remove trail
This commit is contained in:
parent
33ad2357ad
commit
b79413f85c
@ -43,7 +43,7 @@ func new_game(level):
|
||||
func new_piece():
|
||||
current_piece = next_piece
|
||||
current_piece.translation = $Matrix/Position3D.translation
|
||||
current_piece.emit_trail(true)
|
||||
current_piece.turn_light(true)
|
||||
next_piece = random_piece()
|
||||
next_piece.translation = $Next/Position3D.translation
|
||||
if current_piece.move(THERE):
|
||||
@ -157,11 +157,11 @@ func hold():
|
||||
var swap = current_piece
|
||||
current_piece = held_piece
|
||||
held_piece = swap
|
||||
held_piece.emit_trail(false)
|
||||
held_piece.turn_light(false)
|
||||
held_piece.translation = $Hold/Position3D.translation
|
||||
if current_piece:
|
||||
current_piece.translation = $Matrix/Position3D.translation
|
||||
current_piece.emit_trail(true)
|
||||
current_piece.turn_light(true)
|
||||
else:
|
||||
new_piece()
|
||||
|
||||
|
@ -1,167 +1,8 @@
|
||||
[gd_scene load_steps=8 format=2]
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Tetrominos/Mino/MinoMesh.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://Tetrominos/Mino/MinoMesh.tres" type="CubeMesh" id=2]
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=1]
|
||||
|
||||
render_priority = 0
|
||||
flags_transparent = true
|
||||
flags_unshaded = false
|
||||
flags_vertex_lighting = false
|
||||
flags_no_depth_test = false
|
||||
flags_use_point_size = false
|
||||
flags_world_triplanar = false
|
||||
flags_fixed_size = false
|
||||
flags_albedo_tex_force_srgb = false
|
||||
vertex_color_use_as_albedo = false
|
||||
vertex_color_is_srgb = false
|
||||
params_diffuse_mode = 0
|
||||
params_specular_mode = 0
|
||||
params_blend_mode = 1
|
||||
params_cull_mode = 0
|
||||
params_depth_draw_mode = 0
|
||||
params_line_width = 1.0
|
||||
params_point_size = 1.0
|
||||
params_billboard_mode = 0
|
||||
params_grow = false
|
||||
params_use_alpha_scissor = false
|
||||
albedo_color = Color( 0.601563, 0.775878, 1, 0.270275 )
|
||||
metallic = 0.68
|
||||
metallic_specular = 1.0
|
||||
metallic_texture_channel = 0
|
||||
roughness = 0.0
|
||||
roughness_texture_channel = 0
|
||||
emission_enabled = false
|
||||
normal_enabled = false
|
||||
rim_enabled = false
|
||||
clearcoat_enabled = false
|
||||
anisotropy_enabled = false
|
||||
ao_enabled = false
|
||||
depth_enabled = false
|
||||
subsurf_scatter_enabled = false
|
||||
transmission_enabled = false
|
||||
refraction_enabled = false
|
||||
detail_enabled = false
|
||||
uv1_scale = Vector3( 1, 1, 1 )
|
||||
uv1_offset = Vector3( 0, 0, 0 )
|
||||
uv1_triplanar = false
|
||||
uv1_triplanar_sharpness = 1.0
|
||||
uv2_scale = Vector3( 1, 1, 1 )
|
||||
uv2_offset = Vector3( 0, 0, 0 )
|
||||
uv2_triplanar = false
|
||||
uv2_triplanar_sharpness = 1.0
|
||||
proximity_fade_enable = true
|
||||
proximity_fade_distance = 1.0
|
||||
distance_fade_enable = false
|
||||
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ]
|
||||
|
||||
[sub_resource type="GradientTexture" id=2]
|
||||
|
||||
flags = 4
|
||||
width = 2048
|
||||
|
||||
[sub_resource type="ParticlesMaterial" id=3]
|
||||
|
||||
render_priority = 0
|
||||
trail_divisor = 1
|
||||
emission_shape = 0
|
||||
flag_align_y = false
|
||||
flag_rotate_y = false
|
||||
flag_disable_z = true
|
||||
spread = 0.0
|
||||
flatness = 0.0
|
||||
gravity = Vector3( 0, 0, 0 )
|
||||
initial_velocity = 0.0
|
||||
initial_velocity_random = 0.0
|
||||
angular_velocity = 0.0
|
||||
angular_velocity_random = 0.0
|
||||
orbit_velocity = 0.0
|
||||
orbit_velocity_random = 0.0
|
||||
linear_accel = 0.0
|
||||
linear_accel_random = 0.0
|
||||
radial_accel = 0.0
|
||||
radial_accel_random = 0.0
|
||||
tangential_accel = 0.0
|
||||
tangential_accel_random = 0.0
|
||||
damping = 0.0
|
||||
damping_random = 0.0
|
||||
angle = 0.0
|
||||
angle_random = 0.0
|
||||
scale = 1.0
|
||||
scale_random = 0.0
|
||||
color_ramp = SubResource( 2 )
|
||||
hue_variation = 0.0
|
||||
hue_variation_random = 0.0
|
||||
anim_speed = 0.0
|
||||
anim_speed_random = 0.0
|
||||
anim_offset = 0.0
|
||||
anim_offset_random = 0.0
|
||||
anim_loop = false
|
||||
_sections_unfolded = [ "Color", "Gravity" ]
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=4]
|
||||
|
||||
render_priority = 0
|
||||
flags_transparent = true
|
||||
flags_unshaded = false
|
||||
flags_vertex_lighting = false
|
||||
flags_no_depth_test = false
|
||||
flags_use_point_size = false
|
||||
flags_world_triplanar = false
|
||||
flags_fixed_size = false
|
||||
flags_albedo_tex_force_srgb = false
|
||||
vertex_color_use_as_albedo = false
|
||||
vertex_color_is_srgb = false
|
||||
params_diffuse_mode = 0
|
||||
params_specular_mode = 0
|
||||
params_blend_mode = 1
|
||||
params_cull_mode = 0
|
||||
params_depth_draw_mode = 0
|
||||
params_line_width = 1.0
|
||||
params_point_size = 1.0
|
||||
params_billboard_mode = 0
|
||||
params_grow = false
|
||||
params_use_alpha_scissor = false
|
||||
albedo_color = Color( 0.601563, 0.775878, 1, 0.0045098 )
|
||||
metallic = 0.68
|
||||
metallic_specular = 1.0
|
||||
metallic_texture_channel = 0
|
||||
roughness = 0.0
|
||||
roughness_texture_channel = 0
|
||||
emission_enabled = false
|
||||
normal_enabled = false
|
||||
rim_enabled = false
|
||||
clearcoat_enabled = false
|
||||
anisotropy_enabled = false
|
||||
ao_enabled = false
|
||||
depth_enabled = false
|
||||
subsurf_scatter_enabled = false
|
||||
transmission_enabled = false
|
||||
refraction_enabled = false
|
||||
detail_enabled = false
|
||||
uv1_scale = Vector3( 1, 1, 1 )
|
||||
uv1_offset = Vector3( 0, 0, 0 )
|
||||
uv1_triplanar = false
|
||||
uv1_triplanar_sharpness = 1.0
|
||||
uv2_scale = Vector3( 1, 1, 1 )
|
||||
uv2_offset = Vector3( 0, 0, 0 )
|
||||
uv2_triplanar = false
|
||||
uv2_triplanar_sharpness = 1.0
|
||||
proximity_fade_enable = true
|
||||
proximity_fade_distance = 1.0
|
||||
distance_fade_enable = false
|
||||
_sections_unfolded = [ "Albedo", "Emission", "Proximity Fade" ]
|
||||
|
||||
[sub_resource type="CubeMesh" id=5]
|
||||
|
||||
material = SubResource( 4 )
|
||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||
size = Vector3( 0.9, 0.9, 0.9 )
|
||||
subdivide_width = 0
|
||||
subdivide_height = 0
|
||||
subdivide_depth = 0
|
||||
|
||||
[node name="Mino" type="Spatial" index="0"]
|
||||
|
||||
transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
|
||||
@ -173,36 +14,7 @@ mesh = ExtResource( 2 )
|
||||
material/0 = null
|
||||
_sections_unfolded = [ "Geometry", "Transform", "material" ]
|
||||
|
||||
[node name="Trail" type="Particles" parent="." index="1"]
|
||||
|
||||
layers = 1
|
||||
material_override = SubResource( 1 )
|
||||
cast_shadow = 1
|
||||
extra_cull_margin = 0.0
|
||||
use_in_baked_light = false
|
||||
lod_min_distance = 0.0
|
||||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
emitting = false
|
||||
amount = 4
|
||||
lifetime = 0.1
|
||||
one_shot = false
|
||||
preprocess = 0.0
|
||||
speed_scale = 1.0
|
||||
explosiveness = 0.0
|
||||
randomness = 0.0
|
||||
fixed_fps = 0
|
||||
fract_delta = true
|
||||
visibility_aabb = AABB( -0.5, -0.5, -0.5, 1, 1, 1 )
|
||||
local_coords = false
|
||||
draw_order = 0
|
||||
process_material = SubResource( 3 )
|
||||
draw_passes = 1
|
||||
draw_pass_1 = SubResource( 5 )
|
||||
_sections_unfolded = [ "Draw Passes", "Drawing", "Geometry", "LOD", "Process Material", "Time", "Transform" ]
|
||||
|
||||
[node name="SpotLight" type="SpotLight" parent="." index="2"]
|
||||
[node name="SpotLight" type="SpotLight" parent="." index="1"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 0.0174524, 0.999848, 0, -0.999848, 0.0174524, 0, 4, 1 )
|
||||
layers = 1
|
||||
|
@ -31,7 +31,7 @@ roughness = 0.46
|
||||
roughness_texture_channel = 0
|
||||
emission_enabled = true
|
||||
emission = Color( 0.755859, 1, 0.914169, 1 )
|
||||
emission_energy = 0.1
|
||||
emission_energy = 0.15
|
||||
emission_operator = 0
|
||||
emission_on_uv2 = false
|
||||
normal_enabled = false
|
||||
|
@ -127,10 +127,7 @@ func turn(direction):
|
||||
func t_spin():
|
||||
return ""
|
||||
|
||||
func emit_trail(visible):
|
||||
var trail
|
||||
func turn_light(on):
|
||||
for mino in minoes:
|
||||
trail = mino.get_node("Trail")
|
||||
trail.emitting = visible
|
||||
trail.visible = visible
|
||||
mino.get_node("SpotLight").visible = visible
|
||||
mino.get_node("SpotLight").visible = on
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user