21 Commits

Author SHA1 Message Date
abaeb3be9a v0.1 release 2019-10-02 23:14:41 +02:00
dff4ae487a setup.py 2019-10-02 17:19:11 +02:00
5c830fd828 update setup.py info 2019-10-02 16:44:25 +02:00
a46c07af8b add start menu shortcut for windows installer 2019-10-02 16:39:37 +02:00
338371f443 fix resize error since texture use 2019-10-02 16:37:39 +02:00
a95463438e Add screenshot 2019-10-02 16:22:16 +02:00
06fe72d8db Merge branch 'master' of https://git.malingrey.fr/adrien/TetrArcade 2019-10-02 15:44:02 +02:00
4a69c12349 no python2 2019-10-02 14:51:56 +02:00
2bd75be892 Arcade require Python 3.6+ 2019-10-02 13:07:30 +02:00
3015a36984 case insensitive keyboard conf 2019-10-02 12:36:03 +02:00
7fc342e061 V0.2-dev 2019-10-02 12:35:35 +02:00
0e68ea4e51 build-requirements.txt 2019-10-02 12:16:41 +02:00
b95478ea8d use texture, import from, black 2019-10-02 11:54:50 +02:00
df8257c4da held mino sprite 2019-10-02 09:00:35 +02:00
0b3dd847d3 exclude Qt from build 2019-10-02 02:29:00 +02:00
2a7900586c Autorepeat in conf 2019-10-02 02:28:49 +02:00
be66bada11 fix build 2019-10-02 01:53:11 +02:00
02e4aa066d improve build 2019-10-02 01:24:52 +02:00
5b6cfd6512 move ressources 2019-10-02 01:06:58 +02:00
f1ffb1a7c6 build 2019-10-02 01:06:33 +02:00
dda475a584 black 2019-10-02 00:57:19 +02:00
25 changed files with 259 additions and 241 deletions

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@ -2,9 +2,11 @@
Tetris clone made with Python and Arcade graphic library Tetris clone made with Python and Arcade graphic library
![Screenshot](https://malingrey.fr/images/fMd4EseZ/VtwJIMyQ.png)
## Requirements ## Requirements
* [Python](https://www.python.org/) * [Python](https://www.python.org/) 3.6 or upper
## Install ## Install
@ -26,3 +28,10 @@ python tetrarcade.py
* Linux: Edit `~/.local/share/Tetrarcade/TetrArcade.ini` * Linux: Edit `~/.local/share/Tetrarcade/TetrArcade.ini`
Use key name from [arcade.key package](http://arcade.academy/arcade.key.html). Use key name from [arcade.key package](http://arcade.academy/arcade.key.html).
## Build
```shell
python -m pip install -r build-requirements.txt
python setup.py bdist
```

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@ -3,21 +3,21 @@ import sys
import locale import locale
import time import time
import os import os
try:
import configparser import configparser
except ImportError:
import ConfigParser as configparser
try: try:
import arcade import arcade
except ImportError: except ImportError as e:
sys.exit( sys.exit(
"""This game require arcade library. str(e)
+ """
This game require arcade library.
You can install it with: You can install it with:
python -m pip install --user arcade""" python -m pip install --user arcade"""
) )
import tetrislogic from tetrislogic import TetrisLogic, Color, State
# Constants # Constants
@ -27,7 +27,6 @@ WINDOW_HEIGHT = 600
WINDOW_MIN_WIDTH = 517 WINDOW_MIN_WIDTH = 517
WINDOW_MIN_HEIGHT = 388 WINDOW_MIN_HEIGHT = 388
WINDOW_TITLE = "TETRARCADE" WINDOW_TITLE = "TETRARCADE"
MINO_SIZE = 20
BG_COLOR = (7, 11, 21) BG_COLOR = (7, 11, 21)
# Delays (seconds) # Delays (seconds)
@ -38,19 +37,31 @@ NORMAL_ALPHA = 200
PRELOCKED_ALPHA = 100 PRELOCKED_ALPHA = 100
GHOST_ALPHA = 30 GHOST_ALPHA = 30
MATRIX_BG_ALPHA = 100 MATRIX_BG_ALPHA = 100
BAR_ALPHA = 75
# Sprites # Sprites
WINDOW_BG_PATH = "images/bg.jpg" WINDOW_BG_PATH = "res/bg.jpg"
MATRIX_SPRITE_PATH = "images/matrix.png" MATRIX_BG_PATH = "res/matrix.png"
MINOES_SPRITES_PATHS = { HELD_BG_PATH = "res/held.png"
"orange": "images/orange_mino.png", NEXT_BG_PATH = "res/next.png"
"blue": "images/blue_mino.png", MINOES_SPRITES_PATH = "res/minoes.png"
"yellow": "images/yellow_mino.png", Color.PRELOCKED = 7
"cyan": "images/cyan_mino.png", MINOES_COLOR_ID = {
"green": "images/green_mino.png", Color.BLUE: 0,
"red": "images/red_mino.png", Color.CYAN: 1,
"magenta": "images/magenta_mino.png" Color.GREEN: 2,
Color.MAGENTA: 3,
Color.ORANGE: 4,
Color.RED: 5,
Color.YELLOW: 6,
Color.PRELOCKED: 7,
} }
MINO_SIZE = 20
MINO_SPRITE_SIZE = 21
TEXTURES = arcade.load_textures(
MINOES_SPRITES_PATH, ((i * MINO_SPRITE_SIZE, 0, MINO_SPRITE_SIZE, MINO_SPRITE_SIZE) for i in range(8))
)
TEXTURES = {color: TEXTURES[i] for color, i in MINOES_COLOR_ID.items()}
# User profile path # User profile path
if sys.platform == "win32": if sys.platform == "win32":
@ -63,7 +74,7 @@ CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
# Text # Text
TEXT_COLOR = arcade.color.BUBBLES TEXT_COLOR = arcade.color.BUBBLES
FONT_NAME = "joystix monospace.ttf" FONT_NAME = "res/joystix monospace.ttf"
STATS_TEXT_MARGIN = 40 STATS_TEXT_MARGIN = 40
STATS_TEXT_SIZE = 14 STATS_TEXT_SIZE = 14
STATS_TEXT_WIDTH = 150 STATS_TEXT_WIDTH = 150
@ -72,20 +83,23 @@ HIGHLIGHT_TEXT_SIZE = 20
class MinoSprite(arcade.Sprite): class MinoSprite(arcade.Sprite):
def __init__(self, mino, window, alpha): def __init__(self, mino, window, alpha):
super().__init__(MINOES_SPRITES_PATHS[mino.color], window.scale) super().__init__()
self.alpha = alpha self.alpha = alpha
self.window = window self.window = window
self.append_texture(TEXTURES[mino.color])
self.append_texture(TEXTURES[Color.PRELOCKED])
self.set_texture(0)
def set_position(self, x, y): def refresh(self, x, y, prelocked=False):
self.scale = self.window.scale
size = MINO_SIZE * self.scale size = MINO_SIZE * self.scale
self.left = self.window.matrix_bg.left + x*size self.left = self.window.matrix_bg.left + x * size
self.bottom = self.window.matrix_bg.bottom + y*size self.bottom = self.window.matrix_bg.bottom + y * size
self.set_texture(prelocked)
class MinoesSprites(arcade.SpriteList): class MinoesSprites(arcade.SpriteList):
def resize(self, scale): def resize(self, scale):
for sprite in self: for sprite in self:
sprite.scale = scale sprite.scale = scale
@ -93,7 +107,6 @@ class MinoesSprites(arcade.SpriteList):
class TetrominoSprites(MinoesSprites): class TetrominoSprites(MinoesSprites):
def __init__(self, tetromino, window, alpha=NORMAL_ALPHA): def __init__(self, tetromino, window, alpha=NORMAL_ALPHA):
super().__init__() super().__init__()
self.tetromino = tetromino self.tetromino = tetromino
@ -103,18 +116,12 @@ class TetrominoSprites(MinoesSprites):
self.append(mino.sprite) self.append(mino.sprite)
def refresh(self): def refresh(self):
if self.tetromino.prelocked:
alpha = PRELOCKED_ALPHA
else:
alpha = self.alpha
for mino in self.tetromino: for mino in self.tetromino:
coord = mino.coord + self.tetromino.coord coord = mino.coord + self.tetromino.coord
mino.sprite.set_position(coord.x, coord.y) mino.sprite.refresh(coord.x, coord.y, self.tetromino.prelocked)
mino.sprite.alpha = alpha
class MatrixSprites(MinoesSprites): class MatrixSprites(MinoesSprites):
def __init__(self, matrix): def __init__(self, matrix):
super().__init__() super().__init__()
self.matrix = matrix self.matrix = matrix
@ -124,14 +131,13 @@ class MatrixSprites(MinoesSprites):
for y, line in enumerate(self.matrix): for y, line in enumerate(self.matrix):
for x, mino in enumerate(line): for x, mino in enumerate(line):
if mino: if mino:
mino.sprite.set_position(x, y) mino.sprite.refresh(x, y)
self.append(mino.sprite) self.append(mino.sprite)
class TetrArcade(tetrislogic.TetrisLogic, arcade.Window): class TetrArcade(TetrisLogic, arcade.Window):
def __init__(self): def __init__(self):
locale.setlocale(locale.LC_ALL, '') locale.setlocale(locale.LC_ALL, "")
self.highlight_texts = [] self.highlight_texts = []
self.tasks = {} self.tasks = {}
@ -149,31 +155,28 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
super().__init__() super().__init__()
arcade.Window.__init__( arcade.Window.__init__(
self, self,
width = self.init_width, width=self.init_width,
height = self.init_height, height=self.init_height,
title = WINDOW_TITLE, title=WINDOW_TITLE,
resizable = True, resizable=True,
antialiasing = False, antialiasing=False,
fullscreen = self.init_fullscreen fullscreen=self.init_fullscreen,
) )
arcade.set_background_color(BG_COLOR) arcade.set_background_color(BG_COLOR)
self.set_minimum_size(WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT) self.set_minimum_size(WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT)
self.bg = arcade.Sprite(WINDOW_BG_PATH) self.bg = arcade.Sprite(WINDOW_BG_PATH)
self.matrix_bg = arcade.Sprite(MATRIX_SPRITE_PATH) self.matrix_bg = arcade.Sprite(MATRIX_BG_PATH)
self.matrix_bg.alpha = MATRIX_BG_ALPHA self.matrix_bg.alpha = MATRIX_BG_ALPHA
self.held_bg = arcade.Sprite("images/held.png") self.held_bg = arcade.Sprite(HELD_BG_PATH)
self.held_bg.alpha = MATRIX_BG_ALPHA self.held_bg.alpha = BAR_ALPHA
self.next_bg = arcade.Sprite("images/next.png") self.next_bg = arcade.Sprite(NEXT_BG_PATH)
self.next_bg.alpha = MATRIX_BG_ALPHA self.next_bg.alpha = BAR_ALPHA
self.matrix.sprites = MatrixSprites(self.matrix) self.matrix.sprites = MatrixSprites(self.matrix)
self.on_resize(self.init_width, self.init_height) self.on_resize(self.init_width, self.init_height)
def new_conf(self): def new_conf(self):
self.conf["WINDOW"] = { self.conf["WINDOW"] = {"width": WINDOW_WIDTH, "height": WINDOW_HEIGHT, "fullscreen": False}
"width": WINDOW_WIDTH,
"height": WINDOW_HEIGHT,
"fullscreen": False
}
self.conf["KEYBOARD"] = { self.conf["KEYBOARD"] = {
"start": "ENTER", "start": "ENTER",
"move left": "LEFT", "move left": "LEFT",
@ -184,12 +187,13 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
"rotate counter": "Z", "rotate counter": "Z",
"hold": "C", "hold": "C",
"pause": "ESCAPE", "pause": "ESCAPE",
"fullscreen": "F11" "fullscreen": "F11",
} }
self.conf["AUTO-REPEAT"] = {"delay": 0.3, "period": 0.01}
self.load_conf() self.load_conf()
if not os.path.exists(USER_PROFILE_DIR): if not os.path.exists(USER_PROFILE_DIR):
os.makedirs(USER_PROFILE_DIR) os.makedirs(USER_PROFILE_DIR)
with open(CONF_PATH, 'w') as f: with open(CONF_PATH, "w") as f:
self.conf.write(f) self.conf.write(f)
def load_conf(self): def load_conf(self):
@ -197,12 +201,14 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
self.init_height = int(self.conf["WINDOW"]["height"]) self.init_height = int(self.conf["WINDOW"]["height"])
self.init_fullscreen = self.conf["WINDOW"].getboolean("fullscreen") self.init_fullscreen = self.conf["WINDOW"].getboolean("fullscreen")
for action, key in self.conf["KEYBOARD"].items():
self.conf["KEYBOARD"][action] = key.upper()
self.key_map = { self.key_map = {
tetrislogic.State.STARTING: { State.STARTING: {
getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game, getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
}, },
tetrislogic.State.PLAYING: { State.PLAYING: {
getattr(arcade.key, self.conf["KEYBOARD"]["move left"]): self.move_left, getattr(arcade.key, self.conf["KEYBOARD"]["move left"]): self.move_left,
getattr(arcade.key, self.conf["KEYBOARD"]["move right"]): self.move_right, getattr(arcade.key, self.conf["KEYBOARD"]["move right"]): self.move_right,
getattr(arcade.key, self.conf["KEYBOARD"]["soft drop"]): self.soft_drop, getattr(arcade.key, self.conf["KEYBOARD"]["soft drop"]): self.soft_drop,
@ -211,28 +217,31 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
getattr(arcade.key, self.conf["KEYBOARD"]["rotate counter"]): self.rotate_counter, getattr(arcade.key, self.conf["KEYBOARD"]["rotate counter"]): self.rotate_counter,
getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.swap, getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.swap,
getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.pause, getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.pause,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
}, },
tetrislogic.State.PAUSED: { State.PAUSED: {
getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.resume, getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.resume,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
}, },
tetrislogic.State.OVER: { State.OVER: {
getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game, getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
} },
} }
controls_text = "\n\n\nCONTROLS\n\n" + "\n".join( self.AUTOREPEAT_DELAY = float(self.conf["AUTO-REPEAT"]["delay"])
self.AUTOREPEAT_PERIOD = float(self.conf["AUTO-REPEAT"]["period"])
controls_text = (
"\n\n\nCONTROLS\n\n"
+ "\n".join(
"{:<16s}{:>6s}".format(key, action) "{:<16s}{:>6s}".format(key, action)
for key, action in tuple(self.conf["KEYBOARD"].items()) + (("QUIT", "ALT+F4"),) for key, action in tuple(self.conf["KEYBOARD"].items()) + (("QUIT", "ALT+F4"),)
) + "\n\n\n"
self.start_text = "TETRARCADE" + controls_text + "PRESS [{}] TO START".format(
self.conf["KEYBOARD"]["start"]
) )
self.pause_text = "PAUSE" + controls_text + "PRESS [{}] TO RESUME".format( + "\n\n\n"
self.conf["KEYBOARD"]["pause"]
) )
self.start_text = "TETRARCADE" + controls_text + "PRESS [{}] TO START".format(self.conf["KEYBOARD"]["start"])
self.pause_text = "PAUSE" + controls_text + "PRESS [{}] TO RESUME".format(self.conf["KEYBOARD"]["pause"])
self.game_over_text = """GAME self.game_over_text = """GAME
OVER OVER
@ -317,7 +326,7 @@ AGAIN""".format(
arcade.start_render() arcade.start_render()
self.bg.draw() self.bg.draw()
if self.state in (tetrislogic.State.PLAYING, tetrislogic.State.OVER): if self.state in (State.PLAYING, State.OVER):
self.matrix_bg.draw() self.matrix_bg.draw()
self.held_bg.draw() self.held_bg.draw()
self.next_bg.draw() self.next_bg.draw()
@ -329,66 +338,55 @@ AGAIN""".format(
t = time.localtime(self.time) t = time.localtime(self.time)
font_size = STATS_TEXT_SIZE * self.scale font_size = STATS_TEXT_SIZE * self.scale
for y, text in enumerate( for y, text in enumerate(("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")):
(
"TIME",
"LINES",
"GOAL",
"LEVEL",
"HIGH SCORE",
"SCORE"
)
):
arcade.draw_text( arcade.draw_text(
text = text, text=text,
start_x = self.matrix_bg.left - self.scale*(STATS_TEXT_MARGIN + STATS_TEXT_WIDTH), start_x=self.matrix_bg.left - self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
start_y = self.matrix_bg.bottom + 1.5*(2*y+1)*font_size, start_y=self.matrix_bg.bottom + 1.5 * (2 * y + 1) * font_size,
color = TEXT_COLOR, color=TEXT_COLOR,
font_size = font_size, font_size=font_size,
align = 'right', align="right",
font_name = FONT_NAME, font_name=FONT_NAME,
anchor_x = 'left' anchor_x="left",
) )
for y, text in enumerate( for y, text in enumerate(
( (
"{:02d}:{:02d}:{:02d}".format( "{:02d}:{:02d}:{:02d}".format(t.tm_hour - 1, t.tm_min, t.tm_sec),
t.tm_hour-1, t.tm_min, t.tm_sec
),
"{:n}".format(self.nb_lines_cleared), "{:n}".format(self.nb_lines_cleared),
"{:n}".format(self.goal), "{:n}".format(self.goal),
"{:n}".format(self.level), "{:n}".format(self.level),
"{:n}".format(self.high_score), "{:n}".format(self.high_score),
"{:n}".format(self.score) "{:n}".format(self.score),
) )
): ):
arcade.draw_text( arcade.draw_text(
text = text, text=text,
start_x = self.matrix_bg.left - STATS_TEXT_MARGIN*self.scale, start_x=self.matrix_bg.left - STATS_TEXT_MARGIN * self.scale,
start_y = self.matrix_bg.bottom + 3*y*font_size, start_y=self.matrix_bg.bottom + 3 * y * font_size,
color = TEXT_COLOR, color=TEXT_COLOR,
font_size = font_size, font_size=font_size,
align = 'right', align="right",
font_name = FONT_NAME, font_name=FONT_NAME,
anchor_x = 'right' anchor_x="right",
) )
highlight_text = { highlight_text = {
tetrislogic.State.STARTING: self.start_text, State.STARTING: self.start_text,
tetrislogic.State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "", State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
tetrislogic.State.PAUSED: self.pause_text, State.PAUSED: self.pause_text,
tetrislogic.State.OVER: self.game_over_text State.OVER: self.game_over_text,
}.get(self.state, "") }.get(self.state, "")
if highlight_text: if highlight_text:
arcade.draw_text( arcade.draw_text(
text = highlight_text, text=highlight_text,
start_x = self.matrix_bg.center_x, start_x=self.matrix_bg.center_x,
start_y = self.matrix_bg.center_y, start_y=self.matrix_bg.center_y,
color = HIGHLIGHT_TEXT_COLOR, color=HIGHLIGHT_TEXT_COLOR,
font_size = HIGHLIGHT_TEXT_SIZE * self.scale, font_size=HIGHLIGHT_TEXT_SIZE * self.scale,
align = 'center', align="center",
font_name = FONT_NAME, font_name=FONT_NAME,
anchor_x = 'center', anchor_x="center",
anchor_y = 'center' anchor_y="center",
) )
def on_hide(self): def on_hide(self):
@ -401,9 +399,9 @@ AGAIN""".format(
super().on_resize(width, height) super().on_resize(width, height)
center_x = width / 2 center_x = width / 2
center_y = height / 2 center_y = height / 2
self.scale = min(width/WINDOW_WIDTH, height/WINDOW_HEIGHT) self.scale = min(width / WINDOW_WIDTH, height / WINDOW_HEIGHT)
self.bg.scale = max(width/WINDOW_WIDTH, height/WINDOW_HEIGHT) self.bg.scale = max(width / WINDOW_WIDTH, height / WINDOW_HEIGHT)
self.bg.center_x = center_x self.bg.center_x = center_x
self.bg.center_y = center_y self.bg.center_y = center_y
@ -439,14 +437,17 @@ AGAIN""".format(
try: try:
if not os.path.exists(USER_PROFILE_DIR): if not os.path.exists(USER_PROFILE_DIR):
os.makedirs(USER_PROFILE_DIR) os.makedirs(USER_PROFILE_DIR)
with open(HIGH_SCORE_PATH, mode='wb') as f: with open(HIGH_SCORE_PATH, mode="wb") as f:
crypted_high_score = super().save_high_score() crypted_high_score = super().save_high_score()
f.write(crypted_high_score) f.write(crypted_high_score)
except Exception as e: except Exception as e:
sys.exit( sys.exit(
"""High score: {:n} """High score: {:n}
High score could not be saved: High score could not be saved:
""".format(self.high_score) + str(e) """.format(
self.high_score
)
+ str(e)
) )
def start(self, task, period): def start(self, task, period):
@ -477,9 +478,14 @@ High score could not be saved:
self.save_high_score() self.save_high_score()
super().on_close() super().on_close()
def main(): def main():
try:
TetrArcade() TetrArcade()
arcade.run() arcade.run()
except Exception as e:
sys.exit(e)
if __name__ == "__main__": if __name__ == "__main__":
main() main()

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@ -0,0 +1 @@
arcade cx-freeze

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@ -0,0 +1,43 @@
# -*- coding: utf-8 -*-
import sys
from cx_Freeze import setup, Executable
if sys.platform == "win32":
base = "Win32GUI"
icon = "icon.ico"
else:
base = None
icon = None
excludes = [
"tkinter",
"PyQt4",
"PyQt5",
"PySide",
"PySide2"
]
executable = Executable(
script = "TetrArcade.py",
icon = icon,
base = base,
shortcutName="TetrArcade",
shortcutDir="DesktopFolder"
)
options = {
"build_exe": {
"packages": ["arcade", "pyglet"],
"excludes": excludes,
"include_files": "res",
"silent": True
}
}
setup(
name = "TetrArcade",
version = "0.1",
description = "Tetris clone",
author = "AdrienMalin",
executables = [executable],
options = options,
)

View File

@ -1,6 +1,6 @@
# -*- coding: utf-8 -*- # -*- coding: utf-8 -*-
from TetrArcade import TetrArcade, tetrislogic from TetrArcade import TetrArcade, State
game = TetrArcade() game = TetrArcade()
game.new_game() game.new_game()
@ -11,5 +11,5 @@ game.rotate_counter()
for i in range(12): for i in range(12):
game.soft_drop() game.soft_drop()
game.on_draw() game.on_draw()
while game.state != tetrislogic.State.OVER: while game.state != State.OVER:
game.hard_drop() game.hard_drop()

View File

@ -1,5 +1,5 @@
# -*- coding: utf-8 -*- # -*- coding: utf-8 -*-
from .consts import NB_LINES, NB_COLS, NB_NEXT from .consts import NB_LINES, NB_COLS, NB_NEXT
from .utils import Movement, Rotation from .utils import Movement, Rotation, Color
from .tetromino import Mino, Tetromino from .tetromino import Mino, Tetromino
from .tetrislogic import TetrisLogic, State, Matrix from .tetrislogic import TetrisLogic, State, Matrix

View File

@ -16,8 +16,5 @@ AUTOREPEAT_PERIOD = 0.010 # Official : 0.010
# Piece init coord # Piece init coord
CURRENT_COORD = Coord(4, NB_LINES) CURRENT_COORD = Coord(4, NB_LINES)
NEXT_COORDS = [ NEXT_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
Coord(NB_COLS+4, NB_LINES-4*n-3) HELD_COORD = Coord(-5, NB_LINES - 3)
for n in range(NB_NEXT)
]
HELD_COORD = Coord(-5, NB_LINES-3)

View File

@ -2,13 +2,19 @@
import random import random
import pickle import pickle
from .utils import Coord, Movement, Rotation, T_Spin, Line from .utils import Coord, Movement, Rotation, T_Spin
from .tetromino import Tetromino, T, I from .tetromino import Tetromino, T, I
from .consts import ( from .consts import (
NB_LINES, NB_COLS, NB_NEXT, NB_LINES,
LOCK_DELAY, FALL_DELAY, NB_COLS,
AUTOREPEAT_DELAY, AUTOREPEAT_PERIOD, NB_NEXT,
CURRENT_COORD, NEXT_COORDS, HELD_COORD LOCK_DELAY,
FALL_DELAY,
AUTOREPEAT_DELAY,
AUTOREPEAT_PERIOD,
CURRENT_COORD,
NEXT_COORDS,
HELD_COORD,
) )
@ -25,16 +31,11 @@ class State:
class Matrix(list): class Matrix(list):
def cell_is_free(self, coord): def cell_is_free(self, coord):
return ( return 0 <= coord.x < NB_COLS and 0 <= coord.y and not self[coord.y][coord.x]
0 <= coord.x < NB_COLS
and 0 <= coord.y
and not self[coord.y][coord.x]
)
class TetrisLogic(): class TetrisLogic:
NB_LINES = NB_LINES NB_LINES = NB_LINES
NB_COLS = NB_COLS NB_COLS = NB_COLS
@ -85,7 +86,7 @@ class TetrisLogic():
self.fall_delay = self.FALL_DELAY self.fall_delay = self.FALL_DELAY
self.matrix.clear() self.matrix.clear()
for y in range(self.NB_LINES+3): for y in range(self.NB_LINES + 3):
self.append_new_line_to_matrix() self.append_new_line_to_matrix()
self.next = [self.new_tetromino() for n in range(self.NB_NEXT)] self.next = [self.new_tetromino() for n in range(self.NB_NEXT)]
self.held = None self.held = None
@ -101,15 +102,15 @@ class TetrisLogic():
return self.random_bag.pop()() return self.random_bag.pop()()
def append_new_line_to_matrix(self): def append_new_line_to_matrix(self):
self.matrix.append(Line(None for x in range(self.NB_COLS))) self.matrix.append([None for x in range(self.NB_COLS)])
def new_level(self): def new_level(self):
self.level += 1 self.level += 1
self.goal += 5 * self.level self.goal += 5 * self.level
if self.level <= 20: if self.level <= 20:
self.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1) self.fall_delay = pow(0.8 - ((self.level - 1) * 0.007), self.level - 1)
if self.level > 15: if self.level > 15:
self.lock_delay = 0.5 * pow(0.9, self.level-15) self.lock_delay = 0.5 * pow(0.9, self.level - 15)
self.show_text("LEVEL\n{:n}".format(self.level)) self.show_text("LEVEL\n{:n}".format(self.level))
self.restart(self.fall, self.fall_delay) self.restart(self.fall, self.fall_delay)
@ -122,13 +123,10 @@ class TetrisLogic():
self.move_ghost() self.move_ghost()
self.next.append(self.new_tetromino()) self.next.append(self.new_tetromino())
self.next[-1].coord = self.NEXT_COORDS[-1] self.next[-1].coord = self.NEXT_COORDS[-1]
for tetromino, coord in zip (self.next, self.NEXT_COORDS): for tetromino, coord in zip(self.next, self.NEXT_COORDS):
tetromino.coord = coord tetromino.coord = coord
if not self.can_move( if not self.can_move(self.current.coord, (mino.coord for mino in self.current)):
self.current.coord,
(mino.coord for mino in self.current)
):
self.game_over() self.game_over()
def move_left(self): def move_left(self):
@ -147,10 +145,7 @@ class TetrisLogic():
self.ghost.coord = self.current.coord self.ghost.coord = self.current.coord
for ghost_mino, current_mino in zip(self.ghost, self.current): for ghost_mino, current_mino in zip(self.ghost, self.current):
ghost_mino.coord = current_mino.coord ghost_mino.coord = current_mino.coord
while self.can_move( while self.can_move(self.ghost.coord + Movement.DOWN, (mino.coord for mino in self.ghost)):
self.ghost.coord + Movement.DOWN,
(mino.coord for mino in self.ghost)
):
self.ghost.coord += Movement.DOWN self.ghost.coord += Movement.DOWN
def soft_drop(self): def soft_drop(self):
@ -169,10 +164,7 @@ class TetrisLogic():
def move(self, movement, prelock=True): def move(self, movement, prelock=True):
potential_coord = self.current.coord + movement potential_coord = self.current.coord + movement
if self.can_move( if self.can_move(potential_coord, (mino.coord for mino in self.current)):
potential_coord,
(mino.coord for mino in self.current)
):
if self.current.prelocked: if self.current.prelocked:
self.restart(self.lock, self.lock_delay) self.restart(self.lock, self.lock_delay)
self.current.coord = potential_coord self.current.coord = potential_coord
@ -181,23 +173,14 @@ class TetrisLogic():
self.move_ghost() self.move_ghost()
return True return True
else: else:
if ( if prelock and not self.current.prelocked and movement == Movement.DOWN:
prelock and not self.current.prelocked
and movement == Movement.DOWN
):
self.current.prelocked = True self.current.prelocked = True
self.start(self.lock, self.lock_delay) self.start(self.lock, self.lock_delay)
return False return False
def rotate(self, rotation): def rotate(self, rotation):
rotated_coords = tuple( rotated_coords = tuple(Coord(rotation * mino.coord.y, -rotation * mino.coord.x) for mino in self.current)
Coord(rotation*mino.coord.y, -rotation*mino.coord.x) for rotation_point, liberty_degree in enumerate(self.current.SRS[rotation][self.current.orientation], start=1):
for mino in self.current
)
for rotation_point, liberty_degree in enumerate(
self.current.SRS[rotation][self.current.orientation],
start = 1
):
potential_coord = self.current.coord + liberty_degree potential_coord = self.current.coord + liberty_degree
if self.can_move(potential_coord, rotated_coords): if self.can_move(potential_coord, rotated_coords):
if self.current.prelocked: if self.current.prelocked:
@ -205,9 +188,7 @@ class TetrisLogic():
self.current.coord = potential_coord self.current.coord = potential_coord
for mino, coord in zip(self.current, rotated_coords): for mino, coord in zip(self.current, rotated_coords):
mino.coord = coord mino.coord = coord
self.current.orientation = ( self.current.orientation = (self.current.orientation + rotation) % 4
(self.current.orientation + rotation) % 4
)
self.current.last_rotation_point = rotation_point self.current.last_rotation_point = rotation_point
self.move_ghost() self.move_ghost()
return True return True
@ -219,7 +200,7 @@ class TetrisLogic():
{LINES_CLEAR_NAME: "SINGLE", T_Spin.NONE: 1, T_Spin.MINI: 2, T_Spin.T_SPIN: 8}, {LINES_CLEAR_NAME: "SINGLE", T_Spin.NONE: 1, T_Spin.MINI: 2, T_Spin.T_SPIN: 8},
{LINES_CLEAR_NAME: "DOUBLE", T_Spin.NONE: 3, T_Spin.T_SPIN: 12}, {LINES_CLEAR_NAME: "DOUBLE", T_Spin.NONE: 3, T_Spin.T_SPIN: 12},
{LINES_CLEAR_NAME: "TRIPLE", T_Spin.NONE: 5, T_Spin.T_SPIN: 16}, {LINES_CLEAR_NAME: "TRIPLE", T_Spin.NONE: 5, T_Spin.T_SPIN: 16},
{LINES_CLEAR_NAME: "TETRIS", T_Spin.NONE: 8} {LINES_CLEAR_NAME: "TETRIS", T_Spin.NONE: 8},
) )
def lock(self): def lock(self):
@ -227,17 +208,11 @@ class TetrisLogic():
self.stop(self.lock) self.stop(self.lock)
# Piece unlocked # Piece unlocked
if self.can_move( if self.can_move(self.current.coord + Movement.DOWN, (mino.coord for mino in self.current)):
self.current.coord + Movement.DOWN,
(mino.coord for mino in self.current)
):
return return
# Game over # Game over
if all( if all((mino.coord + self.current.coord).y >= self.NB_LINES for mino in self.current):
(mino.coord + self.current.coord).y >= self.NB_LINES
for mino in self.current
):
self.game_over() self.game_over()
return return
@ -246,17 +221,12 @@ class TetrisLogic():
self.restart(self.repeat_action, self.AUTOREPEAT_DELAY) self.restart(self.repeat_action, self.AUTOREPEAT_DELAY)
# T-Spin # T-Spin
if ( if type(self.current) == T and self.current.last_rotation_point is not None:
type(self.current) == T
and self.current.last_rotation_point is not None
):
a = self.is_t_slot(0) a = self.is_t_slot(0)
b = self.is_t_slot(1) b = self.is_t_slot(1)
c = self.is_t_slot(3) c = self.is_t_slot(3)
d = self.is_t_slot(2) d = self.is_t_slot(2)
if self.current.last_rotation_point == 5 or ( if self.current.last_rotation_point == 5 or (a and b and (c or d)):
a and b and (c or d)
):
t_spin = T_Spin.T_SPIN t_spin = T_Spin.T_SPIN
elif c and d and (a or b): elif c and d and (a or b):
t_spin = T_Spin.MINI t_spin = T_Spin.MINI
@ -267,8 +237,8 @@ class TetrisLogic():
for mino in self.current: for mino in self.current:
coord = mino.coord + self.current.coord coord = mino.coord + self.current.coord
del(mino.coord) del mino.coord
if coord.y <= self.NB_LINES+3: if coord.y <= self.NB_LINES + 3:
self.matrix[coord.y][coord.x] = mino self.matrix[coord.y][coord.x] = mino
# Clear complete lines # Clear complete lines
@ -302,7 +272,7 @@ class TetrisLogic():
self.show_text("\n".join(lock_strings)) self.show_text("\n".join(lock_strings))
if self.combo >= 1: if self.combo >= 1:
ds = (20 if nb_lines_cleared==1 else 50) * self.combo * self.level ds = (20 if nb_lines_cleared == 1 else 50) * self.combo * self.level
lock_score += ds lock_score += ds
self.show_text("COMBO x{:n}\n{:n}".format(self.combo, ds)) self.show_text("COMBO x{:n}\n{:n}".format(self.combo, ds))
@ -314,22 +284,12 @@ class TetrisLogic():
self.new_current() self.new_current()
def can_move(self, potential_coord, minoes_coords): def can_move(self, potential_coord, minoes_coords):
return all( return all(self.matrix.cell_is_free(potential_coord + mino_coord) for mino_coord in minoes_coords)
self.matrix.cell_is_free(potential_coord+mino_coord)
for mino_coord in minoes_coords
)
T_SLOT_COORDS = ( T_SLOT_COORDS = (Coord(-1, 1), Coord(1, 1), Coord(-1, 1), Coord(-1, -1))
Coord(-1, 1),
Coord( 1, 1),
Coord(-1, 1),
Coord(-1, -1)
)
def is_t_slot(self, n): def is_t_slot(self, n):
t_slot_coord = self.current.coord + self.T_SLOT_COORDS[ t_slot_coord = self.current.coord + self.T_SLOT_COORDS[(self.current.orientation + n) % 4]
(self.current.orientation + n) % 4
]
return not self.matrix.cell_is_free(t_slot_coord) return not self.matrix.cell_is_free(t_slot_coord)
def swap(self): def swap(self):

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@ -1,15 +1,14 @@
# -*- coding: utf-8 -*- # -*- coding: utf-8 -*-
from .utils import Coord, Rotation from .utils import Coord, Rotation, Color
class Mino: class Mino:
def __init__(self, color, coord): def __init__(self, color, coord):
self.color = color self.color = color
self.coord = coord self.coord = coord
class MetaTetromino(type): class MetaTetromino(type):
def __init__(cls, name, bases, dct): def __init__(cls, name, bases, dct):
super().__init__(name, bases, dct) super().__init__(name, bases, dct)
Tetromino.shapes.append(cls) Tetromino.shapes.append(cls)
@ -35,10 +34,7 @@ class Tetromino(list):
} }
def __init__(self): def __init__(self):
super().__init__( super().__init__(Mino(self.MINOES_COLOR, coord) for coord in self.MINOES_COORDS)
Mino(self.MINOES_COLOR, coord)
for coord in self.MINOES_COORDS
)
self.orientation = 0 self.orientation = 0
self.last_rotation_point = None self.last_rotation_point = None
self.hold_enabled = True self.hold_enabled = True
@ -47,6 +43,7 @@ class Tetromino(list):
def ghost(self): def ghost(self):
return type(self)() return type(self)()
class O(Tetromino, metaclass=MetaTetromino): class O(Tetromino, metaclass=MetaTetromino):
SRS = { SRS = {
@ -54,7 +51,7 @@ class O(Tetromino, metaclass=MetaTetromino):
Rotation.COUNTER: (tuple(), tuple(), tuple(), tuple()), Rotation.COUNTER: (tuple(), tuple(), tuple(), tuple()),
} }
MINOES_COORDS = (Coord(0, 0), Coord(1, 0), Coord(0, 1), Coord(1, 1)) MINOES_COORDS = (Coord(0, 0), Coord(1, 0), Coord(0, 1), Coord(1, 1))
MINOES_COLOR = "yellow" MINOES_COLOR = Color.YELLOW
def rotate(self, direction): def rotate(self, direction):
return False return False
@ -77,34 +74,34 @@ class I(Tetromino, metaclass=MetaTetromino):
), ),
} }
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(2, 0)) MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(2, 0))
MINOES_COLOR = "cyan" MINOES_COLOR = Color.CYAN
class T(Tetromino, metaclass=MetaTetromino): class T(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 0)) MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 0))
MINOES_COLOR = "magenta" MINOES_COLOR = Color.MAGENTA
class L(Tetromino, metaclass=MetaTetromino): class L(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(1, 1)) MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(1, 1))
MINOES_COLOR = "orange" MINOES_COLOR = Color.ORANGE
class J(Tetromino, metaclass=MetaTetromino): class J(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 1), Coord(-1, 0), Coord(0, 0), Coord(1, 0)) MINOES_COORDS = (Coord(-1, 1), Coord(-1, 0), Coord(0, 0), Coord(1, 0))
MINOES_COLOR = "blue" MINOES_COLOR = Color.BLUE
class S(Tetromino, metaclass=MetaTetromino): class S(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 1)) MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 1))
MINOES_COLOR = "green" MINOES_COLOR = Color.GREEN
class Z(Tetromino, metaclass=MetaTetromino): class Z(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 1), Coord(0, 1), Coord(0, 0), Coord(1, 0)) MINOES_COORDS = (Coord(-1, 1), Coord(0, 1), Coord(0, 0), Coord(1, 0))
MINOES_COLOR = "red" MINOES_COLOR = Color.RED

View File

@ -1,19 +1,18 @@
# -*- coding: utf-8 -*- # -*- coding: utf-8 -*-
class Coord: class Coord:
def __init__(self, x, y): def __init__(self, x, y):
self.x = x self.x = x
self.y = y self.y = y
def __add__(self, other): def __add__(self, other):
return Coord(self.x+other.x, self.y+other.y) return Coord(self.x + other.x, self.y + other.y)
class Movement: class Movement:
LEFT = Coord(-1, 0) LEFT = Coord(-1, 0)
RIGHT = Coord( 1, 0) RIGHT = Coord(1, 0)
DOWN = Coord( 0, -1) DOWN = Coord(0, -1)
class Rotation: class Rotation:
@ -29,6 +28,12 @@ class T_Spin:
T_SPIN = "T-SPIN" T_SPIN = "T-SPIN"
class Line(list): class Color:
pass
BLUE = 0
CYAN = 1
GREEN = 2
MAGENTA = 3
ORANGE = 4
RED = 5
YELLOW = 6