TETRIS3000/Main.gd
2019-01-01 16:24:41 +01:00

217 lines
5.2 KiB
GDScript

extends WorldEnvironment
const Tetromino = preload("res://Tetrominos/Tetromino.gd")
const TetroI = preload("res://Tetrominos/TetroI.tscn")
const TetroJ = preload("res://Tetrominos/TetroJ.tscn")
const TetroL = preload("res://Tetrominos/TetroL.tscn")
const TetroO = preload("res://Tetrominos/TetroO.tscn")
const TetroS = preload("res://Tetrominos/TetroS.tscn")
const TetroT = preload("res://Tetrominos/TetroT.tscn")
const TetroZ = preload("res://Tetrominos/TetroZ.tscn")
const NEXT_POSITION = Vector3(13, 16, 0)
const START_POSITION = Vector3(5, 20, 0)
const HOLD_POSITION = Vector3(-5, 16, 0)
const movements = {
"move_right": Vector3(1, 0, 0),
"move_left": Vector3(-1, 0, 0),
"soft_drop": Vector3(0, -1, 0)
}
const SCORES = [
[0, 4, 1],
[1, 8, 2],
[3, 12],
[5, 16],
[8]
]
const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"]
const T_SPIN_NAMES = ["", "T-SPIN", "MINI T-SPIN"]
const LINE_CLEAR_MIDI_CHANNELS = [2, 6]
var random_bag = []
var next_piece = random_piece()
var current_piece
var held_piece
var current_piece_held = false
var autoshift_action = ""
var playing = true
var level = 0
var goal = 0
var score = 0
func random_piece():
if not random_bag:
random_bag = [
TetroI, TetroJ, TetroL, TetroO,
TetroS, TetroT, TetroZ
]
var choice = randi() % random_bag.size()
var piece = random_bag[choice].instance()
random_bag.remove(choice)
add_child(piece)
return piece
func _ready():
resume()
new_level()
new_piece()
func new_level():
level += 1
goal += 5 * level
$DropTimer.wait_time = pow(0.8 - ((level - 1) * 0.007), level - 1)
if level > 15:
$LockDelay.wait_time = 0.5 * pow(0.9, level-15)
print("LEVEL ", level, " Goal ", goal)
func new_piece():
current_piece = next_piece
current_piece.translation = START_POSITION
current_piece.emit_trail(true)
autoshift_action = ""
next_piece = random_piece()
next_piece.translation = NEXT_POSITION
if move(movements["soft_drop"]):
$DropTimer.start()
$LockDelay.start()
current_piece_held = false
else:
game_over()
func _process(delta):
if Input.is_action_just_pressed("pause"):
if playing:
pause()
else:
resume()
if playing:
for action in movements:
if action == autoshift_action:
if not Input.is_action_pressed(action):
$AutoShiftDelay.stop()
$AutoShiftTimer.stop()
autoshift_action = ""
else:
if Input.is_action_pressed(action):
move(movements[action])
autoshift_action = action
$AutoShiftTimer.stop()
$AutoShiftDelay.start()
if Input.is_action_just_pressed("hard_drop"):
hard_drop()
if Input.is_action_just_pressed("rotate_clockwise"):
rotate(Tetromino.CLOCKWISE)
if Input.is_action_just_pressed("rotate_counterclockwise"):
rotate(Tetromino.COUNTERCLOCKWISE)
if Input.is_action_just_pressed("hold"):
hold()
func hard_drop():
while move(movements["soft_drop"]):
pass
lock()
func _on_AutoShiftDelay_timeout():
if playing and autoshift_action:
move(movements[autoshift_action])
$AutoShiftTimer.start()
func _on_AutoShiftTimer_timeout():
if playing and autoshift_action:
move(movements[autoshift_action])
func move(movement):
if current_piece.move(movement):
$LockDelay.start()
return true
else:
return false
func rotate(direction):
if current_piece.rotate(direction):
$LockDelay.start()
return true
else:
return false
func _on_DropTimer_timeout():
move(movements["soft_drop"])
func _on_LockDelay_timeout():
if not move(movements["soft_drop"]):
lock()
func lock():
$GridMap.lock(current_piece)
remove_child(current_piece)
var lines_cleared = $GridMap.clear_lines()
if lines_cleared or current_piece.t_spin:
var s = SCORES[lines_cleared][current_piece.t_spin]
score += 100 * s
goal -= s
print(T_SPIN_NAMES[current_piece.t_spin], ' ', LINES_CLEARED_NAMES[lines_cleared], " Score ", score)
if lines_cleared == Tetromino.NB_MINOES:
for channel in LINE_CLEAR_MIDI_CHANNELS:
$MidiPlayer.channel_status[channel].vomume = 127
$MidiPlayer/LineCLearTimer.wait_time = 0.86
else:
for channel in LINE_CLEAR_MIDI_CHANNELS:
$MidiPlayer.channel_status[channel].vomume = 100
$MidiPlayer/LineCLearTimer.wait_time = 0.43
$MidiPlayer.unmute_channels(LINE_CLEAR_MIDI_CHANNELS)
$MidiPlayer/LineCLearTimer.start()
if goal <= 0:
new_level()
new_piece()
func hold():
if not current_piece_held:
current_piece.emit_trail(false)
if held_piece:
var tmp = held_piece
held_piece = current_piece
current_piece = tmp
current_piece.translation = START_POSITION
current_piece.emit_trail(true)
else:
held_piece = current_piece
new_piece()
held_piece.translation = HOLD_POSITION
current_piece_held = true
func resume():
playing = true
$DropTimer.start()
$LockDelay.start()
$MidiPlayer.resume()
$MidiPlayer.mute_channels(LINE_CLEAR_MIDI_CHANNELS)
print("RESUME")
func pause():
playing = false
$DropTimer.stop()
$LockDelay.stop()
$MidiPlayer.stop()
print("PAUSE")
func game_over():
pause()
print("GAME OVER")
func _notification(what):
if what == MainLoop.NOTIFICATION_WM_FOCUS_OUT:
pause()
if what == MainLoop.NOTIFICATION_WM_FOCUS_IN:
resume()
func _on_LineCLearTimer_timeout():
$MidiPlayer.mute_channels(LINE_CLEAR_MIDI_CHANNELS)