rename gui to menu
This commit is contained in:
45
app.js
45
app.js
@@ -3,9 +3,10 @@ import { scheduler } from './jsm/scheduler.js'
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import { TRANSLATION, ROTATION, environment, Mino, Playfield, HoldQueue, NextQueue } from './jsm/Tetrominoes.js'
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import Settings from './jsm/Settings.js'
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import { Stats } from './jsm/Stats.js'
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import { TetraGUI } from './jsm/TetraGUI.js'
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import { Menu } from './jsm/Menu.js'
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import TetraControls from './jsm/TetraControls.js'
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import { TetraScene } from './jsm/TetraScene.js'
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import * as FPS from 'three/addons/libs/stats.module.js'
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HTMLElement.prototype.addNewChild = function (tag, properties) {
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@@ -25,9 +26,9 @@ let game = {
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start: function() {
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stats.init()
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gui.startButton.hide()
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gui.settings.close()
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gui.stats.show()
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menu.startButton.hide()
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menu.stats.show()
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menu.settings.close()
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Mino.meshes.clear()
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@@ -49,11 +50,11 @@ let game = {
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document.onkeydown = onkeydown
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document.onkeyup = onkeyup
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window.onblur = game.pause
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gui.settings.domElement.onclick = game.pause
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menu.settings.domElement.onclick = game.pause
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document.body.classList.remove("pause")
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gui.resumeButton.hide()
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gui.pauseButton.show()
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menu.resumeButton.hide()
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menu.pauseButton.show()
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stats.clock.start()
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stats.clock.elapsedTime = stats.elapsedTime
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@@ -106,7 +107,7 @@ let game = {
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},
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pause: function() {
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gui.settings.domElement.onclick = null
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menu.settings.domElement.onclick = null
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stats.elapsedTime = stats.clock.elapsedTime
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stats.clock.stop()
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@@ -123,8 +124,8 @@ let game = {
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pauseSpan.onfocus = game.resume
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document.body.classList.add("pause")
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gui.pauseButton.hide()
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gui.resumeButton.show()
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menu.pauseButton.hide()
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menu.resumeButton.show()
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},
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over: function() {
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@@ -133,15 +134,15 @@ let game = {
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document.onkeydown = null
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window.onblur = null
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renderer.domElement.onfocus = null
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gui.settings.domElement.onfocus = null
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menu.settings.domElement.onfocus = null
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game.playing = false
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scene.music.pause()
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stats.clock.stop()
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messagesSpan.addNewChild("div", { className: "show-level-animation", innerHTML: `<h1>GAME<br/>OVER</h1>` })
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gui.pauseButton.hide()
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gui.startButton.name("Rejouer")
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gui.startButton.show()
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menu.pauseButton.hide()
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menu.startButton.name("Rejouer")
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menu.startButton.show()
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},
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}
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@@ -278,7 +279,7 @@ renderer.domElement.tabIndex = 1
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let loadingManager = new THREE.LoadingManager(
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function() {
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loadingDiv.style.display = "none"
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gui.startButton.show()
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menu.startButton.show()
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renderer.setAnimationLoop(animate)
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},
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function (url, itemsLoaded, itemsTotal) {
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@@ -306,8 +307,14 @@ scene.add(playfield)
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const nextQueue = new NextQueue()
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scene.add(nextQueue)
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const gui = new TetraGUI(game, settings, stats, scene, controls, playfield)
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gui.load()
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const menu = new Menu(game, settings, stats, scene, controls, playfield)
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menu.load()
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let fps
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if (window.location.search.includes("fps")) {
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let fps = new FPS.default()
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document.body.appendChild(fps.dom)
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}
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messagesSpan.onanimationend = function (event) {
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event.target.remove()
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@@ -327,7 +334,7 @@ function animate() {
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renderer.render(scene, scene.camera)
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environment.camera.update(renderer, scene)
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gui.update()
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fps?.update()
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}
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window.addEventListener("resize", () => {
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@@ -337,7 +344,7 @@ window.addEventListener("resize", () => {
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})
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window.onbeforeunload = function (event) {
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gui.save()
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menu.save()
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localStorage["teTraHighScore"] = stats.highScore
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return !game.playing
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}
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