larger vortex
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c4979b5890
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4
app.js
4
app.js
@ -53,11 +53,11 @@ document.body.appendChild(renderer.domElement)
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scene.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
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scene.camera.position.set(5, 0, 16)
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scene.ambientLight = new THREE.AmbientLight(0xffffff, 0.2)
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scene.ambientLight = new THREE.AmbientLight(0xffffff, 0.1)
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scene.add(scene.ambientLight)
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scene.directionalLight = new THREE.DirectionalLight(0xffffff, 15)
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scene.directionalLight.position.set(5, 0, -10)
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scene.directionalLight.position.set(5, 100, -10)
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scene.add(scene.directionalLight)
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const holdQueue = new HoldQueue()
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@ -14,7 +14,7 @@ class Vortex extends THREE.Group {
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constructor(loadingManager) {
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super()
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const commonCylinderGeometry = new THREE.CylinderGeometry(25, 25, 500, 12, 1, true)
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const commonCylinderGeometry = new THREE.CylinderGeometry(35, 35, 500, 12, 1, true)
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this.darkCylinder = new THREE.Mesh(
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commonCylinderGeometry,
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@ -425,7 +425,7 @@ class Matrix extends THREE.Group {
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updateUnlockedMinoes(delta) {
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this.unlockedMinoes.forEach(mino => {
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mino.update(delta)
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if (Math.sqrt(mino.position.x * mino.position.x + mino.position.z * mino.position.z) > 25) {
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if (Math.sqrt(mino.position.x * mino.position.x + mino.position.z * mino.position.z) > 40) {
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this.remove(mino)
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this.unlockedMinoes.delete(mino)
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}
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