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2 Commits
31eca05faf
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cae3dc9af5
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cae3dc9af5 | |||
a75329f985 |
@ -87,13 +87,13 @@ export class TetraGUI extends GUI {
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cameraPosition.add(scene.camera, "fov", 0, 200).onChange(() => scene.camera.updateProjectionMatrix())
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cameraPosition.add(scene.camera, "fov", 0, 200).onChange(() => scene.camera.updateProjectionMatrix())
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let light = dev.addFolder("lights intensity").close()
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let light = dev.addFolder("lights intensity").close()
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light.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20)
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light.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20).listen()
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light.add(scene.directionalLight, "intensity").name("directional").min(0).max(20)
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light.add(scene.directionalLight, "intensity").name("directional").min(0).max(20).listen()
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let directionalLightPosition = dev.addFolder("directionalLight.position").close()
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let directionalLightPosition = dev.addFolder("directionalLight.position").close()
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directionalLightPosition.add(scene.directionalLight.position, "x")
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directionalLightPosition.add(scene.directionalLight.position, "x").listen()
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directionalLightPosition.add(scene.directionalLight.position, "y")
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directionalLightPosition.add(scene.directionalLight.position, "y").listen()
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directionalLightPosition.add(scene.directionalLight.position, "z")
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directionalLightPosition.add(scene.directionalLight.position, "z").listen()
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let vortex = dev.addFolder("vortex opacity").close()
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let vortex = dev.addFolder("vortex opacity").close()
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vortex.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1)
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vortex.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1)
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@ -49,14 +49,17 @@ export class TetraScene extends THREE.Scene {
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case "Plasma":
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case "Plasma":
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this.ambientLight.intensity = 0.6
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this.ambientLight.intensity = 0.6
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this.directionalLight.intensity = 5
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this.directionalLight.intensity = 5
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break
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this.directionalLight.position.set(5, -20, 20)
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break
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case "Espace":
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case "Espace":
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this.ambientLight.intensity = 20
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this.ambientLight.intensity = 20
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this.directionalLight.intensity = 10
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this.directionalLight.intensity = 10
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this.directionalLight.position.set(5, -20, 20)
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break
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break
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case "Rétro":
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case "Rétro":
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this.ambientLight.intensity = 1
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this.ambientLight.intensity = 1
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this.directionalLight.intensity = 10
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this.directionalLight.intensity = 10
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this.directionalLight.position.set(19, 120, 200)
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break
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break
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}
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}
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this.vortex.theme = theme
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this.vortex.theme = theme
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@ -17,9 +17,10 @@ const COLORS = {
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S: 0xC8FBA8,
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S: 0xC8FBA8,
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T: 0xedb2ff,
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T: 0xedb2ff,
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Z: 0xffb8c5,
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Z: 0xffb8c5,
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LOCKING: "white",
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LOCKING: 0xffffff,
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GHOST: 0x99a9b2,
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GHOST: 0x99a9b2,
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EDGE: 0x88abe0
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EDGE: 0x88abe0,
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RETRO: 0xffffff,
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}
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}
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const TRANSLATION = {
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const TRANSLATION = {
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@ -94,10 +95,7 @@ class InstancedMino extends THREE.InstancedMesh {
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}
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}
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resetColor() {
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resetColor() {
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if (this.instanceColor) {
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this.instanceColor = null
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this.instanceColor.array.fill(0xffffff)
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this.instanceColor.needsUpdate = true
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}
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}
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}
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updateColor() {
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updateColor() {
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@ -158,7 +156,7 @@ class Mino extends THREE.Object3D {
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color: 0xd0d4c1,
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color: 0xd0d4c1,
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map: texture,
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map: texture,
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bumpMap: texture,
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bumpMap: texture,
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bumpScale: 5,
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bumpScale: 1.5,
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roughness: 0.25,
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roughness: 0.25,
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metalness: 0.8,
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metalness: 0.8,
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transparent: true,
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transparent: true,
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@ -459,8 +457,8 @@ class Playfield extends THREE.Group {
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.lineTo(COLUMNS, 0)
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.lineTo(COLUMNS, 0)
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.lineTo(COLUMNS, SKYLINE)
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.lineTo(COLUMNS, SKYLINE)
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.lineTo(COLUMNS + 1, SKYLINE)
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.lineTo(COLUMNS + 1, SKYLINE)
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.lineTo(COLUMNS + 1, -1)
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.lineTo(COLUMNS + 1, -.5)
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.lineTo(-1, -1)
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.lineTo(-1, -.5)
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.moveTo(-1, SKYLINE)
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.moveTo(-1, SKYLINE)
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const retroEdgeTexture = new THREE.TextureLoader(loadingManager).load("images/edge.png", (texture) => {
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const retroEdgeTexture = new THREE.TextureLoader(loadingManager).load("images/edge.png", (texture) => {
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texture.wrapS = THREE.RepeatWrapping
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texture.wrapS = THREE.RepeatWrapping
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@ -515,7 +513,7 @@ class Playfield extends THREE.Group {
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this.ghost.visible = false
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this.ghost.visible = false
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this.add(this.ghost)
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this.add(this.ghost)
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this.visible = true
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// this.visible = true
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}
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}
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cellIsEmpty(p) {
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cellIsEmpty(p) {
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