tweaks
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@@ -12,10 +12,10 @@ class TetraScene extends THREE.Scene {
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this.vortex = new Vortex(loadingManager)
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this.add(this.vortex)
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this.ambientLight = new THREE.AmbientLight(0xffffff, 0.1)
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this.ambientLight = new THREE.AmbientLight(0xffffff, 1)
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this.add(this.ambientLight)
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this.directionalLight = new THREE.DirectionalLight(0xffffff, 15)
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this.directionalLight = new THREE.DirectionalLight(0xffffff, 20)
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this.directionalLight.position.set(5, 100, -10)
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this.add(this.directionalLight)
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