363 lines
12 KiB
Python
363 lines
12 KiB
Python
# -*- coding: utf-8 -*-
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import random
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import time
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class Rotation:
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CLOCKWISE = 1
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COUNTERCLOCKWISE = -1
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class Point:
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def __init__(self, x, y):
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self.x = x
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self.y = y
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def __add__(self, other):
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return Point(self.x+other.x, self.y+other.y)
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def __eq__(self, other):
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return self.x == other.x and self.y == other.y
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class Movement:
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LEFT = Point(-1, 0)
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RIGHT = Point(1, 0)
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DOWN = Point(0, 1)
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class Mino:
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NO_MINO = 0
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I = 1
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J = 2
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L = 3
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O = 4
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S = 5
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T = 6
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Z = 7
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class Tetromino:
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SUPER_ROTATION_SYSTEM = (
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
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Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)),
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Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)),
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Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, -2), Point(-1, -2)),
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Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, 2), Point(-1, -2))
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}
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)
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INIT_POSITION = Point(4, -1)
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LOCK_DELAY = 0.5
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def __init__(self):
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self.position = self.INIT_POSITION
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self.minoes_positions = self.MINOES_POSITIONS
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self.orientation = 0
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self.rotation_point_5_used = False
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self.rotated_last = False
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self.hold_enabled = True
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self.prelocked = False
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def t_spin(self):
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return ""
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class O(Tetromino):
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MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1))
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MINOES_TYPE = Mino.O
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SUPER_ROTATION_SYSTEM = (tuple(),)
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def _rotate(self, direction):
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return False
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class I(Tetromino):
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SUPER_ROTATION_SYSTEM = (
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
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Rotation.CLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
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Rotation.CLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, -1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
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Rotation.CLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
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Rotation.CLOCKWISE: (Point(0, 1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
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},
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)
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MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(2, 0))
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MINOES_TYPE = Mino.I
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class T(Tetromino):
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MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, 0))
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MINOES_TYPE = Mino.T
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T_SLOT = (Point(-1, -1), Point(1, -1), Point(1, 1), Point(-1, 1))
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def t_spin(self):
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if self.rotated_last:
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a = not self.matrix.is_free_cell(self.position+self.T_SLOT[self.orientation])
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b = not self.matrix.is_free_cell(self.position+self.T_SLOT[(1+self.orientation)%4])
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c = not self.matrix.is_free_cell(self.position+self.T_SLOT[(3+self.orientation)%4])
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d = not self.matrix.is_free_cell(self.position+self.T_SLOT[(2+self.orientation)%4])
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if self.rotation_point_5_used or (a and b and (c or d)):
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return "T-SPIN"
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elif c and d and (a or b):
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return "MINI T-SPIN"
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return ""
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class L(Tetromino):
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MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(1, -1))
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MINOES_TYPE = Mino.L
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class J(Tetromino):
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MINOES_POSITIONS = (Point(-1, -1), Point(-1, 0), Point(0, 0), Point(1, 0))
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MINOES_TYPE = Mino.J
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class S(Tetromino):
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MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, -1))
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MINOES_TYPE = Mino.S
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class Z(Tetromino):
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MINOES_POSITIONS = (Point(-1, -1), Point(0, -1), Point(0, 0), Point(1, 0))
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MINOES_TYPE = Mino.Z
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class Tetris:
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TETROMINOES = (O, I, T, L, J, S, Z)
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LEN_NEXT_QUEUE = 1
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MATRIX_ROWS = 20
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MATRIX_COLS = 10
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INIT_POSITION = Point(4, 0)
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FALL_DELAY = 1
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LOCK_DELAY = 0.5
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AUTOSHIFT_DELAY = 0.2
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INIT_POSITION = Point(4, -1)
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SCORES = (
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{"name": "", "": 0, "MINI T-SPIN": 1, "T-SPIN": 4},
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{"name": "SINGLE", "": 1, "MINI T-SPIN": 2, "T-SPIN": 8},
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{"name": "DOUBLE", "": 3, "T-SPIN": 12},
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{"name": "TRIPLE", "": 5, "T-SPIN": 16},
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{"name": "TETRIS", "": 8}
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)
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def __init__(self, high_score=0):
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self.high_score = high_score
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def _random_piece(self):
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if not self.random_bag:
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self.random_bag = list(self.TETROMINOES)
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random.shuffle(self.random_bag)
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return self.random_bag.pop()()
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def new_game(self, level=1):
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self.matrix = [
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[Mino.NO_MINO for x in range(self.MATRIX_COLS)]
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for y in range(self.MATRIX_ROWS)
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]
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self.level = level - 1
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self.goal = 0
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self.score = 0
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self.random_bag = []
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self.next_queue = [
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self._random_piece()
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for _ in range(self.LEN_NEXT_QUEUE)
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]
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self.held_piece = None
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self.fall_delay = self.FALL_DELAY
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self.lock_delay = self.LOCK_DELAY
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self.time = time.time()
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self.next_level()
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self.current_piece = None
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self.new_piece()
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def next_level(self):
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self.level += 1
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if self.level <= 20:
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self.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1)
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if self.level > 15:
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self.lock_delay = 0.5 * pow(0.9, self.level-15)
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self.goal += 5 * self.level
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self.show_text("LEVEL %d" % self.level)
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def new_piece(self):
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if not self.current_piece:
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self.current_piece = self.next_queue.pop(0)
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self.next_queue.append(self._random_piece())
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self.current_piece.position = self.INIT_POSITION
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if not self._move(Movement.DOWN):
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self.game_over()
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def hold_piece(self):
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if self.current_piece.hold_enabled:
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self.current_piece, self.held_piece = self.held_piece, self.current_piece
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self.held_piece.minoes_positions = self.held_piece.MINOES_POSITIONS
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self.held_piece.hold_enabled = False
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self.new_piece()
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def _move_rotate(self, movement, minoes_positions):
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potential_position = self.current_piece.position + movement
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if all(
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self.is_free_cell(potential_position+mino_position)
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for mino_position in minoes_positions
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):
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self.position = potential_position
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if self.current_piece.prelocked:
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self.postpone_lock()
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return True
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else:
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return False
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def _move(self, movement):
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if self._move_rotate(movement, self.current_piece.minoes_positions):
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self.current_piece.rotated_last = False
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return True
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else:
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if movement == Movement.DOWN and not self.current_piece.prelocked:
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self.prelock()
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return False
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def _rotate(self, direction):
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rotated_minoes_positions = tuple(
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Point(-direction*mino_position.y, direction*mino_position.x)
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for mino_position in self.current_piece.minoes_positions
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)
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for rotation_point, liberty_degree in enumerate(self.current_piece.SUPER_ROTATION_SYSTEM[self.current_piece.orientation][direction], start=1):
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potential_position = self.position + liberty_degree
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if self._move_rotate(potential_position, rotated_minoes_positions):
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self.current_piece.orientation = (self.current_piece.orientation+direction) % 4
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self.current_piece.minoes_position = rotated_minoes_positions
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self.current_piece.rotated_last = True
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if rotation_point == 5:
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self.current_piece.rotation_point_5_used = True
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return True
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else:
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return False
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def move_left(self):
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self._move(Movement.LEFT)
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def move_right(self):
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self._move(Movement.RIGHT)
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def soft_drop(self):
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if self._move(Movement.DOWN):
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self.rows_dropped(1)
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def hard_drop(self):
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points = 0
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while self._move(Movement.DOWN):
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points += 2
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self.rows_dropped(points)
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self.lock_piece()
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def rows_dropped(self, points):
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self.update_score(points, "")
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def fall(self):
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self._move(Movement.DOWN)
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def rotate_clockwise(self):
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return self._rotate(Rotation.CLOCKWISE)
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def rotate_counterclockwise(self):
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return self._rotate(Rotation.COUNTERCLOCKWISE)
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def is_free_cell(self, position):
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return (
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0 <= position.x < self.MATRIX_COLS
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and position.y < self.MATRIX_ROWS
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and not (position.y >= 0 and self.matrix[position.y][position.x] != Mino.NO_MINO)
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)
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def prelock(self):
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"""
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Schedules self.lock in self.lock_delay
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"""
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raise NotImplementedError
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def postpone_lock(self):
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"""
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Reset timer calling self.lock to self.lock_delay
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"""
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raise NotImplementedError
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def lock_piece(self):
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if self.shape_fits(self.current_piece.position+Movement.DOWN, self.current_piece.minoes_positions):
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self.postpone_lock()
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return
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t_spin = self.current_piece.t_spin()
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for mino_position in self.current_piece.minoes_position:
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position = mino_position + self.current_piece.position
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if position.y >= 0:
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self.matrix[position.y][position.x] = self.current_piece.MINOES_TYPE
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else:
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self.game_over()
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return
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nb_rows = 0
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for y, row in enumerate(self.cells):
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if all(mino for mino in row):
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self.cells.pop(y)
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self.cells.insert(0, [Mino.NO_MINO for x in range(self.NB_COLS)])
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nb_rows += 1
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self.current_piece = None
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self.piece_locked(nb_rows, t_spin)
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if t_spin or nb_rows:
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points = self.SCORES[nb_rows][t_spin]
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self.goal -= points
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points *= 100 * self.level
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text = t_spin
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if t_spin and nb_rows:
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text += " "
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if nb_rows:
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text += self.SCORES[nb_rows]["name"]
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self.update_score(points, text)
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self.combo = self.combo + 1 if nb_rows else -1
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if self.combo >= 1:
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points = (20 if nb_rows==1 else 50) * self.combo * self.level
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text = "COMBO x%d" % self.combo
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self.update_score(points, text)
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if self.goal <= 0:
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self.new_level()
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self.new_piece()
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def update_score(self, points, text):
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self.score += points
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if self.score > self.high_score:
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self.high_score = self.score
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self.show_text("%s\n%d" % (text, points))
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def show_text(self, text):
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print(text)
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def pause(self):
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self.time = time.time() - self.time
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def resume(self):
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self.time = time.time() - self.time
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def game_over(self):
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self.show_text("GAME OVER")
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