_spin]
score += 100 * s
goal -= s
print(T_SPIN_NAMES[current_piece.t_spin], ' ', LINES_CLEARED_NAMES[lines_cleared], " Score ", score)
if lines_cleared == Tetromino.NB_MINOES:
for channel in LINE_CLEAR_MIDI_CHANNELS:
$MidiPlayer.channel_status[channel].vomume = 127
$MidiPlayer/LineCLearTimer.wait_time = 0.86
else:
for channel in LINE_CLEAR_MIDI_CHANNELS:
$MidiPlayer.channel_status[channel].vomume = 100
$MidiPlayer/LineCLearTimer.wait_time = 0.43
$MidiPlayer.unmute_channels(LINE_CLEAR_MIDI_CHANNELS)
$MidiPlayer/LineCLearTimer.start()
if goal <= 0:
new_level()
new_piece()
func hold():
if not current_piece_held:
current_piece.emit_trail(false)
if held_piece:
var tmp = held_piece
held_piece = current_piece
current_piece = tmp
current_piece.translation = START_POSITION
current_piece.emit_trail(true)
else:
held_piece = current_piece
new_piece()
held_piece.translation = HOLD_POSITION
current_piece_held = true
func resume():
playing = true
$DropTimer.start()
$LockDelay.start()
$MidiPlayer.resume()
$MidiPlayer.mute_channels(LINE_CLEAR_MIDI_CHANNELS)
print("RESUME")
func pause():
playing = false
$DropTimer.stop()
$LockDelay.stop()
$MidiPlayer.stop()
print("PAUSE")
func game_over():
pause()
print("GAME OVER")
func _notification(what):
if what == MainLoop.NOTIFICATION_WM_FOCUS_OUT:
pause()
if what == MainLoop.NOTIFICATION_WM_FOCUS_IN:
resume()
func _on_LineCLearTimer_timeout():
$MidiPlayer.mute_channels(LINE_CLEAR_MIDI_CHANNELS)

View File

@ -14,13 +14,13 @@ func rotate(direction):
return false
func detect_t_spin():
var center = to_global(minoes[0].translation)
var a = not get_parent().is_free_cell(center + T_SLOT[orientation])
var b = not get_parent().is_free_cell(center + T_SLOT[(1+orientation)%4])
var c = not get_parent().is_free_cell(center + T_SLOT[(2+orientation)%4])
var d = not get_parent().is_free_cell(center + T_SLOT[(3+orientation)%4])
if a and b and (c or d):
t_spin = T_SPIN
elif c and d and (a or b):
if t_spin != T_SPIN:
if t_spin != T_SPIN:
var center = to_global(minoes[0].translation)
var a = not grid_map.is_free_cell(center + T_SLOT[orientation])
var b = not grid_map.is_free_cell(center + T_SLOT[(1+orientation)%4])
var c = not grid_map.is_free_cell(center + T_SLOT[(2+orientation)%4])
var d = not grid_map.is_free_cell(center + T_SLOT[(3+orientation)%4])
if a and b and (c or d):
t_spin = T_SPIN
elif c and d and (a or b):
t_spin = MINI_T_SPIN

View File

@ -74,11 +74,14 @@ const SUPER_ROTATION_SYSTEM = [
]
var minoes
var grid_map
var orientation = 0
var t_spin = NO_T_SPIN
func _ready():
randomize()
minoes = [$Mino0, $Mino1, $Mino2, $Mino3]
grid_map = get_parent().get_node("GridMap")
func positions():
var p = []
@ -101,8 +104,7 @@ func apply_positions(positions):
minoes[i].translation = to_local(positions[i])
func move(movement):
var new_positions = get_parent().possible_positions(positions(), movement)
if new_positions:
if grid_map.possible_positions(positions(), movement):
translate(movement)
return true
else:
@ -111,10 +113,8 @@ func move(movement):
func rotate(direction):
var rotated_positions = rotated_positions(direction)
var movements = SUPER_ROTATION_SYSTEM[orientation][direction]
var test_position
for movement in movements:
test_position = get_parent().possible_positions(rotated_positions, movement)
if test_position:
if grid_map.possible_positions(rotated_positions, movement):
orientation -= direction
orientation %= NB_MINOES
apply_positions(rotated_positions)

View File

@ -1,7 +1,13 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=12 format=2]
[ext_resource path="res://starmap_g8k.jpg" type="Texture" id=1]
[ext_resource path="res://GridMap/GridMap.tscn" type="PackedScene" id=2]
[ext_resource path="res://Main.gd" type="Script" id=2]
[ext_resource path="res://Tetrominos/Mino/MinoLibrary.tres" type="MeshLibrary" id=3]
[ext_resource path="res://GridMap/GridMap.gd" type="Script" id=4]
[ext_resource path="res://GridMap/GridBack.tscn" type="PackedScene" id=5]
[ext_resource path="res://GridMap/BackMaterial.tres" type="Material" id=6]
[ext_resource path="res://midi/MidiPlayer.tscn" type="PackedScene" id=7]
[ext_resource path="res://midi/MidiPlayer.gd" type="Script" id=8]
[sub_resource type="PanoramaSky" id=1]
@ -89,11 +95,36 @@ adjustment_contrast = 1.0
adjustment_saturation = 0.34
_sections_unfolded = [ "Adjustments", "Ambient Light", "Background", "Fog", "Resource" ]
[node name="WorldEnvironment" type="WorldEnvironment"]
[sub_resource type="CubeMesh" id=3]
material = ExtResource( 6 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 1, 1, 1 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="Main" type="WorldEnvironment"]
environment = SubResource( 2 )
script = ExtResource( 2 )
[node name="Camera" type="Camera" parent="." index="0"]
[node name="HUD" type="Control" parent="." index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 40.0
margin_bottom = 40.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
[node name="Camera" type="Camera" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5, 10, 12 )
keep_aspect = 1
@ -110,7 +141,7 @@ near = 0.05
far = -1.22275e+007
_sections_unfolded = [ "Transform" ]
[node name="DirectionalLight" type="DirectionalLight" parent="." index="1"]
[node name="DirectionalLight" type="DirectionalLight" parent="." index="2"]
transform = Transform( 1, 0, 0, 0, 0.999391, -0.0348995, 0, 0.0348995, 0.999391, 0, 0, 50 )
layers = 1
@ -138,25 +169,139 @@ directional_shadow_depth_range = 0
directional_shadow_max_distance = 200.0
_sections_unfolded = [ "Light", "Transform" ]
[node name="GridMap" parent="." index="2" instance=ExtResource( 2 )]
[node name="GridMap" type="GridMap" parent="." index="3"]
theme = ExtResource( 3 )
cell_size = Vector3( 1, 1, 1 )
cell_octant_size = 8
cell_center_x = false
cell_center_y = false
cell_center_z = false
cell_scale = 1.0
collision_layer = 1
collision_mask = 1
data = {
"cells": PoolIntArray( )
}
script = ExtResource( 4 )
_sections_unfolded = [ "Cell", "Transform" ]
__meta__ = {
"_editor_clip_": 1,
"_editor_floor_": Vector3( 0, -1, 0 )
}
NB_LINES = 20
NB_COLLUMNS = 10
[node name="HUD" type="Control" parent="." index="3"]
[node name="GridBack" type="MeshInstance" parent="." index="4" instance=ExtResource( 5 )]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 40.0
margin_bottom = 40.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 0.1, 4.5, 9.5, -1 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 3 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ]
[node name="HoldBack" type="MeshInstance" parent="." index="5" instance=ExtResource( 5 )]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 0.1, -5, 16, -1 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 3 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ]
[node name="NextBack" type="MeshInstance" parent="." index="6" instance=ExtResource( 5 )]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 0.1, 14, 16, -1 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 3 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ]
[node name="DropTimer" type="Timer" parent="." index="7"]
process_mode = 1
wait_time = 1.0
one_shot = false
autostart = false
[node name="LockDelay" type="Timer" parent="." index="8"]
process_mode = 1
wait_time = 0.5
one_shot = true
autostart = false
[node name="AutoShiftDelay" type="Timer" parent="." index="9"]
process_mode = 1
wait_time = 0.17
one_shot = true
autostart = false
[node name="AutoShiftTimer" type="Timer" parent="." index="10"]
process_mode = 1
wait_time = 0.03
one_shot = false
autostart = false
[node name="MidiPlayer" type="Node" parent="." index="11" instance=ExtResource( 7 )]
script = ExtResource( 8 )
max_polyphony = 64
file = "res://midi/Tetris - Song A.mid"
playing = false
channel_mute = [ false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false ]
play_speed = 1.0
volume_db = -24
key_shift = 0
loop = true
loop_start = 1.81
soundfont = "res://midi/FluidR3 GM.sf2"
mix_target = 0
bus = "Master"
[node name="LineCLearTimer" type="Timer" parent="MidiPlayer" index="1"]
process_mode = 1
wait_time = 1.41
one_shot = true
autostart = false
[connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"]
[connection signal="timeout" from="LockDelay" to="." method="_on_LockDelay_timeout"]
[connection signal="timeout" from="AutoShiftDelay" to="." method="_on_AutoShiftDelay_timeout"]
[connection signal="timeout" from="AutoShiftTimer" to="." method="_on_AutoShiftTimer_timeout"]
[connection signal="timeout" from="MidiPlayer/LineCLearTimer" to="." method="_on_LineCLearTimer_timeout"]