move piece sprites management in its own class

This commit is contained in:
adrienmalin 2019-09-29 13:35:08 +02:00
parent 5d606bb55b
commit 22198de8d4
2 changed files with 72 additions and 87 deletions

View File

@ -24,7 +24,7 @@ WINDOW_HEIGHT = 600
WINDOW_TITLE = "TETRARCADE"
# Delays (seconds)
HIGHLIGHT_TEXT_DISPLAY_DELAY = 1
HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.8
# Text
TEXT_COLOR = arcade.color.BUBBLES
@ -37,14 +37,14 @@ HIGHLIGHT_TEXT_FONT_SIZE = 20
TITLE_AND_CONTROL_TEXT = """TETRARCADE
CONTROLS
MOVE LEFT
MOVE RIGHT
SOFT DROP
HARD DROP SPACE
ROTATE CLOCKWISE
ROTATE COUNTER Z
HOLD C
PAUSE ESC"""
MOVE LEFT
MOVE RIGHT
SOFT DROP
HARD DROP SPACE
ROTATE CLOCKWISE
ROTATE COUNTER Z
HOLD C
PAUSE ESC"""
START_TEXT = TITLE_AND_CONTROL_TEXT + "\n\nPRESS [ENTER] TO START"
PAUSE_TEXT = TITLE_AND_CONTROL_TEXT + "\n\nPRESS [ESC] TO RESUME"
STATS_TEXT = """SCORE
@ -90,7 +90,41 @@ HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
NORMAL_ALPHA = 200
PRELOCKED_ALPHA = 127
GHOST_ALPHA = 50
MATRIX_SRITE_ALPHA = 100
MATRIX_SPRITE_ALPHA = 100
class TetrominoSprites(arcade.SpriteList):
def __init__(self, piece=None, matrix_sprite=None, alpha=NORMAL_ALPHA):
super().__init__()
self.piece = piece
self.alpha = alpha
self.matrix_sprite = matrix_sprite
if piece:
for mino_coord in piece.minoes_coords:
mino_sprite_path = MINOES_SPRITES_PATHS[piece.MINOES_COLOR]
mino_sprite = arcade.Sprite(mino_sprite_path)
mino_sprite.alpha = alpha
self.append(mino_sprite)
def update(self):
if self.piece:
alpha = (
PRELOCKED_ALPHA
if self.piece.prelocked
else self.alpha
)
for mino_sprite, mino_coord in zip(
self, self.piece.minoes_coords
):
mino_coord += self.piece.coord
mino_sprite.left = self.matrix_sprite.left + mino_coord.x*(mino_sprite.width-1)
mino_sprite.bottom = self.matrix_sprite.bottom + mino_coord.y*(mino_sprite.height-1)
mino_sprite.alpha = alpha
def draw(self):
self.update()
super().draw()
class TetrArcade(TetrisLogic, arcade.Window):
@ -152,17 +186,17 @@ class TetrArcade(TetrisLogic, arcade.Window):
self.bg_sprite = arcade.Sprite(WINDOW_BG)
self.bg_sprite.center_x = center_x
self.bg_sprite.center_y = center_y
self.matrix_minoes_sprites = []
self.held_piece_sprites = arcade.SpriteList()
self.current_piece_sprites = arcade.SpriteList()
self.ghost_piece_sprites = arcade.SpriteList()
self.next_pieces_sprites = arcade.SpriteList()
self.matrix_sprite = arcade.Sprite(MATRIX_SPRITE_PATH)
self.matrix_sprite.alpha = MATRIX_SRITE_ALPHA
self.matrix_sprite.alpha = MATRIX_SPRITE_ALPHA
self.matrix_sprite.center_x = center_x
self.matrix_sprite.center_y = center_y
self.matrix_sprite.left = int(self.matrix_sprite.left)
self.matrix_sprite.top = int(self.matrix_sprite.top)
self.matrix_minoes_sprites = []
self.held_piece_sprites = TetrominoSprites()
self.current_piece_sprites = TetrominoSprites()
self.ghost_piece_sprites = TetrominoSprites()
self.next_pieces_sprites = []
self.general_text = arcade.create_text(
text = STATS_TEXT,
color = TEXT_COLOR,
@ -172,23 +206,30 @@ class TetrArcade(TetrisLogic, arcade.Window):
)
self.tasks = {}
self.new_game()
def new_game(self):
self.highlight_texts = []
self.matrix_minoes_sprites = []
super().new_game()
self.on_draw()
def new_next_pieces(self):
super().new_next_pieces()
self.next_pieces_sprites = [
TetrominoSprites(next_piece, self.matrix_sprite)
for next_piece in self.next_pieces
]
def new_current_piece(self):
super().new_current_piece()
self.reload_next_pieces()
self.reload_current_piece()
def lock(self):
super().lock()
self.current_piece_sprites = self.next_pieces_sprites.pop(0)
self.next_pieces_sprites.append(TetrominoSprites(self.next_pieces[-1], self.matrix_sprite))
self.ghost_piece_sprites = TetrominoSprites(self.ghost_piece, self.matrix_sprite, GHOST_ALPHA)
def enter_the_matrix(self):
super().enter_the_matrix()
self.update_current_piece()
self.current_piece_sprites.update()
for mino_coord, mino_sprite in zip(
self.current_piece.minoes_coords,
self.current_piece_sprites
@ -210,9 +251,9 @@ class TetrArcade(TetrisLogic, arcade.Window):
mino_sprite.center_y -= mino_sprite.height-1
def swap(self):
self.current_piece_sprites, self.held_piece_sprites = self.held_piece_sprites, self.current_piece_sprites
super().swap()
self.reload_held_piece()
self.reload_current_piece()
self.ghost_piece_sprites = TetrominoSprites(self.ghost_piece, self.matrix_sprite, GHOST_ALPHA)
def game_over(self):
super().game_over()
@ -244,51 +285,6 @@ class TetrArcade(TetrisLogic, arcade.Window):
else:
self.stop(self.del_highlight_text)
def reload_piece(self, piece):
piece_sprites = arcade.SpriteList()
for mino_coord in piece.minoes_coords:
mino_sprite_path = MINOES_SPRITES_PATHS[piece.MINOES_COLOR]
mino_sprite = arcade.Sprite(mino_sprite_path)
mino_sprite.alpha = NORMAL_ALPHA
piece_sprites.append(mino_sprite)
return piece_sprites
def reload_held_piece(self):
self.held_piece_sprites = self.reload_piece(self.held_piece)
def reload_next_pieces(self):
self.next_pieces_sprites = arcade.SpriteList()
for piece in self.next_pieces:
for mino_coord in piece.minoes_coords:
mino_sprite_path = MINOES_SPRITES_PATHS[piece.MINOES_COLOR]
mino_sprite = arcade.Sprite(mino_sprite_path)
mino_sprite.alpha = NORMAL_ALPHA
self.next_pieces_sprites.append(mino_sprite)
def reload_current_piece(self):
self.current_piece_sprites = self.reload_piece(self.current_piece)
self.ghost_piece_sprites = self.reload_piece(self.ghost_piece)
def update_piece(self, piece, piece_sprites):
if piece:
for mino_sprite, mino_coord in zip(
piece_sprites, piece.minoes_coords
):
mino_coord += piece.coord
mino_sprite.left = self.matrix_sprite.left + mino_coord.x*(mino_sprite.width-1)
mino_sprite.bottom = self.matrix_sprite.bottom + mino_coord.y*(mino_sprite.height-1)
def update_current_piece(self):
self.update_piece(self.current_piece, self.current_piece_sprites)
if self.current_piece.prelocked:
alpha = (
PRELOCKED_ALPHA
if self.current_piece.prelocked
else NORMAL_ALPHA
)
for mino_sprite in self.current_piece_sprites:
mino_sprite.alpha = alpha
def on_draw(self):
arcade.start_render()
self.bg_sprite.draw()
@ -298,25 +294,11 @@ class TetrArcade(TetrisLogic, arcade.Window):
for line in self.matrix_minoes_sprites:
line.draw()
self.update_piece(self.held_piece, self.held_piece_sprites)
self.held_piece_sprites.draw()
self.update_current_piece()
self.current_piece_sprites.draw()
self.update_piece(self.ghost_piece, self.ghost_piece_sprites)
for mino_sprite in self.ghost_piece_sprites:
mino_sprite.alpha = GHOST_ALPHA
self.ghost_piece_sprites.draw()
for n, piece in enumerate(self.next_pieces):
for mino_sprite, mino_coord in zip(
self.next_pieces_sprites[4*n:4*(n+1)], piece.minoes_coords
):
mino_coord += piece.coord
mino_sprite.left = self.matrix_sprite.left + mino_coord.x*(mino_sprite.width-1)
mino_sprite.bottom = self.matrix_sprite.bottom + mino_coord.y*(mino_sprite.height-1)
self.next_pieces_sprites.draw()
for next_piece_sprites in self.next_pieces_sprites:
next_piece_sprites.draw()
arcade.render_text(
self.general_text,

View File

@ -9,7 +9,7 @@ NB_NEXT_PIECES = 5
# Delays (seconds)
LOCK_DELAY = 0.5
FALL_DELAY = 1
AUTOREPEAT_DELAY = 0.220 # Official : 0.300
AUTOREPEAT_DELAY = 0.200 # Official : 0.300
AUTOREPEAT_PERIOD = 0.010 # Official : 0.010
@ -222,13 +222,16 @@ class TetrisLogic():
self.matrix = []
for y in range(NB_LINES+3):
self.append_new_line_to_matrix()
self.next_pieces = [Tetromino() for i in range(NB_NEXT_PIECES)]
self.new_next_pieces()
self.current_piece = None
self.held_piece = None
self.state = State.PLAYING
self.start(self.update_time, 1)
self.new_level()
def new_next_pieces(self):
self.next_pieces = [Tetromino() for i in range(NB_NEXT_PIECES)]
def new_level(self):
self.level += 1
self.goal += 5 * self.level