stream background music

This commit is contained in:
Adrien MALINGREY 2024-02-27 00:53:41 +01:00
parent 3345a50803
commit ce1181df62
3 changed files with 25 additions and 29 deletions

33
app.js
View File

@ -274,11 +274,27 @@ renderer.toneMapping = THREE.ACESFilmicToneMapping
document.body.appendChild(renderer.domElement)
renderer.domElement.tabIndex = 1
const loadingManager = new THREE.LoadingManager(
function() {
loaddingCircle.remove()
gui.startButton.show()
renderer.setAnimationLoop(animate)
},
function (url, itemsLoaded, itemsTotal) {
loadingPercent.innerText = Math.floor(100 * itemsLoaded / itemsTotal) + '%'
},
function (url) {
loadingPercent.innerText = "Erreur"
}
)
loadingManager.onStart = function (url, itemsLoaded, itemsTotal) {
loadingPercent.innerText = "0%"
}
const stats = new Stats()
const settings = new Settings()
const scene = new TetraScene(settings)
const scene = new TetraScene(settings, loadingManager)
const controls = new TetraControls(scene.camera, renderer.domElement)
@ -297,21 +313,6 @@ messagesSpan.onanimationend = function (event) {
event.target.remove()
}
scene.loadingManager.onStart = function (url, itemsLoaded, itemsTotal) {
loadingPercent.innerText = "0%"
}
scene.loadingManager.onProgress = function (url, itemsLoaded, itemsTotal) {
loadingPercent.innerText = Math.floor(100 * itemsLoaded / itemsTotal) + '%'
}
scene.loadingManager.onLoad = function () {
loaddingCircle.remove()
gui.startButton.show()
renderer.setAnimationLoop(animate)
}
scene.loadingManager.onError = function (url) {
loadingPercent.innerText = "Erreur"
}
const clock = new THREE.Clock()

View File

@ -120,7 +120,7 @@ export class TetraGUI extends GUI {
this.settings.volume = this.settings.addFolder("Volume").open()
this.settings.volume.add(settings,"musicVolume").name("Musique").min(0).max(100).step(1).onChange(volume => {
scene.music.setVolume(volume/100)
scene.music.volume = settings.musicVolume / 100
})
this.settings.volume.add(settings,"sfxVolume").name("Effets").min(0).max(100).step(1).onChange(volume => {
scene.lineClearSound.setVolume(volume/100)

View File

@ -3,15 +3,13 @@ import { Vortex } from './Vortex.js'
export class TetraScene extends THREE.Scene {
constructor(settings) {
constructor(settings, loadingManager) {
super()
this.loadingManager = new THREE.LoadingManager()
this.camera = new THREE.PerspectiveCamera(100, window.innerWidth / window.innerHeight, 0.1, 1000)
this.camera.position.set(5, 3, 12)
this.vortex = new Vortex(this.loadingManager)
this.vortex = new Vortex(loadingManager)
this.add(this.vortex)
this.ambientLight = new THREE.AmbientLight(0xffffff, 1)
@ -23,17 +21,14 @@ export class TetraScene extends THREE.Scene {
/* Sounds */
this.music = new Audio('audio/benevolence.m4a')
this.music.loop = true
this.music.volume = settings.musicVolume / 100
const listener = new THREE.AudioListener()
this.camera.add( listener )
const audioLoader = new THREE.AudioLoader(this.loadingManager)
this.music = new THREE.Audio(listener)
audioLoader.load('audio/benevolence.m4a', function( buffer ) {
this.music.setBuffer(buffer)
this.music.setLoop(true)
this.music.setVolume(settings.musicVolume/100)
}.bind(this))
const audioLoader = new THREE.AudioLoader(loadingManager)
this.lineClearSound = new THREE.Audio(listener)
audioLoader.load('audio/line-clear.ogg', function( buffer ) {
this.lineClearSound.setBuffer(buffer)