Files
teTra/jsm/TetraScene.js
2026-01-26 13:07:31 +01:00

123 lines
4.5 KiB
JavaScript

import * as THREE from 'three'
import CameraControls from './CameraControls.js'
import { Vortex } from './Vortex.js'
import { Playfield, InstancedMino } from './Tetrominoes.js'
export class TetraScene extends THREE.Scene {
constructor(settings, loadingManager) {
super()
this.renderer = new THREE.WebGLRenderer({
powerPreference: "high-performance",
antialias: true,
stencil: false
})
this.renderer.setSize(window.innerWidth, window.innerHeight)
this.renderer.setClearColor(0x000000, 10)
this.renderer.toneMapping = THREE.ACESFilmicToneMapping
this.renderer.toneMappingExposure = .8
this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
document.body.appendChild(this.renderer.domElement)
this.renderer.domElement.tabIndex = 1
this.camera = new THREE.PerspectiveCamera(100, window.innerWidth / window.innerHeight, 0.1, 1000)
this.camera.position.set(5, 4, 13)
this.controls = new CameraControls(this.camera, this.renderer.domElement)
this.vortex = new Vortex(loadingManager)
this.add(this.vortex)
this.ambientLight = new THREE.AmbientLight(0xffffff, 0.6)
this.add(this.ambientLight)
this.directionalLight = new THREE.DirectionalLight(0xffffff, 11)
this.add(this.directionalLight)
this.fog = new THREE.Fog(0xffffff, 0, 200)
/* Sounds */
this.music = music
const listener = new THREE.AudioListener()
this.camera.add( listener )
const audioLoader = new THREE.AudioLoader(loadingManager)
this.lineClearSound = new THREE.Audio(listener)
audioLoader.load('audio/line-clear.ogg', function( buffer ) {
this.lineClearSound.setBuffer(buffer)
}.bind(this))
this.tetrisSound = new THREE.Audio(listener)
audioLoader.load('audio/tetris.ogg', function( buffer ) {
this.tetrisSound.setBuffer(buffer)
this.lineClearSound.setVolume(settings.sfxVolume/100)
this.tetrisSound.setVolume(settings.sfxVolume/100)
this.hardDropSound.setVolume(settings.sfxVolume/100)
}.bind(this))
this.hardDropSound = new THREE.Audio(listener)
audioLoader.load('audio/hard-drop.wav', function( buffer ) {
this.hardDropSound.setBuffer(buffer)
}.bind(this))
this.playfield = new Playfield(loadingManager)
this.add(this.playfield)
this.minoes = new InstancedMino()
this.add(this.minoes)
this.theme = settings.theme
}
set theme(theme) {
switch (theme) {
case "Plasma":
this.ambientLight.intensity = 0
this.directionalLight.intensity = 1.75
this.directionalLight.position.set(5, -20, 20)
this.music.src = "audio/benevolence.m4a"
this.background = new THREE.Color(0xffffff)
this.fog.color.set(0xffffff)
this.playfield.edge.visible = true
this.playfield.retroEdge.visible = false
break
case "Espace":
this.ambientLight.intensity = 7
this.directionalLight.intensity = 5
this.directionalLight.position.set(2, 15, 20)
this.music.src = "audio/benevolence.m4a"
this.background = new THREE.Color(0x000000)
this.fog.color.set(0x000000)
this.playfield.edge.visible = true
this.playfield.retroEdge.visible = false
break
case "Rétro":
this.ambientLight.intensity = 1
this.directionalLight.intensity = 10
this.directionalLight.position.set(19, 120, 200)
this.music.src = "audio/Tetris_MkVaffQuasi_Ultimix_OC_ReMix.mp3"
this.background = new THREE.Color(0x000000)
this.fog.color.set(0x000000)
this.playfield.edge.visible = false
this.playfield.retroEdge.visible = true
break
}
this.vortex.theme = theme
this.minoes.theme = theme
}
get fogColor() {
return this.fog.color.getHexString()
}
set fogColor(color) {
this.fog.color.set(color)
}
update(delta) {
this.controls.update()
this.updateMatrixWorld()
this.vortex.update(delta)
this.playfield.update(delta)
this.minoes.update(delta)
this.renderer.render(this, this.camera)
}
}