extends WorldEnvironment const Tetromino = preload("res://Tetrominos/Tetromino.gd") const TetroI = preload("res://Tetrominos/TetroI.tscn") const TetroJ = preload("res://Tetrominos/TetroJ.tscn") const TetroL = preload("res://Tetrominos/TetroL.tscn") const TetroO = preload("res://Tetrominos/TetroO.tscn") const TetroS = preload("res://Tetrominos/TetroS.tscn") const TetroT = preload("res://Tetrominos/TetroT.tscn") const TetroZ = preload("res://Tetrominos/TetroZ.tscn") const NEXT_POSITION = Vector3(13, 16, 0) const START_POSITION = Vector3(5, 20, 0) const HOLD_POSITION = Vector3(-5, 16, 0) const movements = { "move_right": Vector3(1, 0, 0), "move_left": Vector3(-1, 0, 0), "soft_drop": Vector3(0, -1, 0) } const SCORES = [ [0, 4, 1], [1, 8, 2], [3, 12], [5, 16], [8] ] const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"] const T_SPIN_NAMES = ["", "T-SPIN", "MINI T-SPIN"] const LINE_CLEAR_MIDI_CHANNELS = [2, 6] var random_bag = [] var next_piece = random_piece() var current_piece var held_piece var current_piece_held = false var autoshift_action = "" var playing = true var level = 0 var goal = 0 var score = 0 func random_piece(): if not random_bag: random_bag = [ TetroI, TetroJ, TetroL, TetroO, TetroS, TetroT, TetroZ ] var choice = randi() % random_bag.size() var piece = random_bag[choice].instance() random_bag.remove(choice) add_child(piece) return piece func _ready(): resume() new_level() new_piece() func new_level(): level += 1 goal += 5 * level $DropTimer.wait_time = pow(0.8 - ((level - 1) * 0.007), level - 1) if level > 15: $LockDelay.wait_time = 0.5 * pow(0.9, level-15) print("LEVEL ", level, " Goal ", goal) func new_piece(): current_piece = next_piece current_piece.translation = START_POSITION current_piece.emit_trail(true) autoshift_action = "" next_piece = random_piece() next_piece.translation = NEXT_POSITION if move(movements["soft_drop"]): $DropTimer.start() $LockDelay.start() current_piece_held = false else: game_over() func _process(delta): if Input.is_action_just_pressed("pause"): if playing: pause() else: resume() if playing: for action in movements: if action == autoshift_action: if not Input.is_action_pressed(action): $AutoShiftDelay.stop() $AutoShiftTimer.stop() autoshift_action = "" else: if Input.is_action_pressed(action): move(movements[action]) autoshift_action = action $AutoShiftTimer.stop() $AutoShiftDelay.start() if Input.is_action_just_pressed("hard_drop"): hard_drop() if Input.is_action_just_pressed("rotate_clockwise"): rotate(Tetromino.CLOCKWISE) if Input.is_action_just_pressed("rotate_counterclockwise"): rotate(Tetromino.COUNTERCLOCKWISE) if Input.is_action_just_pressed("hold"): hold() func hard_drop(): while move(movements["soft_drop"]): pass lock() func _on_AutoShiftDelay_timeout(): if playing and autoshift_action: move(movements[autoshift_action]) $AutoShiftTimer.start() func _on_AutoShiftTimer_timeout(): if playing and autoshift_action: move(movements[autoshift_action]) func move(movement): if current_piece.move(movement): $LockDelay.start() return true else: return false func rotate(direction): if current_piece.rotate(direction): $LockDelay.start() return true else: return false func _on_DropTimer_timeout(): move(movements["soft_drop"]) func _on_LockDelay_timeout(): if not move(movements["soft_drop"]): lock() func lock(): $GridMap.lock(current_piece) remove_child(current_piece) var lines_cleared = $GridMap.clear_lines() if lines_cleared or current_piece.t_spin: var s = SCORES[lines_cleared][current_piece.t_spin] score += 100 * s goal -= s print(T_SPIN_NAMES[current_piece.t_spin], ' ', LINES_CLEARED_NAMES[lines_cleared], " Score ", score) if lines_cleared == Tetromino.NB_MINOES: for channel in LINE_CLEAR_MIDI_CHANNELS: $MidiPlayer.channel_status[channel].vomume = 127 $MidiPlayer/LineCLearTimer.wait_time = 0.86 else: for channel in LINE_CLEAR_MIDI_CHANNELS: $MidiPlayer.channel_status[channel].vomume = 100 $MidiPlayer/LineCLearTimer.wait_time = 0.43 $MidiPlayer.unmute_channels(LINE_CLEAR_MIDI_CHANNELS) $MidiPlayer/LineCLearTimer.start() if goal <= 0: new_level() new_piece() func hold(): if not current_piece_held: current_piece.emit_trail(false) if held_piece: var tmp = held_piece held_piece = current_piece current_piece = tmp current_piece.translation = START_POSITION current_piece.emit_trail(true) else: held_piece = current_piece new_piece() held_piece.translation = HOLD_POSITION current_piece_held = true func resume(): playing = true $DropTimer.start() $LockDelay.start() $MidiPlayer.resume() $MidiPlayer.mute_channels(LINE_CLEAR_MIDI_CHANNELS) print("RESUME") func pause(): playing = false $DropTimer.stop() $LockDelay.stop() $MidiPlayer.stop() print("PAUSE") func game_over(): pause() print("GAME OVER") func _notification(what): if what == MainLoop.NOTIFICATION_WM_FOCUS_OUT: pause() if what == MainLoop.NOTIFICATION_WM_FOCUS_IN: resume() func _on_LineCLearTimer_timeout(): $MidiPlayer.mute_channels(LINE_CLEAR_MIDI_CHANNELS)