opaque background
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@@ -148,8 +148,8 @@ export class Menu extends GUI {
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directionalLightPosition.add(scene.directionalLight.position, "z").listen()
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let vortex = dev.addFolder("vortex opacity").close()
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vortex.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1).listen()
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vortex.add(scene.vortex.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1).listen()
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vortex.add(scene.vortex.transparentCylinder.material, "opacity").name("dark").min(0).max(1).listen()
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vortex.add(scene.vortex.opaqueCylinder.material, "opacity").name("opaque").min(0).max(1).listen()
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changeMaterial(scene.minoes.material.constructor.name)
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@@ -110,7 +110,7 @@ class Stats {
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let patternScore = 100 * this.level * awardedLineClears
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if (tSpin) messagesSpan.addNewChild("div", {
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className: "rotate-in-animation",
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innerHTML: tSpin
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innerHTML: tSpin.replace(" ", "<br/>")
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})
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if (nbClearedLines) messagesSpan.addNewChild("div", {
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className: "zoom-in-animation",
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@@ -35,7 +35,7 @@ export class TetraScene extends THREE.Scene {
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this.directionalLight = new THREE.DirectionalLight(0xffffff, 11)
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this.add(this.directionalLight)
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this.fog = new THREE.Fog(0xffffff, 50, 150)
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this.fog = new THREE.Fog(0xffffff, 0, 200)
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/* Sounds */
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this.music = music
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@@ -75,7 +75,7 @@ export class TetraScene extends THREE.Scene {
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this.directionalLight.intensity = 1.75
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this.directionalLight.position.set(5, -20, 20)
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this.music.src = "audio/benevolence.m4a"
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this.background = new THREE.Color(0xffffff);
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this.background = new THREE.Color(0xffffff)
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this.fog.color.set(0xffffff)
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this.playfield.edge.visible = true
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this.playfield.retroEdge.visible = false
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@@ -83,9 +83,9 @@ export class TetraScene extends THREE.Scene {
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case "Espace":
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this.ambientLight.intensity = 7
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this.directionalLight.intensity = 5
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this.directionalLight.position.set(2, -3, 20)
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this.directionalLight.position.set(2, 15, 20)
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this.music.src = "audio/benevolence.m4a"
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this.background = new THREE.Color(0x000000);
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this.background = new THREE.Color(0x000000)
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this.fog.color.set(0x000000)
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this.playfield.edge.visible = true
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this.playfield.retroEdge.visible = false
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@@ -95,6 +95,7 @@ export class TetraScene extends THREE.Scene {
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this.directionalLight.intensity = 10
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this.directionalLight.position.set(19, 120, 200)
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this.music.src = "audio/Tetris_MkVaffQuasi_Ultimix_OC_ReMix.mp3"
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this.background = new THREE.Color(0x000000)
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this.fog.color.set(0x000000)
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this.playfield.edge.visible = false
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this.playfield.retroEdge.visible = true
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@@ -39,7 +39,7 @@ const ROTATION = {
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const T_SPIN = {
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NONE: "",
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MINI: "PETITE<br/>PIROUETTE",
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MINI: "PETITE PIROUETTE",
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T_SPIN: "PIROUETTE"
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}
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@@ -9,31 +9,31 @@ export class Vortex extends THREE.Group {
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this.globalRotation = 0.028
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this.darkTextureRotation = 0.006
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this.darkMoveForward = 0.009
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this.colorFullTextureRotation = 0.006
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this.colorFullMoveForward = 0.025
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this.transparentTextureRotation = 0.006
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this.transparentMoveForward = 0.009
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this.opaqueTextureRotation = 0.006
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this.opaqueMoveForward = 0.025
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const commonCylinderGeometry = new THREE.CylinderGeometry(35, 35, 1000, 12, 1, true)
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this.colorFullCylinder = new THREE.Mesh(
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this.opaqueCylinder = new THREE.Mesh(
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commonCylinderGeometry,
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new THREE.MeshBasicMaterial({
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side: THREE.BackSide,
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blending: THREE.NormalBlending
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})
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)
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this.add(this.colorFullCylinder)
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this.add(this.opaqueCylinder)
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this.darkCylinder = new THREE.Mesh(
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this.transparentCylinder = new THREE.Mesh(
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commonCylinderGeometry,
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new THREE.MeshLambertMaterial({
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side: THREE.BackSide,
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blending: THREE.AdditiveBlending
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})
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)
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this.add(this.darkCylinder)
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this.add(this.transparentCylinder)
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this.position.set(5, 100, -10)
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}
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@@ -47,51 +47,47 @@ export class Vortex extends THREE.Group {
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texture.wrapS = THREE.RepeatWrapping
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texture.wrapT = THREE.MirroredRepeatWrapping
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texture.repeat.set(1, 2)
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this.darkCylinder.material.map = texture
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this.transparentCylinder.material.map = texture
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})
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this.darkCylinder.material.opacity = 0.14
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this.transparentCylinder.material.opacity = 0.14
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new THREE.TextureLoader(this.loadingManager).load("./images/plasma2.jpg", texture => {
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texture.wrapS = THREE.RepeatWrapping
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texture.wrapT = THREE.MirroredRepeatWrapping
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texture.repeat.set(2, 2)
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this.colorFullCylinder.material.map = texture
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this.opaqueCylinder.material.map = texture
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})
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this.colorFullCylinder.material.opacity = 0.6
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this.colorFullCylinder.material.blending = THREE.NormalBlending
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this.globalRotation = 0.028
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this.darkTextureRotation = 0.005
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this.darkMoveForward = 0.009
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this.colorFullTextureRotation = 0.006
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this.colorFullMoveForward = 0.025
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this.transparentTextureRotation = 0.005
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this.transparentMoveForward = 0.009
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this.opaqueTextureRotation = 0.006
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this.opaqueMoveForward = 0.025
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this.visible = true
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break
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case "Espace":
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new THREE.TextureLoader(this.loadingManager).load("./images/stars_space.jpg", texture => {
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texture.wrapS = THREE.RepeatWrapping
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texture.wrapT = THREE.MirroredRepeatWrapping
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texture.repeat.set(3, 6)
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this.darkCylinder.material.map = texture
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})
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this.darkCylinder.material.opacity = 0.2
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new THREE.TextureLoader(this.loadingManager).load("./images/colorfull.jpg", texture => {
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texture.wrapS = THREE.RepeatWrapping
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texture.wrapT = THREE.MirroredRepeatWrapping
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texture.repeat.set(2, 4)
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this.colorFullCylinder.material.map = texture
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this.transparentCylinder.material.map = texture
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})
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this.transparentCylinder.material.opacity = 0.12
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new THREE.TextureLoader(this.loadingManager).load("./images/stars_space.jpg", texture => {
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texture.wrapS = THREE.RepeatWrapping
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texture.wrapT = THREE.RepeatWrapping
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texture.repeat.set(3, 6)
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this.opaqueCylinder.material.map = texture
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})
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this.colorFullCylinder.material.opacity = 0.1
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this.colorFullCylinder.material.blending = THREE.AdditiveBlending
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this.globalRotation = 0.028
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this.darkTextureRotation = 0.006
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this.darkMoveForward = 0.03
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this.colorFullTextureRotation = 0.006
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this.colorFullMoveForward = 0.012
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this.opaqueTextureRotation = 0.006
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this.opaqueMoveForward = 0.03
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this.transparentTextureRotation = 0.006
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this.transparentMoveForward = 0.012
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this.visible = true
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break
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@@ -106,14 +102,14 @@ export class Vortex extends THREE.Group {
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if (this.visible) {
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this.rotation.y += this.globalRotation * delta
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if (this.darkCylinder.material.map) {
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this.darkCylinder.material.map.offset.y += this.darkMoveForward * delta
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this.darkCylinder.material.map.offset.x += this.darkTextureRotation * delta
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if (this.transparentCylinder.material.map) {
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this.transparentCylinder.material.map.offset.y += this.transparentMoveForward * delta
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this.transparentCylinder.material.map.offset.x += this.transparentTextureRotation * delta
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}
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if (this.colorFullCylinder.material.map) {
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this.colorFullCylinder.material.map.offset.y += this.colorFullMoveForward * delta
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this.colorFullCylinder.material.map.offset.x += this.colorFullTextureRotation * delta
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if (this.opaqueCylinder.material.map) {
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this.opaqueCylinder.material.map.offset.y += this.opaqueMoveForward * delta
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this.opaqueCylinder.material.map.offset.x += this.opaqueTextureRotation * delta
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}
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}
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}
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