21 Commits

Author SHA1 Message Date
abaeb3be9a v0.1 release 2019-10-02 23:14:41 +02:00
dff4ae487a setup.py 2019-10-02 17:19:11 +02:00
5c830fd828 update setup.py info 2019-10-02 16:44:25 +02:00
a46c07af8b add start menu shortcut for windows installer 2019-10-02 16:39:37 +02:00
338371f443 fix resize error since texture use 2019-10-02 16:37:39 +02:00
a95463438e Add screenshot 2019-10-02 16:22:16 +02:00
06fe72d8db Merge branch 'master' of https://git.malingrey.fr/adrien/TetrArcade 2019-10-02 15:44:02 +02:00
4a69c12349 no python2 2019-10-02 14:51:56 +02:00
2bd75be892 Arcade require Python 3.6+ 2019-10-02 13:07:30 +02:00
3015a36984 case insensitive keyboard conf 2019-10-02 12:36:03 +02:00
7fc342e061 V0.2-dev 2019-10-02 12:35:35 +02:00
0e68ea4e51 build-requirements.txt 2019-10-02 12:16:41 +02:00
b95478ea8d use texture, import from, black 2019-10-02 11:54:50 +02:00
df8257c4da held mino sprite 2019-10-02 09:00:35 +02:00
0b3dd847d3 exclude Qt from build 2019-10-02 02:29:00 +02:00
2a7900586c Autorepeat in conf 2019-10-02 02:28:49 +02:00
be66bada11 fix build 2019-10-02 01:53:11 +02:00
02e4aa066d improve build 2019-10-02 01:24:52 +02:00
5b6cfd6512 move ressources 2019-10-02 01:06:58 +02:00
f1ffb1a7c6 build 2019-10-02 01:06:33 +02:00
dda475a584 black 2019-10-02 00:57:19 +02:00
25 changed files with 259 additions and 241 deletions

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@ -2,9 +2,11 @@
Tetris clone made with Python and Arcade graphic library
![Screenshot](https://malingrey.fr/images/fMd4EseZ/VtwJIMyQ.png)
## Requirements
* [Python](https://www.python.org/)
* [Python](https://www.python.org/) 3.6 or upper
## Install
@ -25,4 +27,11 @@ python tetrarcade.py
* Windows: Edit `%appdata%\Tetrarcade\TetrArcade.ini`
* Linux: Edit `~/.local/share/Tetrarcade/TetrArcade.ini`
Use key name from [arcade.key package](http://arcade.academy/arcade.key.html).
Use key name from [arcade.key package](http://arcade.academy/arcade.key.html).
## Build
```shell
python -m pip install -r build-requirements.txt
python setup.py bdist
```

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@ -3,21 +3,21 @@ import sys
import locale
import time
import os
try:
import configparser
except ImportError:
import ConfigParser as configparser
import configparser
try:
import arcade
except ImportError:
except ImportError as e:
sys.exit(
"""This game require arcade library.
str(e)
+ """
This game require arcade library.
You can install it with:
python -m pip install --user arcade"""
)
import tetrislogic
from tetrislogic import TetrisLogic, Color, State
# Constants
@ -27,7 +27,6 @@ WINDOW_HEIGHT = 600
WINDOW_MIN_WIDTH = 517
WINDOW_MIN_HEIGHT = 388
WINDOW_TITLE = "TETRARCADE"
MINO_SIZE = 20
BG_COLOR = (7, 11, 21)
# Delays (seconds)
@ -38,19 +37,31 @@ NORMAL_ALPHA = 200
PRELOCKED_ALPHA = 100
GHOST_ALPHA = 30
MATRIX_BG_ALPHA = 100
BAR_ALPHA = 75
# Sprites
WINDOW_BG_PATH = "images/bg.jpg"
MATRIX_SPRITE_PATH = "images/matrix.png"
MINOES_SPRITES_PATHS = {
"orange": "images/orange_mino.png",
"blue": "images/blue_mino.png",
"yellow": "images/yellow_mino.png",
"cyan": "images/cyan_mino.png",
"green": "images/green_mino.png",
"red": "images/red_mino.png",
"magenta": "images/magenta_mino.png"
WINDOW_BG_PATH = "res/bg.jpg"
MATRIX_BG_PATH = "res/matrix.png"
HELD_BG_PATH = "res/held.png"
NEXT_BG_PATH = "res/next.png"
MINOES_SPRITES_PATH = "res/minoes.png"
Color.PRELOCKED = 7
MINOES_COLOR_ID = {
Color.BLUE: 0,
Color.CYAN: 1,
Color.GREEN: 2,
Color.MAGENTA: 3,
Color.ORANGE: 4,
Color.RED: 5,
Color.YELLOW: 6,
Color.PRELOCKED: 7,
}
MINO_SIZE = 20
MINO_SPRITE_SIZE = 21
TEXTURES = arcade.load_textures(
MINOES_SPRITES_PATH, ((i * MINO_SPRITE_SIZE, 0, MINO_SPRITE_SIZE, MINO_SPRITE_SIZE) for i in range(8))
)
TEXTURES = {color: TEXTURES[i] for color, i in MINOES_COLOR_ID.items()}
# User profile path
if sys.platform == "win32":
@ -63,7 +74,7 @@ CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
# Text
TEXT_COLOR = arcade.color.BUBBLES
FONT_NAME = "joystix monospace.ttf"
FONT_NAME = "res/joystix monospace.ttf"
STATS_TEXT_MARGIN = 40
STATS_TEXT_SIZE = 14
STATS_TEXT_WIDTH = 150
@ -72,20 +83,23 @@ HIGHLIGHT_TEXT_SIZE = 20
class MinoSprite(arcade.Sprite):
def __init__(self, mino, window, alpha):
super().__init__(MINOES_SPRITES_PATHS[mino.color], window.scale)
super().__init__()
self.alpha = alpha
self.window = window
self.append_texture(TEXTURES[mino.color])
self.append_texture(TEXTURES[Color.PRELOCKED])
self.set_texture(0)
def set_position(self, x, y):
def refresh(self, x, y, prelocked=False):
self.scale = self.window.scale
size = MINO_SIZE * self.scale
self.left = self.window.matrix_bg.left + x*size
self.bottom = self.window.matrix_bg.bottom + y*size
self.left = self.window.matrix_bg.left + x * size
self.bottom = self.window.matrix_bg.bottom + y * size
self.set_texture(prelocked)
class MinoesSprites(arcade.SpriteList):
def resize(self, scale):
for sprite in self:
sprite.scale = scale
@ -93,7 +107,6 @@ class MinoesSprites(arcade.SpriteList):
class TetrominoSprites(MinoesSprites):
def __init__(self, tetromino, window, alpha=NORMAL_ALPHA):
super().__init__()
self.tetromino = tetromino
@ -103,18 +116,12 @@ class TetrominoSprites(MinoesSprites):
self.append(mino.sprite)
def refresh(self):
if self.tetromino.prelocked:
alpha = PRELOCKED_ALPHA
else:
alpha = self.alpha
for mino in self.tetromino:
coord = mino.coord + self.tetromino.coord
mino.sprite.set_position(coord.x, coord.y)
mino.sprite.alpha = alpha
mino.sprite.refresh(coord.x, coord.y, self.tetromino.prelocked)
class MatrixSprites(MinoesSprites):
def __init__(self, matrix):
super().__init__()
self.matrix = matrix
@ -124,14 +131,13 @@ class MatrixSprites(MinoesSprites):
for y, line in enumerate(self.matrix):
for x, mino in enumerate(line):
if mino:
mino.sprite.set_position(x, y)
mino.sprite.refresh(x, y)
self.append(mino.sprite)
class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
class TetrArcade(TetrisLogic, arcade.Window):
def __init__(self):
locale.setlocale(locale.LC_ALL, '')
locale.setlocale(locale.LC_ALL, "")
self.highlight_texts = []
self.tasks = {}
@ -149,31 +155,28 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
super().__init__()
arcade.Window.__init__(
self,
width = self.init_width,
height = self.init_height,
title = WINDOW_TITLE,
resizable = True,
antialiasing = False,
fullscreen = self.init_fullscreen
width=self.init_width,
height=self.init_height,
title=WINDOW_TITLE,
resizable=True,
antialiasing=False,
fullscreen=self.init_fullscreen,
)
arcade.set_background_color(BG_COLOR)
self.set_minimum_size(WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT)
self.bg = arcade.Sprite(WINDOW_BG_PATH)
self.matrix_bg = arcade.Sprite(MATRIX_SPRITE_PATH)
self.matrix_bg = arcade.Sprite(MATRIX_BG_PATH)
self.matrix_bg.alpha = MATRIX_BG_ALPHA
self.held_bg = arcade.Sprite("images/held.png")
self.held_bg.alpha = MATRIX_BG_ALPHA
self.next_bg = arcade.Sprite("images/next.png")
self.next_bg.alpha = MATRIX_BG_ALPHA
self.held_bg = arcade.Sprite(HELD_BG_PATH)
self.held_bg.alpha = BAR_ALPHA
self.next_bg = arcade.Sprite(NEXT_BG_PATH)
self.next_bg.alpha = BAR_ALPHA
self.matrix.sprites = MatrixSprites(self.matrix)
self.on_resize(self.init_width, self.init_height)
def new_conf(self):
self.conf["WINDOW"] = {
"width": WINDOW_WIDTH,
"height": WINDOW_HEIGHT,
"fullscreen": False
}
self.conf["WINDOW"] = {"width": WINDOW_WIDTH, "height": WINDOW_HEIGHT, "fullscreen": False}
self.conf["KEYBOARD"] = {
"start": "ENTER",
"move left": "LEFT",
@ -184,12 +187,13 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
"rotate counter": "Z",
"hold": "C",
"pause": "ESCAPE",
"fullscreen": "F11"
"fullscreen": "F11",
}
self.conf["AUTO-REPEAT"] = {"delay": 0.3, "period": 0.01}
self.load_conf()
if not os.path.exists(USER_PROFILE_DIR):
os.makedirs(USER_PROFILE_DIR)
with open(CONF_PATH, 'w') as f:
with open(CONF_PATH, "w") as f:
self.conf.write(f)
def load_conf(self):
@ -197,12 +201,14 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
self.init_height = int(self.conf["WINDOW"]["height"])
self.init_fullscreen = self.conf["WINDOW"].getboolean("fullscreen")
for action, key in self.conf["KEYBOARD"].items():
self.conf["KEYBOARD"][action] = key.upper()
self.key_map = {
tetrislogic.State.STARTING: {
State.STARTING: {
getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
},
tetrislogic.State.PLAYING: {
State.PLAYING: {
getattr(arcade.key, self.conf["KEYBOARD"]["move left"]): self.move_left,
getattr(arcade.key, self.conf["KEYBOARD"]["move right"]): self.move_right,
getattr(arcade.key, self.conf["KEYBOARD"]["soft drop"]): self.soft_drop,
@ -211,28 +217,31 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
getattr(arcade.key, self.conf["KEYBOARD"]["rotate counter"]): self.rotate_counter,
getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.swap,
getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.pause,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
},
tetrislogic.State.PAUSED: {
State.PAUSED: {
getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.resume,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
},
tetrislogic.State.OVER: {
State.OVER: {
getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen
}
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
},
}
controls_text = "\n\n\nCONTROLS\n\n" + "\n".join(
"{:<16s}{:>6s}".format(key, action)
for key, action in tuple(self.conf["KEYBOARD"].items()) + (("QUIT", "ALT+F4"),)
) + "\n\n\n"
self.start_text = "TETRARCADE" + controls_text + "PRESS [{}] TO START".format(
self.conf["KEYBOARD"]["start"]
)
self.pause_text = "PAUSE" + controls_text + "PRESS [{}] TO RESUME".format(
self.conf["KEYBOARD"]["pause"]
self.AUTOREPEAT_DELAY = float(self.conf["AUTO-REPEAT"]["delay"])
self.AUTOREPEAT_PERIOD = float(self.conf["AUTO-REPEAT"]["period"])
controls_text = (
"\n\n\nCONTROLS\n\n"
+ "\n".join(
"{:<16s}{:>6s}".format(key, action)
for key, action in tuple(self.conf["KEYBOARD"].items()) + (("QUIT", "ALT+F4"),)
)
+ "\n\n\n"
)
self.start_text = "TETRARCADE" + controls_text + "PRESS [{}] TO START".format(self.conf["KEYBOARD"]["start"])
self.pause_text = "PAUSE" + controls_text + "PRESS [{}] TO RESUME".format(self.conf["KEYBOARD"]["pause"])
self.game_over_text = """GAME
OVER
@ -317,7 +326,7 @@ AGAIN""".format(
arcade.start_render()
self.bg.draw()
if self.state in (tetrislogic.State.PLAYING, tetrislogic.State.OVER):
if self.state in (State.PLAYING, State.OVER):
self.matrix_bg.draw()
self.held_bg.draw()
self.next_bg.draw()
@ -329,66 +338,55 @@ AGAIN""".format(
t = time.localtime(self.time)
font_size = STATS_TEXT_SIZE * self.scale
for y, text in enumerate(
(
"TIME",
"LINES",
"GOAL",
"LEVEL",
"HIGH SCORE",
"SCORE"
)
):
for y, text in enumerate(("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")):
arcade.draw_text(
text = text,
start_x = self.matrix_bg.left - self.scale*(STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
start_y = self.matrix_bg.bottom + 1.5*(2*y+1)*font_size,
color = TEXT_COLOR,
font_size = font_size,
align = 'right',
font_name = FONT_NAME,
anchor_x = 'left'
text=text,
start_x=self.matrix_bg.left - self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
start_y=self.matrix_bg.bottom + 1.5 * (2 * y + 1) * font_size,
color=TEXT_COLOR,
font_size=font_size,
align="right",
font_name=FONT_NAME,
anchor_x="left",
)
for y, text in enumerate(
(
"{:02d}:{:02d}:{:02d}".format(
t.tm_hour-1, t.tm_min, t.tm_sec
),
"{:02d}:{:02d}:{:02d}".format(t.tm_hour - 1, t.tm_min, t.tm_sec),
"{:n}".format(self.nb_lines_cleared),
"{:n}".format(self.goal),
"{:n}".format(self.level),
"{:n}".format(self.high_score),
"{:n}".format(self.score)
"{:n}".format(self.score),
)
):
arcade.draw_text(
text = text,
start_x = self.matrix_bg.left - STATS_TEXT_MARGIN*self.scale,
start_y = self.matrix_bg.bottom + 3*y*font_size,
color = TEXT_COLOR,
font_size = font_size,
align = 'right',
font_name = FONT_NAME,
anchor_x = 'right'
text=text,
start_x=self.matrix_bg.left - STATS_TEXT_MARGIN * self.scale,
start_y=self.matrix_bg.bottom + 3 * y * font_size,
color=TEXT_COLOR,
font_size=font_size,
align="right",
font_name=FONT_NAME,
anchor_x="right",
)
highlight_text = {
tetrislogic.State.STARTING: self.start_text,
tetrislogic.State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
tetrislogic.State.PAUSED: self.pause_text,
tetrislogic.State.OVER: self.game_over_text
State.STARTING: self.start_text,
State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
State.PAUSED: self.pause_text,
State.OVER: self.game_over_text,
}.get(self.state, "")
if highlight_text:
arcade.draw_text(
text = highlight_text,
start_x = self.matrix_bg.center_x,
start_y = self.matrix_bg.center_y,
color = HIGHLIGHT_TEXT_COLOR,
font_size = HIGHLIGHT_TEXT_SIZE * self.scale,
align = 'center',
font_name = FONT_NAME,
anchor_x = 'center',
anchor_y = 'center'
text=highlight_text,
start_x=self.matrix_bg.center_x,
start_y=self.matrix_bg.center_y,
color=HIGHLIGHT_TEXT_COLOR,
font_size=HIGHLIGHT_TEXT_SIZE * self.scale,
align="center",
font_name=FONT_NAME,
anchor_x="center",
anchor_y="center",
)
def on_hide(self):
@ -401,9 +399,9 @@ AGAIN""".format(
super().on_resize(width, height)
center_x = width / 2
center_y = height / 2
self.scale = min(width/WINDOW_WIDTH, height/WINDOW_HEIGHT)
self.scale = min(width / WINDOW_WIDTH, height / WINDOW_HEIGHT)
self.bg.scale = max(width/WINDOW_WIDTH, height/WINDOW_HEIGHT)
self.bg.scale = max(width / WINDOW_WIDTH, height / WINDOW_HEIGHT)
self.bg.center_x = center_x
self.bg.center_y = center_y
@ -411,7 +409,7 @@ AGAIN""".format(
self.matrix_bg.center_x = center_x
self.matrix_bg.center_y = center_y
self.matrix_bg.left = int(self.matrix_bg.left)
self.matrix_bg.top = int(self.matrix_bg.top)
self.matrix_bg.top = int(self.matrix_bg.top)
self.held_bg.scale = self.scale
self.held_bg.right = self.matrix_bg.left
@ -439,14 +437,17 @@ AGAIN""".format(
try:
if not os.path.exists(USER_PROFILE_DIR):
os.makedirs(USER_PROFILE_DIR)
with open(HIGH_SCORE_PATH, mode='wb') as f:
with open(HIGH_SCORE_PATH, mode="wb") as f:
crypted_high_score = super().save_high_score()
f.write(crypted_high_score)
except Exception as e:
sys.exit(
"""High score: {:n}
High score could not be saved:
""".format(self.high_score) + str(e)
""".format(
self.high_score
)
+ str(e)
)
def start(self, task, period):
@ -477,9 +478,14 @@ High score could not be saved:
self.save_high_score()
super().on_close()
def main():
TetrArcade()
arcade.run()
try:
TetrArcade()
arcade.run()
except Exception as e:
sys.exit(e)
if __name__ == "__main__":
main()

1
build-requirements.txt Normal file
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@ -0,0 +1 @@
arcade cx-freeze

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43
setup.py Normal file
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@ -0,0 +1,43 @@
# -*- coding: utf-8 -*-
import sys
from cx_Freeze import setup, Executable
if sys.platform == "win32":
base = "Win32GUI"
icon = "icon.ico"
else:
base = None
icon = None
excludes = [
"tkinter",
"PyQt4",
"PyQt5",
"PySide",
"PySide2"
]
executable = Executable(
script = "TetrArcade.py",
icon = icon,
base = base,
shortcutName="TetrArcade",
shortcutDir="DesktopFolder"
)
options = {
"build_exe": {
"packages": ["arcade", "pyglet"],
"excludes": excludes,
"include_files": "res",
"silent": True
}
}
setup(
name = "TetrArcade",
version = "0.1",
description = "Tetris clone",
author = "AdrienMalin",
executables = [executable],
options = options,
)

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@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
from TetrArcade import TetrArcade, tetrislogic
from TetrArcade import TetrArcade, State
game = TetrArcade()
game.new_game()
@ -11,5 +11,5 @@ game.rotate_counter()
for i in range(12):
game.soft_drop()
game.on_draw()
while game.state != tetrislogic.State.OVER:
game.hard_drop()
while game.state != State.OVER:
game.hard_drop()

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@ -1,5 +1,5 @@
# -*- coding: utf-8 -*-
from .consts import NB_LINES, NB_COLS, NB_NEXT
from .utils import Movement, Rotation
from .utils import Movement, Rotation, Color
from .tetromino import Mino, Tetromino
from .tetrislogic import TetrisLogic, State, Matrix

View File

@ -10,14 +10,11 @@ NB_NEXT = 5
# Delays (seconds)
LOCK_DELAY = 0.5
FALL_DELAY = 1
AUTOREPEAT_DELAY = 0.200 # Official : 0.300
AUTOREPEAT_PERIOD = 0.010 # Official : 0.010
AUTOREPEAT_DELAY = 0.200 # Official : 0.300
AUTOREPEAT_PERIOD = 0.010 # Official : 0.010
# Piece init coord
CURRENT_COORD = Coord(4, NB_LINES)
NEXT_COORDS = [
Coord(NB_COLS+4, NB_LINES-4*n-3)
for n in range(NB_NEXT)
]
HELD_COORD = Coord(-5, NB_LINES-3)
NEXT_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
HELD_COORD = Coord(-5, NB_LINES - 3)

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@ -2,13 +2,19 @@
import random
import pickle
from .utils import Coord, Movement, Rotation, T_Spin, Line
from .utils import Coord, Movement, Rotation, T_Spin
from .tetromino import Tetromino, T, I
from .consts import (
NB_LINES, NB_COLS, NB_NEXT,
LOCK_DELAY, FALL_DELAY,
AUTOREPEAT_DELAY, AUTOREPEAT_PERIOD,
CURRENT_COORD, NEXT_COORDS, HELD_COORD
NB_LINES,
NB_COLS,
NB_NEXT,
LOCK_DELAY,
FALL_DELAY,
AUTOREPEAT_DELAY,
AUTOREPEAT_PERIOD,
CURRENT_COORD,
NEXT_COORDS,
HELD_COORD,
)
@ -19,22 +25,17 @@ CRYPT_KEY = 987943759387540938469837689379857347598347598379584857934579343
class State:
STARTING = "STARTING"
PLAYING = "PLAYING"
PAUSED = "PAUSED"
OVER = "OVER"
PLAYING = "PLAYING"
PAUSED = "PAUSED"
OVER = "OVER"
class Matrix(list):
def cell_is_free(self, coord):
return (
0 <= coord.x < NB_COLS
and 0 <= coord.y
and not self[coord.y][coord.x]
)
return 0 <= coord.x < NB_COLS and 0 <= coord.y and not self[coord.y][coord.x]
class TetrisLogic():
class TetrisLogic:
NB_LINES = NB_LINES
NB_COLS = NB_COLS
@ -85,7 +86,7 @@ class TetrisLogic():
self.fall_delay = self.FALL_DELAY
self.matrix.clear()
for y in range(self.NB_LINES+3):
for y in range(self.NB_LINES + 3):
self.append_new_line_to_matrix()
self.next = [self.new_tetromino() for n in range(self.NB_NEXT)]
self.held = None
@ -101,15 +102,15 @@ class TetrisLogic():
return self.random_bag.pop()()
def append_new_line_to_matrix(self):
self.matrix.append(Line(None for x in range(self.NB_COLS)))
self.matrix.append([None for x in range(self.NB_COLS)])
def new_level(self):
self.level += 1
self.goal += 5 * self.level
if self.level <= 20:
self.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1)
self.fall_delay = pow(0.8 - ((self.level - 1) * 0.007), self.level - 1)
if self.level > 15:
self.lock_delay = 0.5 * pow(0.9, self.level-15)
self.lock_delay = 0.5 * pow(0.9, self.level - 15)
self.show_text("LEVEL\n{:n}".format(self.level))
self.restart(self.fall, self.fall_delay)
@ -122,13 +123,10 @@ class TetrisLogic():
self.move_ghost()
self.next.append(self.new_tetromino())
self.next[-1].coord = self.NEXT_COORDS[-1]
for tetromino, coord in zip (self.next, self.NEXT_COORDS):
for tetromino, coord in zip(self.next, self.NEXT_COORDS):
tetromino.coord = coord
if not self.can_move(
self.current.coord,
(mino.coord for mino in self.current)
):
if not self.can_move(self.current.coord, (mino.coord for mino in self.current)):
self.game_over()
def move_left(self):
@ -147,10 +145,7 @@ class TetrisLogic():
self.ghost.coord = self.current.coord
for ghost_mino, current_mino in zip(self.ghost, self.current):
ghost_mino.coord = current_mino.coord
while self.can_move(
self.ghost.coord + Movement.DOWN,
(mino.coord for mino in self.ghost)
):
while self.can_move(self.ghost.coord + Movement.DOWN, (mino.coord for mino in self.ghost)):
self.ghost.coord += Movement.DOWN
def soft_drop(self):
@ -169,10 +164,7 @@ class TetrisLogic():
def move(self, movement, prelock=True):
potential_coord = self.current.coord + movement
if self.can_move(
potential_coord,
(mino.coord for mino in self.current)
):
if self.can_move(potential_coord, (mino.coord for mino in self.current)):
if self.current.prelocked:
self.restart(self.lock, self.lock_delay)
self.current.coord = potential_coord
@ -181,23 +173,14 @@ class TetrisLogic():
self.move_ghost()
return True
else:
if (
prelock and not self.current.prelocked
and movement == Movement.DOWN
):
if prelock and not self.current.prelocked and movement == Movement.DOWN:
self.current.prelocked = True
self.start(self.lock, self.lock_delay)
return False
def rotate(self, rotation):
rotated_coords = tuple(
Coord(rotation*mino.coord.y, -rotation*mino.coord.x)
for mino in self.current
)
for rotation_point, liberty_degree in enumerate(
self.current.SRS[rotation][self.current.orientation],
start = 1
):
rotated_coords = tuple(Coord(rotation * mino.coord.y, -rotation * mino.coord.x) for mino in self.current)
for rotation_point, liberty_degree in enumerate(self.current.SRS[rotation][self.current.orientation], start=1):
potential_coord = self.current.coord + liberty_degree
if self.can_move(potential_coord, rotated_coords):
if self.current.prelocked:
@ -205,9 +188,7 @@ class TetrisLogic():
self.current.coord = potential_coord
for mino, coord in zip(self.current, rotated_coords):
mino.coord = coord
self.current.orientation = (
(self.current.orientation + rotation) % 4
)
self.current.orientation = (self.current.orientation + rotation) % 4
self.current.last_rotation_point = rotation_point
self.move_ghost()
return True
@ -219,7 +200,7 @@ class TetrisLogic():
{LINES_CLEAR_NAME: "SINGLE", T_Spin.NONE: 1, T_Spin.MINI: 2, T_Spin.T_SPIN: 8},
{LINES_CLEAR_NAME: "DOUBLE", T_Spin.NONE: 3, T_Spin.T_SPIN: 12},
{LINES_CLEAR_NAME: "TRIPLE", T_Spin.NONE: 5, T_Spin.T_SPIN: 16},
{LINES_CLEAR_NAME: "TETRIS", T_Spin.NONE: 8}
{LINES_CLEAR_NAME: "TETRIS", T_Spin.NONE: 8},
)
def lock(self):
@ -227,17 +208,11 @@ class TetrisLogic():
self.stop(self.lock)
# Piece unlocked
if self.can_move(
self.current.coord + Movement.DOWN,
(mino.coord for mino in self.current)
):
if self.can_move(self.current.coord + Movement.DOWN, (mino.coord for mino in self.current)):
return
# Game over
if all(
(mino.coord + self.current.coord).y >= self.NB_LINES
for mino in self.current
):
if all((mino.coord + self.current.coord).y >= self.NB_LINES for mino in self.current):
self.game_over()
return
@ -246,17 +221,12 @@ class TetrisLogic():
self.restart(self.repeat_action, self.AUTOREPEAT_DELAY)
# T-Spin
if (
type(self.current) == T
and self.current.last_rotation_point is not None
):
if type(self.current) == T and self.current.last_rotation_point is not None:
a = self.is_t_slot(0)
b = self.is_t_slot(1)
c = self.is_t_slot(3)
d = self.is_t_slot(2)
if self.current.last_rotation_point == 5 or (
a and b and (c or d)
):
if self.current.last_rotation_point == 5 or (a and b and (c or d)):
t_spin = T_Spin.T_SPIN
elif c and d and (a or b):
t_spin = T_Spin.MINI
@ -267,8 +237,8 @@ class TetrisLogic():
for mino in self.current:
coord = mino.coord + self.current.coord
del(mino.coord)
if coord.y <= self.NB_LINES+3:
del mino.coord
if coord.y <= self.NB_LINES + 3:
self.matrix[coord.y][coord.x] = mino
# Clear complete lines
@ -302,7 +272,7 @@ class TetrisLogic():
self.show_text("\n".join(lock_strings))
if self.combo >= 1:
ds = (20 if nb_lines_cleared==1 else 50) * self.combo * self.level
ds = (20 if nb_lines_cleared == 1 else 50) * self.combo * self.level
lock_score += ds
self.show_text("COMBO x{:n}\n{:n}".format(self.combo, ds))
@ -314,22 +284,12 @@ class TetrisLogic():
self.new_current()
def can_move(self, potential_coord, minoes_coords):
return all(
self.matrix.cell_is_free(potential_coord+mino_coord)
for mino_coord in minoes_coords
)
return all(self.matrix.cell_is_free(potential_coord + mino_coord) for mino_coord in minoes_coords)
T_SLOT_COORDS = (
Coord(-1, 1),
Coord( 1, 1),
Coord(-1, 1),
Coord(-1, -1)
)
T_SLOT_COORDS = (Coord(-1, 1), Coord(1, 1), Coord(-1, 1), Coord(-1, -1))
def is_t_slot(self, n):
t_slot_coord = self.current.coord + self.T_SLOT_COORDS[
(self.current.orientation + n) % 4
]
t_slot_coord = self.current.coord + self.T_SLOT_COORDS[(self.current.orientation + n) % 4]
return not self.matrix.cell_is_free(t_slot_coord)
def swap(self):

View File

@ -1,15 +1,14 @@
# -*- coding: utf-8 -*-
from .utils import Coord, Rotation
from .utils import Coord, Rotation, Color
class Mino:
def __init__(self, color, coord):
self.color = color
self.coord = coord
class MetaTetromino(type):
def __init__(cls, name, bases, dct):
super().__init__(name, bases, dct)
Tetromino.shapes.append(cls)
@ -35,10 +34,7 @@ class Tetromino(list):
}
def __init__(self):
super().__init__(
Mino(self.MINOES_COLOR, coord)
for coord in self.MINOES_COORDS
)
super().__init__(Mino(self.MINOES_COLOR, coord) for coord in self.MINOES_COORDS)
self.orientation = 0
self.last_rotation_point = None
self.hold_enabled = True
@ -47,6 +43,7 @@ class Tetromino(list):
def ghost(self):
return type(self)()
class O(Tetromino, metaclass=MetaTetromino):
SRS = {
@ -54,7 +51,7 @@ class O(Tetromino, metaclass=MetaTetromino):
Rotation.COUNTER: (tuple(), tuple(), tuple(), tuple()),
}
MINOES_COORDS = (Coord(0, 0), Coord(1, 0), Coord(0, 1), Coord(1, 1))
MINOES_COLOR = "yellow"
MINOES_COLOR = Color.YELLOW
def rotate(self, direction):
return False
@ -77,34 +74,34 @@ class I(Tetromino, metaclass=MetaTetromino):
),
}
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(2, 0))
MINOES_COLOR = "cyan"
MINOES_COLOR = Color.CYAN
class T(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 0))
MINOES_COLOR = "magenta"
MINOES_COLOR = Color.MAGENTA
class L(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(1, 1))
MINOES_COLOR = "orange"
MINOES_COLOR = Color.ORANGE
class J(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 1), Coord(-1, 0), Coord(0, 0), Coord(1, 0))
MINOES_COLOR = "blue"
MINOES_COLOR = Color.BLUE
class S(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 1))
MINOES_COLOR = "green"
MINOES_COLOR = Color.GREEN
class Z(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 1), Coord(0, 1), Coord(0, 0), Coord(1, 0))
MINOES_COLOR = "red"
MINOES_COLOR = Color.RED

View File

@ -1,34 +1,39 @@
# -*- coding: utf-8 -*-
class Coord:
def __init__(self, x, y):
self.x = x
self.y = y
def __add__(self, other):
return Coord(self.x+other.x, self.y+other.y)
return Coord(self.x + other.x, self.y + other.y)
class Movement:
LEFT = Coord(-1, 0)
RIGHT = Coord( 1, 0)
DOWN = Coord( 0, -1)
LEFT = Coord(-1, 0)
RIGHT = Coord(1, 0)
DOWN = Coord(0, -1)
class Rotation:
CLOCKWISE = 1
COUNTER = -1
CLOCKWISE = 1
COUNTER = -1
class T_Spin:
NONE = ""
NONE = ""
MINI = "MINI\nT-SPIN"
T_SPIN = "T-SPIN"
T_SPIN = "T-SPIN"
class Line(list):
pass
class Color:
BLUE = 0
CYAN = 1
GREEN = 2
MAGENTA = 3
ORANGE = 4
RED = 5
YELLOW = 6