127 lines
2.6 KiB
GDScript
127 lines
2.6 KiB
GDScript
extends Spatial
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const NB_MINOES = 4
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const CLOCKWISE = -1
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const COUNTERCLOCKWISE = 1
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const NO_T_SPIN = 0
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const T_SPIN = 1
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const MINI_T_SPIN = 2
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const SUPER_ROTATION_SYSTEM = [
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{
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COUNTERCLOCKWISE: [
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Vector3(0, 0, 0),
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Vector3(1, 0, 0),
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Vector3(1, 1, 0),
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Vector3(0, -2, 0),
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Vector3(1, -2, 0)
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],
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CLOCKWISE: [
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Vector3(0, 0, 0),
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Vector3(-1, 0, 0),
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Vector3(-1, 1, 0),
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Vector3(0, -2, 0),
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Vector3(-1, -2, 0)
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],
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},
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{
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COUNTERCLOCKWISE: [
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Vector3(0, 0, 0),
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Vector3(1, 0, 0),
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Vector3(1, -1, 0),
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Vector3(0, 2, 0),
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Vector3(1, 2, 0)
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],
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CLOCKWISE: [
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Vector3(0, 0, 0),
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Vector3(1, 0, 0),
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Vector3(1, -1, 0),
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Vector3(0, 2, 0),
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Vector3(1, 2, 0)
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],
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},
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{
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COUNTERCLOCKWISE: [
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Vector3(0, 0, 0),
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Vector3(-1, 0, 0),
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Vector3(-1, 1, 0),
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Vector3(0, -2, 0),
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Vector3(-1, -2, 0)
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],
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CLOCKWISE: [
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Vector3(0, 0, 0),
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Vector3(1, 0, 0),
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Vector3(1, 1, 0),
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Vector3(0, -2, 0),
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Vector3(1, -2, 0)
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],
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},
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{
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COUNTERCLOCKWISE: [
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Vector3(0, 0, 0),
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Vector3(-1, 0, 0),
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Vector3(-1, -1, 0),
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Vector3(0, 2, 0),
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Vector3(-1, 2, 0)
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],
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CLOCKWISE: [
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Vector3(0, 0, 0),
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Vector3(-1, 0, 0),
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Vector3(-1, -1, 0),
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Vector3(0, -2, 0),
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Vector3(-1, 2, 0)
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]
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}
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]
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var minoes
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var grid_map
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var orientation = 0
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var t_spin = NO_T_SPIN
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func _ready():
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randomize()
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minoes = [$Mino0, $Mino1, $Mino2, $Mino3]
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grid_map = get_parent().get_node("GridMap")
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func positions():
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var p = []
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for mino in minoes:
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p.append(to_global(mino.translation))
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return p
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func rotated_positions(direction):
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var translations = [to_global(minoes[0].translation) ]
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for i in range(1, 4):
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var v = to_global(minoes[i].translation)
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v -= to_global(minoes[0].translation)
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v = Vector3(-1*direction*v.y, direction*v.x, 0)
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v += to_global(minoes[0].translation)
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translations.append(v)
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return translations
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func apply_positions(positions):
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for i in range(NB_MINOES):
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minoes[i].translation = to_local(positions[i])
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func move(movement):
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if grid_map.possible_positions(positions(), movement):
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translate(movement)
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return true
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else:
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return false
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func rotate(direction):
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var rotated_positions = rotated_positions(direction)
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var movements = SUPER_ROTATION_SYSTEM[orientation][direction]
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for movement in movements:
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if grid_map.possible_positions(rotated_positions, movement):
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orientation -= direction
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orientation %= NB_MINOES
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apply_positions(rotated_positions)
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translate(movement)
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return true
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return false
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func emit_trail(emit):
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for mino in minoes:
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mino.get_node("Trail").emitting = emit |