extends Spatial const NB_MINOES = 4 const CLOCKWISE = -1 const COUNTERCLOCKWISE = 1 const NO_T_SPIN = 0 const T_SPIN = 1 const MINI_T_SPIN = 2 const SUPER_ROTATION_SYSTEM = [ { COUNTERCLOCKWISE: [ Vector3(0, 0, 0), Vector3(1, 0, 0), Vector3(1, 1, 0), Vector3(0, -2, 0), Vector3(1, -2, 0) ], CLOCKWISE: [ Vector3(0, 0, 0), Vector3(-1, 0, 0), Vector3(-1, 1, 0), Vector3(0, -2, 0), Vector3(-1, -2, 0) ], }, { COUNTERCLOCKWISE: [ Vector3(0, 0, 0), Vector3(1, 0, 0), Vector3(1, -1, 0), Vector3(0, 2, 0), Vector3(1, 2, 0) ], CLOCKWISE: [ Vector3(0, 0, 0), Vector3(1, 0, 0), Vector3(1, -1, 0), Vector3(0, 2, 0), Vector3(1, 2, 0) ], }, { COUNTERCLOCKWISE: [ Vector3(0, 0, 0), Vector3(-1, 0, 0), Vector3(-1, 1, 0), Vector3(0, -2, 0), Vector3(-1, -2, 0) ], CLOCKWISE: [ Vector3(0, 0, 0), Vector3(1, 0, 0), Vector3(1, 1, 0), Vector3(0, -2, 0), Vector3(1, -2, 0) ], }, { COUNTERCLOCKWISE: [ Vector3(0, 0, 0), Vector3(-1, 0, 0), Vector3(-1, -1, 0), Vector3(0, 2, 0), Vector3(-1, 2, 0) ], CLOCKWISE: [ Vector3(0, 0, 0), Vector3(-1, 0, 0), Vector3(-1, -1, 0), Vector3(0, -2, 0), Vector3(-1, 2, 0) ] } ] var minoes var grid_map var orientation = 0 var t_spin = NO_T_SPIN func _ready(): randomize() minoes = [$Mino0, $Mino1, $Mino2, $Mino3] grid_map = get_parent().get_node("GridMap") func positions(): var p = [] for mino in minoes: p.append(to_global(mino.translation)) return p func rotated_positions(direction): var translations = [to_global(minoes[0].translation) ] for i in range(1, 4): var v = to_global(minoes[i].translation) v -= to_global(minoes[0].translation) v = Vector3(-1*direction*v.y, direction*v.x, 0) v += to_global(minoes[0].translation) translations.append(v) return translations func apply_positions(positions): for i in range(NB_MINOES): minoes[i].translation = to_local(positions[i]) func move(movement): if grid_map.possible_positions(positions(), movement): translate(movement) return true else: return false func rotate(direction): var rotated_positions = rotated_positions(direction) var movements = SUPER_ROTATION_SYSTEM[orientation][direction] for movement in movements: if grid_map.possible_positions(rotated_positions, movement): orientation -= direction orientation %= NB_MINOES apply_positions(rotated_positions) translate(movement) return true return false func emit_trail(emit): for mino in minoes: mino.get_node("Trail").emitting = emit