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split-game
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18
README.md
18
README.md
@ -1,14 +1,7 @@
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# Terminis
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Tetris clone for terminal. Ideal for servers without GUI!
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## Requirements
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[Python 2 or 3](https://www.python.org/)
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beep command to play music with internal speaker
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## Installation
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## Install
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```bash
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pip install --user terminis
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@ -19,8 +12,7 @@ pip install --user terminis
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```bash
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terminis [options]
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```
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- --help -h: show command usage (this message)
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- --edit -e: edit controls in text editor
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- --reset -r: reset to default controls settings
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- --level=n: start at level n (integer between 1 and 15)
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* --help: show command usage (this message)
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* --edit: edit controls in text editor
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* --reset: reset to default controls settings
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* --level=n: start at level n (integer between 1 and 15)
|
@ -1,11 +1,11 @@
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[tool.poetry]
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name = "terminis"
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version = "0.2.4.2"
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version = "0.2.2"
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description = "Tetris clone for terminal. Ideal for servers without GUI!"
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authors = ["adrienmalin <41926238+adrienmalin@users.noreply.github.com>"]
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license = "MIT"
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repository = "https://github.com/adrienmalin/Terminis"
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keywords = ["Tetris", "terminal", "curses","beep"]
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keywords = ["Tetris", "terminal", "curses"]
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classifiers = [
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"Environment :: Console :: Curses",
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"Programming Language :: Python",
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@ -16,7 +16,6 @@ classifiers = [
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"Topic :: System :: Systems Administration"
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]
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readme = "README.md"
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include = ["music.sh"]
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[tool.poetry.dependencies]
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python = ">=2.7"
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|
@ -1,36 +0,0 @@
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#!/bin/sh
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C0=-f16; Db0=-f17; D0=-f18; Eb0=-f19; E0=-f20; F0=-f21; Gb0=-f23; G0=-f24; Ab0=-f25; A0=-f27; Bb0=-f29; B0=-f30
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C1=-f32; Db1=-f34; D1=-f36; Eb1=-f38; E1=-f41; F1=-f43; Gb1=-f46; G1=-f49; Ab1=-f51; A1=-f55; Bb1=-f58; B1=-f61
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C2=-f65; Db2=-f69; D2=-f73; Eb2=-f77; E2=-f82; F2=-f87; Gb2=-f92; G2=-f98; Ab2=-f103; A2=-f110; Bb2=-f116; B2=-f123
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C3=-f130; Db3=-f138; D3=-f146; Eb3=-f155; E3=-f164; F3=-f174; Gb3=-f185; G3=-f196; Ab3=-f207; A3=-f220; Bb3=-f233; B3=-f246
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C4=-f261; Db4=-f277; D4=-f293; Eb4=-f311; E4=-f329; F4=-f349; Gb4=-f369; G4=-f392; Ab4=-f415; A4=-f440; Bb4=-f466; B4=-f493
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C5=-f523; Db5=-f554; D5=-f587; Eb5=-f622; E5=-f659; F5=-f698; Gb5=-f739; G5=-f783; Ab5=-f830; A5=-f880; Bb5=-f932; B5=-f987
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C6=-f1046; Db6=-f1108; D6=-f1174; Eb6=-f1244; E6=-f1318; F6=-f1396; Gb6=-f1479; G6=-f1567; Ab6=-f1661; A6=-f1760; Bb6=-f1864; B6=-f1975
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C7=-f2093; Db7=-f2217; D7=-f2349; Eb7=-f2489; E7=-f2637; F7=-f2793; Gb7=-f2959; G7=-f3135; Ab7=-f3322; A7=-f3520; Bb7=-f3729; B7=-f3951
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C8=-f4186; Db8=-f4434; D8=-f4698; Eb8=-f4978; E8=-f5274; F8=-f5587; Gb8=-f5919; G8=-f6271; Ab8=-f6644; A8=-f7040; Bb8=-f7458; B8=-f7902
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dc=-l100; dcp=-l150; c=-l200; cp=-l300; n=-l400; np=-l600; b=-l800; bp=-l1200; r=-l1600
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if command -v beep > /dev/null; then
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while [ $? -eq 0 ]; do
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beep $n $E5 -n $c $B4 -n $c $C5 -n $c $D5 -n $dc $E5 -n $dc $D5 -n $c $C5 -n $c $B4 \
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-n $n $A4 -n $c $A4 -n $c $C5 -n $n $E5 -n $c $D5 -n $c $C5 \
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-n $c $B4 -n $c $E4 -n $c $Ab4 -n $c $C5 -n $n $D5 -n $n $E5 \
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-n $n $C5 -n $n $A4 -n $n $A4 -n $c $B3 -n $c $C4 \
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-n $np $D5 -n $c $F5 -n $c $A5 -n $dc $A5 -n $dc $A5 -n $c $G5 -n $c $F5 \
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-n $n $E5 -n $c $E5 -n $c $C5 -n $c $E5 -n $dc $F5 -n $dc $E5 -n $c $D5 -n $c $C5 \
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-n $c $B4 -n $c $E4 -n $c $Ab4 -n $c $C5 -n $n $D5 -n $n $E5 \
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-n $n $C5 -n $n $A4 -n $b $A4 \
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-n $n $E5 -n $c $B4 -n $c $C5 -n $c $D5 -n $dc $E5 -n $dc $D5 -n $c $C5 -n $c $B4 \
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-n $n $A4 -n $c $A4 -n $c $C5 -n $n $E5 -n $c $D5 -n $c $C5 \
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-n $c $B4 -n $c $E4 -n $c $Ab4 -n $c $C5 -n $n $D5 -n $n $E5 \
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-n $n $C5 -n $n $A4 -n $n $A4 -n $c $B3 -n $c $C4 \
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-n $np $D5 -n $c $F5 -n $c $A5 -n $dc $A5 -n $dc $A5 -n $c $G5 -n $c $F5 \
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-n $n $E5 -n $c $E5 -n $c $C5 -n $c $E5 -n $dc $F5 -n $dc $E5 -n $c $D5 -n $c $C5 \
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-n $c $B4 -n $c $E4 -n $c $Ab4 -n $c $C5 -n $n $D5 -n $n $E5 \
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-n $n $C5 -n $n $A4 -n $b $A4 \
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-n $b $E5 -n $b $C5 -n $b $D5 -n $b $B4 -n $b $C5 -n $b $A4 -n $b $Ab4 -n $c $B4 -n $c $E4 -n $c $Ab4 -n $c $B4 \
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-n $b $E5 -n $b $C5 -n $b $D5 -n $b $B4 -n $n $C5 -n $n $E5 -n $n $A5 -n $n $A5 -n $r $Ab5 > /dev/null
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done
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fi
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3
terminis/pytetris/__init__.py
Normal file
3
terminis/pytetris/__init__.py
Normal file
@ -0,0 +1,3 @@
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from .core import Tetris, Mino, Point
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__all__ = ["Tetris", "Mino", "Point"]
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362
terminis/pytetris/core.py
Normal file
362
terminis/pytetris/core.py
Normal file
@ -0,0 +1,362 @@
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# -*- coding: utf-8 -*-
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import random
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import time
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class Rotation:
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CLOCKWISE = 1
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COUNTERCLOCKWISE = -1
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class Point:
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def __init__(self, x, y):
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self.x = x
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self.y = y
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def __add__(self, other):
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return Point(self.x+other.x, self.y+other.y)
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def __eq__(self, other):
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return self.x == other.x and self.y == other.y
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class Movement:
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LEFT = Point(-1, 0)
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RIGHT = Point(1, 0)
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DOWN = Point(0, 1)
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class Mino:
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NO_MINO = 0
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I = 1
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J = 2
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L = 3
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O = 4
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S = 5
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T = 6
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Z = 7
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class Tetromino:
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SUPER_ROTATION_SYSTEM = (
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
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Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)),
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Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)),
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Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, -2), Point(-1, -2)),
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Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, 2), Point(-1, -2))
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}
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)
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INIT_POSITION = Point(4, -1)
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LOCK_DELAY = 0.5
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def __init__(self):
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self.position = self.INIT_POSITION
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self.minoes_positions = self.MINOES_POSITIONS
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self.orientation = 0
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self.rotation_point_5_used = False
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self.rotated_last = False
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self.hold_enabled = True
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self.prelocked = False
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def t_spin(self):
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return ""
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class O(Tetromino):
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MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1))
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MINOES_TYPE = Mino.O
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SUPER_ROTATION_SYSTEM = (tuple(),)
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def _rotate(self, direction):
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return False
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class I(Tetromino):
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SUPER_ROTATION_SYSTEM = (
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
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Rotation.CLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
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Rotation.CLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
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},
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{
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||||
Rotation.COUNTERCLOCKWISE: (Point(0, -1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
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Rotation.CLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
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||||
},
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||||
{
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||||
Rotation.COUNTERCLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
|
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Rotation.CLOCKWISE: (Point(0, 1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
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||||
},
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)
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MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(2, 0))
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MINOES_TYPE = Mino.I
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class T(Tetromino):
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MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, 0))
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MINOES_TYPE = Mino.T
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T_SLOT = (Point(-1, -1), Point(1, -1), Point(1, 1), Point(-1, 1))
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def t_spin(self):
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if self.rotated_last:
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a = not self.matrix.is_free_cell(self.position+self.T_SLOT[self.orientation])
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b = not self.matrix.is_free_cell(self.position+self.T_SLOT[(1+self.orientation)%4])
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c = not self.matrix.is_free_cell(self.position+self.T_SLOT[(3+self.orientation)%4])
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d = not self.matrix.is_free_cell(self.position+self.T_SLOT[(2+self.orientation)%4])
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|
||||
if self.rotation_point_5_used or (a and b and (c or d)):
|
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return "T-SPIN"
|
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elif c and d and (a or b):
|
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return "MINI T-SPIN"
|
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return ""
|
||||
|
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class L(Tetromino):
|
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MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(1, -1))
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MINOES_TYPE = Mino.L
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|
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class J(Tetromino):
|
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MINOES_POSITIONS = (Point(-1, -1), Point(-1, 0), Point(0, 0), Point(1, 0))
|
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MINOES_TYPE = Mino.J
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|
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class S(Tetromino):
|
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MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, -1))
|
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MINOES_TYPE = Mino.S
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|
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class Z(Tetromino):
|
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MINOES_POSITIONS = (Point(-1, -1), Point(0, -1), Point(0, 0), Point(1, 0))
|
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MINOES_TYPE = Mino.Z
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|
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|
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class Tetris:
|
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TETROMINOES = (O, I, T, L, J, S, Z)
|
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LEN_NEXT_QUEUE = 1
|
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MATRIX_ROWS = 20
|
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MATRIX_COLS = 10
|
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INIT_POSITION = Point(4, 0)
|
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FALL_DELAY = 1
|
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LOCK_DELAY = 0.5
|
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AUTOSHIFT_DELAY = 0.2
|
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INIT_POSITION = Point(4, -1)
|
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SCORES = (
|
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{"name": "", "": 0, "MINI T-SPIN": 1, "T-SPIN": 4},
|
||||
{"name": "SINGLE", "": 1, "MINI T-SPIN": 2, "T-SPIN": 8},
|
||||
{"name": "DOUBLE", "": 3, "T-SPIN": 12},
|
||||
{"name": "TRIPLE", "": 5, "T-SPIN": 16},
|
||||
{"name": "TETRIS", "": 8}
|
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)
|
||||
|
||||
def __init__(self, high_score=0):
|
||||
self.high_score = high_score
|
||||
|
||||
def _random_piece(self):
|
||||
if not self.random_bag:
|
||||
self.random_bag = list(self.TETROMINOES)
|
||||
random.shuffle(self.random_bag)
|
||||
return self.random_bag.pop()()
|
||||
|
||||
def new_game(self, level=1):
|
||||
self.matrix = [
|
||||
[Mino.NO_MINO for x in range(self.MATRIX_COLS)]
|
||||
for y in range(self.MATRIX_ROWS)
|
||||
]
|
||||
self.level = level - 1
|
||||
self.goal = 0
|
||||
self.score = 0
|
||||
self.random_bag = []
|
||||
self.next_queue = [
|
||||
self._random_piece()
|
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for _ in range(self.LEN_NEXT_QUEUE)
|
||||
]
|
||||
self.held_piece = None
|
||||
self.fall_delay = self.FALL_DELAY
|
||||
self.lock_delay = self.LOCK_DELAY
|
||||
self.time = time.time()
|
||||
self.next_level()
|
||||
self.current_piece = None
|
||||
self.new_piece()
|
||||
|
||||
def next_level(self):
|
||||
self.level += 1
|
||||
if self.level <= 20:
|
||||
self.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1)
|
||||
if self.level > 15:
|
||||
self.lock_delay = 0.5 * pow(0.9, self.level-15)
|
||||
self.goal += 5 * self.level
|
||||
self.show_text("LEVEL %d" % self.level)
|
||||
|
||||
def new_piece(self):
|
||||
if not self.current_piece:
|
||||
self.current_piece = self.next_queue.pop(0)
|
||||
self.next_queue.append(self._random_piece())
|
||||
self.current_piece.position = self.INIT_POSITION
|
||||
if not self._move(Movement.DOWN):
|
||||
self.game_over()
|
||||
|
||||
def hold_piece(self):
|
||||
if self.current_piece.hold_enabled:
|
||||
self.current_piece, self.held_piece = self.held_piece, self.current_piece
|
||||
self.held_piece.minoes_positions = self.held_piece.MINOES_POSITIONS
|
||||
self.held_piece.hold_enabled = False
|
||||
self.new_piece()
|
||||
|
||||
def _move_rotate(self, movement, minoes_positions):
|
||||
potential_position = self.current_piece.position + movement
|
||||
if all(
|
||||
self.is_free_cell(potential_position+mino_position)
|
||||
for mino_position in minoes_positions
|
||||
):
|
||||
self.position = potential_position
|
||||
if self.current_piece.prelocked:
|
||||
self.postpone_lock()
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def _move(self, movement):
|
||||
if self._move_rotate(movement, self.current_piece.minoes_positions):
|
||||
self.current_piece.rotated_last = False
|
||||
return True
|
||||
else:
|
||||
if movement == Movement.DOWN and not self.current_piece.prelocked:
|
||||
self.prelock()
|
||||
return False
|
||||
|
||||
def _rotate(self, direction):
|
||||
rotated_minoes_positions = tuple(
|
||||
Point(-direction*mino_position.y, direction*mino_position.x)
|
||||
for mino_position in self.current_piece.minoes_positions
|
||||
)
|
||||
for rotation_point, liberty_degree in enumerate(self.current_piece.SUPER_ROTATION_SYSTEM[self.current_piece.orientation][direction], start=1):
|
||||
potential_position = self.position + liberty_degree
|
||||
if self._move_rotate(potential_position, rotated_minoes_positions):
|
||||
self.current_piece.orientation = (self.current_piece.orientation+direction) % 4
|
||||
self.current_piece.minoes_position = rotated_minoes_positions
|
||||
self.current_piece.rotated_last = True
|
||||
if rotation_point == 5:
|
||||
self.current_piece.rotation_point_5_used = True
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def move_left(self):
|
||||
self._move(Movement.LEFT)
|
||||
|
||||
def move_right(self):
|
||||
self._move(Movement.RIGHT)
|
||||
|
||||
def soft_drop(self):
|
||||
if self._move(Movement.DOWN):
|
||||
self.rows_dropped(1)
|
||||
|
||||
def hard_drop(self):
|
||||
points = 0
|
||||
while self._move(Movement.DOWN):
|
||||
points += 2
|
||||
self.rows_dropped(points)
|
||||
self.lock_piece()
|
||||
|
||||
def rows_dropped(self, points):
|
||||
self.update_score(points, "")
|
||||
|
||||
def fall(self):
|
||||
self._move(Movement.DOWN)
|
||||
|
||||
def rotate_clockwise(self):
|
||||
return self._rotate(Rotation.CLOCKWISE)
|
||||
|
||||
def rotate_counterclockwise(self):
|
||||
return self._rotate(Rotation.COUNTERCLOCKWISE)
|
||||
|
||||
def is_free_cell(self, position):
|
||||
return (
|
||||
0 <= position.x < self.MATRIX_COLS
|
||||
and position.y < self.MATRIX_ROWS
|
||||
and not (position.y >= 0 and self.matrix[position.y][position.x] != Mino.NO_MINO)
|
||||
)
|
||||
|
||||
def prelock(self):
|
||||
"""
|
||||
Schedules self.lock in self.lock_delay
|
||||
"""
|
||||
raise NotImplementedError
|
||||
|
||||
def postpone_lock(self):
|
||||
"""
|
||||
Reset timer calling self.lock to self.lock_delay
|
||||
"""
|
||||
raise NotImplementedError
|
||||
|
||||
def lock_piece(self):
|
||||
if self.shape_fits(self.current_piece.position+Movement.DOWN, self.current_piece.minoes_positions):
|
||||
self.postpone_lock()
|
||||
return
|
||||
|
||||
t_spin = self.current_piece.t_spin()
|
||||
|
||||
for mino_position in self.current_piece.minoes_position:
|
||||
position = mino_position + self.current_piece.position
|
||||
if position.y >= 0:
|
||||
self.matrix[position.y][position.x] = self.current_piece.MINOES_TYPE
|
||||
else:
|
||||
self.game_over()
|
||||
return
|
||||
|
||||
nb_rows = 0
|
||||
for y, row in enumerate(self.cells):
|
||||
if all(mino for mino in row):
|
||||
self.cells.pop(y)
|
||||
self.cells.insert(0, [Mino.NO_MINO for x in range(self.NB_COLS)])
|
||||
nb_rows += 1
|
||||
self.current_piece = None
|
||||
self.piece_locked(nb_rows, t_spin)
|
||||
|
||||
if t_spin or nb_rows:
|
||||
points = self.SCORES[nb_rows][t_spin]
|
||||
self.goal -= points
|
||||
points *= 100 * self.level
|
||||
text = t_spin
|
||||
if t_spin and nb_rows:
|
||||
text += " "
|
||||
if nb_rows:
|
||||
text += self.SCORES[nb_rows]["name"]
|
||||
self.update_score(points, text)
|
||||
|
||||
self.combo = self.combo + 1 if nb_rows else -1
|
||||
if self.combo >= 1:
|
||||
points = (20 if nb_rows==1 else 50) * self.combo * self.level
|
||||
text = "COMBO x%d" % self.combo
|
||||
self.update_score(points, text)
|
||||
|
||||
if self.goal <= 0:
|
||||
self.new_level()
|
||||
|
||||
self.new_piece()
|
||||
|
||||
def update_score(self, points, text):
|
||||
self.score += points
|
||||
if self.score > self.high_score:
|
||||
self.high_score = self.score
|
||||
self.show_text("%s\n%d" % (text, points))
|
||||
|
||||
def show_text(self, text):
|
||||
print(text)
|
||||
|
||||
def pause(self):
|
||||
self.time = time.time() - self.time
|
||||
|
||||
def resume(self):
|
||||
self.time = time.time() - self.time
|
||||
|
||||
def game_over(self):
|
||||
self.show_text("GAME OVER")
|
@ -1,9 +1,8 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
from .pytetris import Tetris, Mino, Point
|
||||
|
||||
import sys
|
||||
import os
|
||||
import subprocess
|
||||
import psutil
|
||||
|
||||
try:
|
||||
import curses
|
||||
@ -14,9 +13,8 @@ You can install it on Windows with:
|
||||
pip install --user windows-curses"""
|
||||
)
|
||||
else:
|
||||
curses.COLOR_ORANGE = curses.COLOR_WHITE
|
||||
curses.COLOR_ORANGE = 8
|
||||
|
||||
import random
|
||||
import sched
|
||||
import time
|
||||
import os
|
||||
@ -24,9 +22,9 @@ import locale
|
||||
import subprocess
|
||||
|
||||
try:
|
||||
from configparser import ConfigParser
|
||||
import configparser
|
||||
except ImportError: # Python2
|
||||
from ConfigParser import SafeConfigParser as ConfigParser
|
||||
import ConfigParser as configparser
|
||||
|
||||
|
||||
DIR_NAME = "Terminis"
|
||||
@ -34,30 +32,10 @@ HELP_MSG = """terminis [options]
|
||||
|
||||
Tetris clone for terminal
|
||||
|
||||
--help\t-h\tshow command usage (this message)
|
||||
--edit\t-e\tedit controls in text editor
|
||||
--reset\t-r\treset to default controls settings
|
||||
--level=n\t\tstart at level n (integer between 1 and 15)"""
|
||||
|
||||
|
||||
class Rotation:
|
||||
CLOCKWISE = 1
|
||||
COUNTERCLOCKWISE = -1
|
||||
|
||||
|
||||
class Point:
|
||||
def __init__(self, x, y):
|
||||
self.x = x
|
||||
self.y = y
|
||||
|
||||
def __add__(self, other):
|
||||
return Point(self.x+other.x, self.y+other.y)
|
||||
|
||||
|
||||
class Movement:
|
||||
LEFT = Point(-1, 0)
|
||||
RIGHT = Point(1, 0)
|
||||
DOWN = Point(0, 1)
|
||||
--help\tshow command usage (this message)
|
||||
--edit\tedit controls in text editor
|
||||
--reset\treset to default controls settings
|
||||
--level=n\tstart at level n (integer between 1 and 15)"""
|
||||
|
||||
|
||||
class Scheduler(sched.scheduler, dict):
|
||||
@ -82,181 +60,32 @@ class Scheduler(sched.scheduler, dict):
|
||||
|
||||
def cancel(self, name):
|
||||
if name in self:
|
||||
try:
|
||||
sched.scheduler.cancel(self, self.pop(name))
|
||||
except:
|
||||
sys.exit(name)
|
||||
|
||||
|
||||
scheduler = Scheduler()
|
||||
|
||||
|
||||
class Tetromino:
|
||||
SUPER_ROTATION_SYSTEM = (
|
||||
{
|
||||
Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
|
||||
Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)),
|
||||
},
|
||||
{
|
||||
Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)),
|
||||
Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)),
|
||||
},
|
||||
{
|
||||
Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)),
|
||||
Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
|
||||
},
|
||||
{
|
||||
Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, -2), Point(-1, -2)),
|
||||
Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, 2), Point(-1, -2))
|
||||
}
|
||||
)
|
||||
lock_delay = 0.5
|
||||
fall_delay = 1
|
||||
color_pair = curses.COLOR_BLACK
|
||||
|
||||
def __init__(self, matrix, position):
|
||||
self.matrix = matrix
|
||||
self.position = position
|
||||
self.minoes_positions = self.MINOES_POSITIONS
|
||||
self.orientation = 0
|
||||
self.rotation_point_5_used = False
|
||||
self.rotated_last = False
|
||||
self.hold_enabled = True
|
||||
|
||||
def move_rotate(self, movement, minoes_positions):
|
||||
potential_position = self.position + movement
|
||||
if all(
|
||||
self.matrix.is_free_cell(potential_position+mino_position)
|
||||
for mino_position in minoes_positions
|
||||
):
|
||||
self.position = potential_position
|
||||
if "lock" in scheduler:
|
||||
scheduler.cancel("lock")
|
||||
scheduler.single_shot("lock", self.lock_delay, self.matrix.lock)
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def move(self, movement, lock=True, refresh=True):
|
||||
if self.move_rotate(movement, self.minoes_positions):
|
||||
self.rotated_last = False
|
||||
if refresh:
|
||||
self.matrix.refresh()
|
||||
return True
|
||||
else:
|
||||
if (
|
||||
lock
|
||||
and movement == Movement.DOWN
|
||||
and "lock" not in scheduler
|
||||
):
|
||||
scheduler.single_shot("lock", self.lock_delay, self.matrix.lock)
|
||||
self.matrix.refresh()
|
||||
return False
|
||||
|
||||
def rotate(self, direction):
|
||||
rotated_minoes_positions = tuple(
|
||||
Point(-direction*mino_position.y, direction*mino_position.x)
|
||||
for mino_position in self.minoes_positions
|
||||
)
|
||||
for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
|
||||
if self.move_rotate(liberty_degree, rotated_minoes_positions):
|
||||
self.minoes_positions = rotated_minoes_positions
|
||||
self.orientation = (self.orientation+direction) % 4
|
||||
self.rotated_last = False
|
||||
if rotation_point == 5:
|
||||
self.rotation_point_5_used = True
|
||||
self.matrix.refresh()
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def soft_drop(self):
|
||||
if self.move(Movement.DOWN):
|
||||
self.matrix.game.stats.piece_dropped(1)
|
||||
|
||||
def hard_drop(self):
|
||||
lines = 0
|
||||
while self.move(Movement.DOWN, lock=False, refresh=False):
|
||||
lines += 2
|
||||
self.matrix.refresh()
|
||||
self.matrix.game.stats.piece_dropped(lines)
|
||||
self.matrix.lock()
|
||||
|
||||
def fall(self):
|
||||
self.move(Movement.DOWN)
|
||||
|
||||
def t_spin(self):
|
||||
return ""
|
||||
|
||||
|
||||
class O(Tetromino):
|
||||
SUPER_ROTATION_SYSTEM = tuple()
|
||||
MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1))
|
||||
COLOR = curses.COLOR_YELLOW
|
||||
|
||||
def rotate(self, direction):
|
||||
return False
|
||||
|
||||
class I(Tetromino):
|
||||
SUPER_ROTATION_SYSTEM = (
|
||||
{
|
||||
Rotation.COUNTERCLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
|
||||
Rotation.CLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
|
||||
},
|
||||
{
|
||||
Rotation.COUNTERCLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
|
||||
Rotation.CLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
|
||||
},
|
||||
{
|
||||
Rotation.COUNTERCLOCKWISE: (Point(0, -1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
|
||||
Rotation.CLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
|
||||
},
|
||||
{
|
||||
Rotation.COUNTERCLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
|
||||
Rotation.CLOCKWISE: (Point(0, 1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
|
||||
},
|
||||
)
|
||||
MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(2, 0))
|
||||
COLOR = curses.COLOR_CYAN
|
||||
|
||||
class T(Tetromino):
|
||||
MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, 0))
|
||||
COLOR = curses.COLOR_MAGENTA
|
||||
T_SLOT = (Point(-1, -1), Point(1, -1), Point(1, 1), Point(-1, 1))
|
||||
|
||||
def t_spin(self):
|
||||
if self.rotated_last:
|
||||
a = not self.matrix.is_free_cell(self.position+self.T_SLOT[self.orientation])
|
||||
b = not self.matrix.is_free_cell(self.position+self.T_SLOT[(1+self.orientation)%4])
|
||||
c = not self.matrix.is_free_cell(self.position+self.T_SLOT[(3+self.orientation)%4])
|
||||
d = not self.matrix.is_free_cell(self.position+self.T_SLOT[(2+self.orientation)%4])
|
||||
|
||||
if self.rotation_point_5_used or (a and b and (c or d)):
|
||||
return "T-SPIN"
|
||||
elif c and d and (a or b):
|
||||
return "MINI T-SPIN"
|
||||
return ""
|
||||
|
||||
class L(Tetromino):
|
||||
MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(1, -1))
|
||||
COLOR = curses.COLOR_ORANGE
|
||||
|
||||
class J(Tetromino):
|
||||
MINOES_POSITIONS = (Point(-1, -1), Point(-1, 0), Point(0, 0), Point(1, 0))
|
||||
COLOR = curses.COLOR_BLUE
|
||||
|
||||
class S(Tetromino):
|
||||
MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, -1))
|
||||
COLOR = curses.COLOR_GREEN
|
||||
|
||||
class Z(Tetromino):
|
||||
MINOES_POSITIONS = (Point(-1, -1), Point(0, -1), Point(0, 0), Point(1, 0))
|
||||
COLOR = curses.COLOR_RED
|
||||
|
||||
|
||||
class Window:
|
||||
def __init__(self, width, height, begin_x, begin_y):
|
||||
MINO_COLOR = {
|
||||
Mino.O: 0,
|
||||
Mino.I: 0,
|
||||
Mino.T: 0,
|
||||
Mino.L: 0,
|
||||
Mino.J: 0,
|
||||
Mino.S: 0,
|
||||
Mino.Z: 0
|
||||
}
|
||||
|
||||
def __init__(self, game, width, height, begin_x, begin_y):
|
||||
self.game = game
|
||||
self.window = curses.newwin(height, width, begin_y, begin_x)
|
||||
if self.TITLE:
|
||||
self.title_begin_x = (width-len(self.TITLE)) // 2 + 1
|
||||
self.piece = None
|
||||
self.refresh()
|
||||
|
||||
def draw_border(self):
|
||||
self.window.erase()
|
||||
@ -264,14 +93,14 @@ class Window:
|
||||
if self.TITLE:
|
||||
self.window.addstr(0, self.title_begin_x, self.TITLE, curses.A_BOLD)
|
||||
|
||||
def draw_piece(self):
|
||||
if self.piece:
|
||||
if "lock" in scheduler:
|
||||
attr = self.piece.color_pair | curses.A_BLINK | curses.A_REVERSE
|
||||
def draw_piece(self, piece, position):
|
||||
if piece:
|
||||
if piece.prelocked:
|
||||
attr = self.MINO_COLOR[piece.MINOES_TYPE] | curses.A_BLINK | curses.A_REVERSE
|
||||
else:
|
||||
attr = self.piece.color_pair
|
||||
for mino_position in self.piece.minoes_positions:
|
||||
position = mino_position + self.piece.position
|
||||
attr = self.MINO_COLOR[piece.MINOES_TYPE]
|
||||
for mino_position in piece.minoes_positions:
|
||||
position = mino_position + position
|
||||
self.draw_mino(position.x, position.y, attr)
|
||||
|
||||
def draw_mino(self, x, y, attr):
|
||||
@ -284,19 +113,17 @@ class Matrix(Window):
|
||||
NB_LINES = 21
|
||||
WIDTH = NB_COLS*2+2
|
||||
HEIGHT = NB_LINES+1
|
||||
PIECE_POSITION = Point(4, -1)
|
||||
TITLE = ""
|
||||
|
||||
def __init__(self, game, begin_x, begin_y):
|
||||
begin_x += (game.WIDTH - self.WIDTH) // 2
|
||||
begin_y += (game.HEIGHT - self.HEIGHT) // 2
|
||||
self.game = game
|
||||
self.cells = [
|
||||
[None for x in range(self.NB_COLS)]
|
||||
for y in range(self.NB_LINES)
|
||||
]
|
||||
self.piece = None
|
||||
Window.__init__(self, self.WIDTH, self.HEIGHT, begin_x, begin_y)
|
||||
Window.__init__(self, game, self.WIDTH, self.HEIGHT, begin_x, begin_y)
|
||||
|
||||
def refresh(self, paused=False):
|
||||
self.draw_border()
|
||||
@ -307,183 +134,74 @@ class Matrix(Window):
|
||||
for x, color in enumerate(line):
|
||||
if color is not None:
|
||||
self.draw_mino(x, y, color)
|
||||
self.draw_piece()
|
||||
self.draw_piece(self.game.current_piece, self.game.current_piece.position)
|
||||
self.window.refresh()
|
||||
|
||||
def is_free_cell(self, position):
|
||||
return (
|
||||
0 <= position.x < self.NB_COLS
|
||||
and position.y < self.NB_LINES
|
||||
and not (position.y >= 0 and self.cells[position.y][position.x] is not None)
|
||||
)
|
||||
|
||||
def lock(self):
|
||||
if not self.piece.move(Movement.DOWN):
|
||||
scheduler.cancel("fall")
|
||||
|
||||
t_spin = self.piece.t_spin()
|
||||
|
||||
for mino_position in self.piece.minoes_positions:
|
||||
position = mino_position + self.piece.position
|
||||
if position.y >= 0:
|
||||
self.cells[position.y][position.x] = self.piece.color_pair
|
||||
else:
|
||||
self.game.over()
|
||||
return
|
||||
|
||||
nb_lines_cleared = 0
|
||||
for y, line in enumerate(self.cells):
|
||||
if all(mino for mino in line):
|
||||
self.cells.pop(y)
|
||||
self.cells.insert(0, [None for x in range(self.NB_COLS)])
|
||||
nb_lines_cleared += 1
|
||||
|
||||
self.game.stats.piece_locked(nb_lines_cleared, t_spin)
|
||||
self.piece = None
|
||||
self.game.new_piece()
|
||||
|
||||
|
||||
class HoldNext(Window):
|
||||
HEIGHT = 6
|
||||
PIECE_POSITION = Point(6, 3)
|
||||
|
||||
def __init__(self, width, begin_x, begin_y):
|
||||
Window.__init__(self, width, self.HEIGHT, begin_x, begin_y)
|
||||
|
||||
def refresh(self, paused=False):
|
||||
self.draw_border()
|
||||
if not paused:
|
||||
self.draw_piece()
|
||||
self.window.refresh()
|
||||
def __init__(self, game, width, begin_x, begin_y):
|
||||
Window.__init__(self, game, width, self.HEIGHT, begin_x, begin_y)
|
||||
|
||||
|
||||
class Hold(HoldNext):
|
||||
TITLE = "HOLD"
|
||||
|
||||
def refresh(self, paused=False):
|
||||
self.draw_border()
|
||||
if not paused:
|
||||
self.draw_piece(self.game.held_piece, self.PIECE_POSITION)
|
||||
self.window.refresh()
|
||||
|
||||
|
||||
class Next(HoldNext):
|
||||
TITLE = "NEXT"
|
||||
|
||||
def refresh(self, paused=False):
|
||||
self.draw_border()
|
||||
if not paused:
|
||||
self.draw_piece(self.game.next_queue[0], self.PIECE_POSITION)
|
||||
self.window.refresh()
|
||||
|
||||
|
||||
class Stats(Window):
|
||||
SCORES = (
|
||||
{"name": "", "": 0, "MINI T-SPIN": 1, "T-SPIN": 4},
|
||||
{"name": "SINGLE", "": 1, "MINI T-SPIN": 2, "T-SPIN": 8},
|
||||
{"name": "DOUBLE", "": 3, "T-SPIN": 12},
|
||||
{"name": "TRIPLE", "": 5, "T-SPIN": 16},
|
||||
{"name": "TETRIS", "": 8}
|
||||
)
|
||||
TITLE = "STATS"
|
||||
FILE_NAME = ".high_score"
|
||||
if sys.platform == "win32":
|
||||
DIR_PATH = os.environ.get("appdata", os.path.expanduser(r"~\Appdata\Roaming"))
|
||||
DIR_PATH = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
|
||||
else:
|
||||
DIR_PATH = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
|
||||
DIR_PATH = os.path.join(DIR_PATH, DIR_NAME)
|
||||
FILE_PATH = os.path.join(DIR_PATH, FILE_NAME)
|
||||
|
||||
def __init__(self, game, width, height, begin_x, begin_y):
|
||||
for arg in sys.argv[1:]:
|
||||
if arg.startswith("--level="):
|
||||
try:
|
||||
self.level = int(arg[8:])
|
||||
except ValueError:
|
||||
sys.exit(HELP_MSG)
|
||||
else:
|
||||
self.level = max(1, self.level)
|
||||
self.level = min(15, self.level)
|
||||
self.level -= 1
|
||||
break
|
||||
else:
|
||||
self.level = 0
|
||||
|
||||
self.game = game
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.goal = 0
|
||||
self.score = 0
|
||||
try:
|
||||
with open(self.FILE_PATH, "r") as f:
|
||||
self.high_score = int(f.read())
|
||||
except:
|
||||
self.high_score = 0
|
||||
self.combo = -1
|
||||
self.time = time.time()
|
||||
self.lines_cleared = 0
|
||||
self.strings = []
|
||||
Window.__init__(self, width, height, begin_x, begin_y)
|
||||
self.new_level()
|
||||
Window.__init__(self, game, width, height, begin_x, begin_y)
|
||||
|
||||
def refresh(self):
|
||||
self.draw_border()
|
||||
self.window.addstr(2, 2, "SCORE\t{:n}".format(self.score))
|
||||
if self.score >= self.high_score:
|
||||
self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score), curses.A_BLINK|curses.A_BOLD)
|
||||
self.window.addstr(2, 2, "SCORE\t{:n}".format(self.game.score))
|
||||
if self.game.score >= self.game.high_score:
|
||||
self.window.addstr(3, 2, "HIGH\t{:n}".format(self.game.high_score), curses.A_BLINK|curses.A_BOLD)
|
||||
else:
|
||||
self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score))
|
||||
self.window.addstr(5, 2, "LEVEL\t%d" % self.level)
|
||||
self.window.addstr(6, 2, "GOAL\t%d" % self.goal)
|
||||
self.window.addstr(7, 2, "LINES\t%d" % self.lines_cleared)
|
||||
start_y = self.height - len(self.strings) - 2
|
||||
for y, string in enumerate(self.strings, start=start_y):
|
||||
x = (self.width-len(string)) // 2 + 1
|
||||
self.window.addstr(y, x, string)
|
||||
self.window.addstr(3, 2, "HIGH\t{:n}".format(self.game.high_score))
|
||||
self.window.addstr(5, 2, "LEVEL\t%d" % self.game.level)
|
||||
self.window.addstr(6, 2, "GOAL\t%d" % self.game.goal)
|
||||
self.refresh_time()
|
||||
|
||||
def refresh_time(self):
|
||||
t = time.localtime(time.time() - self.time)
|
||||
t = time.localtime(time.time() - self.game.time)
|
||||
self.window.addstr(4, 2, "TIME\t%02d:%02d:%02d" % (t.tm_hour-1, t.tm_min, t.tm_sec))
|
||||
self.window.refresh()
|
||||
|
||||
def new_level(self):
|
||||
self.level += 1
|
||||
if self.level <= 20:
|
||||
Tetromino.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1)
|
||||
if self.level > 15:
|
||||
Tetromino.lock_delay = 0.5 * pow(0.9, self.level-15)
|
||||
self.goal += 5 * self.level
|
||||
self.refresh()
|
||||
|
||||
def piece_dropped(self, lines):
|
||||
self.score += lines
|
||||
if self.score > self.high_score:
|
||||
self.high_score = self.score
|
||||
self.refresh()
|
||||
|
||||
def piece_locked(self, nb_lines, t_spin):
|
||||
self.strings = []
|
||||
|
||||
if t_spin:
|
||||
self.strings.append(t_spin)
|
||||
if nb_lines:
|
||||
self.strings.append(self.SCORES[nb_lines]["name"])
|
||||
self.combo += 1
|
||||
else:
|
||||
self.combo = -1
|
||||
|
||||
if nb_lines or t_spin:
|
||||
self.lines_cleared += nb_lines
|
||||
ds = self.SCORES[nb_lines][t_spin]
|
||||
self.goal -= ds
|
||||
ds *= 100 * self.level
|
||||
self.score += ds
|
||||
self.strings.append(str(ds))
|
||||
|
||||
if self.combo >= 1:
|
||||
self.strings.append("COMBO x%d" % self.combo)
|
||||
ds = (20 if nb_lines==1 else 50) * self.combo * self.level
|
||||
self.score += ds
|
||||
self.strings.append(str(ds))
|
||||
|
||||
if nb_lines == 4 or (nb_lines and t_spin):
|
||||
curses.beep()
|
||||
if self.score > self.high_score:
|
||||
self.high_score = self.score
|
||||
if self.goal <= 0:
|
||||
self.new_level()
|
||||
else:
|
||||
self.refresh()
|
||||
|
||||
def save(self):
|
||||
if not os.path.exists(self.DIR_PATH):
|
||||
os.makedirs(self.DIR_PATH)
|
||||
@ -495,10 +213,10 @@ class Stats(Window):
|
||||
print(e)
|
||||
|
||||
|
||||
class ControlsParser(ConfigParser):
|
||||
class ControlsParser(configparser.SafeConfigParser):
|
||||
FILE_NAME = "config.cfg"
|
||||
if sys.platform == "win32":
|
||||
DIR_PATH = os.environ.get("appdata", os.path.expanduser(r"~\Appdata\Roaming"))
|
||||
DIR_PATH = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
|
||||
else:
|
||||
DIR_PATH = os.environ.get("XDG_CONFIG_HOME", os.path.expanduser("~/.config"))
|
||||
DIR_PATH = os.path.join(DIR_PATH, DIR_NAME)
|
||||
@ -525,7 +243,7 @@ class ControlsParser(ConfigParser):
|
||||
}
|
||||
|
||||
def __init__(self):
|
||||
ConfigParser.__init__(self)
|
||||
configparser.SafeConfigParser.__init__(self)
|
||||
self.optionxform = str
|
||||
self.add_section(self.SECTION)
|
||||
for action, key in self.DEFAULTS.items():
|
||||
@ -564,10 +282,11 @@ class ControlsParser(ConfigParser):
|
||||
class ControlsWindow(Window, ControlsParser):
|
||||
TITLE = "CONTROLS"
|
||||
|
||||
def __init__(self, width, height, begin_x, begin_y):
|
||||
def __init__(self, game, width, height, begin_x, begin_y):
|
||||
ControlsParser.__init__(self)
|
||||
self.read(self.FILE_PATH)
|
||||
Window.__init__(self, width, height, begin_x, begin_y)
|
||||
Window.__init__(self, game, width, height, begin_x, begin_y)
|
||||
self.refresh()
|
||||
for action, key in self.items(self.SECTION):
|
||||
if key == "SPACE":
|
||||
self[action] = " "
|
||||
@ -584,40 +303,45 @@ class ControlsWindow(Window, ControlsParser):
|
||||
self.window.refresh()
|
||||
|
||||
|
||||
class Music:
|
||||
PATH = os.path.join(os.path.dirname(__file__), "music.sh")
|
||||
|
||||
def __init__(self):
|
||||
self.process = None
|
||||
|
||||
def play(self):
|
||||
self.process = subprocess.Popen(["sh", self.PATH])
|
||||
|
||||
def stop(self):
|
||||
if self.process:
|
||||
for proc in psutil.Process(self.process.pid).children(recursive=True):
|
||||
proc.terminate()
|
||||
self.process.terminate()
|
||||
self.process = None
|
||||
|
||||
|
||||
class Game:
|
||||
class Game(Tetris):
|
||||
WIDTH = 80
|
||||
HEIGHT = Matrix.HEIGHT
|
||||
AUTOREPEAT_DELAY = 0.02
|
||||
TETROMINOES = (O, I, T, L, J, S, Z)
|
||||
MINO_COLOR = {
|
||||
Mino.O: curses.COLOR_YELLOW,
|
||||
Mino.I: curses.COLOR_CYAN,
|
||||
Mino.T: curses.COLOR_MAGENTA,
|
||||
Mino.L: curses.COLOR_ORANGE,
|
||||
Mino.J: curses.COLOR_BLUE,
|
||||
Mino.S: curses.COLOR_GREEN,
|
||||
Mino.Z: curses.COLOR_RED
|
||||
}
|
||||
|
||||
HIGH_SCORE_FILE_NAME = ".high_score"
|
||||
if sys.platform == "win32":
|
||||
DATA_DIR_PATH = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
|
||||
else:
|
||||
DATA_DIR_PATH = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
|
||||
DATA_DIR_PATH = os.path.join(DATA_DIR_PATH, DIR_NAME)
|
||||
HIGH_SCORE_FILE_PATH = os.path.join(DATA_DIR_PATH, HIGH_SCORE_FILE_NAME)
|
||||
|
||||
def __init__(self, scr):
|
||||
try:
|
||||
with open(self.HIGH_SCORE_FILE_PATH, "r") as f:
|
||||
high_score = int(f.read())
|
||||
except:
|
||||
high_score = 0
|
||||
Tetris.__init__(self, high_score)
|
||||
|
||||
if curses.has_colors():
|
||||
curses.start_color()
|
||||
if curses.can_change_color():
|
||||
curses.init_color(curses.COLOR_YELLOW, 1000, 500, 0)
|
||||
for tetromino_class in self.TETROMINOES:
|
||||
curses.init_pair(tetromino_class.COLOR, tetromino_class.COLOR, curses.COLOR_WHITE)
|
||||
if tetromino_class.COLOR == curses.COLOR_ORANGE:
|
||||
tetromino_class.color_pair = curses.color_pair(curses.COLOR_YELLOW)
|
||||
for mino_type, color in self.MINO_COLOR.items():
|
||||
curses.init_pair(color, color, curses.COLOR_WHITE)
|
||||
if color == curses.COLOR_ORANGE:
|
||||
Window.MINO_COLOR[mino_type] = curses.color_pair(curses.COLOR_YELLOW)
|
||||
else:
|
||||
tetromino_class.color_pair = curses.color_pair(tetromino_class.COLOR)|curses.A_BOLD
|
||||
Window.MINO_COLOR[mino_type] = curses.color_pair(color)|curses.A_BOLD
|
||||
try:
|
||||
curses.curs_set(0)
|
||||
except curses.error:
|
||||
@ -633,55 +357,58 @@ class Game:
|
||||
right_x = left_x + Matrix.WIDTH + side_width + 2
|
||||
bottom_y = top_y + Hold.HEIGHT
|
||||
|
||||
self.matrix = Matrix(self, left_x, top_y)
|
||||
self.hold = Hold(side_width, left_x, top_y)
|
||||
self.next = Next(side_width, right_x, top_y)
|
||||
self.stats = Stats(self, side_width, side_height, left_x, bottom_y)
|
||||
self.controls = ControlsWindow(side_width, side_height, right_x, bottom_y)
|
||||
self.music = Music()
|
||||
self.matrix_window = Matrix(self, left_x, top_y)
|
||||
self.hold_window = Hold(self, side_width, left_x, top_y)
|
||||
self.next_window = Next(self, side_width, right_x, top_y)
|
||||
self.stats_window = Stats(self, side_width, side_height, left_x, bottom_y)
|
||||
self.controls_window = ControlsWindow(self, side_width, side_height, right_x, bottom_y)
|
||||
|
||||
self.actions = {
|
||||
self.controls["QUIT"]: self.quit,
|
||||
self.controls["PAUSE"]: self.pause,
|
||||
self.controls["HOLD"]: self.swap,
|
||||
self.controls["MOVE LEFT"]: lambda: self.matrix.piece.move(Movement.LEFT),
|
||||
self.controls["MOVE RIGHT"]: lambda: self.matrix.piece.move(Movement.RIGHT),
|
||||
self.controls["SOFT DROP"]: lambda: self.matrix.piece.soft_drop(),
|
||||
self.controls["ROTATE COUNTER"]: lambda: self.matrix.piece.rotate(Rotation.COUNTERCLOCKWISE),
|
||||
self.controls["ROTATE CLOCKWISE"]: lambda: self.matrix.piece.rotate(Rotation.CLOCKWISE),
|
||||
self.controls["HARD DROP"]: lambda: self.matrix.piece.hard_drop()
|
||||
self.controls_window["QUIT"]: self.quit,
|
||||
self.controls_window["PAUSE"]: self.pause,
|
||||
self.controls_window["HOLD"]: self.hold_piece,
|
||||
self.controls_window["MOVE LEFT"]: self.move_left,
|
||||
self.controls_window["MOVE RIGHT"]: self.move_right,
|
||||
self.controls_window["SOFT DROP"]: self.soft_drop,
|
||||
self.controls_window["ROTATE COUNTER"]: self.rotate_counterclockwise,
|
||||
self.controls_window["ROTATE CLOCKWISE"]: self.rotate_clockwise,
|
||||
self.controls_window["HARD DROP"]: self.hard_drop
|
||||
}
|
||||
|
||||
|
||||
self.paused = False
|
||||
self.random_bag = []
|
||||
self.next.piece = self.random_piece()
|
||||
self.new_piece()
|
||||
scheduler.repeat("time", 1, self.stats.refresh_time)
|
||||
scheduler.repeat("input", self.AUTOREPEAT_DELAY, self.process_input)
|
||||
self.music.play()
|
||||
|
||||
for arg in sys.argv[1:]:
|
||||
if arg.startswith("--level="):
|
||||
try:
|
||||
level = int(arg[8:])
|
||||
except ValueError:
|
||||
sys.exit(HELP_MSG)
|
||||
else:
|
||||
level = max(1, level)
|
||||
level = min(15, level)
|
||||
break
|
||||
else:
|
||||
level = 1
|
||||
self.new_game(level)
|
||||
|
||||
self.matrix_window.refresh()
|
||||
self.hold_window.refresh()
|
||||
self.next_window.refresh()
|
||||
self.stats_window.refresh()
|
||||
|
||||
scheduler.repeat("time", 1, self.stats_window.refresh_time)
|
||||
scheduler.repeat("input", self.AUTOSHIFT_DELAY, self.process_input)
|
||||
|
||||
try:
|
||||
scheduler.run()
|
||||
except KeyboardInterrupt:
|
||||
self.quit()
|
||||
|
||||
def random_piece(self):
|
||||
if not self.random_bag:
|
||||
self.random_bag = list(self.TETROMINOES)
|
||||
random.shuffle(self.random_bag)
|
||||
return self.random_bag.pop()(self.matrix, Next.PIECE_POSITION)
|
||||
|
||||
def new_piece(self):
|
||||
scheduler.cancel("lock")
|
||||
if not self.matrix.piece:
|
||||
self.matrix.piece, self.next.piece = self.next.piece, self.random_piece()
|
||||
self.next.refresh()
|
||||
self.matrix.piece.position = Matrix.PIECE_POSITION
|
||||
if self.matrix.piece.move(Movement.DOWN):
|
||||
scheduler.repeat("fall", Tetromino.fall_delay, self.matrix.piece.fall)
|
||||
self.matrix.refresh()
|
||||
else:
|
||||
self.over()
|
||||
Tetris.new_piece(self)
|
||||
self.next_window.refresh()
|
||||
self.matrix_window.refresh()
|
||||
|
||||
def process_input(self):
|
||||
try:
|
||||
@ -690,86 +417,76 @@ class Game:
|
||||
pass
|
||||
else:
|
||||
action()
|
||||
self.matrix_window.refresh()
|
||||
|
||||
def pause(self):
|
||||
self.stats.time = time.time() - self.stats.time
|
||||
Tetris.pause(self)
|
||||
self.paused = True
|
||||
self.hold.refresh(paused=True)
|
||||
self.matrix.refresh(paused=True)
|
||||
self.next.refresh(paused=True)
|
||||
self.hold_window.refresh(paused=True)
|
||||
self.matrix_window.refresh(paused=True)
|
||||
self.next_window.refresh(paused=True)
|
||||
self.scr.timeout(-1)
|
||||
self.music.stop()
|
||||
|
||||
while True:
|
||||
key = self.scr.getkey()
|
||||
if key == self.controls["QUIT"]:
|
||||
if key == self.controls_window["QUIT"]:
|
||||
self.quit()
|
||||
break
|
||||
elif key == self.controls["PAUSE"]:
|
||||
elif key == self.controls_window["PAUSE"]:
|
||||
self.scr.timeout(0)
|
||||
self.hold_window.refresh()
|
||||
self.matrix_window.refresh()
|
||||
self.next_window.refresh()
|
||||
self.stats_window.time = time.time() - self.stats_window.time
|
||||
break
|
||||
|
||||
self.scr.timeout(0)
|
||||
self.hold.refresh()
|
||||
self.matrix.refresh()
|
||||
self.next.refresh()
|
||||
self.stats.time = time.time() - self.stats.time
|
||||
self.music.play()
|
||||
def hold_piece(self):
|
||||
Tetris.hold_piece(self)
|
||||
self.hold_window.refresh()
|
||||
|
||||
def swap(self):
|
||||
if self.matrix.piece.hold_enabled:
|
||||
scheduler.cancel("fall")
|
||||
scheduler.cancel("lock")
|
||||
self.matrix.piece, self.hold.piece = self.hold.piece, self.matrix.piece
|
||||
self.hold.piece.position = self.hold.PIECE_POSITION
|
||||
self.hold.piece.minoes_positions = self.hold.piece.MINOES_POSITIONS
|
||||
self.hold.piece.hold_enabled = False
|
||||
self.hold.refresh()
|
||||
self.new_piece()
|
||||
|
||||
def over(self):
|
||||
self.stats.time = time.time() - self.stats.time
|
||||
self.matrix.refresh()
|
||||
def game_over(self):
|
||||
Tetris.game_over(self)
|
||||
self.time = time.time() - self.time
|
||||
self.matrix_window.refresh()
|
||||
if curses.has_colors():
|
||||
for tetromino_class in self.TETROMINOES:
|
||||
curses.init_pair(tetromino_class.COLOR, tetromino_class.COLOR, curses.COLOR_BLACK)
|
||||
for color in self.MINO_COLOR.values():
|
||||
curses.init_pair(color, color, curses.COLOR_BLACK)
|
||||
for y, word in enumerate((("GA", "ME") ,("OV", "ER")), start=Matrix.NB_LINES//2):
|
||||
for x, syllable in enumerate(word, start=Matrix.NB_COLS//2-1):
|
||||
color = self.matrix.cells[y][x]
|
||||
color = self.matrix[y][x]
|
||||
if color is None:
|
||||
color = curses.COLOR_BLACK
|
||||
else:
|
||||
color |= curses.A_REVERSE
|
||||
self.matrix.window.addstr(y, x*2+1, syllable, color)
|
||||
self.matrix.window.refresh()
|
||||
self.matrix_window.window.addstr(y, x*2+1, syllable, color)
|
||||
self.matrix_window.window.refresh()
|
||||
curses.beep()
|
||||
self.scr.timeout(-1)
|
||||
while self.scr.getkey() != self.controls["QUIT"]:
|
||||
while self.scr.getkey() != self.controls_window["QUIT"]:
|
||||
pass
|
||||
self.stats.time = time.time() - self.stats.time
|
||||
self.time = time.time() - self.time
|
||||
self.quit()
|
||||
|
||||
def quit(self):
|
||||
self.stats.save()
|
||||
t = time.localtime(time.time() - self.stats.time)
|
||||
self.music.stop()
|
||||
self.stats_window.save()
|
||||
t = time.localtime(time.time() - self.time)
|
||||
sys.exit(
|
||||
"SCORE\t{:n}\n".format(self.stats.score) +
|
||||
"HIGH\t{:n}\n".format(self.stats.high_score) +
|
||||
"SCORE\t{:n}\n".format(self.score) +
|
||||
"HIGH\t{:n}\n".format(self.high_score) +
|
||||
"TIME\t%02d:%02d:%02d\n" % (t.tm_hour-1, t.tm_min, t.tm_sec) +
|
||||
"LEVEL\t%d\n" % self.stats.level +
|
||||
"LINES\t%d" % self.stats.lines_cleared
|
||||
"LEVEL\t%d\n" % self.level
|
||||
)
|
||||
|
||||
|
||||
def main():
|
||||
if "--help" in sys.argv[1:] or "-h" in sys.argv[1:] or "/?" in sys.argv[1:]:
|
||||
if "--help" in sys.argv[1:] or "/?" in sys.argv[1:]:
|
||||
print(HELP_MSG)
|
||||
else:
|
||||
if "--reset" in sys.argv[1:] or "-r" in sys.argv[1:]:
|
||||
if "--reset" in sys.argv[1:]:
|
||||
controls = ControlsParser()
|
||||
controls.reset()
|
||||
controls.edit()
|
||||
elif "--edit" in sys.argv[1:] or "-e" in sys.argv[1:]:
|
||||
elif "--edit" in sys.argv[1:]:
|
||||
ControlsParser().edit()
|
||||
|
||||
locale.setlocale(locale.LC_ALL, '')
|
||||
|
Loading…
x
Reference in New Issue
Block a user