diff --git a/app.js b/app.js index 1b82c7e..87cfc54 100644 --- a/app.js +++ b/app.js @@ -53,11 +53,11 @@ document.body.appendChild(renderer.domElement) scene.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000) scene.camera.position.set(5, 0, 16) -scene.ambientLight = new THREE.AmbientLight(0xffffff, 0.2) +scene.ambientLight = new THREE.AmbientLight(0xffffff, 0.1) scene.add(scene.ambientLight) scene.directionalLight = new THREE.DirectionalLight(0xffffff, 15) -scene.directionalLight.position.set(5, 0, -10) +scene.directionalLight.position.set(5, 100, -10) scene.add(scene.directionalLight) const holdQueue = new HoldQueue() diff --git a/jsm/Vortex.js b/jsm/Vortex.js index d5574d8..bff5e62 100644 --- a/jsm/Vortex.js +++ b/jsm/Vortex.js @@ -14,7 +14,7 @@ class Vortex extends THREE.Group { constructor(loadingManager) { super() - const commonCylinderGeometry = new THREE.CylinderGeometry(25, 25, 500, 12, 1, true) + const commonCylinderGeometry = new THREE.CylinderGeometry(35, 35, 500, 12, 1, true) this.darkCylinder = new THREE.Mesh( commonCylinderGeometry, diff --git a/jsm/gamelogic.js b/jsm/gamelogic.js index 1b87c96..120c1d7 100644 --- a/jsm/gamelogic.js +++ b/jsm/gamelogic.js @@ -425,7 +425,7 @@ class Matrix extends THREE.Group { updateUnlockedMinoes(delta) { this.unlockedMinoes.forEach(mino => { mino.update(delta) - if (Math.sqrt(mino.position.x * mino.position.x + mino.position.z * mino.position.z) > 25) { + if (Math.sqrt(mino.position.x * mino.position.x + mino.position.z * mino.position.z) > 40) { this.remove(mino) this.unlockedMinoes.delete(mino) }