diff --git a/tetrarcade.py b/tetrarcade.py index 3d82e14..11ba578 100644 --- a/tetrarcade.py +++ b/tetrarcade.py @@ -24,7 +24,7 @@ WINDOW_HEIGHT = 600 WINDOW_TITLE = "TETRARCADE" # Delays (seconds) -HIGHLIGHT_TEXT_DISPLAY_DELAY = 1 +HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.8 # Text TEXT_COLOR = arcade.color.BUBBLES @@ -37,14 +37,14 @@ HIGHLIGHT_TEXT_FONT_SIZE = 20 TITLE_AND_CONTROL_TEXT = """TETRARCADE CONTROLS -MOVE LEFT ← -MOVE RIGHT → -SOFT DROP ↓ -HARD DROP SPACE -ROTATE CLOCKWISE ↑ -ROTATE COUNTER Z -HOLD C -PAUSE ESC""" +MOVE LEFT ← +MOVE RIGHT → +SOFT DROP ↓ +HARD DROP SPACE +ROTATE CLOCKWISE ↑ +ROTATE COUNTER Z +HOLD C +PAUSE ESC""" START_TEXT = TITLE_AND_CONTROL_TEXT + "\n\nPRESS [ENTER] TO START" PAUSE_TEXT = TITLE_AND_CONTROL_TEXT + "\n\nPRESS [ESC] TO RESUME" STATS_TEXT = """SCORE @@ -90,7 +90,41 @@ HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score") NORMAL_ALPHA = 200 PRELOCKED_ALPHA = 127 GHOST_ALPHA = 50 -MATRIX_SRITE_ALPHA = 100 +MATRIX_SPRITE_ALPHA = 100 + + +class TetrominoSprites(arcade.SpriteList): + + def __init__(self, piece=None, matrix_sprite=None, alpha=NORMAL_ALPHA): + super().__init__() + self.piece = piece + self.alpha = alpha + self.matrix_sprite = matrix_sprite + if piece: + for mino_coord in piece.minoes_coords: + mino_sprite_path = MINOES_SPRITES_PATHS[piece.MINOES_COLOR] + mino_sprite = arcade.Sprite(mino_sprite_path) + mino_sprite.alpha = alpha + self.append(mino_sprite) + + def update(self): + if self.piece: + alpha = ( + PRELOCKED_ALPHA + if self.piece.prelocked + else self.alpha + ) + for mino_sprite, mino_coord in zip( + self, self.piece.minoes_coords + ): + mino_coord += self.piece.coord + mino_sprite.left = self.matrix_sprite.left + mino_coord.x*(mino_sprite.width-1) + mino_sprite.bottom = self.matrix_sprite.bottom + mino_coord.y*(mino_sprite.height-1) + mino_sprite.alpha = alpha + + def draw(self): + self.update() + super().draw() class TetrArcade(TetrisLogic, arcade.Window): @@ -152,17 +186,17 @@ class TetrArcade(TetrisLogic, arcade.Window): self.bg_sprite = arcade.Sprite(WINDOW_BG) self.bg_sprite.center_x = center_x self.bg_sprite.center_y = center_y - self.matrix_minoes_sprites = [] - self.held_piece_sprites = arcade.SpriteList() - self.current_piece_sprites = arcade.SpriteList() - self.ghost_piece_sprites = arcade.SpriteList() - self.next_pieces_sprites = arcade.SpriteList() self.matrix_sprite = arcade.Sprite(MATRIX_SPRITE_PATH) - self.matrix_sprite.alpha = MATRIX_SRITE_ALPHA + self.matrix_sprite.alpha = MATRIX_SPRITE_ALPHA self.matrix_sprite.center_x = center_x self.matrix_sprite.center_y = center_y self.matrix_sprite.left = int(self.matrix_sprite.left) self.matrix_sprite.top = int(self.matrix_sprite.top) + self.matrix_minoes_sprites = [] + self.held_piece_sprites = TetrominoSprites() + self.current_piece_sprites = TetrominoSprites() + self.ghost_piece_sprites = TetrominoSprites() + self.next_pieces_sprites = [] self.general_text = arcade.create_text( text = STATS_TEXT, color = TEXT_COLOR, @@ -172,23 +206,30 @@ class TetrArcade(TetrisLogic, arcade.Window): ) self.tasks = {} + self.new_game() def new_game(self): self.highlight_texts = [] self.matrix_minoes_sprites = [] super().new_game() + self.on_draw() + + def new_next_pieces(self): + super().new_next_pieces() + self.next_pieces_sprites = [ + TetrominoSprites(next_piece, self.matrix_sprite) + for next_piece in self.next_pieces + ] def new_current_piece(self): super().new_current_piece() - self.reload_next_pieces() - self.reload_current_piece() - - def lock(self): - super().lock() + self.current_piece_sprites = self.next_pieces_sprites.pop(0) + self.next_pieces_sprites.append(TetrominoSprites(self.next_pieces[-1], self.matrix_sprite)) + self.ghost_piece_sprites = TetrominoSprites(self.ghost_piece, self.matrix_sprite, GHOST_ALPHA) def enter_the_matrix(self): super().enter_the_matrix() - self.update_current_piece() + self.current_piece_sprites.update() for mino_coord, mino_sprite in zip( self.current_piece.minoes_coords, self.current_piece_sprites @@ -210,9 +251,9 @@ class TetrArcade(TetrisLogic, arcade.Window): mino_sprite.center_y -= mino_sprite.height-1 def swap(self): + self.current_piece_sprites, self.held_piece_sprites = self.held_piece_sprites, self.current_piece_sprites super().swap() - self.reload_held_piece() - self.reload_current_piece() + self.ghost_piece_sprites = TetrominoSprites(self.ghost_piece, self.matrix_sprite, GHOST_ALPHA) def game_over(self): super().game_over() @@ -244,51 +285,6 @@ class TetrArcade(TetrisLogic, arcade.Window): else: self.stop(self.del_highlight_text) - def reload_piece(self, piece): - piece_sprites = arcade.SpriteList() - for mino_coord in piece.minoes_coords: - mino_sprite_path = MINOES_SPRITES_PATHS[piece.MINOES_COLOR] - mino_sprite = arcade.Sprite(mino_sprite_path) - mino_sprite.alpha = NORMAL_ALPHA - piece_sprites.append(mino_sprite) - return piece_sprites - - def reload_held_piece(self): - self.held_piece_sprites = self.reload_piece(self.held_piece) - - def reload_next_pieces(self): - self.next_pieces_sprites = arcade.SpriteList() - for piece in self.next_pieces: - for mino_coord in piece.minoes_coords: - mino_sprite_path = MINOES_SPRITES_PATHS[piece.MINOES_COLOR] - mino_sprite = arcade.Sprite(mino_sprite_path) - mino_sprite.alpha = NORMAL_ALPHA - self.next_pieces_sprites.append(mino_sprite) - - def reload_current_piece(self): - self.current_piece_sprites = self.reload_piece(self.current_piece) - self.ghost_piece_sprites = self.reload_piece(self.ghost_piece) - - def update_piece(self, piece, piece_sprites): - if piece: - for mino_sprite, mino_coord in zip( - piece_sprites, piece.minoes_coords - ): - mino_coord += piece.coord - mino_sprite.left = self.matrix_sprite.left + mino_coord.x*(mino_sprite.width-1) - mino_sprite.bottom = self.matrix_sprite.bottom + mino_coord.y*(mino_sprite.height-1) - - def update_current_piece(self): - self.update_piece(self.current_piece, self.current_piece_sprites) - if self.current_piece.prelocked: - alpha = ( - PRELOCKED_ALPHA - if self.current_piece.prelocked - else NORMAL_ALPHA - ) - for mino_sprite in self.current_piece_sprites: - mino_sprite.alpha = alpha - def on_draw(self): arcade.start_render() self.bg_sprite.draw() @@ -298,25 +294,11 @@ class TetrArcade(TetrisLogic, arcade.Window): for line in self.matrix_minoes_sprites: line.draw() - self.update_piece(self.held_piece, self.held_piece_sprites) self.held_piece_sprites.draw() - - self.update_current_piece() self.current_piece_sprites.draw() - - self.update_piece(self.ghost_piece, self.ghost_piece_sprites) - for mino_sprite in self.ghost_piece_sprites: - mino_sprite.alpha = GHOST_ALPHA self.ghost_piece_sprites.draw() - - for n, piece in enumerate(self.next_pieces): - for mino_sprite, mino_coord in zip( - self.next_pieces_sprites[4*n:4*(n+1)], piece.minoes_coords - ): - mino_coord += piece.coord - mino_sprite.left = self.matrix_sprite.left + mino_coord.x*(mino_sprite.width-1) - mino_sprite.bottom = self.matrix_sprite.bottom + mino_coord.y*(mino_sprite.height-1) - self.next_pieces_sprites.draw() + for next_piece_sprites in self.next_pieces_sprites: + next_piece_sprites.draw() arcade.render_text( self.general_text, diff --git a/tetrislogic.py b/tetrislogic.py index b711e01..793436f 100644 --- a/tetrislogic.py +++ b/tetrislogic.py @@ -9,7 +9,7 @@ NB_NEXT_PIECES = 5 # Delays (seconds) LOCK_DELAY = 0.5 FALL_DELAY = 1 -AUTOREPEAT_DELAY = 0.220 # Official : 0.300 +AUTOREPEAT_DELAY = 0.200 # Official : 0.300 AUTOREPEAT_PERIOD = 0.010 # Official : 0.010 @@ -222,13 +222,16 @@ class TetrisLogic(): self.matrix = [] for y in range(NB_LINES+3): self.append_new_line_to_matrix() - self.next_pieces = [Tetromino() for i in range(NB_NEXT_PIECES)] + self.new_next_pieces() self.current_piece = None self.held_piece = None self.state = State.PLAYING self.start(self.update_time, 1) self.new_level() + def new_next_pieces(self): + self.next_pieces = [Tetromino() for i in range(NB_NEXT_PIECES)] + def new_level(self): self.level += 1 self.goal += 5 * self.level