@ -897,8 +897,8 @@ scene.add(light)
const edgeMaterial = new THREE.MeshBasicMaterial({
color: 0x88abe0,
transparent: true,
opacity: 0.5,
reflectivity: 0.85,
opacity: 0.4,
reflectivity: 0.99,
envMap: minoRenderTarget.texture
})
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