locking light

This commit is contained in:
adrienmalin 2019-01-30 17:23:09 +01:00
parent e37cb87622
commit ccd0f5d8f3
3 changed files with 6 additions and 63 deletions

View File

@ -9,7 +9,7 @@ radiance_size = 0
resource_local_to_scene = true
background_mode = 1
background_sky = SubResource( 1 )
background_color = Color( 0.0431373, 0.0235294, 0.137255, 1 )
background_color = Color( 0.027451, 0.0352941, 0.0666667, 1 )
background_energy = 0.0
ambient_light_color = Color( 0.86908, 0.949502, 0.958984, 1 )
ambient_light_energy = 2.0

View File

@ -5,95 +5,37 @@
[sub_resource type="CubeMesh" id=1]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 0.9, 0.9, 0.9 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="SpatialMaterial" id=2]
render_priority = 0
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.259529 )
metallic = 1.0
metallic_specular = 0.63
metallic_texture_channel = 4
roughness = 0.46
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 0.755859, 1, 0.914169, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ]
[node name="Mino" type="Spatial"]
transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
[node name="MinoMesh" parent="." index="0" instance=ExtResource( 1 )]
[node name="MinoMesh" parent="." instance=ExtResource( 1 )]
mesh = ExtResource( 2 )
material/0 = null
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="LockingMesh" type="MeshInstance" parent="." index="1"]
[node name="LockingMesh" type="MeshInstance" parent="."]
visible = false
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 2 )
_sections_unfolded = [ "Transform", "material" ]
[node name="OmniLight" type="OmniLight" parent="LockingMesh"]
light_energy = 16.0

View File

@ -81,6 +81,7 @@ toggle_fullscreen={
[rendering]
quality/driver/driver_name="GLES2"
quality/filters/use_nearest_mipmap_filter=true
environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://Environment.tres"