themed directionnal light position
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@ -87,13 +87,13 @@ export class TetraGUI extends GUI {
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cameraPosition.add(scene.camera, "fov", 0, 200).onChange(() => scene.camera.updateProjectionMatrix())
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let light = dev.addFolder("lights intensity").close()
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light.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20)
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light.add(scene.directionalLight, "intensity").name("directional").min(0).max(20)
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light.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20).listen()
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light.add(scene.directionalLight, "intensity").name("directional").min(0).max(20).listen()
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let directionalLightPosition = dev.addFolder("directionalLight.position").close()
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directionalLightPosition.add(scene.directionalLight.position, "x")
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directionalLightPosition.add(scene.directionalLight.position, "y")
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directionalLightPosition.add(scene.directionalLight.position, "z")
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directionalLightPosition.add(scene.directionalLight.position, "x").listen()
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directionalLightPosition.add(scene.directionalLight.position, "y").listen()
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directionalLightPosition.add(scene.directionalLight.position, "z").listen()
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let vortex = dev.addFolder("vortex opacity").close()
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vortex.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1)
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@ -49,14 +49,17 @@ export class TetraScene extends THREE.Scene {
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case "Plasma":
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this.ambientLight.intensity = 0.6
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this.directionalLight.intensity = 5
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this.directionalLight.position.set(5, -20, 20)
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break
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case "Espace":
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this.ambientLight.intensity = 20
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this.directionalLight.intensity = 10
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this.directionalLight.position.set(5, -20, 20)
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break
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case "Rétro":
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this.ambientLight.intensity = 1
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this.directionalLight.intensity = 10
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this.directionalLight.position.set(19, 120, 200)
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break
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}
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this.vortex.theme = theme
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