134 lines
2.8 KiB
GDScript
134 lines
2.8 KiB
GDScript
extends Spatial
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const NB_MINOES = 4
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const CLOCKWISE = -1
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const COUNTERCLOCKWISE = 1
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var super_rotation_system = [
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{
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COUNTERCLOCKWISE: [
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Vector3(0, 0, 0),
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Vector3(1, 0, 0),
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Vector3(1, 1, 0),
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Vector3(0, -2, 0),
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Vector3(1, -2, 0)
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],
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CLOCKWISE: [
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Vector3(0, 0, 0),
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Vector3(-1, 0, 0),
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Vector3(-1, 1, 0),
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Vector3(0, -2, 0),
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Vector3(-1, -2, 0)
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],
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},
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{
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COUNTERCLOCKWISE: [
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Vector3(0, 0, 0),
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Vector3(1, 0, 0),
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Vector3(1, -1, 0),
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Vector3(0, 2, 0),
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Vector3(1, 2, 0)
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],
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CLOCKWISE: [
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Vector3(0, 0, 0),
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Vector3(1, 0, 0),
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Vector3(1, -1, 0),
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Vector3(0, 2, 0),
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Vector3(1, 2, 0)
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],
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},
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{
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COUNTERCLOCKWISE: [
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Vector3(0, 0, 0),
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Vector3(-1, 0, 0),
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Vector3(-1, 1, 0),
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Vector3(0, -2, 0),
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Vector3(-1, -2, 0)
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],
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CLOCKWISE: [
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Vector3(0, 0, 0),
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Vector3(1, 0, 0),
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Vector3(1, 1, 0),
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Vector3(0, -2, 0),
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Vector3(1, -2, 0)
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],
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},
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{
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COUNTERCLOCKWISE: [
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Vector3(0, 0, 0),
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Vector3(-1, 0, 0),
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Vector3(-1, -1, 0),
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Vector3(0, 2, 0),
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Vector3(-1, 2, 0)
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],
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CLOCKWISE: [
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Vector3(0, 0, 0),
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Vector3(-1, 0, 0),
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Vector3(-1, -1, 0),
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Vector3(0, -2, 0),
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Vector3(-1, 2, 0)
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]
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}
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]
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var minoes = []
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var grid_map
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var lock_delay
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var orientation = 0
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var rotation_point_5_used = false
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var rotated_last = false
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func _ready():
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for i in range(NB_MINOES):
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minoes.append(get_node("Mino"+str(i)))
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grid_map = get_node("../Matrix/GridMap")
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lock_delay = get_node("../LockDelay")
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func set_translations(translations):
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for i in range(NB_MINOES):
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minoes[i].translation = to_local(translations[i])
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func get_translations():
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var translations = []
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for mino in minoes:
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translations.append(to_global(mino.translation))
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return translations
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func move(movement):
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if grid_map.possible_positions(get_translations(), movement):
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translate(movement)
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lock_delay.start()
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rotated_last = false
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return true
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return false
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func turn(direction):
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var translations = get_translations()
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var rotated_translations = [translations[0]]
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var center = translations[0]
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for i in range(1, NB_MINOES):
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var rt = translations[i] - center
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rt = Vector3(-1*direction*rt.y, direction*rt.x, 0)
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rt += center
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rotated_translations.append(rt)
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var movements = super_rotation_system[orientation][direction]
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for i in range(movements.size()):
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if grid_map.possible_positions(rotated_translations, movements[i]):
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orientation = (orientation - direction) % NB_MINOES
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set_translations(rotated_translations)
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translate(movements[i])
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lock_delay.start()
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rotated_last = true
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if i == 4:
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rotation_point_5_used = true
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return true
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return false
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func t_spin():
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return ""
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func turn_light(on):
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for mino in minoes:
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mino.get_node("SpotLight").visible = on
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