500 lines
16 KiB
Python
500 lines
16 KiB
Python
# -*- coding: utf-8 -*-
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from .pytetris import Tetris, Mino, Point
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import sys
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try:
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import curses
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except ImportError:
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sys.exit(
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"""This program requires curses.
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You can install it on Windows with:
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pip install --user windows-curses"""
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)
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else:
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curses.COLOR_ORANGE = 8
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import sched
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import time
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import os
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import locale
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import subprocess
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try:
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import configparser
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except ImportError: # Python2
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import ConfigParser as configparser
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DIR_NAME = "Terminis"
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HELP_MSG = """terminis [options]
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Tetris clone for terminal
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--help\tshow command usage (this message)
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--edit\tedit controls in text editor
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--reset\treset to default controls settings
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--level=n\tstart at level n (integer between 1 and 15)"""
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class Scheduler(sched.scheduler, dict):
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def __init__(self):
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sched.scheduler.__init__(self, time.time, time.sleep)
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dict.__init__(self)
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def repeat(self, name, delay, action, args=tuple()):
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self[name] = sched.scheduler.enter(self, delay, 1, self._repeat, (name, delay, action, args))
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def _repeat(self, name, delay, action, args):
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del(self[name])
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self.repeat(name, delay, action, args)
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action(*args)
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def single_shot(self, name, delay, action, args=tuple()):
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self[name] = sched.scheduler.enter(self, delay, 1, self._single_shot, (name, action, args))
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def _single_shot(self, name, action, args):
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del(self[name])
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action(*args)
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def cancel(self, name):
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if name in self:
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try:
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sched.scheduler.cancel(self, self.pop(name))
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except:
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sys.exit(name)
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scheduler = Scheduler()
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class Window:
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MINO_COLOR = {
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Mino.O: 0,
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Mino.I: 0,
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Mino.T: 0,
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Mino.L: 0,
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Mino.J: 0,
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Mino.S: 0,
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Mino.Z: 0
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}
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def __init__(self, game, width, height, begin_x, begin_y):
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self.game = game
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self.window = curses.newwin(height, width, begin_y, begin_x)
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if self.TITLE:
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self.title_begin_x = (width-len(self.TITLE)) // 2 + 1
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self.piece = None
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def draw_border(self):
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self.window.erase()
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self.window.border()
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if self.TITLE:
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self.window.addstr(0, self.title_begin_x, self.TITLE, curses.A_BOLD)
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def draw_piece(self, piece, position):
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if piece:
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if piece.prelocked:
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attr = self.MINO_COLOR[piece.MINOES_TYPE] | curses.A_BLINK | curses.A_REVERSE
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else:
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attr = self.MINO_COLOR[piece.MINOES_TYPE]
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for mino_position in piece.minoes_positions:
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position = mino_position + position
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self.draw_mino(position.x, position.y, attr)
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def draw_mino(self, x, y, attr):
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if y >= 0:
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self.window.addstr(y, x*2+1, "██", attr)
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class Matrix(Window):
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NB_COLS = 10
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NB_LINES = 21
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WIDTH = NB_COLS*2+2
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HEIGHT = NB_LINES+1
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TITLE = ""
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def __init__(self, game, begin_x, begin_y):
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begin_x += (game.WIDTH - self.WIDTH) // 2
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begin_y += (game.HEIGHT - self.HEIGHT) // 2
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self.cells = [
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[None for x in range(self.NB_COLS)]
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for y in range(self.NB_LINES)
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]
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self.piece = None
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Window.__init__(self, game, self.WIDTH, self.HEIGHT, begin_x, begin_y)
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def refresh(self, paused=False):
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self.draw_border()
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if paused:
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self.window.addstr(11, 9, "PAUSE", curses.A_BOLD)
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else:
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for y, line in enumerate(self.cells):
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for x, color in enumerate(line):
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if color is not None:
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self.draw_mino(x, y, color)
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self.draw_piece(self.game.current_piece, self.game.current_piece.position)
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self.window.refresh()
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class HoldNext(Window):
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HEIGHT = 6
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PIECE_POSITION = Point(6, 3)
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def __init__(self, game, width, begin_x, begin_y):
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Window.__init__(self, game, width, self.HEIGHT, begin_x, begin_y)
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class Hold(HoldNext):
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TITLE = "HOLD"
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def refresh(self, paused=False):
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self.draw_border()
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if not paused:
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self.draw_piece(self.game.held_piece, self.PIECE_POSITION)
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self.window.refresh()
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class Next(HoldNext):
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TITLE = "NEXT"
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def refresh(self, paused=False):
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self.draw_border()
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if not paused:
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self.draw_piece(self.game.next_queue[0], self.PIECE_POSITION)
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self.window.refresh()
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class Stats(Window):
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TITLE = "STATS"
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FILE_NAME = ".high_score"
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if sys.platform == "win32":
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DIR_PATH = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
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else:
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DIR_PATH = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
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DIR_PATH = os.path.join(DIR_PATH, DIR_NAME)
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FILE_PATH = os.path.join(DIR_PATH, FILE_NAME)
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def __init__(self, game, width, height, begin_x, begin_y):
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self.width = width
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self.height = height
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try:
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with open(self.FILE_PATH, "r") as f:
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self.high_score = int(f.read())
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except:
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self.high_score = 0
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Window.__init__(self, game, width, height, begin_x, begin_y)
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def refresh(self):
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self.draw_border()
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self.window.addstr(2, 2, "SCORE\t{:n}".format(self.game.score))
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if self.game.score >= self.game.high_score:
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self.window.addstr(3, 2, "HIGH\t{:n}".format(self.game.high_score), curses.A_BLINK|curses.A_BOLD)
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else:
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self.window.addstr(3, 2, "HIGH\t{:n}".format(self.game.high_score))
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self.window.addstr(5, 2, "LEVEL\t%d" % self.game.level)
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self.window.addstr(6, 2, "GOAL\t%d" % self.game.goal)
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self.refresh_time()
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def refresh_time(self):
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t = time.localtime(time.time() - self.game.time)
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self.window.addstr(4, 2, "TIME\t%02d:%02d:%02d" % (t.tm_hour-1, t.tm_min, t.tm_sec))
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self.window.refresh()
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def save(self):
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if not os.path.exists(self.DIR_PATH):
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os.makedirs(self.DIR_PATH)
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try:
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with open(self.FILE_PATH, mode='w') as f:
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f.write(str(self.high_score))
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except Exception as e:
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print("High score could not be saved:")
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print(e)
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class ControlsParser(configparser.SafeConfigParser):
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FILE_NAME = "config.cfg"
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if sys.platform == "win32":
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DIR_PATH = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
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else:
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DIR_PATH = os.environ.get("XDG_CONFIG_HOME", os.path.expanduser("~/.config"))
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DIR_PATH = os.path.join(DIR_PATH, DIR_NAME)
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FILE_PATH = os.path.join(DIR_PATH, FILE_NAME)
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SECTION = "CONTROLS"
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COMMENT = """# You can change key below.
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# Acceptable values are:
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# `SPACE`, `TAB`, `ENTER`,
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# printable characters (`q`, `*`...) (case sensitive),
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# curses's constants name starting with `KEY_`
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# See https://docs.python.org/3/library/curses.html?highlight=curses#constants
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"""
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DEFAULTS = {
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"MOVE LEFT": "KEY_LEFT",
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"MOVE RIGHT": "KEY_RIGHT",
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"SOFT DROP": "KEY_DOWN",
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"HARD DROP": "SPACE",
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"ROTATE CLOCKWISE": "ENTER",
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"ROTATE COUNTER": "KEY_UP",
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"HOLD": "h",
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"PAUSE": "p",
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"QUIT": "q"
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}
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def __init__(self):
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configparser.SafeConfigParser.__init__(self)
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self.optionxform = str
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self.add_section(self.SECTION)
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for action, key in self.DEFAULTS.items():
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self[action] = key
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if not os.path.exists(self.FILE_PATH):
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self.reset()
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def __getitem__(self, key):
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return self.get(self.SECTION, key)
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def __setitem__(self, key, value):
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self.set(self.SECTION, key, value)
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def reset(self):
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if not os.path.exists(self.DIR_PATH):
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os.makedirs(self.DIR_PATH)
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try:
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with open(self.FILE_PATH, 'w') as f:
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f.write(self.COMMENT)
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self.write(f)
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except Exception as e:
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print("Configuration could not be saved:")
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print(e)
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def edit(self):
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if sys.platform == "win32":
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try:
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subprocess.call(["edit.com", self.FILE_PATH])
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except FileNotFoundError:
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subprocess.call(["notepad.exe", self.FILE_PATH])
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else:
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os.system("${EDITOR:-nano}"+" "+self.FILE_PATH)
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class ControlsWindow(Window, ControlsParser):
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TITLE = "CONTROLS"
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def __init__(self, game, width, height, begin_x, begin_y):
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ControlsParser.__init__(self)
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self.read(self.FILE_PATH)
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Window.__init__(self, game, width, height, begin_x, begin_y)
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self.refresh()
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for action, key in self.items(self.SECTION):
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if key == "SPACE":
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self[action] = " "
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elif key == "ENTER":
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self[action] = "\n"
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elif key == "TAB":
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self[action] = "\t"
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def refresh(self):
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self.draw_border()
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for y, (action, key) in enumerate(self.items("CONTROLS"), start=2):
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key = key.replace("KEY_", "").upper()
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self.window.addstr(y, 2, "%s\t%s" % (key, action.upper()))
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self.window.refresh()
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class Game(Tetris):
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WIDTH = 80
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HEIGHT = Matrix.HEIGHT
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MINO_COLOR = {
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Mino.O: curses.COLOR_YELLOW,
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Mino.I: curses.COLOR_CYAN,
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Mino.T: curses.COLOR_MAGENTA,
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Mino.L: curses.COLOR_ORANGE,
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Mino.J: curses.COLOR_BLUE,
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Mino.S: curses.COLOR_GREEN,
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Mino.Z: curses.COLOR_RED
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}
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HIGH_SCORE_FILE_NAME = ".high_score"
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if sys.platform == "win32":
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DATA_DIR_PATH = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
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else:
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DATA_DIR_PATH = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
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DATA_DIR_PATH = os.path.join(DATA_DIR_PATH, DIR_NAME)
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HIGH_SCORE_FILE_PATH = os.path.join(DATA_DIR_PATH, HIGH_SCORE_FILE_NAME)
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def __init__(self, scr):
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try:
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with open(self.HIGH_SCORE_FILE_PATH, "r") as f:
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high_score = int(f.read())
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except:
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high_score = 0
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Tetris.__init__(self, high_score)
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if curses.has_colors():
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curses.start_color()
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if curses.can_change_color():
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curses.init_color(curses.COLOR_YELLOW, 1000, 500, 0)
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for mino_type, color in self.MINO_COLOR.items():
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curses.init_pair(color, color, curses.COLOR_WHITE)
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if color == curses.COLOR_ORANGE:
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Window.MINO_COLOR[mino_type] = curses.color_pair(curses.COLOR_YELLOW)
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else:
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Window.MINO_COLOR[mino_type] = curses.color_pair(color)|curses.A_BOLD
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try:
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curses.curs_set(0)
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except curses.error:
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pass
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scr.timeout(0)
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scr.getch()
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self.scr = scr
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left_x = (curses.COLS-self.WIDTH) // 2
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top_y = (curses.LINES-self.HEIGHT) // 2
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side_width = (self.WIDTH - Matrix.WIDTH) // 2 - 1
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side_height = self.HEIGHT - Hold.HEIGHT
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right_x = left_x + Matrix.WIDTH + side_width + 2
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bottom_y = top_y + Hold.HEIGHT
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self.matrix_window = Matrix(self, left_x, top_y)
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self.hold_window = Hold(self, side_width, left_x, top_y)
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self.next_window = Next(self, side_width, right_x, top_y)
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self.stats_window = Stats(self, side_width, side_height, left_x, bottom_y)
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self.controls_window = ControlsWindow(self, side_width, side_height, right_x, bottom_y)
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self.actions = {
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self.controls_window["QUIT"]: self.quit,
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self.controls_window["PAUSE"]: self.pause,
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self.controls_window["HOLD"]: self.hold_piece,
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self.controls_window["MOVE LEFT"]: self.move_left,
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self.controls_window["MOVE RIGHT"]: self.move_right,
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self.controls_window["SOFT DROP"]: self.soft_drop,
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self.controls_window["ROTATE COUNTER"]: self.rotate_counterclockwise,
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self.controls_window["ROTATE CLOCKWISE"]: self.rotate_clockwise,
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self.controls_window["HARD DROP"]: self.hard_drop
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}
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self.paused = False
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for arg in sys.argv[1:]:
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if arg.startswith("--level="):
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try:
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level = int(arg[8:])
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except ValueError:
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sys.exit(HELP_MSG)
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else:
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level = max(1, level)
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level = min(15, level)
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break
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else:
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level = 1
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self.new_game(level)
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self.matrix_window.refresh()
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self.hold_window.refresh()
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self.next_window.refresh()
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self.stats_window.refresh()
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scheduler.repeat("time", 1, self.stats_window.refresh_time)
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scheduler.repeat("input", self.AUTOSHIFT_DELAY, self.process_input)
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try:
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scheduler.run()
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except KeyboardInterrupt:
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self.quit()
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def new_piece(self):
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Tetris.new_piece(self)
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self.next_window.refresh()
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self.matrix_window.refresh()
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def process_input(self):
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try:
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action = self.actions[self.scr.getkey()]
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except (curses.error, KeyError):
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pass
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else:
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action()
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self.matrix_window.refresh()
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def pause(self):
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Tetris.pause(self)
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self.paused = True
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self.hold_window.refresh(paused=True)
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self.matrix_window.refresh(paused=True)
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self.next_window.refresh(paused=True)
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self.scr.timeout(-1)
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while True:
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key = self.scr.getkey()
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if key == self.controls_window["QUIT"]:
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self.quit()
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break
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elif key == self.controls_window["PAUSE"]:
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self.scr.timeout(0)
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self.hold_window.refresh()
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self.matrix_window.refresh()
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self.next_window.refresh()
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self.stats_window.time = time.time() - self.stats_window.time
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break
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def hold_piece(self):
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Tetris.hold_piece(self)
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self.hold_window.refresh()
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def game_over(self):
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Tetris.game_over(self)
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self.time = time.time() - self.time
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self.matrix_window.refresh()
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if curses.has_colors():
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for color in self.MINO_COLOR.values():
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curses.init_pair(color, color, curses.COLOR_BLACK)
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for y, word in enumerate((("GA", "ME") ,("OV", "ER")), start=Matrix.NB_LINES//2):
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for x, syllable in enumerate(word, start=Matrix.NB_COLS//2-1):
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color = self.matrix[y][x]
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if color is None:
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color = curses.COLOR_BLACK
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else:
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color |= curses.A_REVERSE
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self.matrix_window.window.addstr(y, x*2+1, syllable, color)
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self.matrix_window.window.refresh()
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curses.beep()
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self.scr.timeout(-1)
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while self.scr.getkey() != self.controls_window["QUIT"]:
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pass
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self.time = time.time() - self.time
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self.quit()
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def quit(self):
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self.stats_window.save()
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t = time.localtime(time.time() - self.time)
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sys.exit(
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"SCORE\t{:n}\n".format(self.score) +
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"HIGH\t{:n}\n".format(self.high_score) +
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"TIME\t%02d:%02d:%02d\n" % (t.tm_hour-1, t.tm_min, t.tm_sec) +
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"LEVEL\t%d\n" % self.level
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)
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def main():
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if "--help" in sys.argv[1:] or "/?" in sys.argv[1:]:
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print(HELP_MSG)
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else:
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if "--reset" in sys.argv[1:]:
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controls = ControlsParser()
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controls.reset()
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controls.edit()
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elif "--edit" in sys.argv[1:]:
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ControlsParser().edit()
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locale.setlocale(locale.LC_ALL, '')
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if locale.getpreferredencoding() == 'UTF-8':
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os.environ["NCURSES_NO_UTF8_ACS"] = "1"
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curses.wrapper(Game)
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if __name__ == "__main__":
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main()
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