diff --git a/jsm/TetraGUI.js b/jsm/TetraGUI.js
index a4b9cb8..721868c 100644
--- a/jsm/TetraGUI.js
+++ b/jsm/TetraGUI.js
@@ -33,27 +33,27 @@ export class TetraGUI extends GUI {
             let darkTexture, colorfullTexture
             switch (background) {
                 case "Plasma":
-                    darkTexture = new THREE.TextureLoader(loadingManager).load("./images/plasma2.jpg", texture => {
-                        texture.wrapS = THREE.RepeatWrapping
-                        texture.wrapT = THREE.MirroredRepeatWrapping
-                        texture.repeat.set(2, 1)
-                    })
-                    colorfullTexture = new THREE.TextureLoader(loadingManager).load("./images/plasma.jpg", texture => {
+                    darkTexture = new THREE.TextureLoader(loadingManager).load("./images/plasma.jpg", texture => {
                         texture.wrapS = THREE.RepeatWrapping
                         texture.wrapT = THREE.MirroredRepeatWrapping
                         texture.repeat.set(1, 1)
                     })
+                    colorfullTexture = new THREE.TextureLoader(loadingManager).load("./images/plasma2.jpg", texture => {
+                        texture.wrapS = THREE.RepeatWrapping
+                        texture.wrapT = THREE.MirroredRepeatWrapping
+                        texture.repeat.set(2, 1)
+                    })
                     loadingManager.onLoad = function() {
                         scene.vortex.darkCylinder.material.map = darkTexture
-                        scene.vortex.darkCylinder.material.opacity = 0.75
+                        scene.vortex.darkCylinder.material.opacity = 0.1
                         scene.vortex.colorFullCylinder.material.map = colorfullTexture
-                        scene.vortex.colorFullCylinder.material.opacity = 0.075
+                        scene.vortex.colorFullCylinder.material.opacity = 0.7
                         
                         scene.vortex.globalRotation = 0.028
                         scene.vortex.darkTextureRotation = 0.005
-                        scene.vortex.darkMoveForward = 0.012
+                        scene.vortex.darkMoveForward = 0.009
                         scene.vortex.colorFullTextureRotation = 0.006
-                        scene.vortex.colorFullMoveForward = 0.016
+                        scene.vortex.colorFullMoveForward = 0.013
 
                         scene.ambientLight.intensity = 0.5
                         scene.directionalLight.intensity = 6
@@ -133,6 +133,10 @@ export class TetraGUI extends GUI {
             cameraPosition.add(scene.camera.position, "x")
             cameraPosition.add(scene.camera.position, "y")
             cameraPosition.add(scene.camera.position, "z")
+        
+            let light = this.debug.addFolder("lights intensity").close()
+            light.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20)
+            light.add(scene.directionalLight, "intensity").name("directional").min(0).max(20)
             
             let directionalLightPosition = this.debug.addFolder("directionalLight.position").close()
             directionalLightPosition.add(scene.directionalLight.position, "x")
@@ -144,19 +148,15 @@ export class TetraGUI extends GUI {
             directionalLightTargetPosition.add(scene.directionalLight.target.position, "y")
             directionalLightTargetPosition.add(scene.directionalLight.target.position, "z")
         
-            let light = this.debug.addFolder("lights intensity").close()
-            light.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20)
-            light.add(scene.directionalLight, "intensity").name("directional").min(0).max(20)
-        
             let vortex = this.debug.addFolder("vortex opacity").close()
             vortex.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1)
             vortex.add(scene.vortex.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1)
 
             let material = this.debug.addFolder("minoes material").close()
             material.add(minoMaterial, "opacity").min(0).max(1)
-            //material.add(minoMaterial, "reflectivity").min(0).max(1)
-            material.add(minoMaterial, "roughness").min(0).max(1)
-            material.add(minoMaterial, "metalness").min(0).max(1)
+            material.add(minoMaterial, "reflectivity").min(0).max(1)
+            //material.add(minoMaterial, "roughness").min(0).max(1)
+            //material.add(minoMaterial, "metalness").min(0).max(1)
             //material.add(minoMaterial, "attenuationDistance").min(0).max(1).hide()
             //material.add(minoMaterial, "ior").min(1).max(2).hide()
             //material.add(minoMaterial, "sheen").min(0).max(1).hide()
diff --git a/jsm/TetraScene.js b/jsm/TetraScene.js
index 44cca81..e7690bb 100644
--- a/jsm/TetraScene.js
+++ b/jsm/TetraScene.js
@@ -16,10 +16,10 @@ export class TetraScene extends THREE.Scene {
         this.add(this.ambientLight)
         
         this.directionalLight = new THREE.DirectionalLight(0xffffff, 6)
-        this.directionalLight.position.set(5, -20, 0)
+        this.directionalLight.position.set(5, -100, -20)
         this.add(this.directionalLight)
         this.directionalLight.target = new THREE.Object3D()
-        this.directionalLight.target.position.set(5, -10, 20)
+        this.directionalLight.target.position.set(5, 0, 0)
         this.add(this.directionalLight.target)
 
 
diff --git a/jsm/Vortex.js b/jsm/Vortex.js
index 58143bc..aebeb90 100644
--- a/jsm/Vortex.js
+++ b/jsm/Vortex.js
@@ -8,10 +8,10 @@ export class Vortex extends THREE.Group {
         this.globalRotation = 0.028
         
         this.darkTextureRotation = 0.006
-        this.darkMoveForward = 0.011
+        this.darkMoveForward = 0.009
         
         this.colorFullTextureRotation = 0.006
-        this.colorFullMoveForward = 0.09
+        this.colorFullMoveForward = 0.013
 
         const commonCylinderGeometry = new THREE.CylinderGeometry(35, 35, 500, 12, 1, true)
 
@@ -21,13 +21,13 @@ export class Vortex extends THREE.Group {
             commonCylinderGeometry,
             new THREE.MeshLambertMaterial({
                 side: THREE.BackSide,
-                map: new THREE.TextureLoader(loadingManager).load("./images/plasma.jpg", (texture) => {
+                map: new THREE.TextureLoader(loadingManager).load("./images/plasma2.jpg", (texture) => {
                     texture.wrapS = THREE.RepeatWrapping
                     texture.wrapT = THREE.MirroredRepeatWrapping
-                    texture.repeat.set(2, 1)
+                    texture.repeat.set(1, 1)
                 }),
                 blending: THREE.AdditiveBlending,
-                opacity: 0.75
+                opacity: 0.1
             })
         )
         this.add(this.darkCylinder)
@@ -36,13 +36,13 @@ export class Vortex extends THREE.Group {
             commonCylinderGeometry,
             new THREE.MeshBasicMaterial({
                 side: THREE.BackSide,
-                map: new THREE.TextureLoader(loadingManager).load("./images/plasma2.jpg", (texture) => {
+                map: new THREE.TextureLoader(loadingManager).load("./images/plasma.jpg", (texture) => {
                     texture.wrapS = THREE.RepeatWrapping
                     texture.wrapT = THREE.MirroredRepeatWrapping
-                    texture.repeat.set(1, 1)
+                    texture.repeat.set(2, 1)
                 }),
                 blending: THREE.AdditiveBlending,
-                opacity: 0.075
+                opacity: 0.7
             })
         )
         this.add(this.colorFullCylinder)
diff --git a/jsm/gamelogic.js b/jsm/gamelogic.js
index b27920f..c882607 100644
--- a/jsm/gamelogic.js
+++ b/jsm/gamelogic.js
@@ -71,21 +71,21 @@ const minoExtrudeSettings = {
 }
 let minoGeometry = new THREE.ExtrudeGeometry(minoFaceShape, minoExtrudeSettings)
 
-/*let minoMaterial = new THREE.MeshBasicMaterial({
+let minoMaterial = new THREE.MeshBasicMaterial({
     envMap: environnement,
     side: THREE.DoubleSide,
     transparent: true,
     opacity: 0.8,
     reflectivity: 0.9,
-})*/
-let minoMaterial = new THREE.MeshStandardMaterial({
+})
+/*let minoMaterial = new THREE.MeshStandardMaterial({
     envMap: environnement,
     side: THREE.DoubleSide,
     transparent: true,
     opacity: 0.6,
     roughness: 0.1,
     metalness: 0.9,
-})
+})/*
 /*
 let minoMaterial = new THREE.MeshPhysicalMaterial({
     envMap: environnement,