edge opacity
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							| @ -897,8 +897,8 @@ scene.add(light) | |||||||
| const edgeMaterial = new THREE.MeshBasicMaterial({ | const edgeMaterial = new THREE.MeshBasicMaterial({ | ||||||
|     color: 0x88abe0, |     color: 0x88abe0, | ||||||
|     transparent: true, |     transparent: true, | ||||||
|     opacity: 0.5, |     opacity: 0.4, | ||||||
|     reflectivity: 0.85, |     reflectivity: 0.99, | ||||||
|     envMap: minoRenderTarget.texture |     envMap: minoRenderTarget.texture | ||||||
| }) | }) | ||||||
|  |  | ||||||
|  | |||||||
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