diff --git a/jsm/TetraGUI.js b/jsm/TetraGUI.js index 721868c..cd7e2fe 100644 --- a/jsm/TetraGUI.js +++ b/jsm/TetraGUI.js @@ -154,9 +154,9 @@ export class TetraGUI extends GUI { let material = this.debug.addFolder("minoes material").close() material.add(minoMaterial, "opacity").min(0).max(1) - material.add(minoMaterial, "reflectivity").min(0).max(1) - //material.add(minoMaterial, "roughness").min(0).max(1) - //material.add(minoMaterial, "metalness").min(0).max(1) + //material.add(minoMaterial, "reflectivity").min(0).max(1) + material.add(minoMaterial, "roughness").min(0).max(1) + material.add(minoMaterial, "metalness").min(0).max(1) //material.add(minoMaterial, "attenuationDistance").min(0).max(1).hide() //material.add(minoMaterial, "ior").min(1).max(2).hide() //material.add(minoMaterial, "sheen").min(0).max(1).hide() diff --git a/jsm/gamelogic.js b/jsm/gamelogic.js index c882607..b27920f 100644 --- a/jsm/gamelogic.js +++ b/jsm/gamelogic.js @@ -71,21 +71,21 @@ const minoExtrudeSettings = { } let minoGeometry = new THREE.ExtrudeGeometry(minoFaceShape, minoExtrudeSettings) -let minoMaterial = new THREE.MeshBasicMaterial({ +/*let minoMaterial = new THREE.MeshBasicMaterial({ envMap: environnement, side: THREE.DoubleSide, transparent: true, opacity: 0.8, reflectivity: 0.9, -}) -/*let minoMaterial = new THREE.MeshStandardMaterial({ +})*/ +let minoMaterial = new THREE.MeshStandardMaterial({ envMap: environnement, side: THREE.DoubleSide, transparent: true, opacity: 0.6, roughness: 0.1, metalness: 0.9, -})/* +}) /* let minoMaterial = new THREE.MeshPhysicalMaterial({ envMap: environnement,