render order
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fadefa649b
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58
app.js
58
app.js
@ -337,8 +337,11 @@ const minoCamera = new THREE.CubeCamera(1, 1000, minoRenderTarget)
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minoCamera.position.set(5, 10)
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Tetromino.prototype.lockedMaterial = new THREE.MeshBasicMaterial({
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color: 0xffffff,
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reflectivity: 0.85,
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reflectivity: 0.99,
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envMap: minoRenderTarget.texture
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/* side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.8*/
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})
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class I extends Tetromino {}
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@ -356,11 +359,11 @@ I.prototype.srs = [
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]
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I.prototype.material = new THREE.MeshBasicMaterial({
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color: 0xafeff9,
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reflectivity: 0.95,
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reflectivity: 0.99,
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envMap: minoRenderTarget.texture,
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side: THREE.DoubleSide,
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/* side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.6
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opacity: 0.8*/
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})
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I.prototype.ghostMaterial = new THREE.MeshBasicMaterial({
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color: 0xafeff9,
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@ -379,11 +382,11 @@ J.prototype.minoesPosition = [
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]
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J.prototype.material = new THREE.MeshBasicMaterial({
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color: 0xb8b4ff,
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reflectivity: 0.95,
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reflectivity: 0.99,
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envMap: minoRenderTarget.texture,
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side: THREE.DoubleSide,
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/* side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.6
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opacity: 0.8*/
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})
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J.prototype.ghostMaterial = new THREE.MeshBasicMaterial({
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side: THREE.DoubleSide,
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@ -402,11 +405,11 @@ L.prototype.minoesPosition = [
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]
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L.prototype.material = new THREE.MeshBasicMaterial({
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color: 0xfdd0b7,
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reflectivity: 0.95,
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reflectivity: 0.99,
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envMap: minoRenderTarget.texture,
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side: THREE.DoubleSide,
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/* side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.6
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opacity: 0.8*/
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})
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L.prototype.ghostMaterial = new THREE.MeshBasicMaterial({
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side: THREE.DoubleSide,
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@ -425,11 +428,11 @@ O.prototype.srs = [
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]
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O.prototype.material = new THREE.MeshBasicMaterial({
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color: 0xffedac,
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reflectivity: 0.95,
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reflectivity: 0.99,
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envMap: minoRenderTarget.texture,
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side: THREE.DoubleSide,
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/* side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.6
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opacity: 0.8*/
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})
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O.prototype.ghostMaterial = new THREE.MeshBasicMaterial({
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side: THREE.DoubleSide,
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@ -448,11 +451,11 @@ S.prototype.minoesPosition = [
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]
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S.prototype.material = new THREE.MeshBasicMaterial({
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color: 0xC8FBA8,
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reflectivity: 0.95,
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reflectivity: 0.99,
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envMap: minoRenderTarget.texture,
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side: THREE.DoubleSide,
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/* side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.6
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opacity: 0.8*/
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})
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S.prototype.ghostMaterial = new THREE.MeshBasicMaterial({
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side: THREE.DoubleSide,
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@ -489,11 +492,11 @@ T.prototype.tSlots = [
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]
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T.prototype.material = new THREE.MeshBasicMaterial({
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color: 0xedb2ff,
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reflectivity: 0.95,
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reflectivity: 0.99,
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envMap: minoRenderTarget.texture,
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side: THREE.DoubleSide,
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/* side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.6
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opacity: 0.8*/
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})
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T.prototype.ghostMaterial = new THREE.MeshBasicMaterial({
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side: THREE.DoubleSide,
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@ -512,11 +515,11 @@ Z.prototype.minoesPosition = [
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]
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Z.prototype.material = new THREE.MeshBasicMaterial({
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color: 0xffb8c5,
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reflectivity: 0.95,
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reflectivity: 0.99,
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envMap: minoRenderTarget.texture,
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side: THREE.DoubleSide,
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/* side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.6
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opacity: 0.8*/
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})
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Z.prototype.ghostMaterial = new THREE.MeshBasicMaterial({
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side: THREE.DoubleSide,
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@ -814,14 +817,13 @@ const scene = new THREE.Scene()
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const renderer = new THREE.WebGLRenderer({
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powerPreference: "high-performance",
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antialias: true,
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stencil: false,
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depth: false
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stencil: false
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})
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renderer.setSize(window.innerWidth, window.innerHeight)
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renderer.setClearColor(0x000000, 10)
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document.body.appendChild(renderer.domElement)
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 400)
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
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camera.position.set(5, 2, 16)
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const controls = new OrbitControls( camera, renderer.domElement )
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@ -845,11 +847,11 @@ const GLOBAL_ROTATION = 0.0025
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const darkTextureRotation = 0.0006
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const darkMoveForward = -0.0007
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const darkOpacity = 0.15
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const darkOpacity = 0.1
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const colorFullTextureRotation = 0.0006
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const colorFullMoveForward = -0.0012
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const colorFullOpacity = 0.15
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const colorFullOpacity = 0.1
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const commonCylinderGeometry = new THREE.CylinderGeometry(25, 25, 500, 12, 1, true)
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@ -889,7 +891,7 @@ const colorFullCylinder = new THREE.Mesh(
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colorFullCylinder.position.set(5, 10, -10)
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scene.add(colorFullCylinder)
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const light = new THREE.AmbientLight(0xffffff, 1)
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const light = new THREE.AmbientLight(0xffffff, 2)
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scene.add(light)
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const edgeMaterial = new THREE.MeshBasicMaterial({
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