tweaks again
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@ -154,9 +154,9 @@ export class TetraGUI extends GUI {
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let material = this.debug.addFolder("minoes material").close()
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let material = this.debug.addFolder("minoes material").close()
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material.add(minoMaterial, "opacity").min(0).max(1)
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material.add(minoMaterial, "opacity").min(0).max(1)
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material.add(minoMaterial, "reflectivity").min(0).max(1)
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//material.add(minoMaterial, "reflectivity").min(0).max(1)
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//material.add(minoMaterial, "roughness").min(0).max(1)
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material.add(minoMaterial, "roughness").min(0).max(1)
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//material.add(minoMaterial, "metalness").min(0).max(1)
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material.add(minoMaterial, "metalness").min(0).max(1)
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//material.add(minoMaterial, "attenuationDistance").min(0).max(1).hide()
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//material.add(minoMaterial, "attenuationDistance").min(0).max(1).hide()
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//material.add(minoMaterial, "ior").min(1).max(2).hide()
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//material.add(minoMaterial, "ior").min(1).max(2).hide()
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//material.add(minoMaterial, "sheen").min(0).max(1).hide()
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//material.add(minoMaterial, "sheen").min(0).max(1).hide()
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@ -71,21 +71,21 @@ const minoExtrudeSettings = {
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}
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}
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let minoGeometry = new THREE.ExtrudeGeometry(minoFaceShape, minoExtrudeSettings)
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let minoGeometry = new THREE.ExtrudeGeometry(minoFaceShape, minoExtrudeSettings)
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let minoMaterial = new THREE.MeshBasicMaterial({
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/*let minoMaterial = new THREE.MeshBasicMaterial({
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envMap: environnement,
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envMap: environnement,
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side: THREE.DoubleSide,
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side: THREE.DoubleSide,
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transparent: true,
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transparent: true,
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opacity: 0.8,
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opacity: 0.8,
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reflectivity: 0.9,
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reflectivity: 0.9,
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})
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})*/
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/*let minoMaterial = new THREE.MeshStandardMaterial({
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let minoMaterial = new THREE.MeshStandardMaterial({
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envMap: environnement,
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envMap: environnement,
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side: THREE.DoubleSide,
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side: THREE.DoubleSide,
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transparent: true,
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transparent: true,
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opacity: 0.6,
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opacity: 0.6,
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roughness: 0.1,
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roughness: 0.1,
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metalness: 0.9,
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metalness: 0.9,
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})/*
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})
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/*
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/*
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let minoMaterial = new THREE.MeshPhysicalMaterial({
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let minoMaterial = new THREE.MeshPhysicalMaterial({
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envMap: environnement,
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envMap: environnement,
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