stream background music
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@ -120,7 +120,7 @@ export class TetraGUI extends GUI {
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this.settings.volume = this.settings.addFolder("Volume").open()
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this.settings.volume.add(settings,"musicVolume").name("Musique").min(0).max(100).step(1).onChange(volume => {
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scene.music.setVolume(volume/100)
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scene.music.volume = settings.musicVolume / 100
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})
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this.settings.volume.add(settings,"sfxVolume").name("Effets").min(0).max(100).step(1).onChange(volume => {
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scene.lineClearSound.setVolume(volume/100)
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@ -3,15 +3,13 @@ import { Vortex } from './Vortex.js'
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export class TetraScene extends THREE.Scene {
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constructor(settings) {
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constructor(settings, loadingManager) {
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super()
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this.loadingManager = new THREE.LoadingManager()
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this.camera = new THREE.PerspectiveCamera(100, window.innerWidth / window.innerHeight, 0.1, 1000)
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this.camera.position.set(5, 3, 12)
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this.vortex = new Vortex(this.loadingManager)
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this.vortex = new Vortex(loadingManager)
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this.add(this.vortex)
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this.ambientLight = new THREE.AmbientLight(0xffffff, 1)
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@ -23,17 +21,14 @@ export class TetraScene extends THREE.Scene {
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/* Sounds */
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this.music = new Audio('audio/benevolence.m4a')
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this.music.loop = true
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this.music.volume = settings.musicVolume / 100
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const listener = new THREE.AudioListener()
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this.camera.add( listener )
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const audioLoader = new THREE.AudioLoader(this.loadingManager)
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this.music = new THREE.Audio(listener)
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audioLoader.load('audio/benevolence.m4a', function( buffer ) {
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this.music.setBuffer(buffer)
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this.music.setLoop(true)
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this.music.setVolume(settings.musicVolume/100)
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}.bind(this))
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const audioLoader = new THREE.AudioLoader(loadingManager)
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this.lineClearSound = new THREE.Audio(listener)
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audioLoader.load('audio/line-clear.ogg', function( buffer ) {
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this.lineClearSound.setBuffer(buffer)
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