Compare commits

...

173 Commits

Author SHA1 Message Date
051fc223e9 Add README 2025-05-21 10:22:42 +02:00
9feaa3c098 meta 2025-05-20 17:01:49 +02:00
3175e7b7ad mouse event only on sceneDiv 2025-04-24 20:41:33 +02:00
4281bf1735 grab 2025-04-21 05:03:50 +02:00
ff37cb7823 jpg background 2025-04-14 08:40:52 +02:00
2a8df78d22 background 2025-04-14 08:30:40 +02:00
344575bdc4 center background 2025-04-13 23:28:06 +02:00
2453b2f6b6 background 2025-04-13 17:19:29 +02:00
25a98bf42d little tweaks 2025-04-10 00:52:43 +02:00
022512a5e6 perspective 2025-04-09 08:29:19 +02:00
d56af40362 clear animation 2025-04-09 01:14:39 +02:00
f33723a786 ghost border 2025-04-09 00:57:53 +02:00
df95139650 ghost 2025-04-09 00:51:34 +02:00
d3b527570c radial gradient 2025-04-08 03:42:07 +02:00
a1722a700d floatting text 2025-04-08 03:30:01 +02:00
6cc8a9e645 fix zoom 2025-04-08 00:46:47 +02:00
9023252822 remove log 2025-04-08 00:29:00 +02:00
9bf3c0de0c zoom on wheel 2025-04-07 23:51:13 +02:00
09f4785ef4 3D 2025-04-07 23:37:24 +02:00
bf9554d917 no need block 2025-04-07 09:36:51 +02:00
c33d80facb add binaural (3D) style 2025-04-07 09:30:07 +02:00
9282f94956 add binaural (3D) style 2025-04-07 09:01:14 +02:00
fda289dc9c opéra 2024-10-25 00:10:47 +02:00
b6e58b41aa opera border 2024-10-21 09:05:13 +02:00
bd5c7dad3b remove wall sound 2024-10-21 08:57:13 +02:00
7faae294dc new theme 2024-10-21 01:09:18 +02:00
3b59534f90 colored ghost 2024-09-28 17:32:07 +02:00
ec08747066 more glowing 2024-08-18 02:49:01 +02:00
db8a9a3f74 pop colors 2024-08-17 13:01:48 +02:00
0ac36444c4 disabled pop 2024-08-08 01:35:57 +02:00
5d451db8f9 disable first held piece 2024-08-03 00:07:23 +02:00
ab023ec982 show disabled held piece 2024-08-02 23:24:39 +02:00
d75696fbc3 update pop theme 2024-05-28 21:26:40 +02:00
f97b5f0cf9 fix pop buffer zone 2024-05-18 04:54:47 +02:00
ffefb77f3f serviceWorker in html 2024-05-12 11:31:31 +02:00
21929261e4 shadow 2024-04-29 17:51:17 +02:00
58389623cc move service worker 2024-04-29 17:51:04 +02:00
04f6eaf5dc fix action timout on key up 2023-12-23 03:02:47 +01:00
d56a8a6b06 stripe line clear animation 2023-12-23 03:02:17 +01:00
e1992f4c1e rgba 2023-12-23 03:02:01 +01:00
27d7a0689d rgba 2023-12-23 03:01:43 +01:00
df62a40c2a update themes 2023-12-19 00:43:27 +01:00
2105296238 not mino border 2023-12-18 01:32:42 +01:00
05862b8587 remove double lines 2023-12-18 01:29:01 +01:00
6c1291833d new Pop theme 2023-12-18 01:24:57 +01:00
095e3f8dbe modified: css/pop.css 2023-12-18 00:52:15 +01:00
82929b6f3b fix I color 2023-12-18 00:26:11 +01:00
29661421a5 fix input onblur 2023-12-14 00:39:15 +01:00
d3a6f5d6d6 check for key duplicates 2023-12-13 23:14:28 +01:00
8af1801527 sometime wall sound reset 2023-12-11 23:43:56 +01:00
6d95acddd2 fix autorepeat and volume save 2023-12-11 23:14:26 +01:00
6062f6895b aliasing 2023-12-08 22:00:18 +01:00
b726e95bed center pieces in newt and hold tables 2023-12-08 21:21:20 +01:00
228fc56916 fix settings load 2023-12-08 12:12:15 +01:00
f39d677b62 align hold table and stats 2023-12-08 08:52:39 +01:00
fc21a1b12b change stylesheet for chrome & firefox 2023-12-08 02:13:33 +01:00
072661ff5a ghost 2023-12-08 00:54:46 +01:00
f93f3c71af format 2023-12-08 00:50:56 +01:00
ed4d9b82c9 improve electro style 2023-12-08 00:05:17 +01:00
b17db2ffd4 prevent capslock 2023-12-07 23:36:06 +01:00
9f8c38e6bf update electro style 2023-12-07 22:41:28 +01:00
262a26940c this.form.querySelectorAll("[name]") 2023-12-07 22:36:00 +01:00
7996e4a7ae fix hard drop animation 2023-12-07 21:44:30 +01:00
a0af16d0dd add transparency 2023-12-07 21:44:21 +01:00
9547e585ca format 2023-12-07 21:44:03 +01:00
4d0d51e20d move KEY_NAMES to interface.js 2023-12-07 21:43:50 +01:00
e7246c0a5d fix styleSheet change on chrome 2023-12-07 21:29:48 +01:00
50502be1d1 little changes 2023-12-07 21:29:29 +01:00
a89a60691c no wall nound on hard drop 2023-12-07 20:02:43 +01:00
a04e118ff1 reduce blink frequency 2023-12-07 20:00:33 +01:00
ef8ddca950 wall sound on lock 2023-12-07 00:48:54 +01:00
8773e65885 play wall sound only if player action succeded previously 2023-12-07 00:32:27 +01:00
ebb9f4810b change tSpin sound 2023-12-07 00:29:53 +01:00
baf6e66244 change tSpin sound 2023-12-06 08:50:27 +01:00
490566e49f tSpin & lineClear sound together 2023-12-06 02:30:26 +01:00
e3d4520af7 format 2023-12-06 02:07:26 +01:00
bf37ca8135 more drums! 2023-12-06 02:06:50 +01:00
048d17e041 change note on combo 2023-12-06 01:07:15 +01:00
365fb17694 small changes 2023-12-05 08:51:08 +01:00
caca970a53 splt js 2023-12-03 22:00:43 +01:00
f42a14d75f split js 2023-12-03 21:57:20 +01:00
46a0500c66 change sounds 2023-12-03 21:47:03 +01:00
227a26880d wall sound on soft drop 2023-12-03 06:50:48 +01:00
ee4945bb27 wall sound 2023-12-03 03:15:33 +01:00
c010ccba49 try to reduce audio latency 2023-12-03 02:45:47 +01:00
5e4d729803 Sounds! 2023-12-01 02:28:01 +01:00
8940c1b79b blur clear line animation 2023-12-01 01:30:13 +01:00
a9e3557b56 retro stats width 2023-11-30 01:43:02 +01:00
4f1904acaa brief 2023-11-30 01:27:26 +01:00
895635b601 improve style 2023-11-29 02:05:55 +01:00
71a36fdc4d input as button, abbr 2023-11-28 23:42:20 +01:00
1b18b00619 improve styles 2023-11-28 23:25:15 +01:00
682b0c61a1 cleared line shadow 2023-11-13 16:05:42 +01:00
230f20befb less brightness 2023-11-13 09:04:44 +01:00
a13d97b550 minimal cleared line 2023-11-13 08:53:28 +01:00
f8466cb27f cleared-line-animation 2023-11-13 08:33:26 +01:00
ea2463157f faster bllinking 2023-11-13 08:17:38 +01:00
c1d6fb87eb glowing title 2023-11-12 22:43:13 +01:00
5e600bec56 bout en bout 2023-11-12 22:43:07 +01:00
31123fc332 rename QUATUOR 2023-11-07 23:53:46 +01:00
cbf86e0bf5 less z-index 2023-11-07 22:10:07 +01:00
875fc21cac add minimal style 2023-11-07 21:42:37 +01:00
4f4447e889 small fixes 2023-07-01 22:10:56 +02:00
b9bb673e7e hard-dropped-table-animation 2023-06-24 01:32:43 +02:00
fd8b46a212 quicker blink 2023-06-18 19:01:42 +02:00
36d58eb526 preload favicons 2023-06-16 02:10:41 +02:00
57639b0c2a use piece for glint 2023-06-16 02:05:42 +02:00
2d687d5fcb electro ghost mino 2023-06-16 01:44:56 +02:00
6e089315bf update moving piece in electro style 2023-06-16 00:51:28 +02:00
e6f238629a update style on moving and locked 2023-06-16 00:23:08 +02:00
d615b6b72b locked animation 2023-06-16 00:06:49 +02:00
70d8e6e0aa locking class & moving on matrix 2023-06-15 23:56:44 +02:00
ff20114a92 ghost glint on electro style 2023-06-15 23:48:55 +02:00
3318a716f1 fix locked held piece 2023-06-15 22:52:42 +02:00
1b82e05bb5 b2b & combo properties 2023-06-15 08:56:46 +02:00
4cee98ff49 update styles 2023-06-15 01:20:23 +02:00
36cba9b6ef update electro style 2023-06-14 23:05:40 +02:00
5bacff51fc change electro bg 2023-06-14 22:56:15 +02:00
0a491b89be bug fixes 2023-06-14 22:54:32 +02:00
b4a241b3a9 update electro style 2023-06-14 20:34:46 +02:00
ec5ed9425e update electro style 2023-06-14 20:34:21 +02:00
fa5c5fb33b blink locked piece 2023-06-14 19:00:10 +02:00
fd09458ee9 formatting 2023-06-14 18:15:28 +02:00
ba313cbbd7 Backspace translation 2023-06-14 18:14:45 +02:00
b358611c28 onblur = pausesettings after gameOver 2023-05-16 23:14:34 +02:00
af35a5d6b2 remove duplicate pauseSettings() 2023-05-14 22:01:40 +02:00
3e13e77d26 restart 2023-05-14 21:22:23 +02:00
47bbc83788 fix T.tSpin 2023-05-10 09:05:24 +02:00
dcaf1389eb refactoring 2023-05-09 15:13:46 +02:00
bff9225bb0 refactoring 2023-05-09 09:21:16 +02:00
e92a6cf5de refactoring 2023-05-09 09:16:18 +02:00
13539af376 css 2023-05-03 14:39:46 +02:00
7388f13e29 doctype 2023-05-02 21:12:38 +02:00
82b05a902d use bootstrap shadow 2023-05-02 20:36:25 +02:00
e4a162728f smaller ghost glow 2023-05-02 20:35:32 +02:00
e539a8e24d new classic ghost 2023-05-01 22:46:22 +02:00
06ac4650d5 fix S favicon 2023-04-30 02:09:02 +02:00
f2c11ccbf2 mino colors 2023-04-30 02:04:21 +02:00
fdbe8c5a73 S color 2023-04-30 01:52:45 +02:00
ad0f57db33 S color 2023-04-30 01:51:45 +02:00
6fc00d50ab highscore 2023-04-29 22:14:38 +02:00
8f96053440 fix restart livel 2023-04-29 20:55:37 +02:00
77d68ece87 change combo name 2023-04-29 20:43:13 +02:00
9cf55ed479 drop animation more transparent 2023-04-29 18:23:49 +02:00
58915a7d69 dynamic favicon! 2023-04-29 16:00:42 +02:00
a0a7075b6e tune common style 2023-04-29 12:30:19 +02:00
889351dfa7 settingsForm 2023-04-27 02:51:49 +02:00
44276b8d6a no plural 2023-04-27 02:35:33 +02:00
bac13f1eca oninput 2023-04-26 13:43:04 +02:00
d7d32e38d1 hour 2023-04-26 08:43:36 +02:00
de9c72f760 settings arrangement 2023-04-26 00:06:07 +02:00
c774cc25fc start center 2023-04-25 22:56:03 +02:00
6520a25cb9 save stylesheet 2023-04-25 16:51:09 +02:00
4587f5a147 col gap 2023-04-25 14:52:38 +02:00
d535bd9c66 border small 2023-04-25 14:50:05 +02:00
3390df79f2 letter spacing 2023-04-25 14:22:05 +02:00
34c4ad95e1 high res retro 2023-04-25 14:20:57 +02:00
b01f0a7c06 refactoring 2023-04-25 12:16:34 +02:00
40a5b59b8a stylesheet select 2023-04-25 11:27:30 +02:00
f9e743f7ae screen 2023-04-25 11:27:15 +02:00
7b3db0b58d fix lines per minutes 2023-04-25 09:08:47 +02:00
cc44b69b3b game over stats 2023-04-25 04:16:26 +02:00
649fdbc064 #statsTable border 0 2023-04-25 02:52:07 +02:00
d1a9532842 meilleur 2023-04-25 02:49:03 +02:00
5ae2b7c4ed color 2023-04-25 02:42:22 +02:00
d6ae8f7475 shadow 2023-04-25 02:41:26 +02:00
cb86833e14 retro style 2023-04-25 02:34:54 +02:00
9baf03fa7e relative col 2023-04-25 00:50:30 +02:00
a720f36de1 nbClearedLines++ 2023-04-24 23:53:11 +02:00
7f07d71f0b facing 2023-04-24 22:31:28 +02:00
fb34ef72dc softDrop 2023-04-24 22:24:51 +02:00
0d5bbc77b6 pop! 2023-04-24 21:58:58 +02:00
063ccba7d7 fix line clear !? 2023-04-24 21:55:57 +02:00
62 changed files with 2316 additions and 1088 deletions

5
README.md Normal file
View File

@ -0,0 +1,5 @@
# Quatuor
Falling blocks
![screenshot](https://git.malingrey.fr/adrien/quatuor/raw/branch/master/thumbnail.png)

846
app.js
View File

@ -1,846 +0,0 @@
/* Contants */
const TRANSLATION = {
NONE: [ 0, 0],
LEFT: [-1, 0],
RIGHT: [ 1, 0],
DOWN: [ 0, 1],
}
const ROTATION = {
CW: 1, // ClockWise
CCW: -1, // CounterClockWise
}
const T_SPIN = {
NONE: "",
MINI: "PETITE<br/>PIROUETTE",
T_SPIN: "PIROUETTE"
}
// score = AWARDED_LINE_CLEARS[tSpin][nbClearedLines]
const AWARDED_LINE_CLEARS = {
[T_SPIN.NONE]: [0, 1, 3, 5, 8],
[T_SPIN.MINI]: [1, 2],
[T_SPIN.T_SPIN]: [4, 8, 12, 16]
}
const CLEARED_LINES_NAMES = [
"",
"SOLO",
"DUO",
"TRIO",
"QUATRIS",
]
const DELAY = {
LOCK: 500,
FALL: 1000,
}
const ORIENTATION = {
NORTH: 0,
EAST: 1,
SOUTH: 2,
WEST: 3,
}
const KEY_NAMES = {
["ArrowLeft"]: "←",
["ArrowRight"]: "→",
["ArrowUp"]: "↑",
["ArrowDown"]: "↓",
[" "]: "Espace",
["Escape"]: "Échap",
["Enter"]: "Entrée",
["←"]: "ArrowLeft",
["→"]: "ArrowRight",
["↑"]: "ArrowUp",
["↓"]: "ArrowDown",
["Espace"]: " ",
["Échap"]: "Escape",
["Entrée"]: "Enter",
}
/* Customize Array to be use as position */
Object.defineProperties(Array.prototype, {
"x": {
get: function() { return this[0] },
set: function(x) { this[0] = x }
},
"y": {
get: function() { return this[1] },
set: function(y) { this[1] = y }
}
})
Array.prototype.add = function(other) { return this.map((x, i) => x + other[i]) }
Array.prototype.mul = function(k) { return this.map(x => k * x) }
Array.prototype.translate = function(vector) { return this.map(pos => pos.add(vector)) }
Array.prototype.rotate = function(rotation) { return [-rotation*this.y, rotation*this.x] }
Array.prototype.pick = function() { return this.splice(Math.floor(Math.random()*this.length), 1)[0] }
HTMLElement.prototype.addNewChild = function(tag, properties) {
let child = document.createElement(tag)
for (key in properties) {
child[key] = properties[key]
}
this.appendChild(child)
}
/* Classes */
class Scheduler {
constructor() {
this.intervalTasks = new Map()
this.timeoutTasks = new Map()
}
setInterval(func, delay, ...args) {
this.intervalTasks.set(func, window.setInterval(func, delay, ...args))
}
setTimeout(func, delay, ...args) {
this.timeoutTasks.set(func, window.setTimeout(func, delay, ...args))
}
clearInterval(func) {
if (this.intervalTasks.has(func))
window.clearInterval(this.intervalTasks.get(func))
this.intervalTasks.delete(func)
}
clearTimeout(func) {
if (this.timeoutTasks.has(func))
window.clearTimeout(this.timeoutTasks.get(func))
this.timeoutTasks.delete(func)
}
}
class MinoesTable {
constructor(id) {
this.table = document.getElementById(id)
this.rows = this.table.rows.length
this.columns = this.table.rows[0].childElementCount
this._piece = null
}
get piece() {
return this._piece
}
set piece(piece) {
this._piece = piece
this._piece.center = Array.from(this.init_center)
this.redraw()
this.drawPiece()
}
drawMino(position, className) {
this.table.rows[position.y].cells[position.x].className = className
}
drawPiece(piece=this.piece, className=piece.className + (piece.locked? " locked" : "")) {
piece.minoesPosition[piece.orientation]
.translate(piece.center)
.forEach(minoPosition => {
this.drawMino(minoPosition, className)
})
}
redraw() {
for (let y=0; y<this.rows; y++) {
for (let x=0; x<this.columns; x++) {
this.drawMino([x, y], "")
}
}
}
}
MinoesTable.prototype.init_center = [2, 2]
class NextQueue extends MinoesTable {
constructor() {
super("nextTable")
this.pieces = this.init_centers.map(center => {
let piece = new Tetromino.pick()
piece.center = Array.from(center)
return piece
})
}
shift() {
let fistPiece = this.pieces.shift()
this.pieces.push(new Tetromino.pick())
this.pieces.forEach((piece, i) => {
piece.center = Array.from(this.init_centers[i])
})
this.redraw()
return fistPiece
}
redraw() {
super.redraw()
this.pieces.forEach((piece) => {
this.drawPiece(piece)
})
}
}
NextQueue.prototype.init_centers = [[2, 2], [2, 5], [2, 8], [2, 11], [2, 14]]
class Matrix extends MinoesTable {
constructor() {
super("matrixTable")
this.blocks = Array(this.rows).fill().map(() => Array(this.columns))
}
cellIsEmpty(position) {
return 0 <= position.x && position.x < this.columns && 0 <= position.y && position.y < this.rows && !this.blocks[position.y][position.x]
}
get piece() {
return this._piece
}
set piece(piece) {
this._piece = piece
this._piece.center = Array.from(this.init_center)
this.ghost = piece.ghost
this.redraw()
this.drawPiece()
}
drawPiece(piece=this.piece, className=piece.className + (piece.locked? " locked" : "")) {
super.drawPiece(this.ghost, "")
this.ghost = piece.ghost
while (this.ghost.canMove(TRANSLATION.DOWN)) this.ghost.center.y++
super.drawPiece(this.ghost)
super.drawPiece(piece, className)
}
redraw() {
for (let y=0; y<this.rows; y++) {
for (let x=0; x<this.columns; x++) {
if (this.table.rows[y].cells[x].classList != "hard-drop-animation")
this.drawMino([x, y], this.blocks[y][x] || "")
}
}
}
}
Matrix.prototype.init_center = [5, 4]
class Tetromino {
static randomBag = []
static get pick() {
if (!this.randomBag.length) this.randomBag = [I, J, L, O, S, T, Z]
return this.randomBag.pick()
}
constructor(center, orientation=0, className=this.constructor.name + " mino") {
this.center = center
this.className = className
this.orientation = orientation
this.lastRotation = false
this.rotationPoint4Used = false
this.holdEnabled = true
this.locked = false
}
canMove(translation, rotation=ROTATION.NONE) {
let testCenter = this.center.add(translation)
let testOrientation = rotation? (this.orientation + rotation + 4) % 4: this.orientation
let testMinoesPosition = this.minoesPosition[testOrientation]
if (testMinoesPosition
.translate(testCenter)
.every(minoPosition => matrix.cellIsEmpty(minoPosition)))
return {center: testCenter, orientation: testOrientation}
else
return false
}
move(translation, rotation=ROTATION.NONE, clearClassName="") {
let success = this.canMove(translation, rotation)
if (success) {
scheduler.clearTimeout(lockDown)
matrix.drawPiece(this, clearClassName)
this.center = success.center
if (rotation) this.orientation = success.orientation
this.lastRotation = rotation
if (this.canMove(TRANSLATION.DOWN)) {
this.locked = false
} else {
this.locked = true
scheduler.setTimeout(lockDown, stats.lockDelay)
}
matrix.drawPiece()
return true
} else if (translation == TRANSLATION.DOWN) {
this.locked = true
if (!scheduler.timeoutTasks.has(lockDown))
scheduler.setTimeout(lockDown, stats.lockDelay)
matrix.drawPiece()
}
}
rotate(rotation) {
return this.srs[this.orientation][rotation].some((translation, rotationPoint) => {
if (this.move(translation, rotation)) {
if (rotationPoint == 4) this.rotationPoint4Used = true
return true
}
})
}
get ghost() {
return new this.constructor(Array.from(this.center), this.orientation, "ghost " + this.className)
}
}
// Super Rotation System
// freedom of movement = srs[piece.orientation][rotation]
Tetromino.prototype.srs = [
{ [ROTATION.CW]: [[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]], [ROTATION.CCW]: [[0, 0], [ 1, 0], [ 1, -1], [0, 2], [ 1, 2]] },
{ [ROTATION.CW]: [[0, 0], [ 1, 0], [ 1, 1], [0, -2], [ 1, -2]], [ROTATION.CCW]: [[0, 0], [ 1, 0], [ 1, 1], [0, -2], [ 1, -2]] },
{ [ROTATION.CW]: [[0, 0], [ 1, 0], [ 1, -1], [0, 2], [ 1, 2]], [ROTATION.CCW]: [[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]] },
{ [ROTATION.CW]: [[0, 0], [-1, 0], [-1, 1], [0, -2], [-1, -2]], [ROTATION.CCW]: [[0, 0], [-1, 0], [-1, 1], [0, -2], [-1, -2]] },
]
class I extends Tetromino {}
I.prototype.minoesPosition = [
[[-1, 0], [0, 0], [1, 0], [2, 0]],
[[1, -1], [1, 0], [1, 1], [1, 2]],
[[-1, 1], [0, 1], [1, 1], [2, 1]],
[[0, -1], [0, 0], [0, 1], [0, 2]],
]
I.prototype.srs = [
{ [ROTATION.CW]: [[0, 0], [-2, 0], [ 1, 0], [-2, 1], [ 1, -2]], [ROTATION.CCW]: [[0, 0], [-1, 0], [ 2, 0], [-1, -2], [ 2, 1]] },
{ [ROTATION.CW]: [[0, 0], [-1, 0], [ 2, 0], [-1, -2], [ 2, 1]], [ROTATION.CCW]: [[0, 0], [ 2, 0], [-1, 0], [ 2, -1], [-1, 2]] },
{ [ROTATION.CW]: [[0, 0], [ 2, 0], [-1, 0], [ 2, -1], [-1, 2]], [ROTATION.CCW]: [[0, 0], [ 1, 0], [-2, 0], [ 1, 2], [-2, -1]] },
{ [ROTATION.CW]: [[0, 0], [ 1, 0], [-2, 0], [ 1, 2], [-2, -1]], [ROTATION.CCW]: [[0, 0], [-2, 0], [ 1, 0], [-2, 1], [ 1, -2]] },
]
class J extends Tetromino {}
J.prototype.minoesPosition = [
[[-1, -1], [-1, 0], [0, 0], [1, 0]],
[[ 0, -1], [1, -1], [0, 0], [0, 1]],
[[ 1, 1], [-1, 0], [0, 0], [1, 0]],
[[ 0, -1], [-1, 1], [0, 0], [0, 1]],
]
class L extends Tetromino {}
L.prototype.minoesPosition = [
[[-1, 0], [0, 0], [1, 0], [ 1, -1]],
[[0, -1], [0, 0], [0, 1], [ 1, 1]],
[[-1, 0], [0, 0], [1, 0], [-1, 1]],
[[0, -1], [0, 0], [0, 1], [-1, -1]],
]
class O extends Tetromino {}
O.prototype.minoesPosition = [
[[0, 0], [1, 0], [0, -1], [1, -1]]
]
O.prototype.srs = [
{[ROTATION.CW]: [], [ROTATION.CCW]: []}
]
class S extends Tetromino {}
S.prototype.minoesPosition = [
[[-1, 0], [0, 0], [0, -1], [1, -1]],
[[ 0, -1], [0, 0], [1, 0], [1, 1]],
[[-1, 1], [0, 0], [1, 0], [0, 1]],
[[-1, -1], [0, 0], [-1, 0], [0, 1]],
]
class T extends Tetromino {}
T.prototype.minoesPosition = [
[[-1, 0], [0, 0], [1, 0], [0, -1]],
[[0, -1], [0, 0], [1, 0], [0, 1]],
[[-1, 0], [0, 0], [1, 0], [0, 1]],
[[0, -1], [0, 0], [0, 1], [-1, 0]],
]
T.prototype.tSlots = [
[[-1, -1], [ 1, -1], [ 1, 1], [-1, 1]],
[[ 1, -1], [ 1, 1], [-1, 1], [-1, -1]],
[[ 1, 1], [-1, 1], [-1, -1], [ 1, -1]],
[[-1, 1], [-1, -1], [ 1, -1], [ 1, 1]],
]
class Z extends Tetromino {}
Z.prototype.minoesPosition = [
[[-1, -1], [0, -1], [0, 0], [ 1, 0]],
[[ 1, -1], [1, 0], [0, 0], [ 0, 1]],
[[-1, 0], [0, 0], [0, 1], [ 1, 1]],
[[ 0, -1], [-1, 0], [0, 0], [-1, 1]]
]
class Settings {
constructor() {
this.form = settingsForm
this.load()
this.form.onsubmit = newGame
this.modal = new bootstrap.Modal('#settingsModal')
document.getElementById('settingsModal').addEventListener('shown.bs.modal', () => {
resumeButton.focus()
})
}
load() {
for (let input of this.form.getElementsByTagName("input")) {
if (localStorage[input.name]) input.value = localStorage[input.name]
}
}
show() {
resumeButton.disabled = false
settings.form.classList.remove('was-validated')
settings.modal.show()
settings.form.reportValidity()
}
getInputs() {
for (let input of keyBindFielset.getElementsByTagName("input")) {
this[input.name] = KEY_NAMES[input.value] || input.value
}
for (let input of autorepearFieldset.getElementsByTagName("input")) {
this[input.name] = input.valueAsNumber
}
this.keyBind = {}
for (let actionName in playerActions) {
this.keyBind[settings[actionName]] = playerActions[actionName]
}
}
}
function changeKey(input) {
prevValue = input.value
input.value = ""
input.onkeydown = function (event) {
event.preventDefault()
input.value = KEY_NAMES[event.key] || event.key
input.blur()
}
input.onblur = function (event) {
if (input.value == "") input.value = prevValue
input.onkeydown = null
input.onblur = null
}
}
class Stats {
constructor() {
this.highScore = Number(localStorage["highScore"]) || 0
this.combo = 0
this.b2b = 0
this.startTime = new Date()
}
set score(score) {
this._score = score
scoreCell.innerText = score.toLocaleString()
if (score > this.highScore) {
this.highScore = score
}
}
get score() {
return this._score
}
set highScore(highScore) {
this._highScore = highScore
highScoreCell.innerText = highScore.toLocaleString()
}
get highScore() {
return this._highScore
}
set level(level) {
this._level = level
this.goal += level * 5
if (level <= 20){
this.fallPeriod = 1000 * Math.pow(0.8 - ((level - 1) * 0.007), level - 1)
}
if (level > 15)
this.lockDelay = 500 * Math.pow(0.9, level - 15)
levelInput.value = level
levelCell.innerText = level
messagesSpan.addNewChild("div", { className: "show-level-animation", innerHTML: `<h1>NIVEAU<br/>${this.level}</h1>` })
}
get level() {
return this._level
}
set goal(goal) {
this._goal = goal
goalCell.innerText = goal
}
get goal() {
return this._goal
}
set time(time) {
this.startTime = new Date() - time
ticktack()
}
get time() {
return new Date() - this.startTime
}
lockDown(nbClearedLines, tSpin) {
// Cleared lines & T-Spin
let awardedLineClears = AWARDED_LINE_CLEARS[tSpin][nbClearedLines]
let patternScore = 100 * this.level * awardedLineClears
if (tSpin) messagesSpan.addNewChild("div", {
className: "rotate-in-animation",
innerHTML: tSpin
})
if (nbClearedLines) messagesSpan.addNewChild("div", {
className: "zoom-in-animation",
innerHTML: CLEARED_LINES_NAMES[nbClearedLines]
})
if (patternScore) {
messagesSpan.addNewChild("div", {
className: "zoom-in-animation",
style: "animation-delay: .2s",
innerHTML: patternScore
})
this.score += patternScore
}
// Combo
if (nbClearedLines) {
this.combo++
if (this.combo >= 1) {
let comboScore = (nbClearedLines == 1 ? 20 : 50) * this.combo * this.level
if (this.combo == 1) {
messagesSpan.addNewChild("div", {
className: "zoom-in-animation",
style: "animation-delay: .4s",
innerHTML: `ENCHAINEMENT<br/>${comboScore}`
})
} else {
messagesSpan.addNewChild("div", {
className: "zoom-in-animation",
style: "animation-delay: .4s",
innerHTML: `ENCHAINEMENT x${this.combo}<br/>${comboScore}`
})
}
this.score += comboScore
}
} else {
this.combo = -1
}
// Back to back sequence
if ((nbClearedLines == 4) || (tSpin && nbClearedLines)) {
this.b2b++
if (this.b2b >= 1) {
let b2bScore = patternScore / 2
if (this.b2b == 1) {
messagesSpan.addNewChild("div", {
className: "zoom-in-animation",
style: "animation-delay: .4s",
innerHTML: `BOUT À BOUT<br/>${b2bScore}`
})
} else {
messagesSpan.addNewChild("div", {
className: "zoom-in-animation",
style: "animation-delay: .4s",
innerHTML: `BOUT À BOUT x${this.b2b}<br/>${b2bScore}`
})
}
this.score += b2bScore
}
} else if (nbClearedLines && !tSpin ) {
if (this.b2b >= 1) {
messagesSpan.addNewChild("div", {
className: "zoom-in-animation",
style: "animation-delay: .4s",
innerHTML: `FIN DU BOUT À BOUT`
})
}
this.b2b = -1
}
this.goal -= awardedLineClears
if (this.goal <= 0) this.level++
}
}
Stats.prototype.timeFormat = new Intl.DateTimeFormat("fr-FR", {
minute: "2-digit",
second: "2-digit",
timeZone: "UTC"
})
/* Game */
onanimationend = function (event) {
event.target.classList.remove(event.animationName)
}
messagesSpan.onanimationend = function(event) {
event.target.remove()
}
let scheduler = new Scheduler()
let settings = new Settings()
let stats = new Stats()
let holdQueue = new MinoesTable("holdTable")
let matrix = new Matrix()
let nextQueue = new NextQueue()
let playing = false
function init() {
}
function pauseSettings() {
scheduler.clearInterval(fall)
scheduler.clearTimeout(lockDown)
scheduler.clearTimeout(repeat)
scheduler.clearInterval(autorepeat)
scheduler.clearInterval(ticktack)
stats.pauseTime = stats.time
document.onkeydown = null
settings.show()
}
onblur = pauseSettings
pauseSettings()
function newGame(event) {
if (!settings.form.checkValidity()) {
event.preventDefault()
event.stopPropagation()
settings.form.reportValidity()
settings.form.classList.add('was-validated')
} else {
stats.lockDelay = DELAY.LOCK
levelInput.name = "level"
levelInput.disabled = true
titleHeader.innerHTML = "PAUSE"
resumeButton.innerHTML = "Reprendre"
event.target.onsubmit = resume
stats.score = 0
stats.goal = 0
stats.level = levelInput.valueAsNumber
localStorage["startLevel"] = levelInput.value
playing = true
resume(event)
}
}
function resume(event) {
event.preventDefault()
event.stopPropagation()
settings.form.reportValidity()
settings.form.classList.add('was-validated')
if (settings.form.checkValidity()) {
settings.modal.hide()
settings.getInputs()
document.onkeydown = onkeydown
document.onkeyup = onkeyup
stats.time = stats.pauseTime
scheduler.setInterval(ticktack, 1000)
if (matrix.piece) scheduler.setInterval(fall, stats.fallPeriod)
else generate()
}
}
function ticktack() {
timeCell.innerText = stats.timeFormat.format(stats.time)
}
function generate(piece) {
matrix.piece = piece || nextQueue.shift()
if (matrix.piece.canMove(TRANSLATION.NONE)) {
scheduler.setInterval(fall, stats.fallPeriod)
} else {
gameOver() // block out
}
}
let playerActions = {
moveLeft: () => matrix.piece.move(TRANSLATION.LEFT),
moveRight: () => matrix.piece.move(TRANSLATION.RIGHT),
rotateClockwise: () => matrix.piece.rotate(ROTATION.CW),
rotateCounterclockwise: () => matrix.piece.rotate(ROTATION.CCW),
softDrop: function() {
if (matrix.piece.move(TRANSLATION.DOWN)) stats.score++
},
hardDrop: function() {
scheduler.clearTimeout(lockDown)
//matrix.table.classList.add("hard-dropped-table-animation")
while (matrix.piece.move(TRANSLATION.DOWN, ROTATION.NONE, "hard-drop-animation")) stats.score +=2
lockDown()
},
hold: function() {
if (matrix.piece.holdEnabled) {
scheduler.clearInterval(fall)
scheduler.clearTimeout(lockDown)
matrix.piece.holdEnabled = false
matrix.piece.locked = false
matrix.piece.orientation = ORIENTATION.NORTH
let heldPiece = holdQueue.piece
holdQueue.piece = matrix.piece
generate(heldPiece)
}
},
pause: pauseSettings,
}
// Handle player inputs
const REPEATABLE_ACTIONS = [
playerActions.moveLeft,
playerActions.moveRight,
playerActions.softDrop
]
pressedKeys = new Set()
actionsQueue = []
function onkeydown(event) {
if (event.key in settings.keyBind) {
event.preventDefault()
if (!pressedKeys.has(event.key)) {
pressedKeys.add(event.key)
action = settings.keyBind[event.key]
action()
if (REPEATABLE_ACTIONS.includes(action)) {
actionsQueue.unshift(action)
scheduler.clearTimeout(repeat)
scheduler.clearInterval(autorepeat)
scheduler.setTimeout(repeat, settings.das)
}
}
}
}
function repeat() {
if (actionsQueue.length) {
actionsQueue[0]()
scheduler.setInterval(autorepeat, settings.arr)
}
}
function autorepeat() {
if (actionsQueue.length) {
actionsQueue[0]()
} else {
scheduler.clearInterval(autorepeat)
}
}
function onkeyup(event) {
if (event.key in settings.keyBind) {
event.preventDefault()
pressedKeys.delete(event.key)
action = settings.keyBind[event.key]
if (actionsQueue.includes(action)) {
actionsQueue.splice(actionsQueue.indexOf(action), 1)
if (!actionsQueue.length) {
scheduler.clearTimeout(repeat)
scheduler.clearInterval(autorepeat)
}
}
}
}
function fall() {
matrix.piece.move(TRANSLATION.DOWN)
}
function lockDown() {
scheduler.clearTimeout(lockDown)
scheduler.clearInterval(fall)
blocksPosition = matrix.piece.minoesPosition[matrix.piece.orientation]
.translate(matrix.piece.center)
if (blocksPosition.some(minoPosition => minoPosition.y >= 4)) {
blocksPosition.forEach(minoPosition => {
matrix.blocks[minoPosition.y][minoPosition.x] = matrix.piece.className
matrix.drawMino(minoPosition, matrix.piece.className)
})
// T-Spin
let tSpin = T_SPIN.NONE
if (matrix.piece.lastRotation && matrix.piece.constructor == T) {
let [a, b, c, d] = matrix.piece.tSlots[matrix.piece.orientation]
.translate(matrix.piece.center)
.map(minoPosition => !matrix.cellIsEmpty(minoPosition))
if (a && b && (c || d))
tSpin = T_SPIN.T_SPIN
else if (c && d && (a || b))
tSpin = matrix.piece.rotationPoint5Used ? T_SPIN.T_SPIN : T_SPIN.MINI
}
// Cleared lines
let clearedLines = Array.from(new Set(blocksPosition.map(minoPosition => minoPosition.y)))
.filter(y => matrix.blocks[y].filter(lockedMino => lockedMino).length == matrix.columns)
.sort()
for (y of clearedLines) {
matrix.blocks.splice(y, 1)
matrix.blocks.unshift(Array(matrix.columns))
matrix.table.rows[y].classList.add("cleared-line-animation")
}
matrix.redraw()
stats.lockDown(clearedLines.length, tSpin)
generate()
} else {
gameOver() // lock out
}
}
function gameOver() {
matrix.piece.locked = false
matrix.drawPiece()
document.onkeydown = null
onblur = null
scheduler.clearInterval(ticktack)
playing = false
messagesSpan.onanimationend = null
messagesSpan.addNewChild("div", {
className: "game-over-animation",
style: "opacity: 100%",
innerHTML: "<h1>FIN</h1>"
})
}
window.onbeforeunload = function(event) {
localStorage["highScore"] = stats.highScore
for (let input of settings.form.getElementsByTagName("input")) {
localStorage[input.name] = input.value
}
if (playing) return false;
}
if ('serviceWorker' in navigator) {
navigator.serviceWorker.register('service-worker.js');
}

276
css/binaural.css Normal file
View File

@ -0,0 +1,276 @@
body {
background-image: url(binaural/bg.jpg),
radial-gradient(
circle at center,
#39444f 0%,
#2c323b 25%,
#293036 28%,
#252b32 34%,
#242930 38%,
#1a1d22 52%,
#191c22 53%,
#151519 63%,
#141418 65%,
#0f0f12 74%,
#0a0c0d 100%
);
background-repeat: round;
}
#sceneDiv {
perspective: 500px;
}
#sceneDiv * {
transform-style: preserve-3d;
}
#screenRow {
display: block;
transform: translateZ(var(--tZ)) rotateX(var(--rX)) rotateY(var(--rY));
cursor: grab;
}
#screenRow:active {
cursor: grabbing;
}
#screenRow * {
display: block;
}
#screenRow .col {
display: inline-block !important;
width: max-content;
height: 100%;
vertical-align: top;
}
.card {
background: #36394180;
}
#matrixCard {
background-image: none;
}
#screenRow .card > * {
transform: translateZ(var(--cell-side));
}
#screenRow .card-header {
background-color: transparent;
border: none;
}
.minoes-table th,
.minoes-table td {
display: inline-block !important;
width: max-content;
}
.minoes-table tr {
width: max-content;
height: var(--cell-side);
}
#statsTable tr {
display: table;
width: 100%;
}
#statsTable th,
#statsTable td {
display: table-cell;
border: 0;
}
tr.matrix td:not(.mino) {
border: 0;
will-change: transform;
transform: translateZ(0);
}
.minoes-table td {
width: var(--cell-side) !important;
height: var(--cell-side);
}
.minoes-table .mino {
background: radial-gradient(circle at -150% -200%, #fffb 0%, var(--background-color) 100%);
overflow: visible;
}
.mino::before,
.mino::after {
content: '';
position: absolute;
display: block;
top: 0;
left: 0;
width: inherit;
height: inherit;
}
.mino::before {
background: var(--light-color);
transform: translateZ(calc(-1 * var(--cell-side))) rotateY(-90deg);
transform-origin: left;
}
.right .mino::before {
background: var(--dark-color);
transform: translateZ(calc(-1 * var(--cell-side))) rotateY(90deg);
transform-origin: right;
}
.mino::after {
background: var(--light-color);
transform: translateZ(calc(-1 * var(--cell-side))) rotateX(90deg);
transform-origin: top;
}
.bottom .mino::after {
background: var(--dark-color);
transform: translateZ(calc(-1 * var(--cell-side))) rotateX(-90deg);
transform-origin: bottom;
}
.I.mino {
--background-color: #42afe1b0;
--light-color: #6ceaff80;
--dark-color: #00a4b0b0;
}
.J.mino {
--background-color: #1165b5b0;
--light-color: #339bff80;
--dark-color: #00009db0;
}
.L.mino {
--background-color: #f38927b0;
--light-color: #ffba5980;
--dark-color: #c54800b0;
}
.O.mino {
--background-color: #f6d03cb0;
--light-color: #ffff7f80;
--dark-color: #ca9501b0;
}
.S.mino {
--background-color: #51b84db0;
--light-color: #84f88080;
--dark-color: #1cbc02b0;
}
.T.mino {
--background-color: #9739a2b0;
--light-color: #d958e980;
--dark-color: #6e019ab0;
}
.Z.mino {
--background-color: #eb4f65b0;
--light-color: #ff7f7980;
--dark-color: #ad1936b0;
}
.ghost.mino {
--background-color: #8886;
--light-color: #ccc6;
--dark-color: #3336;
}
.locking.mino {
--background-color: #eeeb;
--light-color: #fffb;
--dark-color: #dddb;
}
.disabled.mino {
--background-color: #888b;
--light-color: #cccb;
--dark-color: #333b;
}
@keyframes cleared-line-animation {
from {
background-color: #ceffff66;
box-shadow: -200px 0 5px white, 200px 0 5px white;
}
to {
background-color: transparent;
}
}
@keyframes show-level-animation {
from {
opacity: 1;
transform: translateY(200%);
}
50% {
transform: translateY(0) scaleY(1);
line-height: var(--bs-body-line-height);
}
to {
opacity: 1;
transform: translateY(-100%) scaleY(0);
line-height: 0;
}
}
@keyframes zoom-in-animation {
from {
opacity: 1;
transform: scale3d(0.3, 0.3, 0.3);
line-height: var(--bs-body-line-height);
}
30% {
transform: scale3d(1, 1, 1);
}
80% {
transform: scale3d(1, 1, 1);
line-height: var(--bs-body-line-height);
}
to {
opacity: 1;
transform: scale3d(1.5, 0, 1);
line-height: 0;
}
}
@keyframes rotate-in-animation {
0% {
opacity: 1;
transform: rotate(200deg);
line-height: var(--bs-body-line-height);
}
30% {
transform: translateZ(0);
transform: scale3d(1, 1, 1);
}
80% {
transform: scale3d(1, 1, 1);
line-height: var(--bs-body-line-height);
}
to {
opacity: 1;
transform: scale3d(1.5, 0, 1);
line-height: 0;
}
}
@keyframes game-over-animation {
from {
opacity: 1;
transform: translateY(200%);
}
to {
opacity: 1;
transform: translateY(0) scaleY(1);
line-height: var(--bs-body-line-height);
}
}

BIN
css/binaural/bg.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 62 KiB

View File

@ -8,84 +8,123 @@
border: 4px solid;
padding: 0;
opacity: 100%;
border-radius: 2px;
border-radius: 1px;
box-shadow: 2px 2px 4px #000a;
}
.I.mino {
--background-color: #009FdA;
--frontier-color: #43e7fd;
--light-color: #afeff9;
border-top-color: #7cf2fd;
border-left-color: #2ed5e5;
border-right-color: #00b8ca;
--background-color : #00d6fb;
--frontier-color : #43e7fd;
--light-color : #afeff9;
border-top-color : #7cf2fd;
border-left-color : #2ed5e5;
border-right-color : #01b8ca;
border-bottom-color: #00a4b0;
}
.J.mino {
--background-color: #0065Bd;
--frontier-color: #7054fb;
--light-color: #b8b4ff;
border-top-color: #4985fd;
border-left-color: #2f36ea;
border-right-color: #0006ca;
--background-color : #2E00FB;
--frontier-color : #7054fb;
--light-color : #b8b4ff;
border-top-color : #4985fd;
border-left-color : #2f36ea;
border-right-color : #0006ca;
border-bottom-color: #00009d;
}
.L.mino {
--background-color: #FF7900;
--frontier-color: #fe9551;
--light-color: #fdd0b7;
border-top-color: #fd9f6b;
border-left-color: #e76d28;
border-right-color: #e74f00;
--background-color : #FF7900;
--frontier-color : #fe9551;
--light-color : #fdd0b7;
border-top-color : #fd9f6b;
border-left-color : #e76d28;
border-right-color : #e74f00;
border-bottom-color: #c54800;
}
.O.mino {
--background-color: #FeCB00;
--frontier-color: #fce15c;
--light-color: #ffedac;;
border-top-color: #ffe364;
border-left-color: #e7ba23;
border-right-color: #e3a707;
--background-color : #FeCB00;
--frontier-color : #fce15c;
--light-color : #ffedac;;
border-top-color : #ffe364;
border-left-color : #e7ba23;
border-right-color : #e3a707;
border-bottom-color: #ca9501;
}
.T.mino {
--background-color: #952d98;
--frontier-color: #c541fc;
--light-color: #edb2ff;
border-top-color: #d380ff;
border-left-color: #b42deb;
border-right-color: #8000cd;
border-bottom-color: #6e019a;
}
.S.mino {
--background-color: #69Be28;
--frontier-color: #93f85a;
--light-color: #93f85a;
border-top-color: #a4fc6d;
border-left-color: #5ee82b;
border-right-color: #35db00;
--background-color : #67EE12;
--frontier-color : #93f85a;
--light-color : #C8FBA8;
border-top-color : #a4fc6d;
border-left-color : #5ee82b;
border-right-color : #35db00;
border-bottom-color: #1cbc02;
}
.T.mino {
--background-color : #B000FE;
--frontier-color : #c541fc;
--light-color : #edb2ff;
border-top-color : #d380ff;
border-left-color : #b42deb;
border-right-color : #8000cd;
border-bottom-color: #6e019a;
}
.Z.mino {
--background-color: #ed2939;
--frontier-color: #fe6483;
--light-color: #ffb8c5;
border-top-color: #fd718d;
border-left-color: #e62250;
border-right-color: #e20332;
--background-color : #ed2939;
--frontier-color : #fe6483;
--light-color : #ffb8c5;
border-top-color : #fd718d;
border-left-color : #e62250;
border-right-color : #e20332;
border-bottom-color: #ad1936;
}
.locked.mino {
filter: saturate(50%) brightness(200%)
.ghost.mino {
margin: 1px;
background: transparent !important;
border: 2px solid var(--light-color) !important;
box-shadow:
-2px -2px 6px #FFF8,
-2px 2px 6px #FFF8,
2px -2px 6px #FFF8,
2px 2px 6px #FFF8;
opacity: 65%;
}
.ghost.mino {
opacity: 20%;
filter: brightness(200%)
.moving.mino {
filter: saturate(80%) brightness(150%);
}
.locking.mino {
filter: saturate(50%) brightness(200%);
box-shadow:
-1px -1px 4px #FFF2,
-1px 1px 4px #FFF2,
1px -1px 4px #FFF2,
1px 1px 4px #FFF2;
}
.disabled.mino {
filter: brightness(50%) contrast(80%);
opacity: 70%;
}
@keyframes locked-animation {
from {
filter: saturate(50%) brightness(400%);
box-shadow:
-1px -1px 4px #FFF2,
-1px 1px 4px #FFF2,
1px -1px 4px #FFF2,
1px 1px 4px #FFF2;
}
}
.locked.mino {
animation: locked-animation;
animation-duration: 0.2s;
}

View File

@ -1,5 +1,8 @@
:root {
--cell-side: 24px;
--rX: -15deg;
--rY: 0;
--tZ: 0;
}
body {
@ -7,18 +10,40 @@ body {
}
@supports (backdrop-filter: blur()) {
.modal {
backdrop-filter: blur(2px);
}
.modal-content {
background-color: rgba(33, 37, 41, 30%);
background-color: #2125294d;
backdrop-filter: blur(15px);
}
}
.card {
background-color: rgb(37, 41, 45);
box-shadow: 5px 5px 20px #202020;
background-color: #25292d;
}
#matrixCard {
background-image: radial-gradient(#222, #25292d)
}
.card-header {
text-shadow: 0 0 2px black;
}
.modal-title {
text-shadow: 0 0 8px var(--bs-light);
}
#statsTable td,
#statsModal td {
text-align: right;
}
.minoes-table {
--piece-column: 0;
--piece-row : 0;
table-layout: fixed;
border-collapse: separate;
border-spacing: 0;
@ -30,18 +55,11 @@ body {
}
@keyframes hard-dropped-table-animation {
from {
transform: translateY(0);
}
25% {
transform: translateY(5px);
}
to {
transform: translateY(0);
transform: translateY(2px);
}
}
#matrixTable.hard-dropped-table-animation {
.hard-dropped-table-animation {
animation: hard-dropped-table-animation .2s;
}
@ -50,7 +68,10 @@ tr.buffer-zone td:not(.mino) {
}
tr.matrix td:not(.mino) {
border: 1px solid #333;
border-left : 1px solid #333;
border-right : 1px solid #333;
border-top : 1px solid #303030;
border-bottom: 1px solid #303030;
}
td {
@ -59,9 +80,9 @@ td {
height: var(--cell-side);
}
@keyframes hard-drop-animation {
@keyframes trail-animation {
from {
background-color: rgb(206, 255, 255, 40%);
background-color: #ceffff40;
filter: saturate(50%) brightness(300%);
}
to {
@ -69,13 +90,13 @@ td {
}
}
td.hard-drop-animation {
animation: hard-drop-animation ease-out .3s;
td.trail-animation {
animation: trail-animation ease-out .3s;
}
@keyframes cleared-line-animation {
from {
background-color: rgb(206, 255, 255, 40%);
background-color: #ceffff66;
filter: saturate(50%) brightness(300%);
box-shadow: -200px 0 5px white, 200px 0 5px white;
}
@ -84,17 +105,30 @@ td.hard-drop-animation {
}
}
tr.cleared-line-animation{
tr.cleared-line-animation {
animation: cleared-line-animation ease-out .3s;
}
span {
#holdTable .J,
#holdTable .L,
#holdTable .S,
#holdTable .T,
#holdTable .Z,
#nextTable .J,
#nextTable .L,
#nextTable .S,
#nextTable .T,
#nextTable .Z {
transform: translateX(50%);
}
#messagesSpan {
position: absolute;
top: 20%;
top: 5%;
left: 50%;
transform: translate(-50%, 0);
color: rgba(255, 255, 255, 0.8);
text-shadow: 1px 1px rgba(0, 0, 0, 0.8);
color: #fffc;
text-shadow: 1px 1px #000c;
font-size: 3vmin;
text-align: center;
}
@ -202,4 +236,4 @@ span {
animation: game-over-animation;
animation-timing-function: (0.4, 0, 0.6, 1);
animation-duration: 2s;
}
}

View File

@ -1,20 +1,99 @@
.mino {
background-image: radial-gradient(
farthest-corner at 4px 6px,
rgba(204, 238, 247, 0.3) 0%,
rgba(106, 197, 220, 0.3) 100%
);
border: 1px solid rgba(127, 229, 255, 0.7);
border-radius: 0.3vmin;
body {
background-image: url("electro/bg.jpg");
background-size: cover;
}
body[data-bs-theme="dark"] {
--bs-body-bg: #2125296b;
}
.btn-dark {
--bs-btn-bg: #2125296b;
}
.card {
background-color: rgba(37, 41, 45, 40%);
}
tr.matrix td:not(.mino) {
border-left : none;
border-bottom: none;
}
.mino:not(.ghost):not(.locking):not(.disabled) {
padding: 1px;
position: relative;
z-index: 0;
border-radius: 4px;
background-color: rgba(128, 128, 128, 25%);
box-shadow: 0px 0px 8px rgba(128, 128, 128, 75%);
}
.mino:not(.ghost):not(.locking):before {
content: "";
position: absolute;
z-index: -1;
inset: 0;
margin: 1px 1px 0px 0px;
padding: 2px;
border-radius: 4px;
--glint-x: calc(50% + 50% * (var(--piece-column) - var(--column))/10);
--glint-y: calc(50% + 50% * (var(--piece-row) - var(--row))/25);
background: radial-gradient(
at var(--glint-x) var(--glint-y),
rgba(204, 238, 247, 0.9) 0%,
rgba(10, 159, 218, 0.9) 150%);
mask:
linear-gradient(#666 0 0) content-box,
linear-gradient(#fff 0 0);
mask-mode: luminance;
mask-composite: intersect;
}
.ghost.mino {
background: rgba(255, 255, 255, 0.2);
border: 1px solid rgba(255, 255, 255, 0.4);
border-radius: 0.3vmin;
background: rgba(242, 255, 255, 10%);
border : 2px solid rgba(255, 255, 255, 0.3);
border-radius: 3px;
box-shadow: 0px 0px 10px rgba(242, 255, 255, 75%);
}
.moving.mino {
box-shadow: 0px 0px 5px rgba(128, 128, 128, 75%);
}
.moving.mino:not(.locking) {
padding: 2px;
background: rgba(186, 211, 255, 30%);
border: none;
border-radius: 4px;
}
.locking.mino {
border-width: 3px;
background: rgba(186, 211, 255, 70%);
border-color: rgba(242, 255, 255, 0.7);
border-radius: 4px;
box-shadow: 0px 0px 10px rgba(242, 255, 255, 100%);
}
.disabled.mino {
opacity: 60%;
}
.disabled.mino:before {
opacity: 50%;
box-shadow: none;
}
@keyframes locked-animation {
from {
opacity: 1;
background: white;
border-color: white;
}
}
.locked.mino {
background: rgba(242, 255, 255, 0.5);
border-color: rgba(242, 255, 255, 0.7);
animation: locked-animation;
animation-duration: 0.2s;
}

BIN
css/electro/bg.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 456 KiB

108
css/minimal.css Normal file
View File

@ -0,0 +1,108 @@
.card {
background-color: #363941;
}
.minoes-table {
display: flex;
flex-direction: column;
filter: drop-shadow(5px 8px 0 rgba(9, 9, 9, 22%));
}
.minoes-table tr {
display: flex;
position: relative;
flex-direction: row;
z-index: calc(100 - var(--row));
}
tr.matrix td:not(.mino) {
border: 0;
}
.minoes-table td {
display: inline-block;
width: var(--cell-side);
height: var(--cell-side);
padding: 0 !important;
z-index: calc(200 - var(--row));
}
.mino {
background: var(--background-color);
width: inherit;
height: inherit;
display: block;
box-shadow: 0 -6px 0 var(--box-shadow-color);
}
.I.mino {
--background-color: #42AFE1;
--box-shadow-color: #6CEAFF;
}
.J.mino {
--background-color: #1165B5;
--box-shadow-color: #339BFF;
}
.L.mino {
--background-color: #F38927;
--box-shadow-color: #FFBA59;
}
.O.mino {
--background-color: #F6D03C;
--box-shadow-color: #FFFF7F;
}
.S.mino {
--background-color: #51B84D;
--box-shadow-color: #84F880;
}
.T.mino {
--background-color: #9739A2;
--box-shadow-color: #D958E9;
}
.Z.mino {
--background-color: #EB4F65;
--box-shadow-color: #FF7F79;
}
.ghost.mino {
opacity: 50%;
box-shadow: none;
}
.moving.mino {
filter: saturate(80%) brightness(110%);
}
.locking.mino {
filter: saturate(50%) brightness(130%);
}
.locked.mino {
animation: locked-animation;
animation-duration: 0.2s;
}
.disabled.mino {
filter: brightness(50%) contrast(50%);
}
@keyframes locked-animation {
from {
filter: saturate(50%) brightness(300%);
}
}
@keyframes cleared-line-animation {
from {
background-color: #eeeeee;
}
to {
background-color: transparent;
}
}

View File

@ -1,45 +0,0 @@
.mino {
background: rgba(255, 255, 255, 10%);
border: 5px solid;
padding: 0;
opacity: 100%;
border-radius: 4px;
filter: blur(1px)
}
.I.mino {
border-color: #9bf6ff;
}
.J.mino {
border-color: #a0c4ff;
}
.L.mino {
border-color: #ffd6a5;
}
.O.mino {
border-color: #fdffb6;
}
.T.mino {
border-color: #bdb2ff;
}
.S.mino {
border-color: #caffbf;
}
.Z.mino {
border-color: #ffadad;
}
.locked.mino {
border-color: white;
filter: blur(2px);
}
.ghost.mino {
filter: brightness(150%) blur(2px);
}

155
css/opera.css Normal file
View File

@ -0,0 +1,155 @@
body {
--bs-gutter-x: 0;
background: black !important;
}
#screenRow {
gap: 0 !important;
margin: 0;
text-transform: uppercase;
letter-spacing: .1em;
}
#screenRow {
--bs-gutter-x: 0;
}
.card {
background: black;
border: none;
border-radius: 0;
margin-bottom: 0.5em !important;
}
.card-header,
.card-header th{
background: transparent;
font-weight: 400 !important;
font-size: 1.3em;
border: none;
}
#screenRow .table {
--bs-border-width: 0;
}
#holdTable {
margin: 0 0 0 auto !important;
}
#holdTable,
#nextTable {
border-bottom: 2px solid white;
}
#statsTable {
margin-right: 1.5em;
}
#statsTable tr {
display: flex;
flex-flow: column;
align-items: center;
}
#statsTable td,
#statsTable th {
margin: 0;
padding: 0 !important;
width: auto;
height: auto;
text-transform: uppercase;
}
#statsTable th {
display: inline;
flex-flow: row;
font-size: 0.8em;
text-align: center;
width: 200%;
}
#statsTable td {
font-size: 1.3em;
font-weight: 600;
color: white;
}
#matrixCard {
background: transparent;
border-top: none;
border-left: 4px solid white;
border-right: 4px solid white;
border-bottom: 4px solid white;
}
.mino {
padding: 0;
opacity: 100%;
border-width: 1px;
border-style: solid;
}
.I.mino {
background-color: #42AFE1;
border-color: #6CEAFF;
}
.J.mino {
background-color: #1165B5;
border-color: #339BFF;
}
.L.mino {
background-color: #F38927;
border-color: #FFBA59;
}
.O.mino {
background-color: #F6D03C;
border-color: #FFFF7F;
}
.S.mino {
background-color: #32ee3e;
border-color: #84F880;
}
.T.mino {
background-color: #9739A2;
border-color: #D958E9;
}
.Z.mino {
background-color: #EB4F65;
border-color: #FF7F79;
}
.ghost.mino {
background-color: #fff4;
border-color: #fff8;
}
.moving.mino {
filter: saturate(80%) brightness(150%);
}
.locking.mino {
filter: saturate(50%) brightness(200%);
}
.disabled.mino {
filter: brightness(50%) contrast(80%);
opacity: 70%;
}
@keyframes locked-animation {
from {
filter: saturate(50%) brightness(400%);
}
}
.locked.mino {
animation: locked-animation;
animation-duration: 0.2s;
}

123
css/pop.css Normal file
View File

@ -0,0 +1,123 @@
body {
background-image: url("pop/bg.png");
background-size: cover;
}
body[data-bs-theme="dark"] {
--bs-body-bg: #2125296b;
}
.btn-dark {
--bs-btn-bg: #2125296b;
}
.card,
#matrixCard {
background: repeating-linear-gradient(transparent, #111 1px);
backdrop-filter: blur(3px);
}
.card-header {
background-color: rgba(37, 41, 45, 50%);
}
#matrixTable {
border-spacing: 1px;
}
tr.matrix td:not(.mino) {
border: 1px solid #111;
}
.mino {
background: radial-gradient(#fff3 0%, var(--color) 170%);
border: 2px solid var(--color);
border-radius: 0;
outline: 1px solid #0006;
opacity: 100%;
box-shadow: 0 0 12px var(--color);
}
.I.mino {
--color: #00eaf5;
}
.J.mino {
--color: #00a9f7;
}
.L.mino {
--color: #f9b600;
}
.O.mino {
--color: #f7f200;;
}
.T.mino {
--color: #d136e2;;
}
.S.mino {
--color: #35da3f;
}
.Z.mino {
--color: #ee3b3a;
}
.ghost.mino {
background: transparent;
opacity: 50%;
}
.moving.mino {
filter: brightness(120%);
}
.locking.mino {
--color: white;
box-shadow: 0 0 10px var(--color);
}
@keyframes locked-animation {
from {
background: white;
--color: white;
}
}
.locked.mino {
animation: locked-animation;
animation-duration: 0.2s;
}
.disabled.mino {
outline: 0px;
box-shadow: none;
filter: contrast(40%) brightness(50%);
}
tr.cleared-line-animation {
animation: none;
}
tr.cleared-line-animation::after {
content: "";
width: 100%;
height: var(--cell-side);
position: fixed;
left: 50%;
transform: translateX(-50%);
display: block;
background: repeating-linear-gradient(transparent, #fffb 1px);
opacity: 0;
animation: cleared-line-animation ease-out .3s;
}
@keyframes cleared-line-animation {
25% {
width: 200%;
opacity: 100%;
}
}

BIN
css/pop/bg.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 444 KiB

156
css/retro.css Normal file
View File

@ -0,0 +1,156 @@
:root {
--cell-side: 20px;
}
@font-face {
font-family: "Early GameBoy";
src: url("retro/Early GameBoy.ttf");
}
body {
}
#screenRow {
background-image: url("retro/bg.png");
background-size: 10px;
padding: 40px 20px;
border: 3px inset black;
border-radius: 10px;
}
.col {
gap: 8px;
}
.card {
background: #8D8E04;
border-radius: 0;
border-image-source: url("retro/border-sm.png");
border-image-slice: 25;
border-image-width: 13px;
border-image-repeat: repeat;
border-image-outset: 12px;
box-shadow: unset;
width: 100%;
}
.card-header {
background: #8D8E04;
}
#matrixCard {
background: #808302;
border-image-source: url("retro/border-lg.png");
border-image-slice: 30;
border-image-width: 15px;
border-image-outset: 15px;
}
#statsTable,
.card,
.card-header,
#messagesSpan {
font-family: "Early GameBoy", monospace;
font-smooth: never;
-webkit-font-smoothing: none;
color: #254806;
text-shadow: -1px -1px 3px rgba(0, 0, 0, 40%), 1px 1px 1px rgba(0, 0, 0, 40%);
}
#statsTable {
font-size: .7em;
letter-spacing: -.1em;
}
#statsTable tr {
display: flex;
flex-flow: column;
}
#statsTable th,
#statsTable td {
border: 0;
padding: 0 .2rem;
}
#statsTable td {
width: auto;
text-align: end;
}
#messagesSpan {
text-shadow: -2px -2px #808302, -2px 2px #808302, 2px -2px #808302, 2px 2px #808302;
}
td {
border: 0 !important;
}
.mino {
box-shadow: -2px -2px 5px rgba(0, 0, 0, 40%), 1px 1px 2px rgba(0, 0, 0, 40%);
background-size: 100%;
}
.I.mino {
background-image: url("retro/I-mino.png")
}
.J.mino {
background-image: url("retro/J-mino.png")
}
.L.mino {
background-image: url("retro/L-mino.png")
}
.O.mino {
background-image: url("retro/O-mino.png")
}
.S.mino {
background-image: url("retro/S-mino.png")
}
.T.mino {
background-image: url("retro/T-mino.png")
}
.Z.mino {
background-image: url("retro/Z-mino.png")
}
@keyframes blinker {
50% {
opacity: 0;
}
}
.locking.mino {
animation: blinker 0.08s step-start infinite;
}
.ghost.mino,
.disabled.mino {
opacity: 50%;
}
.locked.mino {
animation: none;
}
.hard-dropped-table-animation {
animation: hard-dropped-table-animation steps(1) .2s;
}
@keyframes cleared-line-animation {
10%, 30%, 50%, 70%, 90% {
opacity: 0;
}
20%, 40%, 60%, 80% {
opacity: 100%;
}
}
tr.cleared-line-animation {
animation: cleared-line-animation ease-out .4s;
}

BIN
css/retro/Early GameBoy.ttf Normal file

Binary file not shown.

BIN
css/retro/I-mino.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

BIN
css/retro/J-mino.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

BIN
css/retro/L-mino.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

BIN
css/retro/O-mino.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

BIN
css/retro/S-mino.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

BIN
css/retro/T-mino.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
css/retro/Z-mino.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

BIN
css/retro/bg.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 870 B

BIN
css/retro/border-lg.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

BIN
css/retro/border-sm.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 298 KiB

View File

Before

Width:  |  Height:  |  Size: 15 KiB

After

Width:  |  Height:  |  Size: 15 KiB

BIN
favicons/I-0.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

BIN
favicons/I-1.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

BIN
favicons/I-2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

BIN
favicons/I-3.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

BIN
favicons/J-0.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
favicons/J-1.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
favicons/J-2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
favicons/J-3.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

BIN
favicons/L-0.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
favicons/L-1.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
favicons/L-2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
favicons/L-3.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
favicons/O-0.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

BIN
favicons/S-0.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
favicons/S-1.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
favicons/S-2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
favicons/S-3.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
favicons/T-0.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
favicons/T-1.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
favicons/T-2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
favicons/T-3.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
favicons/Z-0.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
favicons/Z-1.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
favicons/Z-2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
favicons/Z-3.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

View File

@ -1,104 +1,91 @@
<!doctype html>
<html lang="fr">
<head>
<meta charset="utf-8" />
<title>QUATRIS</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Quatuor</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="color-scheme" content="dark">
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.0-alpha3/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-KK94CHFLLe+nY2dmCWGMq91rCGa5gtU4mk92HdvYe+M/SXH301p5ILy+dN9+nJOZ" crossorigin="anonymous">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.0-alpha3/dist/css/bootstrap.min.css" integrity="sha384-KK94CHFLLe+nY2dmCWGMq91rCGa5gtU4mk92HdvYe+M/SXH301p5ILy+dN9+nJOZ" crossorigin="anonymous">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap-icons@1.10.4/font/bootstrap-icons.css">
<link href="css/common.css" rel="stylesheet">
<link href="css/classic.css" rel="stylesheet" title="Classique">
<link href="css/electro.css" rel="alternate stylesheet" title="Électro">
<link href="css/new-wave.css" rel="alternate stylesheet" title="New Wave">
<link rel="apple-touch-icon" sizes="180x180" href="favicons/apple-touch-icon.png">
<link rel="icon" type="image/png" sizes="32x32" href="favicons/favicon-32x32.png">
<link rel="icon" type="image/png" sizes="16x16" href="favicons/favicon-16x16.png">
<link rel="stylesheet" href="css/common.css">
<link rel="stylesheet" href="css/classic.css" title="Thème sélectionné" id="selectedStyleSheet">
<link rel="alternate stylesheet" href="css/classic.css" title="Classique">
<link rel="alternate stylesheet" href="css/minimal.css" title="Minimal">
<link rel="alternate stylesheet" href="css/electro.css" title="Électro">
<link rel="alternate stylesheet" href="css/pop.css" title="Pop">
<link rel="alternate stylesheet" href="css/retro.css" title="Rétro">
<link rel="alternate stylesheet" href="css/opera.css" title="Opéra">
<link rel="alternate stylesheet" href="css/binaural.css" title="Binaural">
<link rel="apple-touch-icon" sizes="180x180" href="favicons/apple-touch-icon.png">
<link rel="icon" type="image/png" sizes="32x32" href="favicons/T-2.png">
<link rel="icon" type="image/png" sizes="16x16" href="favicons/favicon-16x16.png">
<link rel="manifest" href="manifest.json">
<meta property="og:title" content="Quatuor"/>
<meta property="og:type" content="game"/>
<meta property="og:url" content="https://adrien.malingrey.fr/jeux/quatuor/"/>
<meta property="og:image" content="https://adrien.malingrey.fr/jeux/quatuor/thumbnail.png"/>
<meta property="og:image:width" content="288"/>
<meta property="og:image:height" content="288"/>
<meta property="og:description" content="Un jeu avec un quatuor de blocs qui tombent."/>
<meta property="og:locale" content="fr_FR"/>
<meta property="og:site_name" content="adrien.malingrey.fr"/>
</head>
<body data-bs-theme="dark">
<div class="modal fade" id="settingsModal" data-bs-backdrop="static" data-bs-keyboard="false">
<div class="modal-dialog modal-dialog-centered">
<div class="modal-content">
<div class="modal-header">
<h1 id="titleHeader" class="modal-title w-100 text-center">QUATRIS</h1>
<h1 id="titleHeader" class="modal-title w-100 text-center">QUATUOR</h1>
</div>
<div class="modal-body">
<form name="settingsForm" class="needs-validation" novalidate>
<fieldset id="keyBindFielset" class="row g-2 mb-3 align-items-center text-center">
<legend class="text-start">Commandes</legend>
<label for="moveLeftInput" title="Gauche" class="col-sm-2 col-form-label d-flex align-items-center justify-content-center">
<i class="bi bi-arrow-left"></i>
</label>
<div class="col-sm-4">
<input name="moveLeft" id="moveLeftInput" type="text" class="form-control text-center" value="" onclick="changeKey(this)" placeholder="Touche ?" required>
</div>
<div class="col-sm-4">
<input name="moveRight" id="moveRightInput" type="text" class="form-control text-center" value="→" onclick="changeKey(this)" placeholder="Touche ?" required>
</div>
<label for="moveRightInput" title="Droite" class="col-sm-2 col-form-label d-flex align-items-center justify-content-center">
<i class="bi bi-arrow-right"></i>
</label>
<label for="rotateCounterclockwiseInput" title="Rotation anti-horaire" class="col-sm-2 col-form-label d-flex align-items-center justify-content-center">
<i class="bi bi-arrow-counterclockwise"></i>
</label>
<div class="col-sm-4">
<input name="rotateCounterclockwise" id="rotateCounterclockwiseInput" type="text" class="form-control text-center" value="w" onclick="changeKey(this)" placeholder="Touche ?" required>
</div>
<div class="col-sm-4">
<input name="rotateClockwise" id="rotateClockwiseInput" type="text" class="form-control text-center" value="↑" onclick="changeKey(this)" placeholder="Touche ?" required>
</div>
<label for="rotateClockwiseInput" title="Rotation horaire" class="col-sm-2 col-form-label d-flex align-items-center justify-content-center">
<i class="bi bi-arrow-clockwise"></i>
</label>
<label for="softDropInput" title="Chute lente" class="col-sm-2 col-form-label d-flex align-items-center justify-content-center">
<i class="bi bi-arrow-down-short"></i>
</label>
<div class="col-sm-4">
<input name="softDrop" id="softDropInput" type="text" class="form-control text-center" value="↓" onclick="changeKey(this)" placeholder="Touche ?" required>
</div>
<div class="col-sm-4">
<input name="hardDrop" id="hardDropInput" type="text" class="form-control text-center" value="Espace" onclick="changeKey(this)" placeholder="Touche ?" required>
</div>
<label for="hardDropInput" title="Chute rapide" class="col-sm-2 col-form-label d-flex align-items-center justify-content-center">
<i class="bi bi-download"></i>
</label>
<label for="holdInput" title="Échanger la pièce" class="col-sm-2 col-form-label d-flex align-items-center justify-content-center">
<i class="bi bi-arrow-left-right"></i>
</label>
<div class="col-sm-4">
<input name="hold" id="holdInput" type="text" class="form-control text-center" value="c" onclick="changeKey(this)" placeholder="Touche ?" required>
</div>
<div class="col-sm-4">
<input name="pause" id="pauseInput" type="text" class="form-control text-center" value="Échap" onclick="changeKey(this)" placeholder="Touche ?" required>
</div>
<label for="pauseInput" title="Pause" class="col-sm-2 col-form-label d-flex align-items-center justify-content-center">
<i class="bi bi-pause"></i>
</label>
<fieldset id="keyBindFielset" class="row g-2 mb-3 align-items-center text-center"><legend class="text-start">Commandes</legend>
<label for="moveLeftInput" title="Gauche" class="col-2 col-form-label d-flex align-items-center justify-content-center"><i class="bi bi-arrow-left"></i></label>
<div class="col-4"><input name="moveLeft" id="moveLeftInput" type="text" class="form-control text-center" value="←" onfocus="changeKey(this)" placeholder="Touche ?" title="Modifier la touche" required></div>
<div class="col-4"><input name="moveRight" id="moveRightInput" type="text" class="form-control text-center" value="→" onfocus="changeKey(this)" placeholder="Touche ?" title="Modifier la touche" required></div>
<label for="moveRightInput" title="Droite" class="col-2 col-form-label d-flex align-items-center justify-content-center"><i class="bi bi-arrow-right"></i></label>
<label for="rotateCounterclockwiseInput" title="Rotation anti-horaire" class="col-2 col-form-label d-flex align-items-center justify-content-center"><i class="bi bi-arrow-counterclockwise"></i></label>
<div class="col-4"><input name="rotateCounterclockwise" id="rotateCounterclockwiseInput" type="text" class="form-control text-center" value="w" onfocus="changeKey(this)" placeholder="Touche ?" title="Modifier la touche" required></div>
<div class="col-4"><input name="rotateClockwise" id="rotateClockwiseInput" type="text" class="form-control text-center" value="↑" onfocus="changeKey(this)" placeholder="Touche ?" title="Modifier la touche" required></div>
<label for="rotateClockwiseInput" title="Rotation horaire" class="col-2 col-form-label d-flex align-items-center justify-content-center"><i class="bi bi-arrow-clockwise"></i></label>
<label for="softDropInput" title="Chute lente" class="col-2 col-form-label d-flex align-items-center justify-content-center"><i class="bi bi-arrow-down-short"></i></label>
<div class="col-4"><input name="softDrop" id="softDropInput" type="text" class="form-control text-center" value="↓" onfocus="changeKey(this)" placeholder="Touche ?" title="Modifier la touche" required></div>
<div class="col-4"><input name="hardDrop" id="hardDropInput" type="text" class="form-control text-center" value="Espace" onfocus="changeKey(this)" placeholder="Touche ?" title="Modifier la touche" required></div>
<label for="hardDropInput" title="Chute rapide" class="col-2 col-form-label d-flex align-items-center justify-content-center"><i class="bi bi-download"></i></label>
<label for="holdInput" title="Échanger la pièce" class="col-2 col-form-label d-flex align-items-center justify-content-center"><i class="bi bi-arrow-left-right"></i></label>
<div class="col-4"><input name="hold" id="holdInput" type="text" class="form-control text-center" value="c" onfocus="changeKey(this)" placeholder="Touche ?" title="Modifier la touche" required></div>
<div class="col-4"><input name="pause" id="pauseInput" type="text" class="form-control text-center" value="Échap." onfocus="changeKey(this)" placeholder="Touche ?" title="Modifier la touche" required></div>
<label for="pauseInput" title="Pause" class="col-2 col-form-label d-flex align-items-center justify-content-center"><i class="bi bi-pause"></i></label>
</fieldset>
<fieldset id="autorepearFieldset" class="row g-2 mb-3 align-items-center text-center">
<legend class="text-start">Répétition automatique</legend>
<label for="arrInput" class="col-sm-2 col-form-label" title="Automatic Repeat Rate : période de répétition de l'action">ARR</label>
<div class="col-sm-4">
<div class="input-group">
<input name="arr" id="arrInput" type="number" class="form-control text-center" value="50" min="2" max="200" step="1">
<div class="input-group-text">ms</div>
</div>
</div>
<div class="col-sm-4">
<div class="input-group">
<input name="das" id="dasInput" type="number" class="form-control text-center" value="300" min="100" max="500" step="5">
<div class="input-group-text">ms</div>
</div>
</div>
<label for="dasInput" class="col-sm-2 col-form-label" title="Delayed AutoShift : délai initial avant répétition">DAS</label>
<fieldset id="autorepeatFieldset" class="row g-2 mb-3 align-items-center text-center"><legend class="text-start">Répétition automatique</legend>
<label for="arrInput" class="col-2 col-form-label"><abbr title="Automatic Repeat Rate : période de répétition de l'action">ARR</abbr></label>
<div class="col-4"><div class="input-group"><input name="arr" id="arrInput" type="number" class="form-control text-center" value="50" min="2" max="200" step="1"><div class="input-group-text">ms</div></div></div>
<div class="col-4"><div class="input-group"><input name="das" id="dasInput" type="number" class="form-control text-center" value="300" min="100" max="500" step="5"><div class="input-group-text">ms</div></div></div>
<label for="dasInput" class="col-2 col-form-label"><abbr title="Delayed AutoShift : délai initial avant répétition">DAS</abbr></label>
</fieldset>
<fieldset class="row g-2 mb-3 align-items-center text-center">
<legend class="text-start">Partie</legend>
<label for="levelInput" class="col-sm-2 col-form-label text-center">Niveau</label>
<div class="col-sm-4">
<fieldset class="row g-2 mb-3 align-items-center text-center"><legend class="text-start">Interface</legend>
<label for="stylesheetSelect" class="col-2 col-form-label">Thème</label>
<div class="col-4"><select name="stylesheet" id="stylesheetSelect" class="form-select" oninput="selectedStyleSheet.href = this.value">
<option value="css/classic.css" selected>Classique</option>
<option value="css/minimal.css">Minimal</option>
<option value="css/pop.css">Pop</option>
<option value="css/electro.css">Électro</option>
<option value="css/retro.css">Rétro</option>
<option value="css/opera.css">Opéra</option>
<option value="css/binaural.css">Binaural</option>
</select></div>
<div class="col-4 d-flex align-items-baseline"><input name="sfxVolumeRange" id="sfxVolumeRange" class="form-range" type="range" min="0" max="1" step="any" value="0.7"></div>
<label for="sfxVolumeRange" class="col-2 col-form-label">Volume</label>
</fieldset>
<fieldset class="row g-2 mb-3 align-items-center text-center"><legend class="text-start">Partie</legend>
<label for="levelInput" class="col-2 col-form-label text-center">Niveau</label>
<div class="col-4">
<input name="startLevel" id="levelInput" type="number" class="form-control text-center" value="1" min="1" max="15">
</div>
<div class="col-sm-4">
<div class="col-4">
<button id="resumeButton" type="submit" class="btn btn-primary w-100" autofocus>Jouer</button>
</div>
</fieldset>
@ -107,13 +94,15 @@
</div>
</div>
</div>
<div class="container-fluid d-flex h-100 justify-content-center d-flex align-items-center">
<div class="row row-cols-auto align-items-start gap-2">
<div id="sceneDiv" class="container-fluid d-flex vh-100 justify-content-center d-flex align-items-center">
<div id="screenRow" class="row row-cols-auto align-items-start gap-2">
<div class="col d-flex flex-column align-items-end">
<div class="card mb-4">
<div class="card-header text-center"><strong>HOLD</strong></div>
<div class="card shadow mb-4 w-100">
<div class="card-header fw-bold text-uppercase text-center">Hold</div>
<div class="card-body p-0">
<table id="holdTable" class="minoes-table">
<table id="holdTable" class="minoes-table m-auto">
<tr class="buffer-zone"><td></td><td></td><td></td><td></td><td></td><td></td></tr>
<tr class="buffer-zone"><td></td><td></td><td></td><td></td><td></td><td></td></tr>
<tr class="buffer-zone"><td></td><td></td><td></td><td></td><td></td><td></td></tr>
@ -122,20 +111,19 @@
</table>
</div>
</div>
<div class="card w-100">
<table id="statsTable" class="table mb-0 align-middle">
<tr><td>Score</td><th id="scoreCell" class="text-end">0</th></tr>
<tr><td>Meilleur score</td><th id="highScoreCell" class="text-end">
<script>document.write(Number(localStorage["highScore"]) || 0)</script>
</th></tr>
<tr><td>Niveau</td><th id="levelCell" class="text-end">0</th></tr>
<tr><td>But</td><th id="goalCell" class="text-end">0</th></tr>
<tr><td>Temps</td><th id="timeCell" class="text-end">00:00</th></tr>
<div class="card shadow">
<table id="statsTable" class="table mb-0">
<tr class="card-header fw-bold text-uppercase"><th>Score</th><td id="scoreCell">0</td> </tr>
<tr><th>Meilleur<br/>score</th><td id="highScoreCell"><script>document.write(Number(localStorage["highScore"]) || 0)</script></td></tr>
<tr><th>Niveau</th> <td id="levelCell">0</td> </tr>
<tr><th>But</th> <td id="goalCell">0</td> </tr>
<tr><th>Temps</th> <td id="timeCell">00:00</td> </tr>
</table>
</div>
</div>
<div class="col">
<div class="card">
<div class="col position-relative">
<div id="matrixCard" class="card shadow">
<table id="matrixTable" class="minoes-table" style="--buffer-zone-rows: 5">
<tr class="buffer-zone"><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr>
<tr class="buffer-zone"><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr>
@ -164,11 +152,14 @@
<tr class="matrix"><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr>
</table>
</div>
<span id="messagesSpan"></span>
<span id="messagesSpan">
<div class="show-level-animation">Chargement...</div>
</span>
</div>
<div class="col">
<div class="card">
<div class="card-header text-center"><strong>NEXT</strong></div>
<div class="card shadow">
<div class="card-header fw-bold text-uppercase text-center">Next</div>
<div class="card-body p-0">
<table id="nextTable" class="minoes-table caption-top">
<tr class="buffer-zone"><td></td><td></td><td></td><td></td><td></td><td></td></tr>
@ -189,16 +180,57 @@
<tr class="buffer-zone"><td></td><td></td><td></td><td></td><td></td><td></td></tr>
</table>
</div>
</div>
</div>
</div>
</div>
<div class="modal fade" id="statsModal" tabindex="-1">
<div class="modal-dialog modal-dialog-centered">
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-header">
<h2 class="modal-title w-100 text-center">Fin</h2>
<button type="button" class="btn-close" data-bs-dismiss="modal"></button>
</div>
<div class="modal-body p-0">
<table class="table mb-0">
<tr><th>Score</th> <td id="statsModalScoreCell"></td> <th>Niveau</th> <td id="statsModalLevelCell"></td> </tr>
<tr><th>Meilleur score</th><td id="statsModalHighScoreCell"></td> <th>Temps</th> <td id="statsModalTimeCell"></td> </tr>
<tr><th>Lignes</th> <td id="statsModaltotalClearedLines"></td><th>Lignes par minute</th> <td id="statsModaltotalClearedLinesPM"></td></tr>
<tr><th>Quatuors</th> <td id="statsModalNbQuatuors"></td> <th>Plus long combo</th> <td id="statsModalMaxCombo"></td> </tr>
<tr><th>Pirouettes</th> <td id="statsModalNbTSpin"></td> <th>Plus long bout en bout</th><td id="statsModalMaxB2B"></td> </tr>
</table>
</div>
<div class="modal-footer">
<button type="button" class="btn btn-primary" onclick="restart()">Rejouer ?</button>
</div>
</div>
</div>
</div>
</div>
<span style="display: none;">
<img src="favicons/I-0.png"/><img src="favicons/I-1.png"/><img src="favicons/I-2.png"/><img src="favicons/I-3.png"/>
<img src="favicons/J-0.png"/><img src="favicons/J-1.png"/><img src="favicons/J-2.png"/><img src="favicons/J-3.png"/>
<img src="favicons/L-0.png"/><img src="favicons/L-1.png"/><img src="favicons/L-2.png"/><img src="favicons/L-3.png"/>
<img src="favicons/O-0.png"/>
<img src="favicons/S-0.png"/><img src="favicons/S-1.png"/><img src="favicons/S-2.png"/><img src="favicons/S-3.png"/>
<img src="favicons/T-0.png"/><img src="favicons/T-1.png"/><img src="favicons/T-2.png"/><img src="favicons/T-3.png"/>
<img src="favicons/Z-0.png"/><img src="favicons/Z-1.png"/><img src="favicons/Z-2.png"/><img src="favicons/Z-3.png"/>
<audio id="wallSound" src="sounds/808K_A.wav" preload="auto" type="audio/wav"></audio>
<audio id="hardDropSound" src="sounds/909S.wav" preload="auto" type="audio/wav"></audio>
<audio id="lineClearSound" src="sounds/808COW.wav" preload="auto" type="audio/wav"></audio>
<audio id="tSpinSound" src="sounds/78GUIR.wav" preload="auto" type="audio/wav"></audio>
<audio id="quatuorSound" src="sounds/BRRDC1.wav" preload="auto" type="audio/wav"></audio>
</span>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.0-alpha3/dist/js/bootstrap.bundle.min.js" integrity="sha384-ENjdO4Dr2bkBIFxQpeoTz1HIcje39Wm4jDKdf19U8gI4ddQ3GYNS7NTKfAdVQSZe" crossorigin="anonymous"></script>
<script src="app.js"></script>
<script>
</script>
<script src="js/game_logic.js" language="Javascript" type="text/javascript"></script>
<script src="js/interface.js" language="Javascript" type="text/javascript"></script>
<script src="js/app.js" language="Javascript" type="text/javascript"></script>
<script>navigator?.serviceWorker.register('js/service-worker.js')</script>
</body>
</html>

314
js/app.js Normal file
View File

@ -0,0 +1,314 @@
let scheduler = new Scheduler()
let settings = new Settings()
let stats = new Stats()
let holdQueue = new HoldQueue()
let matrix = new Matrix()
let nextQueue = new NextQueue()
let playing = false
//let lastActionSucceded = true
let favicon
window.onload = function(event) {
document.selectedStyleSheetSet = selectedStyleSheet.title
selectedStyleSheet.href = stylesheetSelect.value
favicon = document.querySelector("link[rel~='icon']")
restart()
}
function restart() {
stats.modal.hide()
holdQueue.init()
holdQueue.redraw()
stats.init()
matrix.init()
nextQueue.init()
settings.init()
pauseSettings()
}
function pauseSettings() {
scheduler.clearInterval(fall)
scheduler.clearTimeout(lockDown)
scheduler.clearTimeout(repeat)
scheduler.clearInterval(autorepeat)
scheduler.clearInterval(ticktack)
stats.pauseTime = stats.time
document.onkeydown = null
settings.show()
}
function newGame(event) {
if (!settings.form.checkValidity()) {
event.preventDefault()
event.stopPropagation()
settings.form.reportValidity()
settings.form.classList.add('was-validated')
} else {
const audioContext = new AudioContext()
for(const sound of document.getElementsByTagName("audio")) {
sound.preservesPitch = false
audioContext.createMediaElementSource(sound).connect(audioContext.destination)
}
levelInput.name = "level"
levelInput.disabled = true
titleHeader.innerHTML = "PAUSE"
resumeButton.innerHTML = "Reprendre"
event.target.onsubmit = resume
stats.level = levelInput.valueAsNumber
localStorage["startLevel"] = levelInput.value
playing = true
onblur = pauseSettings
resume(event)
}
}
function resume(event) {
event.preventDefault()
event.stopPropagation()
settings.form.reportValidity()
settings.form.classList.add('was-validated')
if (settings.form.checkValidity()) {
for(const sound of document.getElementsByTagName("audio"))
sound.volume = sfxVolumeRange.value
settings.modal.hide()
settings.getInputs()
document.onkeydown = onkeydown
document.onkeyup = onkeyup
stats.time = stats.pauseTime
scheduler.setInterval(ticktack, 1000)
if (matrix.piece) scheduler.setInterval(fall, stats.fallPeriod)
else generate()
}
}
function ticktack() {
timeCell.innerText = stats.timeFormat.format(stats.time)
}
function generate(piece) {
matrix.piece = piece || nextQueue.shift()
if (!piece && holdQueue.piece) holdQueue.drawPiece()
//lastActionSucceded = true
favicon.href = matrix.piece.favicon_href
if (matrix.piece.canMove(TRANSLATION.NONE)) {
scheduler.setInterval(fall, stats.fallPeriod)
} else {
gameOver() // block out
}
}
let playerActions = {
moveLeft: () => matrix.piece.move(TRANSLATION.LEFT),
moveRight: () => matrix.piece.move(TRANSLATION.RIGHT),
rotateClockwise: () => matrix.piece.rotate(ROTATION.CW),
rotateCounterclockwise: () => matrix.piece.rotate(ROTATION.CCW),
softDrop: () => matrix.piece.move(TRANSLATION.DOWN) && ++stats.score,
hardDrop: function() {
scheduler.clearTimeout(lockDown)
playSound(hardDropSound)
while (matrix.piece.move(TRANSLATION.DOWN, ROTATION.NONE, true)) stats.score += 2
matrixCard.classList.add("hard-dropped-table-animation")
lockDown()
return true
},
hold: function() {
if (matrix.piece.holdEnabled) {
scheduler.clearInterval(fall)
scheduler.clearTimeout(lockDown)
let piece = matrix.piece
piece.facing = FACING.NORTH
piece.locked = false
generate(holdQueue.piece)
matrix.piece.holdEnabled = false
holdQueue.piece = piece
}
},
pause: pauseSettings,
}
// Handle player inputs
const REPEATABLE_ACTIONS = [
playerActions.moveLeft,
playerActions.moveRight,
playerActions.softDrop
]
pressedKeys = new Set()
actionsQueue = []
function onkeydown(event) {
if (event.key in settings.keyBind) {
event.preventDefault()
if (!pressedKeys.has(event.key)) {
pressedKeys.add(event.key)
action = settings.keyBind[event.key]
/*if (action()) {
lastActionSucceded = true
} else if (lastActionSucceded || !(action in REPEATABLE_ACTIONS)) {
playSound(wallSound)
lastActionSucceded = false
}*/
action()
if (REPEATABLE_ACTIONS.includes(action)) {
actionsQueue.unshift(action)
scheduler.clearTimeout(repeat)
scheduler.clearInterval(autorepeat)
if (action == playerActions.softDrop) scheduler.setInterval(autorepeat, settings.fallPeriod/20)
else scheduler.setTimeout(repeat, settings.das)
}
matrix.drawPiece()
}
}
}
function repeat() {
if (actionsQueue.length) {
actionsQueue[0]()
scheduler.setInterval(autorepeat, settings.arr)
}
}
function autorepeat() {
if (actionsQueue.length) {
/*if (actionsQueue[0]()) {
lastActionSucceded = true
} else if (lastActionSucceded) {
wallSound.play()
lastActionSucceded = false
}*/
actionsQueue[0]()
}
else scheduler.clearInterval(autorepeat)
}
function onkeyup(event) {
if (event.key in settings.keyBind) {
event.preventDefault()
pressedKeys.delete(event.key)
action = settings.keyBind[event.key]
if (actionsQueue.includes(action)) {
actionsQueue.splice(actionsQueue.indexOf(action), 1)
scheduler.clearTimeout(repeat)
scheduler.clearInterval(autorepeat)
if (actionsQueue.length) {
if (actionsQueue[0] == playerActions.softDrop) scheduler.setInterval(autorepeat, settings.fallPeriod/20)
else scheduler.setTimeout(repeat, settings.das)
} else {
matrix.drawPiece()
}
}
}
}
function fall() {
matrix.piece.move(TRANSLATION.DOWN)
}
function lockDown() {
scheduler.clearTimeout(lockDown)
scheduler.clearInterval(fall)
if (matrix.lock()) {
stats.lockDown(matrix.piece.tSpin, matrix.clearLines())
generate()
} else {
gameOver() // lock out
}
}
onanimationend = function (event) {
event.target.classList.remove(event.animationName)
}
messagesSpan.onanimationend = function(event) {
event.target.remove()
}
function gameOver() {
matrix.piece.locked = true
matrix.drawPiece()
document.onkeydown = null
onblur = null
scheduler.clearInterval(ticktack)
playing = false
stats.show()
}
window.onbeforeunload = function(event) {
stats.save()
settings.save()
if (playing) return false;
}
// Play with 3D
let mousedown = false
let rX0 = 0
let rY0 = 0
let clientX0 = 0
let clientY0 = 0
sceneDiv.onmousedown = function(event) {
mousedown = true
rX0 = parseInt(getComputedStyle(screenRow).getPropertyValue("--rX"))
dy0 = parseInt(getComputedStyle(screenRow).getPropertyValue("--rY"))
clientX0 = event.clientX
clientY0 = event.clientY
}
sceneDiv.onmousemove = function(event) {
if (mousedown) {
event.preventDefault()
event.stopPropagation()
rX = (rX0 - event.clientY + clientY0 + 360) % 360
screenRow.style.setProperty("--rX", rX + "deg")
if (rX <= 180) {
screenRow.classList.remove("top")
screenRow.classList.add("bottom")
} else {
screenRow.classList.add("top")
screenRow.classList.remove("bottom")
}
rY = (rY0 + event.clientX - clientX0 + 360) % 360
screenRow.style.setProperty("--rY", rY + "deg")
if (rY >= 180) {
screenRow.classList.remove("left")
screenRow.classList.add("right")
} else {
screenRow.classList.add("left")
screenRow.classList.remove("right")
}
}
}
sceneDiv.onmouseup = document.onmouseleave = function(event) {
mousedown = false
}
sceneDiv.onwheel = function(event) {
event.preventDefault()
event.stopPropagation()
let tZ = parseInt(getComputedStyle(screenRow).getPropertyValue("--tZ"))
tZ += event.deltaY
screenRow.style.setProperty("--tZ", tZ + "px")
}

464
js/game_logic.js Normal file
View File

@ -0,0 +1,464 @@
/* Constants */
const TRANSLATION = {
NONE: [ 0, 0],
LEFT: [-1, 0],
RIGHT: [ 1, 0],
DOWN: [ 0, 1],
}
const ROTATION = {
CW: 1, // ClockWise
CCW: -1, // CounterClockWise
}
const T_SPIN = {
NONE: "",
MINI: "PETITE<br/>PIROUETTE",
T_SPIN: "PIROUETTE"
}
// score = AWARDED_LINE_CLEARS[tSpin][nbClearedLines]
const AWARDED_LINE_CLEARS = {
[T_SPIN.NONE]: [0, 1, 3, 5, 8],
[T_SPIN.MINI]: [1, 2],
[T_SPIN.T_SPIN]: [4, 8, 12, 16]
}
const CLEARED_LINES_NAMES = [
"",
"SOLO",
"DUO",
"TRIO",
"QUATUOR",
]
const DELAY = {
LOCK: 500,
FALL: 1000,
}
const FACING = {
NORTH: 0,
EAST: 1,
SOUTH: 2,
WEST: 3,
}
/* Customize Array to be use as position */
Object.defineProperties(Array.prototype, {
"x": {
get: function() { return this[0] },
set: function(x) { this[0] = x }
},
"y": {
get: function() { return this[1] },
set: function(y) { this[1] = y }
}
})
Array.prototype.add = function(other) { return this.map((x, i) => x + other[i]) }
Array.prototype.mul = function(k) { return this.map(x => k * x) }
Array.prototype.translate = function(vector) { return this.map(pos => pos.add(vector)) }
Array.prototype.rotate = function(rotation) { return [-rotation*this.y, rotation*this.x] }
Array.prototype.pick = function() { return this.splice(Math.floor(Math.random()*this.length), 1)[0] }
HTMLElement.prototype.addNewChild = function(tag, properties) {
let child = document.createElement(tag)
for (key in properties) {
child[key] = properties[key]
}
this.appendChild(child)
}
/* Classes */
class Scheduler {
constructor() {
this.intervalTasks = new Map()
this.timeoutTasks = new Map()
}
setInterval(func, delay, ...args) {
if (this.intervalTasks.has(func)) {
console.warn(`$func already in intervalTasks`)
return false
} else {
this.intervalTasks.set(func, window.setInterval(func, delay, ...args))
return true
}
}
setTimeout(func, delay, ...args) {
if (this.timeoutTasks.has(func)) {
console.warn(`$func already in timeoutTasks`)
return false
} else {
this.timeoutTasks.set(func, window.setTimeout(func, delay, ...args))
return true
}
}
clearInterval(func) {
if (this.intervalTasks.has(func)) {
window.clearInterval(this.intervalTasks.get(func))
this.intervalTasks.delete(func)
return true
} else {
return false
}
}
clearTimeout(func) {
if (this.timeoutTasks.has(func)) {
window.clearTimeout(this.timeoutTasks.get(func))
this.timeoutTasks.delete(func)
return true
} else {
return false
}
}
}
class MinoesTable {
constructor(id) {
this.table = document.getElementById(id)
Array.from(this.table.getElementsByTagName("tr")).forEach((tr, row) => {
tr.style.setProperty('--row', row)
Array.from(tr.getElementsByTagName("td")).forEach((td, column) => {
td.style.setProperty('--column', column)
})
})
this.rows = this.table.rows.length
this.columns = this.table.rows[0].childElementCount
}
init() {
this._piece = null
}
get piece() {
return this._piece
}
set piece(piece) {
this._piece = piece
this._piece.center = Array.from(this.init_center)
this.redraw()
this.drawPiece()
}
drawMino(position, className) {
this.table.rows[position.y].cells[position.x].className = className
}
drawPiece(piece=this.piece, className=piece.className) {
piece.minoesPosition[piece.facing]
.translate(piece.center)
.forEach(minoPosition => {
this.drawMino(minoPosition, className)
})
}
redraw() {
for (let y=0; y<this.rows; y++) {
for (let x=0; x<this.columns; x++) {
this.drawMino([x, y], "")
}
}
}
}
MinoesTable.prototype.init_center = [2, 2]
class HoldQueue extends MinoesTable {
constructor() {
super("holdTable")
}
drawPiece(piece=this.piece, className=piece.className) {
if (!matrix.piece.holdEnabled) {
className += " disabled"
}
super.drawPiece(piece, className)
}
}
class NextQueue extends MinoesTable {
constructor() {
super("nextTable")
}
init() {
this.pieces = this.init_centers.map(center => {
let piece = new Tetromino.pick()
piece.center = Array.from(center)
return piece
})
}
shift() {
let fistPiece = this.pieces.shift()
this.pieces.push(new Tetromino.pick())
this.pieces.forEach((piece, i) => {
piece.center = Array.from(this.init_centers[i])
})
this.redraw()
return fistPiece
}
redraw() {
super.redraw()
this.pieces.forEach((piece) => {
this.drawPiece(piece)
})
}
}
NextQueue.prototype.init_centers = [[2, 2], [2, 5], [2, 8], [2, 11], [2, 14]]
class Matrix extends MinoesTable {
constructor() {
super("matrixTable")
}
init() {
super.init()
this.blocks = Array(this.rows).fill().map(() => Array(this.columns))
this.redraw()
}
cellIsEmpty(position) {
return 0 <= position.x && position.x < this.columns && 0 <= position.y && position.y < this.rows && !this.blocks[position.y][position.x]
}
get piece() {
return this._piece
}
set piece(piece) {
this._piece = piece
this._piece.center = Array.from(this.init_center)
this.ghost = piece.ghost
this.redraw()
this.drawPiece()
}
drawPiece(piece=this.piece, className=piece.className) {
super.drawPiece(this.ghost, "")
this.ghost = piece.ghost
super.drawPiece(this.ghost)
if (piece.locked) className += " locking"
if (piece==this.piece && actionsQueue.length) className += " moving"
super.drawPiece(piece, className)
matrix.table.style.setProperty('--piece-column', this.piece.center.x)
matrix.table.style.setProperty('--piece-row', this.piece.center.y)
}
redraw() {
for (let y=0; y<this.rows; y++) {
for (let x=0; x<this.columns; x++) {
if (this.table.rows[y].cells[x].classList != "trail-animation")
this.drawMino([x, y], this.blocks[y][x] || "")
}
}
}
lock() {
let blocksPosition = this.piece.minoesPosition[this.piece.facing].translate(this.piece.center)
if (blocksPosition.some(position => position.y >= 4)) {
blocksPosition.forEach(position => {
this.blocks[position.y][position.x] = "locked " + this.piece.className
this.drawMino(position, this.piece.className)
})
return true
} else {
return false
}
}
clearLines() {
let nbClearedLines = 0
for (let y=0; y<this.rows; y++) {
let row = this.blocks[y]
if (row.filter(lockedMino => lockedMino).length == this.columns) {
nbClearedLines++
this.blocks.splice(y, 1)
this.blocks.unshift(Array(matrix.columns))
this.table.rows[y].classList.add("cleared-line-animation")
}
}
this.redraw()
return nbClearedLines
}
}
Matrix.prototype.init_center = [4, 4]
class Tetromino {
static randomBag = []
static get pick() {
if (!this.randomBag.length) this.randomBag = [I, J, L, O, S, T, Z]
return this.randomBag.pick()
}
constructor(center, facing=0, className=this.constructor.name + " mino") {
this.center = center
this.className = className
this.facing = facing
this.lastRotation = false
this.rotationPoint4Used = false
this.holdEnabled = true
this.locked = false
}
canMove(translation, rotation=ROTATION.NONE) {
let testCenter = this.center.add(translation)
let testFacing = rotation? (this.facing + rotation + 4) % 4: this.facing
let testMinoesPosition = this.minoesPosition[testFacing]
if (testMinoesPosition
.translate(testCenter)
.every(minoPosition => matrix.cellIsEmpty(minoPosition)))
return {center: testCenter, facing: testFacing}
else
return false
}
move(translation, rotation=ROTATION.NONE, hardDropped=false) {
let success = this.canMove(translation, rotation)
if (success) {
scheduler.clearTimeout(lockDown)
matrix.drawPiece(this, hardDropped? "trail-animation" : "")
this.center = success.center
if (rotation) this.facing = success.facing
this.lastRotation = rotation
if (this.canMove(TRANSLATION.DOWN)) {
this.locked = false
} else {
this.locked = true
scheduler.setTimeout(lockDown, stats.lockDelay)
}
matrix.drawPiece()
return true
} else if (!hardDropped && translation == TRANSLATION.DOWN) {
this.locked = true
if (!scheduler.timeoutTasks.has(lockDown))
scheduler.setTimeout(lockDown, stats.lockDelay)
matrix.drawPiece()
}
}
rotate(rotation) {
return this.srs[this.facing][rotation].some((translation, rotationPoint) => {
if (this.move(translation, rotation)) {
if (rotationPoint == 4) this.rotationPoint4Used = true
favicon.href = this.favicon_href
return true
}
})
}
get ghost() {
let ghost = new this.constructor(Array.from(this.center), this.facing, "ghost " + this.className)
while (ghost.canMove(TRANSLATION.DOWN)) ghost.center.y++
return ghost
}
get favicon_href() {
return `favicons/${this.constructor.name}-${this.facing}.png`
}
get tSpin() {
return T_SPIN.NONE
}
}
// Super Rotation System
// freedom of movement = srs[piece.facing][rotation]
Tetromino.prototype.srs = [
{ [ROTATION.CW]: [[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]], [ROTATION.CCW]: [[0, 0], [ 1, 0], [ 1, -1], [0, 2], [ 1, 2]] },
{ [ROTATION.CW]: [[0, 0], [ 1, 0], [ 1, 1], [0, -2], [ 1, -2]], [ROTATION.CCW]: [[0, 0], [ 1, 0], [ 1, 1], [0, -2], [ 1, -2]] },
{ [ROTATION.CW]: [[0, 0], [ 1, 0], [ 1, -1], [0, 2], [ 1, 2]], [ROTATION.CCW]: [[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]] },
{ [ROTATION.CW]: [[0, 0], [-1, 0], [-1, 1], [0, -2], [-1, -2]], [ROTATION.CCW]: [[0, 0], [-1, 0], [-1, 1], [0, -2], [-1, -2]] },
]
class I extends Tetromino {}
I.prototype.minoesPosition = [
[[-1, 0], [0, 0], [1, 0], [2, 0]],
[[1, -1], [1, 0], [1, 1], [1, 2]],
[[-1, 1], [0, 1], [1, 1], [2, 1]],
[[0, -1], [0, 0], [0, 1], [0, 2]],
]
I.prototype.srs = [
{ [ROTATION.CW]: [[0, 0], [-2, 0], [ 1, 0], [-2, 1], [ 1, -2]], [ROTATION.CCW]: [[0, 0], [-1, 0], [ 2, 0], [-1, -2], [ 2, 1]] },
{ [ROTATION.CW]: [[0, 0], [-1, 0], [ 2, 0], [-1, -2], [ 2, 1]], [ROTATION.CCW]: [[0, 0], [ 2, 0], [-1, 0], [ 2, -1], [-1, 2]] },
{ [ROTATION.CW]: [[0, 0], [ 2, 0], [-1, 0], [ 2, -1], [-1, 2]], [ROTATION.CCW]: [[0, 0], [ 1, 0], [-2, 0], [ 1, 2], [-2, -1]] },
{ [ROTATION.CW]: [[0, 0], [ 1, 0], [-2, 0], [ 1, 2], [-2, -1]], [ROTATION.CCW]: [[0, 0], [-2, 0], [ 1, 0], [-2, 1], [ 1, -2]] },
]
class J extends Tetromino {}
J.prototype.minoesPosition = [
[[-1, -1], [-1, 0], [0, 0], [1, 0]],
[[ 0, -1], [1, -1], [0, 0], [0, 1]],
[[ 1, 1], [-1, 0], [0, 0], [1, 0]],
[[ 0, -1], [-1, 1], [0, 0], [0, 1]],
]
class L extends Tetromino {}
L.prototype.minoesPosition = [
[[-1, 0], [0, 0], [1, 0], [ 1, -1]],
[[0, -1], [0, 0], [0, 1], [ 1, 1]],
[[-1, 0], [0, 0], [1, 0], [-1, 1]],
[[0, -1], [0, 0], [0, 1], [-1, -1]],
]
class O extends Tetromino {}
O.prototype.minoesPosition = [
[[0, 0], [1, 0], [0, -1], [1, -1]]
]
O.prototype.srs = [
{[ROTATION.CW]: [], [ROTATION.CCW]: []}
]
class S extends Tetromino {}
S.prototype.minoesPosition = [
[[-1, 0], [0, 0], [0, -1], [1, -1]],
[[ 0, -1], [0, 0], [1, 0], [1, 1]],
[[-1, 1], [0, 0], [1, 0], [0, 1]],
[[-1, -1], [0, 0], [-1, 0], [0, 1]],
]
class T extends Tetromino {
get tSpin() {
if (this.lastRotation) {
let [a, b, c, d] = this.tSlots[this.facing]
.translate(this.center)
.map(minoPosition => !matrix.cellIsEmpty(minoPosition))
if (a && b && (c || d))
return T_SPIN.T_SPIN
else if (c && d && (a || b))
return this.rotationPoint4Used ? T_SPIN.T_SPIN : T_SPIN.MINI
}
return T_SPIN.NONE
}
}
T.prototype.minoesPosition = [
[[-1, 0], [0, 0], [1, 0], [0, -1]],
[[0, -1], [0, 0], [1, 0], [0, 1]],
[[-1, 0], [0, 0], [1, 0], [0, 1]],
[[0, -1], [0, 0], [0, 1], [-1, 0]],
]
T.prototype.tSlots = [
[[-1, -1], [ 1, -1], [ 1, 1], [-1, 1]],
[[ 1, -1], [ 1, 1], [-1, 1], [-1, -1]],
[[ 1, 1], [-1, 1], [-1, -1], [ 1, -1]],
[[-1, 1], [-1, -1], [ 1, -1], [ 1, 1]],
]
class Z extends Tetromino {}
Z.prototype.minoesPosition = [
[[-1, -1], [0, -1], [0, 0], [ 1, 0]],
[[ 1, -1], [1, 0], [0, 0], [ 0, 1]],
[[-1, 0], [0, 0], [0, 1], [ 1, 1]],
[[ 0, -1], [-1, 0], [0, 0], [-1, 1]]
]

334
js/interface.js Normal file
View File

@ -0,0 +1,334 @@
const KEY_NAMES = new Proxy({
["ArrowLeft"] : "←",
["←"] : "ArrowLeft",
["ArrowRight"] : "→",
["→"] : "ArrowRight",
["ArrowUp"] : "↑",
["↑"] : "ArrowUp",
["ArrowDown"] : "↓",
["↓"] : "ArrowDown",
[" "] : "Espace",
["Espace"] : " ",
["Escape"] : "Échap.",
["Échap."] : "Escape",
["Backspace"] : "Ret. arrière",
["Ret. arrière"]: "Backspace",
["Enter"] : "Entrée",
["Entrée"] : "Enter",
}, {
get(target, key) {
return key in target? target[key] : key
}
})
class Settings {
constructor() {
this.form = settingsForm
this.load()
this.modal = new bootstrap.Modal('#settingsModal')
settingsModal.addEventListener('shown.bs.modal', () => resumeButton.focus())
}
load() {
this.form.querySelectorAll("[name]").forEach(element => {
if (element.name in localStorage)
element.value = localStorage[element.name]
})
window.document.selectedStyleSheetSet = stylesheetSelect.value
}
save() {
this.form.querySelectorAll("[name]").forEach(element => localStorage[element.name] = element.value)
}
init() {
this.form.onsubmit = newGame
levelInput.name = "startLevel"
levelInput.disabled = false
titleHeader.innerHTML = "QUATUOR"
resumeButton.innerHTML = "Jouer"
}
show() {
resumeButton.disabled = false
settings.form.classList.remove('was-validated')
settings.modal.show()
settings.form.reportValidity()
}
getInputs() {
for (let input of this.form.querySelectorAll("input[type='text']")) {
this[input.name] = KEY_NAMES[input.value]
}
for (let input of this.form.querySelectorAll("input[type='number'], input[type='range']")) {
this[input.name] = input.valueAsNumber
}
for (let input of this.form.querySelectorAll("input[type='checkbox']")) {
this[input.name] = input.checked == true
}
this.keyBind = new Proxy({}, {
get: (target, key) => target[key.toLowerCase()],
set: (target, key, value) => target[key.toLowerCase()] = value,
has: (target, key) => key.toLowerCase() in target
})
for (let actionName in playerActions) {
this.keyBind[settings[actionName]] = playerActions[actionName]
}
}
}
function changeKey(input) {
prevValue = input.value
input.value = ""
keyInputs = Array.from(input.form.querySelectorAll("input[type='text']"))
input.onkeydown = function (event) {
event.preventDefault()
input.value = KEY_NAMES[event.key]
keyInputs.forEach(input => {
input.setCustomValidity("")
input.classList.remove("is-invalid")
})
keyInputs.sort((input1, input2) => {
if(input1.value == input2.value) {
input1.setCustomValidity("Touche déjà utilisée")
input1.classList.add("is-invalid")
input2.setCustomValidity("Touche déjà utilisée")
input2.classList.add("is-invalid")
}
return input1.value > input2.value
})
if (input.checkValidity()) {
input.blur()
}
}
input.onblur = function (event) {
if (!input.value) input.value = prevValue
input.onkeydown = null
input.onblur = null
}
}
class Stats {
constructor() {
this.modal = new bootstrap.Modal('#statsModal')
this.load()
}
load() {
this.highScore = Number(localStorage["highScore"]) || 0
}
init() {
levelInput.value = localStorage["startLevel"] || 1
this.score = 0
this.goal = 0
this.combo = 0
this.b2b = 0
this.startTime = new Date()
this.lockDelay = DELAY.LOCK
this.totalClearedLines = 0
this.nbQuatuors = 0
this.nbTSpin = 0
this.maxCombo = 0
this.maxB2B = 0
}
set score(score) {
this._score = score
scoreCell.innerText = score.toLocaleString()
if (score > this.highScore) {
this.highScore = score
}
}
get score() {
return this._score
}
set highScore(highScore) {
this._highScore = highScore
highScoreCell.innerText = highScore.toLocaleString()
}
get highScore() {
return this._highScore
}
set level(level) {
this._level = level
this.goal += level * 5
if (level <= 20){
this.fallPeriod = 1000 * Math.pow(0.8 - ((level - 1) * 0.007), level - 1)
}
if (level > 15)
this.lockDelay = 500 * Math.pow(0.9, level - 15)
levelInput.value = level
levelCell.innerText = level
messagesSpan.addNewChild("div", { className: "show-level-animation", innerHTML: `<h1>NIVEAU<br/>${this.level}</h1>` })
}
get level() {
return this._level
}
set goal(goal) {
this._goal = goal
goalCell.innerText = goal
}
get goal() {
return this._goal
}
set combo(combo) {
this._combo = combo
if (combo > this.maxCombo) this.maxCombo = combo
}
get combo() {
return this._combo
}
set b2b(b2b) {
this._b2b = b2b
if (b2b > this.maxB2B) this.maxB2B = b2b
}
get b2b() {
return this._b2b
}
set time(time) {
this.startTime = new Date() - time
ticktack()
}
get time() {
return new Date() - this.startTime
}
lockDown(tSpin, nbClearedLines) {
this.totalClearedLines += nbClearedLines
if (nbClearedLines == 4) this.nbQuatuors++
if (tSpin == T_SPIN.T_SPIN) this.nbTSpin++
// Cleared lines & T-Spin
let awardedLineClears = AWARDED_LINE_CLEARS[tSpin][nbClearedLines]
let patternScore = 100 * this.level * awardedLineClears
if (tSpin) messagesSpan.addNewChild("div", {
className: "rotate-in-animation",
innerHTML: tSpin
})
if (nbClearedLines) messagesSpan.addNewChild("div", {
className: "zoom-in-animation",
innerHTML: CLEARED_LINES_NAMES[nbClearedLines]
})
if (patternScore) {
messagesSpan.addNewChild("div", {
className: "zoom-in-animation",
style: "animation-delay: .2s",
innerHTML: patternScore
})
this.score += patternScore
}
// Combo
if (nbClearedLines) {
this.combo++
if (this.combo >= 1) {
let comboScore = (nbClearedLines == 1 ? 20 : 50) * this.combo * this.level
if (this.combo == 1) {
messagesSpan.addNewChild("div", {
className: "zoom-in-animation",
style: "animation-delay: .4s",
innerHTML: `COMBO<br/>${comboScore}`
})
} else {
messagesSpan.addNewChild("div", {
className: "zoom-in-animation",
style: "animation-delay: .4s",
innerHTML: `COMBO x${this.combo}<br/>${comboScore}`
})
}
this.score += comboScore
}
} else {
this.combo = -1
}
// Back to back sequence
if ((nbClearedLines == 4) || (tSpin && nbClearedLines)) {
this.b2b++
if (this.b2b >= 1) {
let b2bScore = patternScore / 2
if (this.b2b == 1) {
messagesSpan.addNewChild("div", {
className: "zoom-in-animation",
style: "animation-delay: .4s",
innerHTML: `BOUT EN BOUT<br/>${b2bScore}`
})
} else {
messagesSpan.addNewChild("div", {
className: "zoom-in-animation",
style: "animation-delay: .4s",
innerHTML: `BOUT EN BOUT x${this.b2b}<br/>${b2bScore}`
})
}
this.score += b2bScore
}
} else if (nbClearedLines && !tSpin ) {
if (this.b2b >= 1) {
messagesSpan.addNewChild("div", {
className: "zoom-in-animation",
style: "animation-delay: .4s",
innerHTML: `FIN DU BOUT EN BOUT`
})
}
this.b2b = -1
}
// Sound
if (sfxVolumeRange.value) {
if (nbClearedLines == 4) playSound(quatuorSound, this.combo)
else if (nbClearedLines) playSound(lineClearSound, this.combo)
if (tSpin) playSound(tSpinSound, this.combo)
}
this.goal -= awardedLineClears
if (this.goal <= 0) this.level++
}
show() {
let time = stats.time
statsModalScoreCell.innerText = this.score.toLocaleString()
statsModalHighScoreCell.innerText = this.highScore.toLocaleString()
statsModalLevelCell.innerText = this.level
statsModalTimeCell.innerText = this.timeFormat.format(time)
statsModaltotalClearedLines.innerText = this.totalClearedLines
statsModaltotalClearedLinesPM.innerText = (stats.totalClearedLines * 60000 / time).toFixed(2)
statsModalNbQuatuors.innerText = this.nbQuatuors
statsModalNbTSpin.innerText = this.nbTSpin
statsModalMaxCombo.innerText = this.maxCombo
statsModalMaxB2B.innerText = this.maxB2B
this.modal.show()
}
save() {
localStorage["highScore"] = this.highScore
}
}
Stats.prototype.timeFormat = new Intl.DateTimeFormat("fr-FR", {
hour: "numeric",
minute: "2-digit",
second: "2-digit",
timeZone: "UTC"
})
function playSound(sound, note=0) {
sound.currentTime = 0
sound.playbackRate = Math.pow(5/4, note)
sound.play()
}

View File

@ -16,7 +16,7 @@ Copyright 2015, 2019, 2020 Google LLC. All Rights Reserved.
const OFFLINE_VERSION = 1;
const CACHE_NAME = "offline";
// Customize this with a different URL if needed.
const OFFLINE_URL = "index.html";
const OFFLINE_URL = "../index.html";
self.addEventListener("install", (event) => {
event.waitUntil(

BIN
sounds/78GUIR.wav Normal file

Binary file not shown.

BIN
sounds/808COW.wav Normal file

Binary file not shown.

BIN
sounds/808K_A.wav Normal file

Binary file not shown.

BIN
sounds/909S.wav Normal file

Binary file not shown.

BIN
sounds/BRRDC1.wav Normal file

Binary file not shown.