remove trail
This commit is contained in:
parent
33ad2357ad
commit
b79413f85c
@ -43,7 +43,7 @@ func new_game(level):
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func new_piece():
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func new_piece():
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current_piece = next_piece
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current_piece = next_piece
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current_piece.translation = $Matrix/Position3D.translation
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current_piece.translation = $Matrix/Position3D.translation
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current_piece.emit_trail(true)
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current_piece.turn_light(true)
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next_piece = random_piece()
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next_piece = random_piece()
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next_piece.translation = $Next/Position3D.translation
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next_piece.translation = $Next/Position3D.translation
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if current_piece.move(THERE):
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if current_piece.move(THERE):
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@ -157,11 +157,11 @@ func hold():
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var swap = current_piece
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var swap = current_piece
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current_piece = held_piece
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current_piece = held_piece
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held_piece = swap
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held_piece = swap
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held_piece.emit_trail(false)
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held_piece.turn_light(false)
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held_piece.translation = $Hold/Position3D.translation
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held_piece.translation = $Hold/Position3D.translation
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if current_piece:
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if current_piece:
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current_piece.translation = $Matrix/Position3D.translation
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current_piece.translation = $Matrix/Position3D.translation
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current_piece.emit_trail(true)
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current_piece.turn_light(true)
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else:
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else:
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new_piece()
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new_piece()
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@ -1,167 +1,8 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Tetrominos/Mino/MinoMesh.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Tetrominos/Mino/MinoMesh.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Tetrominos/Mino/MinoMesh.tres" type="CubeMesh" id=2]
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[ext_resource path="res://Tetrominos/Mino/MinoMesh.tres" type="CubeMesh" id=2]
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[sub_resource type="SpatialMaterial" id=1]
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render_priority = 0
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flags_transparent = true
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flags_unshaded = false
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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params_specular_mode = 0
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params_blend_mode = 1
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params_cull_mode = 0
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 0
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 0.601563, 0.775878, 1, 0.270275 )
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metallic = 0.68
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metallic_specular = 1.0
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metallic_texture_channel = 0
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roughness = 0.0
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roughness_texture_channel = 0
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emission_enabled = false
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = true
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proximity_fade_distance = 1.0
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ]
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[sub_resource type="GradientTexture" id=2]
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flags = 4
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width = 2048
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[sub_resource type="ParticlesMaterial" id=3]
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render_priority = 0
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trail_divisor = 1
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emission_shape = 0
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flag_align_y = false
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flag_rotate_y = false
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flag_disable_z = true
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spread = 0.0
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flatness = 0.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 0.0
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initial_velocity_random = 0.0
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angular_velocity = 0.0
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angular_velocity_random = 0.0
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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linear_accel = 0.0
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linear_accel_random = 0.0
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radial_accel = 0.0
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radial_accel_random = 0.0
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tangential_accel = 0.0
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tangential_accel_random = 0.0
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damping = 0.0
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damping_random = 0.0
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angle = 0.0
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angle_random = 0.0
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scale = 1.0
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scale_random = 0.0
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color_ramp = SubResource( 2 )
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hue_variation = 0.0
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hue_variation_random = 0.0
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anim_speed = 0.0
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anim_speed_random = 0.0
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anim_offset = 0.0
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anim_offset_random = 0.0
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anim_loop = false
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_sections_unfolded = [ "Color", "Gravity" ]
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[sub_resource type="SpatialMaterial" id=4]
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render_priority = 0
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flags_transparent = true
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flags_unshaded = false
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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params_specular_mode = 0
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params_blend_mode = 1
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params_cull_mode = 0
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 0
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 0.601563, 0.775878, 1, 0.0045098 )
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metallic = 0.68
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metallic_specular = 1.0
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metallic_texture_channel = 0
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roughness = 0.0
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roughness_texture_channel = 0
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emission_enabled = false
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = true
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proximity_fade_distance = 1.0
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Emission", "Proximity Fade" ]
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[sub_resource type="CubeMesh" id=5]
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material = SubResource( 4 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector3( 0.9, 0.9, 0.9 )
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subdivide_width = 0
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subdivide_height = 0
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subdivide_depth = 0
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[node name="Mino" type="Spatial" index="0"]
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[node name="Mino" type="Spatial" index="0"]
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transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
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transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
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@ -173,36 +14,7 @@ mesh = ExtResource( 2 )
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material/0 = null
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material/0 = null
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_sections_unfolded = [ "Geometry", "Transform", "material" ]
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_sections_unfolded = [ "Geometry", "Transform", "material" ]
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[node name="Trail" type="Particles" parent="." index="1"]
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[node name="SpotLight" type="SpotLight" parent="." index="1"]
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layers = 1
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material_override = SubResource( 1 )
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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emitting = false
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amount = 4
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lifetime = 0.1
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one_shot = false
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preprocess = 0.0
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speed_scale = 1.0
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explosiveness = 0.0
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randomness = 0.0
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fixed_fps = 0
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fract_delta = true
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visibility_aabb = AABB( -0.5, -0.5, -0.5, 1, 1, 1 )
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local_coords = false
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draw_order = 0
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process_material = SubResource( 3 )
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draw_passes = 1
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draw_pass_1 = SubResource( 5 )
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_sections_unfolded = [ "Draw Passes", "Drawing", "Geometry", "LOD", "Process Material", "Time", "Transform" ]
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[node name="SpotLight" type="SpotLight" parent="." index="2"]
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transform = Transform( 1, 0, 0, 0, 0.0174524, 0.999848, 0, -0.999848, 0.0174524, 0, 4, 1 )
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transform = Transform( 1, 0, 0, 0, 0.0174524, 0.999848, 0, -0.999848, 0.0174524, 0, 4, 1 )
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layers = 1
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layers = 1
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@ -31,7 +31,7 @@ roughness = 0.46
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roughness_texture_channel = 0
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roughness_texture_channel = 0
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emission_enabled = true
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emission_enabled = true
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emission = Color( 0.755859, 1, 0.914169, 1 )
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emission = Color( 0.755859, 1, 0.914169, 1 )
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emission_energy = 0.1
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emission_energy = 0.15
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emission_operator = 0
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emission_operator = 0
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emission_on_uv2 = false
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emission_on_uv2 = false
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normal_enabled = false
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normal_enabled = false
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@ -127,10 +127,7 @@ func turn(direction):
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func t_spin():
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func t_spin():
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return ""
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return ""
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func emit_trail(visible):
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func turn_light(on):
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var trail
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for mino in minoes:
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for mino in minoes:
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trail = mino.get_node("Trail")
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mino.get_node("SpotLight").visible = on
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trail.emitting = visible
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trail.visible = visible
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mino.get_node("SpotLight").visible = visible
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