tweaking
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@@ -16,10 +16,10 @@ export class TetraScene extends THREE.Scene {
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this.add(this.ambientLight)
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this.directionalLight = new THREE.DirectionalLight(0xffffff, 6)
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this.directionalLight.position.set(5, -20, 0)
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this.directionalLight.position.set(5, -100, -20)
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this.add(this.directionalLight)
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this.directionalLight.target = new THREE.Object3D()
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this.directionalLight.target.position.set(5, -10, 20)
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this.directionalLight.target.position.set(5, 0, 0)
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this.add(this.directionalLight.target)
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