26 Commits

Author SHA1 Message Date
28e91bed1d colours 2019-01-30 17:46:19 +01:00
ccd0f5d8f3 locking light 2019-01-30 17:23:09 +01:00
e37cb87622 Godot 3.1 2019-01-29 11:11:05 +01:00
bdbeb399d5 v1.11.1 release 2019-01-27 14:32:00 +01:00
976bc01c20 Update .gitignore 2019-01-27 14:18:50 +01:00
4424107f16 Update Start.tscn 2019-01-27 14:18:46 +01:00
bdba103417 fix flash text (again) 2019-01-27 14:18:42 +01:00
9e42789e1e v1.11 release 2019-01-27 12:43:06 +01:00
667cde38a1 Change music 2019-01-26 18:53:22 +01:00
f2655a075e update splashscreen 2019-01-26 18:01:10 +01:00
92b97dbfb3 GHOST PIECE 2019-01-26 14:03:27 +01:00
ac6e561c3d tweaks 2019-01-26 13:38:04 +01:00
6e75bcf968 move background 2019-01-26 12:59:04 +01:00
a9118f0563 Update Main.tscn 2019-01-26 12:57:35 +01:00
33f7994997 move start GUI 2019-01-26 12:40:15 +01:00
c4ce4af524 Update Main.gd 2019-01-26 00:08:21 +01:00
1df8562765 move flash text 2019-01-25 23:23:56 +01:00
9d43e6346d v1.10 release 2019-01-25 22:30:09 +01:00
cdec5e6c2e fix lock bug 2019-01-25 22:27:15 +01:00
cad0577e54 improve lock 2019-01-25 18:18:42 +01:00
e6d4ef2c67 New drop tail 2019-01-25 18:18:14 +01:00
d1bc3ac764 Lock improvement 2019-01-25 17:57:23 +01:00
b79413f85c remove trail 2019-01-25 17:14:39 +01:00
33ad2357ad increase tail lifetime 2019-01-25 16:40:05 +01:00
57d3cf0a35 Update Main.tscn 2019-01-25 16:31:17 +01:00
cf63698dde v1.9 release 2019-01-25 16:21:01 +01:00
21 changed files with 471 additions and 826 deletions

2
.gitignore vendored
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@ -11,3 +11,5 @@ midi/FluidR3 GM.sf2
release/ release/
*.import *.import
*.tmp *.tmp
desktop.ini

View File

@ -7,81 +7,16 @@ radiance_size = 0
[resource] [resource]
resource_local_to_scene = true resource_local_to_scene = true
background_mode = 0 background_mode = 1
background_sky = SubResource( 1 ) background_sky = SubResource( 1 )
background_sky_custom_fov = 0.0 background_color = Color( 0.027451, 0.0352941, 0.0666667, 1 )
background_color = Color( 0, 0, 0, 1 )
background_energy = 0.0 background_energy = 0.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0.86908, 0.949502, 0.958984, 1 ) ambient_light_color = Color( 0.86908, 0.949502, 0.958984, 1 )
ambient_light_energy = 2.0 ambient_light_energy = 2.0
ambient_light_sky_contribution = 0.92 ambient_light_sky_contribution = 0.92
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 3 tonemap_mode = 3
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 0.26 auto_exposure_max_luma = 0.26
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 6.17 glow_intensity = 6.17
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 0.27 adjustment_brightness = 0.27
adjustment_contrast = 1.0
adjustment_saturation = 0.34 adjustment_saturation = 0.34
_sections_unfolded = [ "Adjustments", "Ambient Light", "Background", "Resource" ]

View File

@ -10,7 +10,5 @@ func print(text):
$AnimationPlayer.play("Flash") $AnimationPlayer.play("Flash")
func _on_AnimationPlayer_animation_finished(anim_name): func _on_AnimationPlayer_animation_finished(anim_name):
texts = PoolStringArray() texts.resize(0)
func _on_Stats_flash_text(text):
self.print(text)

View File

@ -43,10 +43,10 @@ func new_game(level):
func new_piece(): func new_piece():
current_piece = next_piece current_piece = next_piece
current_piece.translation = $Matrix/Position3D.translation current_piece.translation = $Matrix/Position3D.translation
current_piece.emit_trail(true) current_piece.move_ghost()
next_piece = random_piece() next_piece = random_piece()
next_piece.translation = $Next/Position3D.translation next_piece.translation = $Next/Position3D.translation
if current_piece.move(THERE): if $Matrix/GridMap.possible_positions(current_piece.get_translations(), THERE):
$DropTimer.start() $DropTimer.start()
current_piece_held = false current_piece_held = false
else: else:
@ -125,18 +125,20 @@ func hard_drop():
$Stats.piece_dropped(score) $Stats.piece_dropped(score)
var translations = current_piece.get_translations() var translations = current_piece.get_translations()
for i in range(Tetromino.NB_MINOES): for i in range(Tetromino.NB_MINOES):
get_node("DropTrail/"+str(i)).translation = translations[i] get_node("Matrix/DropTrail/"+str(i)).translation = translations[i]
$DropTrail.visible = true $Matrix/DropTrail.visible = true
$DropTrail/Delay.start() $Matrix/DropTrail/Delay.start()
$LockDelay.stop() $LockDelay.stop()
lock() lock()
func _on_DropTrailDelay_timeout(): func _on_DropTrailDelay_timeout():
$DropTrail.visible = false $Matrix/DropTrail.visible = false
func _on_DropTimer_timeout(): func _on_DropTimer_timeout():
if not current_piece.move(movements["soft_drop"]): current_piece.move(movements["soft_drop"])
if $LockDelay.is_stopped():
func _on_LockDelay_timeout():
if not $Matrix/GridMap.possible_positions(current_piece.get_translations(), movements["soft_drop"]):
lock() lock()
func lock(): func lock():
@ -157,18 +159,18 @@ func hold():
var swap = current_piece var swap = current_piece
current_piece = held_piece current_piece = held_piece
held_piece = swap held_piece = swap
held_piece.emit_trail(false) for mino in held_piece.minoes:
mino.get_node("LockingMesh").visible = false
held_piece.translation = $Hold/Position3D.translation held_piece.translation = $Hold/Position3D.translation
if current_piece: if current_piece:
current_piece.translation = $Matrix/Position3D.translation current_piece.translation = $Matrix/Position3D.translation
current_piece.emit_trail(true) current_piece.move_ghost()
else: else:
new_piece() new_piece()
func resume(): func resume():
playing = true playing = true
$DropTimer.start() $DropTimer.start()
$LockDelay.start()
$Stats.time = OS.get_system_time_secs() - $Stats.time $Stats.time = OS.get_system_time_secs() - $Stats.time
$Stats/Clock.start() $Stats/Clock.start()
$MidiPlayer.resume() $MidiPlayer.resume()
@ -179,6 +181,7 @@ func resume():
$Hold.visible = true $Hold.visible = true
$Next.visible = true $Next.visible = true
current_piece.visible = true current_piece.visible = true
$Ghost.visible = true
if held_piece: if held_piece:
held_piece.visible = true held_piece.visible = true
next_piece.visible = true next_piece.visible = true
@ -200,13 +203,13 @@ func pause(gui=null):
$Hold.visible = false $Hold.visible = false
$Next.visible = false $Next.visible = false
current_piece.visible = false current_piece.visible = false
$Ghost.visible = false
if held_piece: if held_piece:
held_piece.visible = false held_piece.visible = false
next_piece.visible = false next_piece.visible = false
func game_over(): func game_over():
pause() pause()
current_piece.emit_trail(false)
$FlashText.print("GAME\nOVER") $FlashText.print("GAME\nOVER")
$ReplayButton.visible = true $ReplayButton.visible = true

View File

@ -1,105 +1,49 @@
[gd_scene load_steps=21 format=2] [gd_scene load_steps=22 format=2]
[ext_resource path="res://Environment.tres" type="Environment" id=1] [ext_resource path="res://Environment.tres" type="Environment" id=1]
[ext_resource path="res://Main.gd" type="Script" id=2] [ext_resource path="res://Main.gd" type="Script" id=2]
[ext_resource path="res://aperture-vintage-472251-unsplash.jpg" type="Texture" id=3] [ext_resource path="res://aperture-vintage-472251-unsplash.jpg" type="Texture" id=3]
[ext_resource path="res://Tetrominos/Mino/MinoLibrary.tres" type="MeshLibrary" id=4] [ext_resource path="res://Tetrominos/Mino/MinoLibrary.tres" type="MeshLibrary" id=4]
[ext_resource path="res://GridMap.gd" type="Script" id=5] [ext_resource path="res://GridMap.gd" type="Script" id=5]
[ext_resource path="res://midi/MidiPlayer.tscn" type="PackedScene" id=6] [ext_resource path="res://Tetrominos/Mino/drop_trail.png" type="Texture" id=6]
[ext_resource path="res://MidiPlayer.gd" type="Script" id=7] [ext_resource path="res://midi/MidiPlayer.tscn" type="PackedScene" id=7]
[ext_resource path="res://FlashText.gd" type="Script" id=8] [ext_resource path="res://MidiPlayer.gd" type="Script" id=8]
[ext_resource path="res://fonts/525-ROUN.TTF" type="DynamicFontData" id=9] [ext_resource path="res://FlashText.gd" type="Script" id=9]
[ext_resource path="res://Stats.tscn" type="PackedScene" id=10] [ext_resource path="res://fonts/525-ROUN.TTF" type="DynamicFontData" id=10]
[ext_resource path="res://controls.tscn" type="PackedScene" id=11] [ext_resource path="res://Stats.tscn" type="PackedScene" id=11]
[ext_resource path="res://Start.tscn" type="PackedScene" id=12] [ext_resource path="res://controls.tscn" type="PackedScene" id=12]
[ext_resource path="res://fonts/Gamer.ttf" type="DynamicFontData" id=13] [ext_resource path="res://Start.tscn" type="PackedScene" id=13]
[ext_resource path="res://Tetrominos/drop_trail.png" type="Texture" id=14] [ext_resource path="res://fonts/Gamer.ttf" type="DynamicFontData" id=14]
[ext_resource path="res://Tetrominos/Ghost.tscn" type="PackedScene" id=15]
[sub_resource type="SpatialMaterial" id=1] [sub_resource type="SpatialMaterial" id=1]
render_priority = 0
flags_transparent = true flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1 params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.00784314 ) albedo_color = Color( 0.601563, 0.775878, 1, 0.00784314 )
metallic = 0.0
metallic_specular = 0.0 metallic_specular = 0.0
metallic_texture_channel = 0
roughness = 0.46 roughness = 0.46
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true proximity_fade_enable = true
proximity_fade_distance = 1.0 proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Metallic", "NormalMap", "Proximity Fade" ]
[sub_resource type="CubeMesh" id=2] [sub_resource type="CubeMesh" id=2]
material = SubResource( 1 ) material = SubResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 1, 1, 1 ) size = Vector3( 1, 1, 1 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="CubeMesh" id=3] [sub_resource type="CubeMesh" id=3]
material = SubResource( 1 ) material = SubResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 1, 1, 1 ) size = Vector3( 1, 1, 1 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="DynamicFont" id=4] [sub_resource type="DynamicFont" id=4]
size = 30 size = 50
use_mipmaps = true font_data = ExtResource( 10 )
use_filter = false
font_data = ExtResource( 9 )
_sections_unfolded = [ "Font", "Settings" ]
[sub_resource type="Animation" id=5] [sub_resource type="Animation" id=5]
resource_name = "Flash" resource_name = "Flash"
length = 1.0
loop = false
step = 0.1
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath("Label:custom_fonts/font:size") tracks/0/path = NodePath("Label:custom_fonts/font:size")
tracks/0/interp = 1 tracks/0/interp = 1
@ -140,287 +84,162 @@ tracks/2/keys = {
[sub_resource type="DynamicFont" id=6] [sub_resource type="DynamicFont" id=6]
size = 20 size = 20
use_mipmaps = false
use_filter = false
extra_spacing_bottom = 5 extra_spacing_bottom = 5
font_data = ExtResource( 13 ) font_data = ExtResource( 14 )
_sections_unfolded = [ "Extra Spacing", "Font", "Settings" ]
[node name="Main" type="WorldEnvironment" index="0"]
[node name="Main" type="WorldEnvironment"]
environment = ExtResource( 1 ) environment = ExtResource( 1 )
script = ExtResource( 2 ) script = ExtResource( 2 )
[node name="Background" type="Sprite3D" parent="." index="0"] [node name="Background" type="Sprite3D" parent="."]
transform = Transform( 12.8, 0, 0, 0, 8.53, 0, 0, 0, 1, 4.5, 28.8, -34 )
transform = Transform( 12.8, 0, 0, 0, 8.53, 0, 0, 0, 1, 4.5, 25, -32 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
centered = true
offset = Vector2( 0, 0 )
flip_h = false
flip_v = false
modulate = Color( 0.334808, 0.343253, 0.359375, 0 ) modulate = Color( 0.334808, 0.343253, 0.359375, 0 )
opacity = 1.0
pixel_size = 0.01
axis = 2
transparent = false transparent = false
shaded = false
double_sided = false double_sided = false
alpha_cut = 0
texture = ExtResource( 3 ) texture = ExtResource( 3 )
vframes = 1
hframes = 1
frame = 0
region_enabled = false
region_rect = Rect2( 0, 0, 0, 0 )
_sections_unfolded = [ "Animation", "Flags", "Geometry", "Transform" ]
[node name="Camera" type="Camera" parent="." index="1"] [node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 0.939693, -0.34202, 0, 0.34202, 0.939693, 4.5, 2, 19 )
transform = Transform( 1, 0, 0, 0, 0.939693, -0.34202, 0, 0.34202, 0.939693, 4.5, 2, 17 )
keep_aspect = 1
cull_mask = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
doppler_tracking = 0
projection = 0
current = true current = true
fov = 60.3 fov = 60.3
size = 1.0
near = 0.05
far = 500.0 far = 500.0
_sections_unfolded = [ "Transform" ]
[node name="DirectionalLight" type="DirectionalLight" parent="." index="2"]
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.332668, 0.771982, -0.541642, 0.579657, 0.285656, 0.763151, 0.743861, -0.567843, -0.352456, 5, 30, 0 ) transform = Transform( 0.332668, 0.771982, -0.541642, 0.579657, 0.285656, 0.763151, 0.743861, -0.567843, -0.352456, 5, 30, 0 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 3.0 light_energy = 3.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.1
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
directional_shadow_mode = 2
directional_shadow_split_1 = 0.1
directional_shadow_split_2 = 0.2
directional_shadow_split_3 = 0.5
directional_shadow_blend_splits = false
directional_shadow_normal_bias = 0.8
directional_shadow_bias_split_scale = 0.25
directional_shadow_depth_range = 0
directional_shadow_max_distance = 200.0
_sections_unfolded = [ "Light", "Transform" ]
[node name="Matrix" type="MeshInstance" parent="." index="3"]
[node name="Matrix" type="MeshInstance" parent="."]
transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 1, 4.5, 9.5, 0 ) transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 1, 4.5, 9.5, 0 )
visible = false visible = false
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 ) mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null material/0 = null
_sections_unfolded = [ "Transform", "material" ]
[node name="GridMap" type="GridMap" parent="Matrix" index="0"]
[node name="GridMap" type="GridMap" parent="Matrix"]
transform = Transform( 0.1, 0, 0, 0, 0.05, 0, 0, 0, 1, -0.45, -0.475, 0 ) transform = Transform( 0.1, 0, 0, 0, 0.05, 0, 0, 0, 1, -0.45, -0.475, 0 )
theme = ExtResource( 4 ) mesh_library = ExtResource( 4 )
cell_size = Vector3( 1, 1, 1 ) cell_size = Vector3( 1, 1, 1 )
cell_octant_size = 8
cell_center_x = false cell_center_x = false
cell_center_y = false cell_center_y = false
cell_center_z = false cell_center_z = false
cell_scale = 1.0
collision_layer = 1
collision_mask = 1
data = { data = {
"cells": PoolIntArray( ) "cells": PoolIntArray( )
} }
script = ExtResource( 5 ) script = ExtResource( 5 )
_sections_unfolded = [ "Cell", "Transform" ]
__meta__ = { __meta__ = {
"_editor_clip_": 1, "_editor_clip_": 1,
"_editor_floor_": Vector3( 0, -2, 0 ) "_editor_floor_": Vector3( 0, -2, 0 )
} }
[node name="Position3D" type="Position3D" parent="Matrix" index="1"] [node name="Position3D" type="Position3D" parent="Matrix"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 20, 0 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 20, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Hold" type="MeshInstance" parent="." index="4"] [node name="DropTrail" type="Spatial" parent="Matrix"]
editor/display_folded = true
transform = Transform( 0.1, 0, 0, 0, 0.05, 0, 0, 0, 1, -0.45, -0.475, 0 )
visible = false
[node name="0" type="Spatial" parent="Matrix/DropTrail"]
[node name="Sprite" type="Sprite3D" parent="Matrix/DropTrail/0"]
transform = Transform( 1.5, 0, 0, 0, 5, 0, 0, 0, 1, 0, 8, 0 )
opacity = 0.1
texture = ExtResource( 6 )
[node name="1" type="Spatial" parent="Matrix/DropTrail"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0 )
[node name="Sprite" type="Sprite3D" parent="Matrix/DropTrail/1"]
transform = Transform( 1.5, 0, 0, 0, 5, 0, 0, 0, 1, 0, 8, 0 )
opacity = 0.1
texture = ExtResource( 6 )
[node name="2" type="Spatial" parent="Matrix/DropTrail"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 )
[node name="Sprite" type="Sprite3D" parent="Matrix/DropTrail/2"]
transform = Transform( 1.5, 0, 0, 0, 5, 0, 0, 0, 1, 0, 8, 0 )
opacity = 0.1
texture = ExtResource( 6 )
[node name="3" type="Spatial" parent="Matrix/DropTrail"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
[node name="Sprite" type="Sprite3D" parent="Matrix/DropTrail/3"]
transform = Transform( 1.5, 0, 0, 0, 5, 0, 0, 0, 1, 0, 8, 0 )
opacity = 0.1
texture = ExtResource( 6 )
[node name="Delay" type="Timer" parent="Matrix/DropTrail"]
wait_time = 0.06
one_shot = true
[node name="Hold" type="MeshInstance" parent="."]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, -5, 16, 0 ) transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, -5, 16, 0 )
visible = false visible = false
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 3 ) mesh = SubResource( 3 )
skeleton = NodePath("..")
material/0 = null material/0 = null
_sections_unfolded = [ "Transform" ]
[node name="Position3D" type="Position3D" parent="Hold" index="0"]
[node name="Position3D" type="Position3D" parent="Hold"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 16, 0 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 16, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Next" type="MeshInstance" parent="." index="5"]
[node name="Next" type="MeshInstance" parent="."]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, 14, 16, 0 ) transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, 14, 16, 0 )
visible = false visible = false
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 3 ) mesh = SubResource( 3 )
skeleton = NodePath("..")
material/0 = null material/0 = null
_sections_unfolded = [ "Transform" ]
[node name="Position3D" type="Position3D" parent="Next" index="0"]
[node name="Position3D" type="Position3D" parent="Next"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13, 16, 0 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13, 16, 0 )
_sections_unfolded = [ "Transform" ]
[node name="DropTimer" type="Timer" parent="." index="6"] [node name="DropTimer" type="Timer" parent="."]
process_mode = 1 [node name="LockDelay" type="Timer" parent="."]
wait_time = 1.0
one_shot = false
autostart = false
[node name="LockDelay" type="Timer" parent="." index="7"]
process_mode = 1
wait_time = 0.5 wait_time = 0.5
one_shot = true one_shot = true
autostart = false
[node name="AutoShiftDelay" type="Timer" parent="." index="8"] [node name="AutoShiftDelay" type="Timer" parent="."]
process_mode = 1
wait_time = 0.2 wait_time = 0.2
one_shot = true one_shot = true
autostart = false
[node name="AutoShiftTimer" type="Timer" parent="." index="9"] [node name="AutoShiftTimer" type="Timer" parent="."]
process_mode = 1
wait_time = 0.03 wait_time = 0.03
one_shot = false
autostart = false
[node name="MidiPlayer" parent="." index="10" instance=ExtResource( 6 )]
[node name="MidiPlayer" parent="." instance=ExtResource( 7 )]
editor/display_folded = true editor/display_folded = true
script = ExtResource( 7 ) script = ExtResource( 8 )
_sections_unfolded = [ "Pause" ] file = "res://midi/music-a-dance-remix-.mid"
file = "res://midi/Korobeiniki.mid"
volume_db = -24 volume_db = -24
loop = true loop = true
loop_start = 1.81
soundfont = "res://midi/TimGM6mb.sf2" soundfont = "res://midi/TimGM6mb.sf2"
[node name="LineCLearTimer" type="Timer" parent="MidiPlayer" index="1"] [node name="LineCLearTimer" type="Timer" parent="MidiPlayer"]
process_mode = 1
wait_time = 1.41 wait_time = 1.41
one_shot = true one_shot = true
autostart = false
[node name="FlashText" type="Control" parent="." index="11"]
[node name="FlashText" type="Control" parent="."]
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
anchor_right = 0.5 anchor_right = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
margin_left = -250.0 margin_left = -250.0
margin_top = -250.0 margin_top = -300.0
margin_right = 250.0 margin_right = 250.0
margin_bottom = 250.0 margin_bottom = 200.0
rect_pivot_offset = Vector2( 0, 0 ) script = ExtResource( 9 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
script = ExtResource( 8 )
_sections_unfolded = [ "Material", "Size Flags", "Theme" ]
[node name="Label" type="Label" parent="FlashText" index="0"] [node name="Label" type="Label" parent="FlashText"]
margin_top = -100.0
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 190.0
margin_right = 500.0 margin_right = 500.0
margin_bottom = 690.0 margin_bottom = 400.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 4 ) custom_fonts/font = SubResource( 4 )
custom_colors/font_color = Color( 0.445404, 0.710476, 0.820313, 0 ) custom_colors/font_color = Color( 0.445404, 0.710476, 0.820313, 0 )
align = 1 align = 1
valign = 1 valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "custom_colors", "custom_fonts" ]
[node name="AnimationPlayer" type="AnimationPlayer" parent="FlashText" index="1"] [node name="AnimationPlayer" type="AnimationPlayer" parent="FlashText"]
root_node = NodePath("..")
autoplay = ""
playback_process_mode = 1
playback_default_blend_time = 0.0
playback_speed = 1.0
anims/Flash = SubResource( 5 ) anims/Flash = SubResource( 5 )
blend_times = [ ]
_sections_unfolded = [ "Playback Options" ]
[node name="Stats" parent="." index="12" instance=ExtResource( 10 )]
[node name="Stats" parent="." instance=ExtResource( 11 )]
visible = false visible = false
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 1.0 anchor_top = 1.0
@ -431,14 +250,12 @@ margin_top = -220.0
margin_right = 140.0 margin_right = 140.0
margin_bottom = -25.0 margin_bottom = -25.0
[node name="controls_ui" parent="." index="13" instance=ExtResource( 11 )] [node name="controls_ui" parent="." instance=ExtResource( 12 )]
visible = false visible = false
[node name="Start" parent="." index="14" instance=ExtResource( 12 )] [node name="Start" parent="." instance=ExtResource( 13 )]
[node name="ReplayButton" type="Button" parent="." index="15"]
[node name="ReplayButton" type="Button" parent="."]
visible = false visible = false
anchor_left = 1.0 anchor_left = 1.0
anchor_top = 1.0 anchor_top = 1.0
@ -448,200 +265,21 @@ margin_left = -170.0
margin_top = -90.0 margin_top = -90.0
margin_right = -45.0 margin_right = -45.0
margin_bottom = -50.0 margin_bottom = -50.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
custom_fonts/font = SubResource( 6 ) custom_fonts/font = SubResource( 6 )
custom_colors/font_color = Color( 1, 1, 1, 1 ) custom_colors/font_color = Color( 1, 1, 1, 1 )
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "play again" text = "play again"
flat = false
align = 1
_sections_unfolded = [ "Margin", "custom_colors", "custom_fonts" ]
[node name="DropTrail" type="Spatial" parent="." index="16"] [node name="Ghost" parent="." instance=ExtResource( 15 )]
visible = false
_sections_unfolded = [ "Transform" ]
[node name="0" type="Spatial" parent="DropTrail" index="0"]
_sections_unfolded = [ "Transform" ]
[node name="Sprite" type="Sprite3D" parent="DropTrail/0" index="0"]
transform = Transform( 3, 0, 0, 0, 5, 0, 0, 0, 1, 0, 6, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
centered = true
offset = Vector2( 0, 0 )
flip_h = false
flip_v = false
modulate = Color( 1, 1, 1, 1 )
opacity = 0.3
pixel_size = 0.01
axis = 2
transparent = true
shaded = false
double_sided = true
alpha_cut = 0
texture = ExtResource( 14 )
vframes = 1
hframes = 1
frame = 0
region_enabled = false
region_rect = Rect2( 0, 0, 0, 0 )
_sections_unfolded = [ "Flags", "Transform" ]
[node name="1" type="Spatial" parent="DropTrail" index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Sprite" type="Sprite3D" parent="DropTrail/1" index="0"]
transform = Transform( 3, 0, 0, 0, 5, 0, 0, 0, 1, 0, 6, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
centered = true
offset = Vector2( 0, 0 )
flip_h = false
flip_v = false
modulate = Color( 1, 1, 1, 1 )
opacity = 0.3
pixel_size = 0.01
axis = 2
transparent = true
shaded = false
double_sided = true
alpha_cut = 0
texture = ExtResource( 14 )
vframes = 1
hframes = 1
frame = 0
region_enabled = false
region_rect = Rect2( 0, 0, 0, 0 )
_sections_unfolded = [ "Flags", "Transform" ]
[node name="2" type="Spatial" parent="DropTrail" index="2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Sprite" type="Sprite3D" parent="DropTrail/2" index="0"]
transform = Transform( 3, 0, 0, 0, 5, 0, 0, 0, 1, 0, 6, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
centered = true
offset = Vector2( 0, 0 )
flip_h = false
flip_v = false
modulate = Color( 1, 1, 1, 1 )
opacity = 0.3
pixel_size = 0.01
axis = 2
transparent = true
shaded = false
double_sided = true
alpha_cut = 0
texture = ExtResource( 14 )
vframes = 1
hframes = 1
frame = 0
region_enabled = false
region_rect = Rect2( 0, 0, 0, 0 )
_sections_unfolded = [ "Flags", "Transform" ]
[node name="3" type="Spatial" parent="DropTrail" index="3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Sprite" type="Sprite3D" parent="DropTrail/3" index="0"]
transform = Transform( 3, 0, 0, 0, 5, 0, 0, 0, 1, 0, 6, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
centered = true
offset = Vector2( 0, 0 )
flip_h = false
flip_v = false
modulate = Color( 1, 1, 1, 1 )
opacity = 0.3
pixel_size = 0.01
axis = 2
transparent = true
shaded = false
double_sided = true
alpha_cut = 0
texture = ExtResource( 14 )
vframes = 1
hframes = 1
frame = 0
region_enabled = false
region_rect = Rect2( 0, 0, 0, 0 )
_sections_unfolded = [ "Flags", "Transform" ]
[node name="Delay" type="Timer" parent="DropTrail" index="4"]
process_mode = 1
wait_time = 0.06
one_shot = true
autostart = false
[connection signal="timeout" from="Matrix/DropTrail/Delay" to="." method="_on_DropTrailDelay_timeout"]
[connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"] [connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"]
[connection signal="timeout" from="LockDelay" to="." method="_on_LockDelay_timeout"]
[connection signal="timeout" from="AutoShiftDelay" to="." method="_on_AutoShiftDelay_timeout"] [connection signal="timeout" from="AutoShiftDelay" to="." method="_on_AutoShiftDelay_timeout"]
[connection signal="timeout" from="AutoShiftTimer" to="." method="_on_AutoShiftTimer_timeout"] [connection signal="timeout" from="AutoShiftTimer" to="." method="_on_AutoShiftTimer_timeout"]
[connection signal="timeout" from="MidiPlayer/LineCLearTimer" to="MidiPlayer" method="_on_LineCLearTimer_timeout"] [connection signal="timeout" from="MidiPlayer/LineCLearTimer" to="MidiPlayer" method="_on_LineCLearTimer_timeout"]
[connection signal="animation_finished" from="FlashText/AnimationPlayer" to="FlashText" method="_on_AnimationPlayer_animation_finished"] [connection signal="animation_finished" from="FlashText/AnimationPlayer" to="FlashText" method="_on_AnimationPlayer_animation_finished"]
[connection signal="flash_text" from="Stats" to="FlashText" method="print"] [connection signal="flash_text" from="Stats" to="FlashText" method="print"]
[connection signal="level_up" from="Stats" to="." method="new_level"] [connection signal="level_up" from="Stats" to="." method="new_level"]
[connection signal="start" from="Start" to="." method="new_game"] [connection signal="start" from="Start" to="." method="new_game"]
[connection signal="pressed" from="ReplayButton" to="." method="_on_ReplayButton_pressed"] [connection signal="pressed" from="ReplayButton" to="." method="_on_ReplayButton_pressed"]
[connection signal="timeout" from="DropTrail/Delay" to="." method="_on_DropTrailDelay_timeout"]

View File

@ -2,7 +2,7 @@ extends "midi/MidiPlayer.gd"
const Tetromino = preload("res://Tetrominos/Tetromino.gd") const Tetromino = preload("res://Tetrominos/Tetromino.gd")
const LINE_CLEAR_CHANNELS = [2] const LINE_CLEAR_CHANNELS = [3]
var muted_events = [] var muted_events = []

View File

@ -6,7 +6,7 @@
[ext_resource path="res://fonts/Gamer.ttf" type="DynamicFontData" id=4] [ext_resource path="res://fonts/Gamer.ttf" type="DynamicFontData" id=4]
[ext_resource path="res://fonts/ButtonFont.tres" type="DynamicFont" id=5] [ext_resource path="res://fonts/ButtonFont.tres" type="DynamicFont" id=5]
[sub_resource type="DynamicFont" id=4] [sub_resource type="DynamicFont" id=1]
size = 50 size = 50
use_mipmaps = false use_mipmaps = false
@ -26,7 +26,7 @@ _sections_unfolded = [ "Extra Spacing", "Font", "Font/fallback", "Settings" ]
default_font = SubResource( 2 ) default_font = SubResource( 2 )
[node name="Start" type="Control" index="0"] [node name="Start" type="Control"]
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
@ -86,7 +86,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 4 size_flags_vertical = 4
custom_fonts/font = SubResource( 4 ) custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.443137, 0.709804, 0.819608, 0.533333 ) custom_colors/font_color = Color( 0.443137, 0.709804, 0.819608, 0.533333 )
custom_colors/font_color_shadow = Color( 1, 1, 1, 0.101333 ) custom_colors/font_color_shadow = Color( 1, 1, 1, 0.101333 )
text = "3000" text = "3000"
@ -103,9 +103,9 @@ anchor_top = 0.5
anchor_right = 0.5 anchor_right = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
margin_left = -83.0 margin_left = -83.0
margin_top = -20.0 margin_top = 40.0
margin_right = 113.0 margin_right = 113.0
margin_bottom = 17.0 margin_bottom = 77.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
mouse_filter = 0 mouse_filter = 0
@ -132,9 +132,9 @@ anchor_top = 0.5
anchor_right = 0.5 anchor_right = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
margin_left = -85.0 margin_left = -85.0
margin_top = 29.0 margin_top = 89.0
margin_right = 85.0 margin_right = 85.0
margin_bottom = 69.0 margin_bottom = 129.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
focus_mode = 2 focus_mode = 2

View File

@ -0,0 +1,247 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Tetrominos/TetroI.gd" type="Script" id=1]
[sub_resource type="SpatialMaterial" id=1]
render_priority = 0
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.259529 )
metallic = 1.0
metallic_specular = 0.63
metallic_texture_channel = 4
roughness = 0.46
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 0.446159, 0.591797, 0.540939, 1 )
emission_energy = 0.15
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ]
[sub_resource type="CubeMesh" id=2]
material = SubResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 0.9, 0.9, 0.9 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="Ghost" type="Spatial"]
script = ExtResource( 1 )
[node name="Mino0" type="Spatial" parent="." index="0"]
transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
[node name="MinoMesh" type="MeshInstance" parent="Mino0" index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="OmniLight" type="OmniLight" parent="Mino0" index="1"]
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 16.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
_sections_unfolded = [ "Light" ]
[node name="Mino1" type="Spatial" parent="." index="1"]
transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
[node name="MinoMesh" type="MeshInstance" parent="Mino1" index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="OmniLight" type="OmniLight" parent="Mino1" index="1"]
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 16.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
_sections_unfolded = [ "Light" ]
[node name="Mino2" type="Spatial" parent="." index="2"]
transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
[node name="MinoMesh" type="MeshInstance" parent="Mino2" index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="OmniLight" type="OmniLight" parent="Mino2" index="1"]
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 16.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
_sections_unfolded = [ "Light" ]
[node name="Mino3" type="Spatial" parent="." index="3"]
transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
[node name="MinoMesh" type="MeshInstance" parent="Mino3" index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="OmniLight" type="OmniLight" parent="Mino3" index="1"]
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 16.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
_sections_unfolded = [ "Light" ]

View File

@ -1,228 +1,41 @@
[gd_scene load_steps=8 format=2] [gd_scene load_steps=5 format=2]
[ext_resource path="res://Tetrominos/Mino/MinoMesh.tscn" type="PackedScene" id=1] [ext_resource path="res://Tetrominos/Mino/MinoMesh.tscn" type="PackedScene" id=1]
[ext_resource path="res://Tetrominos/Mino/MinoMesh.tres" type="CubeMesh" id=2] [ext_resource path="res://Tetrominos/Mino/MinoMesh.tres" type="CubeMesh" id=2]
[sub_resource type="SpatialMaterial" id=1] [sub_resource type="CubeMesh" id=1]
render_priority = 0
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.270275 )
metallic = 0.68
metallic_specular = 1.0
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ]
[sub_resource type="GradientTexture" id=2]
flags = 4
width = 2048
[sub_resource type="ParticlesMaterial" id=3]
render_priority = 0
trail_divisor = 1
emission_shape = 0
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true
spread = 0.0
flatness = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 0.0
initial_velocity_random = 0.0
angular_velocity = 0.0
angular_velocity_random = 0.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 1.0
scale_random = 0.0
color_ramp = SubResource( 2 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Color", "Gravity" ]
[sub_resource type="SpatialMaterial" id=4]
render_priority = 0
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.0045098 )
metallic = 0.68
metallic_specular = 1.0
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Proximity Fade" ]
[sub_resource type="CubeMesh" id=5]
material = SubResource( 4 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 0.9, 0.9, 0.9 ) size = Vector3( 0.9, 0.9, 0.9 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="Mino" type="Spatial" index="0"] [sub_resource type="SpatialMaterial" id=2]
flags_transparent = true
params_blend_mode = 1
albedo_color = Color( 0.601563, 0.775878, 1, 0.259529 )
metallic = 1.0
metallic_specular = 0.63
metallic_texture_channel = 4
roughness = 0.46
emission_enabled = true
emission = Color( 0.755859, 1, 0.914169, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
proximity_fade_enable = true
proximity_fade_distance = 1.0
[node name="Mino" type="Spatial"]
transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 ) transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
[node name="MinoMesh" parent="." index="0" instance=ExtResource( 1 )]
[node name="MinoMesh" parent="." instance=ExtResource( 1 )]
mesh = ExtResource( 2 ) mesh = ExtResource( 2 )
material/0 = null material/0 = null
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="Trail" type="Particles" parent="." index="1"] [node name="LockingMesh" type="MeshInstance" parent="."]
visible = false
mesh = SubResource( 1 )
material/0 = SubResource( 2 )
layers = 1 [node name="OmniLight" type="OmniLight" parent="LockingMesh"]
material_override = SubResource( 1 )
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
emitting = false
amount = 4
lifetime = 0.05
one_shot = false
preprocess = 0.0
speed_scale = 1.0
explosiveness = 0.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_aabb = AABB( -0.5, -0.5, -0.5, 1, 1, 1 )
local_coords = false
draw_order = 0
process_material = SubResource( 3 )
draw_passes = 1
draw_pass_1 = SubResource( 5 )
_sections_unfolded = [ "Draw Passes", "Drawing", "Geometry", "LOD", "Process Material", "Time", "Transform" ]
[node name="SpotLight" type="SpotLight" parent="." index="2"]
transform = Transform( 1, 0, 0, 0, 0.0174524, 0.999848, 0, -0.999848, 0.0174524, 0, 4, 1 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 16.0 light_energy = 16.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.86
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
spot_range = 30.0
spot_attenuation = 0.5
spot_angle = 5.0
spot_angle_attenuation = 2.0
_sections_unfolded = [ "Editor", "Light", "Spot", "Transform" ]

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@ -2,58 +2,18 @@
[resource] [resource]
render_priority = 0
flags_transparent = true flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1 params_blend_mode = 1
params_cull_mode = 0 albedo_color = Color( 0.6, 0.803922, 1, 0.521569 )
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.259529 )
metallic = 1.0 metallic = 1.0
metallic_specular = 0.63 metallic_specular = 0.63
metallic_texture_channel = 4 metallic_texture_channel = 4
roughness = 0.46 roughness = 0.46
roughness_texture_channel = 0
emission_enabled = true emission_enabled = true
emission = Color( 0.755859, 1, 0.914169, 1 ) emission = Color( 0.854902, 1, 0.992157, 1 )
emission_energy = 0.1 emission_energy = 0.17
emission_operator = 0 emission_operator = 0
emission_on_uv2 = false emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true proximity_fade_enable = true
proximity_fade_distance = 1.0 proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ]

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@ -3,6 +3,7 @@ extends Spatial
const NB_MINOES = 4 const NB_MINOES = 4
const CLOCKWISE = -1 const CLOCKWISE = -1
const COUNTERCLOCKWISE = 1 const COUNTERCLOCKWISE = 1
const DROP_MOVEMENT = Vector3(0, -1, 0)
var super_rotation_system = [ var super_rotation_system = [
{ {
@ -72,17 +73,19 @@ var super_rotation_system = [
] ]
var minoes = [] var minoes = []
var grid_map
var lock_delay
var orientation = 0 var orientation = 0
var rotation_point_5_used = false var rotation_point_5_used = false
var rotated_last = false var rotated_last = false
var grid_map
var lock_delay
var ghost
func _ready(): func _ready():
for i in range(NB_MINOES): for i in range(NB_MINOES):
minoes.append(get_node("Mino"+str(i))) minoes.append(get_node("Mino"+str(i)))
grid_map = get_node("../Matrix/GridMap") grid_map = get_node("../Matrix/GridMap")
lock_delay = get_node("../LockDelay") lock_delay = get_node("../LockDelay")
ghost = get_node("../Ghost")
func set_translations(translations): func set_translations(translations):
for i in range(NB_MINOES): for i in range(NB_MINOES):
@ -97,9 +100,13 @@ func get_translations():
func move(movement): func move(movement):
if grid_map.possible_positions(get_translations(), movement): if grid_map.possible_positions(get_translations(), movement):
translate(movement) translate(movement)
lock_delay.start() unlocking()
rotated_last = false rotated_last = false
move_ghost()
return true return true
else:
if movement == DROP_MOVEMENT:
locking()
return false return false
func turn(direction): func turn(direction):
@ -117,20 +124,28 @@ func turn(direction):
orientation = (orientation - direction) % NB_MINOES orientation = (orientation - direction) % NB_MINOES
set_translations(rotated_translations) set_translations(rotated_translations)
translate(movements[i]) translate(movements[i])
lock_delay.start() unlocking()
rotated_last = true rotated_last = true
if i == 4: if i == 4:
rotation_point_5_used = true rotation_point_5_used = true
move_ghost()
return true return true
return false return false
func move_ghost():
ghost.set_translations(get_translations())
while grid_map.possible_positions(ghost.get_translations(), DROP_MOVEMENT):
ghost.translate(DROP_MOVEMENT)
func t_spin(): func t_spin():
return "" return ""
func emit_trail(visible): func locking():
var trail if lock_delay.is_stopped():
lock_delay.start()
for mino in minoes: for mino in minoes:
trail = mino.get_node("Trail") mino.get_node("LockingMesh").visible = true
trail.emitting = visible
trail.visible = visible func unlocking():
mino.get_node("SpotLight").visible = visible if not lock_delay.is_stopped():
lock_delay.start()

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@ -19,7 +19,7 @@ export var play_speed = 1.0
export var volume_db = -30 export var volume_db = -30
export var key_shift = 0 export var key_shift = 0
export var loop = false export var loop = false
export var loop_start = 1.81 export var loop_start = 0
export var soundfont = "" export var soundfont = ""
export var mix_target = AudioStreamPlayer.MIX_TARGET_STEREO export var mix_target = AudioStreamPlayer.MIX_TARGET_STEREO
export var bus = "Master" export var bus = "Master"

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@ -6,7 +6,12 @@
; [section] ; section goes between [] ; [section] ; section goes between []
; param=value ; assign values to parameters ; param=value ; assign values to parameters
config_version=3 config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application] [application]
@ -20,7 +25,7 @@ config/icon="res://icons/48.png"
window/size/width=640 window/size/width=640
window/size/height=480 window/size/height=480
window/vsync/use_vsync=false window/vsync/use_vsync=false
window/stretch/aspect="expand" window/stretch/aspect="keep_height"
[gui] [gui]
@ -28,27 +33,56 @@ theme/use_hidpi=true
[input] [input]
hold=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null) hold={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
] ]
pause=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null) }
pause={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
] ]
hard_drop=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) }
hard_drop={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
] ]
move_left=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) }
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
] ]
soft_drop=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) }
soft_drop={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
] ]
move_right=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) }
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
] ]
rotate_clockwise=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) }
rotate_clockwise={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
] ]
rotate_counterclockwise=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null) }
rotate_counterclockwise={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null)
] ]
toggle_fullscreen=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":true,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null) }
toggle_fullscreen={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":true,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
] ]
}
[rendering] [rendering]
quality/driver/driver_name="GLES2"
quality/filters/use_nearest_mipmap_filter=true
environment/default_clear_color=Color( 0, 0, 0, 1 ) environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://Environment.tres" environment/default_environment="res://Environment.tres"
quality/main_loop_type="" quality/main_loop_type=""

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